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Topics - Nosferatus

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61
Beluaterra / the conflict looming
« on: June 07, 2011, 10:43:59 AM »
Power blocks are establishing in Beluaterra and several realms definably have something to solve between each other.

it's starting to look like this:

Enweil, Fronen, (and perhaps Sint?)Vs OG, Notoi, Riombara and  Talmarkin and  Melhed on the decisive side line.

Things have been awful silent lately, i have a feeling something is brewing, some realms are definably planning something.
what do we think?

62
Feature Requests / Paused Characters etsates remain functioning
« on: May 09, 2011, 07:00:05 PM »
I see no reason why estates of a paused character disapear, or why the characters don't receive any taxes.
If his lord doesn't want an inactive character then he can give bad marks and kick him/her.

This will also increase manageability of realms and allow people to play on an extremely low level of activity to a minimal extend.

It will also cause paused players to perhaps notify there lord before they pause(lower share so the lord doesn't kick the knight, advance for knight: a nice gold supply when he unpauses, advantage for lord: easier manageability of region and thus more income.

63
Dwilight / Madina needs YOU!
« on: May 07, 2011, 12:37:31 PM »
Looking for a land of opportunity? A growing realm with a rich structure full of opportunity and freedom to play, a place that gives you more possibilities to sceme, plot and plan and offers you more space for innovation and ambition for your character  than any other realm in battlemaster.
A place to quickly and easily make a career and even play and feel as a King under a united banner.
A place that offers enormous tactical advance and great opportunities to trade.
A place with a direct enemy next door with an extremely  rivalling political philosophy.
A place that is in every way different and unique from the rest of the game.
A place with a depthful, vivid, diverse and stable character base of roleplayers.
A place of good and evil, Freedom and tyranny, alot of potential for propaganda and roleplay.
A place where many have made there dreams come true.
A place called Madina!

(yes we need people to play in Madina direly, so badly that anyone who'd start a character there would probably directly get apointed to a position, thus an easy way to make a career, and given the freedom you have as lord under the constitution you already have lots of opportunities more than you'd normally would as a lord.)

64
Now taxes are in control of the dukes, bankers should be able to distribute these taxes according to the biggest contributors(not only in gold but also in food to the automatic food distribution system).
For example duchy A has all regions under the bankers distribution system and the city pays about 35% taxes and duchy B sells it's food for high prices out side the distribution system and pays no taxes, in this case tax should be distributed amongst all nobles in duchy A, not in duchy B.

65
The dynamic map is a great source of inspiration for general, rulers, dukes, lords any ambitious nobles.
While looking, wouldin't it be nice to glance at regions troop presence and some basic info (like gold, food, pop, region lord) in your realm?
Showing this basic information while going with your mouse over a specific region will give a better overview and comfort.

66
Feature Requests / Show prominent families origins at region info
« on: April 21, 2011, 10:41:46 PM »
To add more depth and role-play value to culture and the place you your in: show what (famous) nobles families come from the region your in and be able to access there family page from there and perhaps even leave a message at the family home?

67
Beluaterra / next invasion
« on: April 15, 2011, 10:54:54 AM »
maybe its a bit to early to start speculating, but how do you think the next invasion should be?
What should be done again and what not?

I really enjoyed the previous one above all others, but i think there should be more gm players in the invasion forces, not only one.
Also perhaps beluaterra should prepare better this time, sign a mutual contract between all realms appoint a single representatives of all humans etc.
like a UN.

68
Dwilight / Averoth OOC conflicts with GM
« on: April 11, 2011, 09:43:19 AM »
I heard that players in averoth claim that the GM's are openly abusing there powers to win an in game war against there characters.
I also heard averoth uses family gold all the time to finance there armies and that the GM's now made it for averoth impossible to take out family gold.

What is happening up there?
I haven't heard of such accusations since avamar.

I know tom would do as less as possible to intervene in the game, so this comes quite as a shock.
How much of it is true and how serious is the situation?

69
Dwilight / Southern War of Nobility (Civil war in Madina)
« on: April 05, 2011, 10:00:53 PM »
About 3 prominent Madinan members have joined the civil war in total, a state of emergency has been called and things will result in a real war.
It will all depend on when whos going to attack and how much forces both parties can muster there at that moment that will determine the war.

Candiels has no archer RC centers and both Madina and Candiels are facing various monster and undead attacks since the secession.

Time seems to be in the advantage of Madina, while Candiels needs to strike before Madina restores her name sake city and almost doubles her national income.
With all armies now under the direct command of Lord Admiral Vallyn and a new Lord Purser whos trying to found a goverment trade/social security company, managing food distribution and a base income for all nobles, Madina threatens to become slithly more effective.
Fissoa is also trying to remain neutral making things look, Overall, quite interesting.

70
Feature Requests / Duchal Referendums
« on: April 01, 2011, 06:31:15 PM »
To improve and support Ducal level playing and ducal orientated Politics, we should be able to hold duchal referendums, between all nobles or all lords, just like there are referendums for the entire realm.

71
Beluaterra / What to do with all that blight?
« on: March 13, 2011, 04:08:28 PM »
So, the invasion is over, half of the island is lost and many wish to see it reclaimed.
Are we able to 'unblight' the blight? And how do we think we can do it?

Please, Burn loose.

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