I’m not entirely sure if this is wrong but from what I’ve been told there is something amiss.
Under the old takeover system regions were supposed to be in control of the ones who have the takeover. As I understand it the defender is usually the one the game considers “in control” of the region. Winning a battle doesn’t mean you’re auto in control except to be able to loot and dismantle things. However starting a takeover has always made the one running the takeover to be the defacto defender because they are in control of the region. Doesn’t make any sense otherwise surely because how could they be “taking it over” without being the dominant power for that turn. Also, regions under a takeover are not meant to be able to provide recruits.
If this is all correct then there is an issue with the current Aurvandil takeover of Madina’s capital.
Every battle we’ve had since the takeover has started Madina has continued to have the walls. From what more experienced players have said the walls are meant to be unusable for both sides if there is a takeover running. One turn there were rogues which joined the attackers (Aurvandil) against the Madina defenders. The defenders had the walls again. The next turn no Madinians rallied and we became the defenders and got attacked by the rogues. Neither of us had the walls. The next morning after that (today) Madina has the walls again. Surely this isn’t supposed to happen, and if it is it’s a rather serious flaw in the new takeover system which is going to be costly for us. We’re in the city, chatting the locals, and occasionally dismantling the walls, but then we decide its much more fun to go outside and use our siege engines when it comes to doing battle?
Second to this, if what I said earlier is true Madina shouldn’t be able to recruit troops in the region because its under takeoever. I’m not sure if this changes because it’s a capital but the Madinians have constantly been rallying up and recruiting up units which weren’t there before. Again, if the region is under takeover how can it be used to recruit in? Surely that doesn’t make any sense. Apparently under the old system you couldn’t recruit in a city under a takeover but I don’t have any personal experience to go off on this.
Some clarity from the Devs on this might be helpful.
Also as an end note I would say that both Aurvandil and Madina’s players think the new takeoever system is pretty bad… we’re getting 50+ messages every turn which are almost all the same. As much as I like knowing who is and who isn’t following orders its very droll. Also the takeover doesn’t seem to run the region into any negative stats so even though its 70% complete the region is still on full morale, full loyalty and so far has remained on Core control, which means there’s nothing negative for the host realm who are suffering the takeoever. This doesn’t seem to make much sense either. I don’t know if this has simply been overlooked with the new system.