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BattleMaster => Development => Feature Requests => Topic started by: Zakilevo on May 13, 2011, 10:18:34 AM

Title: Feud
Post by: Zakilevo on May 13, 2011, 10:18:34 AM
I was wondering how about adding a feud option.

BM has a way to settle things with a duel but I think it is unfair for characters with bad swordsmanship.

Allowing a private war between regions should give more things to do for lords and knights also this might encourage knights to be more active during peaceful times. Also, this might provide more factors of surprise. If a big realm is struggling with too many lords fighting over each other, even a smaller realm can start a war on the bigger realm.

When a lord loses a feud, the winner should be able to demand gold directly from the loser's regional tax for a certain period. Like 3% of the tax gold of the loser region for 3 weeks or something like that. 8)

Of course the feud between two lords should be only restricted between two lords and their knights.
(maybe this is too insane?  :o)
Title: Re: Feud
Post by: Shenron on May 13, 2011, 10:30:37 AM
I think it's a fair idea, but perhaps give the option for the government to ban feuds in times of war? Like the mechanic would still be active, but the act would be illegal.
Title: Re: Feud
Post by: Zakilevo on May 13, 2011, 11:31:30 AM
Yeah. Just like a duel. This should be controlled by a judge.

I think if we apply feud mechanic, lords will be more encouraged to recruit nobles. :)
Title: Re: Feud
Post by: Shizzle on May 13, 2011, 12:00:12 PM
Interesting :)

Thing is just that this is very open to abuse. any townsland Lord or Duke could just pick on a rural region, farming the tax gold off them... I suppose these feuds should be a rar event though. Could a feud lead to the stripping of one's lordship?
Title: Re: Feud
Post by: vonGenf on May 13, 2011, 12:07:12 PM
Thing is just that this is very open to abuse. any townsland Lord or Duke could just pick on a rural region, farming the tax gold off them...

How is this abuse?
Title: Re: Feud
Post by: Peri on May 13, 2011, 12:22:01 PM
How is this abuse?

Well I guess normally when a duke gives a region of his duchy to a certain Lord it won't be easy to get rid of him afterwards. You can try to tax him, but he can just run into another duchy. If you can just hammer his region down over and over again, seems too much of an easy way out when you realize you appointed the wrong noble.
Title: Re: Feud
Post by: Shenron on May 13, 2011, 01:18:48 PM
Interesting :)

Thing is just that this is very open to abuse. any townsland Lord or Duke could just pick on a rural region, farming the tax gold off them... I suppose these feuds should be a rar event though. Could a feud lead to the stripping of one's lordship?

Dukes wouldn't pick on his own vassals and if one duchy picks on another duchy then that duchy can threaten to secede so the king says "hold on, settle down Duchy A."

This thing would definitely need some thought to go into it though.
Title: Re: Feud
Post by: Forbes Family on May 13, 2011, 03:51:08 PM
This is very interesting. I don't think it would be abused as each region swears an oath to a Duchy which is supposed to protect there vassals. I can see this as more of a way for separate duchies to fight against each other. With the new map that has been talked about you could possibly even see parts of a region change hands.
Title: Re: Feud
Post by: Bael on May 13, 2011, 11:19:47 PM
The idea sounds quite interesting. Would it be like a full-out war, with all the options and battles, or something different? I have always been under the impression that the feuds were more surreptitious than all-out war. Assassinations, attacks in the woods, etc.

As for implementation, I suspect the coding would be quite difficult (to understate it). I recall back when the intra-realm conflict was discussed (between duchies), it was mentioned by a dev that the coding would be a beast try get right.
Title: Re: Feud
Post by: Shizzle on May 19, 2011, 03:42:50 PM
Owkay, I'm convinced :) For as far as that's possible to code, Duchy vs Duchy wars would be awesome.
Title: Re: Feud
Post by: Peri on May 19, 2011, 05:14:42 PM
Ok but if we allow a duchy-centric diplomacy, what's left to the ruler to do?
Title: Re: Feud
Post by: Shizzle on May 19, 2011, 05:44:26 PM
Ok but if we allow a duchy-centric diplomacy, what's left to the ruler to do?

Trying to maintain internal peace :p
Title: Re: Feud
Post by: Indirik on May 19, 2011, 05:54:12 PM
I'm a rather big opponent of internal realm warfare. Aside from the coding nightmare it would take to do that, you can already fight another duchy: Secede and attack.
Title: Re: Feud
Post by: Zakilevo on May 20, 2011, 03:43:55 AM
Well if you secede you have to deal with the entire realm instead of dealing with another duchy :P Well this will cause too much of a headache for the dev team :( Maybe dueling of multiple knights are better? like a lord get to choose 2 to 5 knights to settle something. Selected knights fight and the side winning the most continuous duels win?
Title: Re: Feud
Post by: Foundation on May 20, 2011, 08:12:09 AM
I think the idea is that we should not be moving towards even finer grains of battle.  Intrarealm politics already do enough of that.
Title: Re: Feud
Post by: Shenron on May 20, 2011, 10:02:57 AM
Yeah after reflecting on this it might make things too complicated and will change the intra-realm dynamics in ways we can't predict.

If I could build on Tony's idea. It would be cool if Duke's could arrange their best swordfighter to fight the best of another duchy. It would of course: only be a symbolic battle, but a coole symbolic battle  8)
Title: Re: Feud
Post by: egamma on May 20, 2011, 08:08:11 PM
Yeah after reflecting on this it might make things too complicated and will change the intra-realm dynamics in ways we can't predict.

If I could build on Tony's idea. It would be cool if Duke's could arrange their best swordfighter to fight the best of another duchy. It would of course: only be a symbolic battle, but a coole symbolic battle  8)

Use a Tournament, if you want to see who's best. Otherwise, you could order your swordfighter to duel the other duke's swordfighter, as champions--there's historical precedent for that.
Title: Re: Feud
Post by: Gustav Kuriga on May 29, 2011, 07:29:48 AM
I think people got over-excited and began to ignore the first few posts, namely that:

A. It would be between two regions, not duchies.

B. The Judge would have the ability to make such actions illegal, and thus subject to severe punishment to the parties involved.

Personally, I think this would add more atmosphere, rather than the dullness of purely inter-realm conflicts that everyone seems in love with. Don't get me wrong, they can be fun, but not if that is all that there is to the game.
Title: Re: Feud
Post by: Foundation on May 29, 2011, 05:18:47 PM
They were all there was to a game back a few years.  We still have around the same number of players.
Title: Re: Feud
Post by: songqu88@gmail.com on May 30, 2011, 04:26:06 AM
What was it, you could play a Knight who had the great many options of recruiting a unit and moving around with it? And later on there was this Trader that you could move food or something. Come on loren, where are you?

Now going back to the feuds, there is some caution to be taken especially after the many years of people continually insisting on using duels for sport. Are we going to see the Region Competition Grand Circuit? Come one come all to the great spectacular showdown between the lush forests of the Greatoaks versus the trendy trade city of Prosperous!

You can deny all you want, but if any of you really had this option and there would be some clear winner proclaimed to the realm, even if there was no real reward, you know there will be more than a few guys out there who will insist on going at each other to see how their regions square off. Switch personal skills involved in sport dueling with power of the region you control.