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Messages - JeVondair

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1111
South Island / Re: For the Glory of Ikalak
« on: May 22, 2014, 09:14:47 PM »
But with the character cap, perhaps it would be good for people looking to join later on, to have access to this information? Not to mention it is quite interesting :)

Anyhow the moderator's decision is final but I feel this is perhaps an exception considering circumstances?

Exactly right. If it weren't for the shear volume of messages being sent back and forth, I would be happy to keep it entirely IC, but as it stands now...

1112
South Island / For the Glory of Ikalak
« on: May 22, 2014, 07:17:01 PM »
I am starting this thread so that new and returning players may keep abreast of what's going on. When I started, I entered in the middle of a conversation and felt a bit inundated. Here, we can post list for political candidates and so on, at least until everyone get's their bearings and the government is set up. Thereafter, who knows?

1113
Feature Requests / Re: Hosting Foreign Nobles
« on: April 17, 2014, 09:00:23 PM »
I like this idea very much. It would make a most excellent avenue for intrigue and fuel for RP's. Plus it happened regularly enough IRL as to not be a problem.

1114
Feature Requests / Re: New Buildings
« on: April 11, 2014, 03:21:29 AM »
You can just gift them a unique item. The advy class is already what you just suggested for a new class for them to be.

What I mean is to create an avenue for true user-generated content that persists via game mechanics. TO my knowledge, there is nothing like this in BM or even M&F. Just thinking about it makes me love the idea of specializing an advy, or even a noble, to be an Artisan, crafting great works for worthy notables.

Are you seeing what I am seeing?

1115
Feature Requests / Re: New Buildings
« on: April 10, 2014, 09:26:56 PM »
All of that mess aside, I had a couple of other ideas. What about being able to commission gifts, artwork, and the building of monuments?

Consider:

Say you want to impress a noble. Go to an artisan house and the player writes a name and a description of the item, paying a certain amount of gold based upon the level of the artisan. The piece is created over time with a certain failure rate, then delivered over time with a certain failure rate. These items, which grant no game-mechanical points, can then be held, referred back to, and so on by the player. Have it listed in the items page. We often do these things via RP's as players and it has been up to us to remember everything, but I think the opportunity for in-game user-generated content would be a tremendous addition to the game.

So Artisan Houses to get artist or sculptors. Maybe only places with an academy can have them? Maybe it could even be a class option for adventurers?!

Mines to get more gold or specific material like gems are marble

What do you folks think?

1116
Feature Requests / Re: New Buildings
« on: March 21, 2014, 02:05:16 PM »
It is only a vague concept right now. There are no resources devoted to it, nor any real plans.

Is there anything that we, your adoring fans and devotees, can do to alter that?

1117
Feature Requests / New Buildings
« on: March 12, 2014, 03:46:40 PM »
It occurs to me that as the Lords and Masters of all we survey, we should be able to construct buildings that improve the standard of living for our devoted peasantry: Theaters to decrease the rate of losing morale, Mill's to decrease total grain consumption, waterwheel's in riverland regions or mines in Mountainous regions to increase production and/or gold with less peasantry. Churches should have apothecaries that increase birth rates.

And with food seemingly more of a problem than ever before, lets start fishing with Harbors!

Just some food for thought from a hopeful fan of the game!

1118
Dwilight / Re: Realms with the most nobles on Dwilight.
« on: March 08, 2014, 05:33:52 PM »
It will be interesting to see how these shift in the coming weeks.

1119
Dwilight / Re: What makes a D'haran?
« on: March 05, 2014, 08:01:12 PM »
So D'Hara is about to lose two duchies, nearly half of its current lands. If we are lucky, we'll get an influx of Western nobles bringing their own ideas and culture with them. Real competition will be created for positions and profitable estates. Are true political parties and voting blocks in our future? Will we find a source of food? Will we be able to at least keep (and feed) Paisly?

And that's to say nothing of the new need for D'Haran expansion.


Oh I can't wait to see how everything plays out! Stay tuned, folks!

1120
Dwilight / Re: Most infamous nobles of Dwilight
« on: March 05, 2014, 07:39:55 PM »
Jonsu Himoura
Bowie Ironsides
Machiavel Chernier
Alice Arundel
[Any] Kabrinski
Mendicant
Rurik Clark (maybe that's just from a D'Haran POV...)
Fulco

1121
Not if I have something to do with it. Muahahahaha


1122
Dwilight / Re: Any bets on realms capsizing?
« on: March 03, 2014, 04:57:33 PM »
No pressure, No Diamonds.

1123
It just occured to me that D'Hara will be the last bastion of Republicanism D:

1124
A generals power/effectiveness is measured purely in the speed and accuracy by which his/her orders are obeyed. D'Hara's attitude in this regard is infamously nonchalant. In fact, we'eve often seen our Prime Ministers take over-all military command.

Could the General seat be more valuable? Yes. Is it? No.

1125
Dwilight / Re: Forum Introduction, Collaboration Request, etc.
« on: February 14, 2014, 08:59:47 PM »
So I've yet to really introduce myself to many of the Barcans.  Although I know I can do that in-game, I wanted to do it here too, to show that I'm also trying to be active in the forums.  I'd appreciate any advice I can get from you guys about how to move forward in the future.  :D

I was also wondering which folks here might be active on the RPing side of things, and if you'd like to collaborate on some posts sometime.  Since a lot of us are moving out to Celtiberia right now, that'd be a good pretense for some RPing.

Sincerely,

That One Chick Who Plays The Le Drakes


Good thing J Le Drake met Rynn  ;D

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