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BattleMaster => Helpline => Topic started by: Penchant on March 28, 2012, 06:12:41 AM

Title: Police catching unitless enemies
Post by: Penchant on March 28, 2012, 06:12:41 AM
When your unit does police work is it possible for it to arrest enemies that are without a unit in the region?
Title: Re: Police catching unitless enemies
Post by: Thunthorn on March 28, 2012, 08:21:11 AM
If they are priests or adventurers, yes. If they are infiltrators they have a chance to get caught everythime they do something dodgy. If your police unit does police work - patrol the streets you increase the chance for this to happen.

All characters without an unit in enemy lands has a chance of being captured every turn. I think the exception is ambassadors that are supposed to have Diplomatic Immunity, but it was talk about changing this as they were used as spies without the possibility for the defending realm to do anything. I'm not sure if it was really done though.

I'm also not sure whether priests have any chance of being autocaptured.
Title: Re: Police catching unitless enemies
Post by: Penchant on March 28, 2012, 08:24:39 AM
Thank you for your info.
Title: Re: Police catching unitless enemies
Post by: Velax on March 28, 2012, 10:45:28 AM
Ambassadors can be caught if they don't have a unit.
Title: Re: Police catching unitless enemies
Post by: Chenier on March 28, 2012, 01:36:24 PM
Priests can't be autocaptured, they have to be targetted.

Advies can be arrested by anyone with units, not just police units.
Title: Re: Police catching unitless enemies
Post by: Indirik on March 28, 2012, 05:20:31 PM
To be clear:

1) nobles in enemy territory (at War with the region's owner) who have no unit or only wounded soldiers can be captured automatically at turn change by the game, no player involvement required. The "only wounded soldiers" part is a bit unclear. I've had it happen to me when I only had a couple men, all wounded. So far as I know, doing police work or having police forces in the region has no effect at all on the chance to be captured. Infiltrators have a reduced chance of being arrested this way.

2) priests are *not* subject to automatic capture at turn change, nor are adventurers.

2a) adventurers can be arrested by any noble with a unit. (Have to be in your own realm, maybe?)

2b) priests can be arrested by a noble with a police unit only if they are members of the same realm as the arresting noble, or are at war with the arresting noble. In addition, they must be in a region owned by the arresting noble's realm, or in a regon under a TO.

3) infiltrators can be arrested any time they do an illegal action. They will be put in the prison of the realm against which they comitted a crime. Using the police option of "Patrol the streets" will increase the chances of the infil getting caught.
Title: Re: Police catching unitless enemies
Post by: Indirik on March 28, 2012, 05:22:14 PM
4) diplomats/ambassadors have no special exemptions. They are treated like any other noble.
Title: Re: Police catching unitless enemies
Post by: Gustav Kuriga on March 28, 2012, 06:32:24 PM
2a) adventurers can be arrested by any noble with a unit. (Have to be in your own realm, maybe?)

Not true, you can be outside your realm. I've done it before in Arcachon as a member of Arcaea

Title: Re: Police catching unitless enemies
Post by: Chenier on March 28, 2012, 11:18:48 PM
2a) adventurers can be arrested by any noble with a unit. (Have to be in your own realm, maybe?)

Not true, you can be outside your realm. I've done it before in Arcachon as a member of Arcaea

Indeed. We've went to kidnap foreign advies in the past.
Title: Re: Police catching unitless enemies
Post by: egamma on March 28, 2012, 11:33:52 PM
4) diplomats/ambassadors have no special exemptions. They are treated like any other noble.

True, but there was an idea in the whole "new treaty" system where they would have immunity, and you would have to sign an "expel diplomats from Evilstan" treaty against a realm in order for the auto-capture to start working. It was just never implemented.
Title: Re: Police catching unitless enemies
Post by: Ketchum on April 04, 2012, 04:52:14 AM
True, but there was an idea in the whole "new treaty" system where they would have immunity, and you would have to sign an "expel diplomats from Evilstan" treaty against a realm in order for the auto-capture to start working. It was just never implemented.
No wonder Ambassador Gellin from Giblot got captured by Oritolon realm when he come to their lands, although Giblot and Oritolon does not have "expel diplomats from Evilstan" treaty at all. This does not even require normal policework on Colonies island. As soon as other Ambassador that your realm at War status with step into your realm land, he is captured by "patrol"  ::)
Title: Re: Police catching unitless enemies
Post by: De-Legro on April 04, 2012, 06:22:04 AM
No wonder Ambassador Gellin from Giblot got captured by Oritolon realm when he come to their lands, although Giblot and Oritolon does not have "expel diplomats from Evilstan" treaty at all. This does not even require normal policework on Colonies island. As soon as other Ambassador that your realm at War status with step into your realm land, he is captured by "patrol"  ::)

Not quite true. As soon as he enters the lands he has a CHANCE of being captured. Remember that treaties do nothing right now as well.
Title: Re: Police catching unitless enemies
Post by: Ketchum on April 06, 2012, 04:18:02 AM
Not quite true. As soon as he enters the lands he has a CHANCE of being captured. Remember that treaties do nothing right now as well.
Thank you for reminding my Ambassador character not to travel to visit other realm whose at war with his realm then :D
This mean all the Treaties I have been spending times working on, are all useless and do not apply any game mechanism at all? ???

Out of curiosity, do rogue regions and even monsters/undead can capture your Ambassador who meet up with other realm Ambassador on neutral region(rogue region)?
Title: Re: Police catching unitless enemies
Post by: Velax on April 06, 2012, 05:28:42 AM
I don't think rogue regions can, but rogue units certainly can.
Title: Re: Police catching unitless enemies
Post by: egamma on April 06, 2012, 01:56:09 PM
I don't think rogue regions can, but rogue units certainly can.

IF they defeat him in battle. I don't think a unitless ambassador can be captured by rogues--it's not like they are policing the region.
Title: Re: Police catching unitless enemies
Post by: Velax on April 06, 2012, 03:57:14 PM
Ah, yes. Good point.
Title: Re: Police catching unitless enemies
Post by: Chenier on April 06, 2012, 11:50:46 PM
I'm not sure the code makes this distinction. It might, though.

And yes, all you've done with treaties is without effect, so basically a waste of your time if you didn't take advantage of the opportunity for RP.
Title: Re: Police catching unitless enemies
Post by: mikm on April 09, 2012, 09:57:14 PM
Can infiltrators travel through enmy lands without a unit and not get captured? Or does this rule aply to all?
Can guverment members who are preasts be arested by their realm mates?
Title: Re: Police catching unitless enemies
Post by: Chenier on April 09, 2012, 09:59:04 PM
Can infiltrators travel through enmy lands without a unit and not get captured? Or does this rule aply to all?
Can guverment members who are preasts be arested by their realm mates?

Infiltration skill lowers the chance of capture, but it does not cancel it.

Being a government member changes nothing to the priest arrest mechanics as far as I know.
Title: Re: Police catching unitless enemies
Post by: Penchant on April 10, 2012, 02:06:21 AM
Infiltration skill lowers the chance of capture, but it does not cancel it.

Being a government member changes nothing to the priest arrest mechanics as far as I know.
Does the infiltration skill help if you are ex-infiltrator?
Title: Re: Police catching unitless enemies
Post by: Chenier on April 10, 2012, 04:07:43 AM
Does the infiltration skill help if you are ex-infiltrator?

I would assume so.
Title: Re: Police catching unitless enemies
Post by: JPierreD on April 10, 2012, 10:23:50 AM
Being a government member changes nothing to the priest arrest mechanics as far as I know.

Even if you are the judge...?
Title: Re: Police catching unitless enemies
Post by: Ketchum on April 10, 2012, 10:43:55 AM
Even if you are the judge...?
Unitless noble is fair game even if you are the judge, have chance to be caught. Maybe Dev can help us confirm on this line of theory ::)

Speaking of priest arrested by own realmmate, I have my priest character arrested before, by some rogue silent realmmates who later joined in a rebellion. It was stupid of me to ask for my priestess to be released and she got arrested again, caused many regions stats to suffer and drop drastically :(

A disclaimer, my priestess is not a government member :P
Title: Re: Police catching unitless enemies
Post by: mikm on April 10, 2012, 11:18:00 AM
Kind of strange explaining how the judge is doing hard time in his own prison.
Still considering he can realease prisinors, can he release himself?
Title: Re: Police catching unitless enemies
Post by: Draco Tanos on April 10, 2012, 11:28:46 AM
Kind of strange explaining how the judge is doing hard time in his own prison.
Still considering he can realease prisinors, can he release himself?
Judge to jailer:  You idiot, let me out or it will be YOUR head on the executioner's block!"
Jailer:  Er...  Sure, boss.  Don't know how you got in here.
Title: Re: Police catching unitless enemies
Post by: Chenier on April 11, 2012, 02:43:58 AM
Kind of strange explaining how the judge is doing hard time in his own prison.
Still considering he can realease prisinors, can he release himself?

You mean for a priest judge? I don't expect him to have access to the command menu to free himself, no.
Title: Re: Police catching unitless enemies
Post by: Penchant on April 11, 2012, 03:29:54 AM
How ironic, a judge is trapped in his own jail.
Title: Re: Police catching unitless enemies
Post by: Chenier on April 11, 2012, 03:38:07 AM
How ironic, a judge is trapped in his own jail.

Quite.
Title: Re: Police catching unitless enemies
Post by: BardicNerd on April 12, 2012, 10:50:55 PM
Does anyone know if performing diplomat actions in enemy territory has a chance of getting you arrested?  I think some priest actions can, but not all, as I remember.
Title: Re: Police catching unitless enemies
Post by: Chenier on April 13, 2012, 12:34:33 AM
Does anyone know if performing diplomat actions in enemy territory has a chance of getting you arrested?  I think some priest actions can, but not all, as I remember.

Not that I know of.

Only priest hostile actions can. Passive actions (including preaching) don't have that risk.
Title: Re: Police catching unitless enemies
Post by: Gabanus family on April 14, 2012, 09:59:45 AM
True I cannot remember ever that my priest was captured for passive actions such as preaching. However he was wounded a lot due to two warring religions.

Also the last time checked, if you are arrested as a priest for e.g. a failed RTO of a region you can also be banned and thus later executed.

But apart from thos actions as a priest you're safe from capture.
Title: Re: Police catching unitless enemies
Post by: Arrakis on April 22, 2012, 06:46:22 PM
2b) priests can be arrested by a noble with a police unit only if they are members of the same realm as the arresting noble, or are at war with the arresting noble. In addition, they must be in a region owned by the arresting noble's realm, or in a regon under a TO.

I am currently trying to arrest a priest but I have no option.

I have a police unit.
My realm is at war with the priest's realm.
We are both currently in a region controlled by his realm, but it is under a takeover.

From what I gathered I should be able to get him?
Title: Re: Police catching unitless enemies
Post by: Indirik on April 22, 2012, 06:52:00 PM
He may have recently been wounded. Until he is fully recovered from his wound, he cannot be arrested.
Title: Re: Police catching unitless enemies
Post by: Arrakis on April 22, 2012, 06:54:26 PM
His status shows he is OK. However, my noble was just wounded but recovered, though I doubt that is of any importance. Perhaps I can only arrest him once the TO is over? Or are you certain about the TO part?
Title: Re: Police catching unitless enemies
Post by: Indirik on April 22, 2012, 06:57:43 PM
I *think* there may be a hidden timer, as well. Once they have been wounded/imprisoned, there is a certain time you have to wait before you can arrest them again. Also, they may not still be fully recovered, even though they are "OK".
Title: Re: Police catching unitless enemies
Post by: Arrakis on April 22, 2012, 07:01:12 PM
Ok, I will wait a few turns and monitor what's happening. Thanks.
Title: Re: Police catching unitless enemies
Post by: RoosFamily on April 23, 2012, 09:37:22 PM
I'm a judge in my realm. This is my first time as judge.  I've read all the wiki, and still have a question.


An adventurer was brought into the dungeon. Her realm is at war with mine.  I could not execute her, I could not banish her, I could only torture, speak, and release.
A knight is in my dungeon.  His realm is at war with mine, when he entered our city.  Here are my options:
X
Noble of Y, captured by patrols in Z. He has been imprisoned for 2 days. He still has XXX gold coins in his possession.
The current ransom is 93 gold.

    Background information on this family.
    Take his gold - dishonourable, but fast cash.
    Set him free - no strings attached.
    Torture him - may get you a look into his recent past, but is very dishonourable.
    Deport him - not possible for this one; he is not a criminal.
    Have him executed - you can not execute this one; he is not a criminal.
    Talk with him - maybe you can convince him to join your realm or give you valuable information.

I'm at a loss... there's no punishment available.  Shouldn't a judge be able to do something to enemies of the realm? 

The report to the "Magistrates" reads in part: "Please use the bugtracker for bug reports and the forum for questions. They are also not for issues of in-game injustice. The middle ages were not a nice time, and a certain amount of arbitrariness and evil is part of the game."  If the middle ages were not a nice time, why cannot I be not-nice to my attackers who are under my thumb?

The wiki says: After seven days, you will be set free automatically.
That does not comfort me.

Thanks for any help or insight you can provide.
Title: Re: Police catching unitless enemies
Post by: Anaris on April 23, 2012, 09:53:35 PM
I'm a judge in my realm. This is my first time as judge.  I've read all the wiki, and still have a question.


An adventurer was brought into the dungeon. Her realm is at war with mine.  I could not execute her, I could not banish her, I could only torture, speak, and release.

Did you wait 2 days? The Execute option is never available immediately.

Quote
I'm at a loss... there's no punishment available.  Shouldn't a judge be able to do something to enemies of the realm? 

You don't think "torture" is a punishment?

Aside from torture and stealing gold (and psychological torture of various sorts through messages ;D ), no, you have no way to harm "enemy nobles." In order for you to have options to deport or execute, the prisoner needs to be a criminal—that is, they need to either have an active ban from your realm or be a rogue.

From an OOC perspective, this is to maintain fun for everyone. If anyone who happened to end up in an enemy prison was at risk of execution, people would get very upset.

From an IC perspective, this can be seen as part of a "code of nobility." You know, the same code that says that no one would ever think of trying to prevent someone from going to a tournament or recruit the kind of unit they like, and dictates that all noble battles shall be conducted at dawn and sunset, etc.
Title: Re: Police catching unitless enemies
Post by: Ketchum on April 24, 2012, 02:52:01 AM
Noble of Y, captured by patrols in Z. He has been imprisoned for 2 days. He still has XXX gold coins in his possession.
The current ransom is 93 gold.

    Background information on this family.
    Take his gold - dishonourable, but fast cash.
    Set him free - no strings attached.
    Torture him - may get you a look into his recent past, but is very dishonourable.
    Deport him - not possible for this one; he is not a criminal.
    Have him executed - you can not execute this one; he is not a criminal.
    Talk with him - maybe you can convince him to join your realm or give you valuable information.
Speaking from my experience as Judge.

If you or your realm need gold, take the adventurer gold along with a hit to your honor ;D

If you or your realm need enemy information, torture the adventurer. But I doubt adventurer has any useful information. Although there is indeed some realms which hire adventurer to scout enemy lands ::)

Talk with him will make more friends. I have known a Judge is being corrupted by the prisoners ideal and what the prisoners fighting for 8)

That said and done, Deport only work if the adventurer or noble has been banned from your realm before. Banned first time, so when he come into your mighty Judge dungeon the second time, he will be beheaded by way of guillotine. Just pick up your executor instruments and begone with his head :P

Honestly though, this deserve a new thread of its own ;)
Title: Re: Police catching unitless enemies
Post by: Ketchum on April 24, 2012, 01:40:52 PM
How ironic, a judge is trapped in his own jail.
The ironic is a judge can be trapped in his own jail. Westmoor Judge in his own dungeon prison that he built for himself 8)

Letter from Prandur TithOnanka   (5 hours, 11 minutes ago)
Message sent to everyone in your realm (54 recipients)
Region Takeover Prevented (2 hours ago)
Sir Antonious Turner, Priest of Church of Humanity, Lord Justice of Westmoor, Ambassador of Westmoor has stirred up a mob of religious fanatics in Bruck, and attempted to take control of the region! Defending forces could arrest the priest and disperse the mob.


Howcome the priest isn't in my dungeons then? Bug?

Prandur TithOnanka
Supreme Justice of Fontan, Count of Braga
Title: Re: Police catching unitless enemies
Post by: Arrakis on April 24, 2012, 02:08:07 PM
I *think* there may be a hidden timer, as well. Once they have been wounded/imprisoned, there is a certain time you have to wait before you can arrest them again. Also, they may not still be fully recovered, even though they are "OK".

I have been waiting for him, just in case he really was wounded and there was a hidden timer. But it doesn't seem that way as, since he is a diplomat too, appears to have been slowing down the TO. I still have no option to pick him up, although I should since there is a TO going. Is this intended behavior?
Title: Re: Police catching unitless enemies
Post by: Anaris on April 24, 2012, 02:10:12 PM
I have been waiting for him, just in case he really was wounded and there was a hidden timer. But it doesn't seem that way as, since he is a diplomat too, appears to have been slowing down the TO. I still have no option to pick him up, although I should since there is a TO going. Is this intended behavior?

Please send me the details—which region, which character you are, and which character he is—in a private message, so I can check the whole situation and see if it's operating as intended.