BattleMaster Community
BattleMaster => Locals => Dwilight => Topic started by: pcw27 on April 27, 2014, 12:31:01 AM
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When the monster invasion started it was my understanding the monsters were only taking the western landmass. But now we've got 15,000cs taking over Libidized. Are the Islands also monster territory or are certain areas kind of contested so the monsters might take them over and they might not?
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I believe it's just the island of Libidizedd and the island of Valkyrja that are getting overrun.
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Actually this greatly adds to the RP we are building up. Holding Valkyrja will be interesting against monster hordes.
EDIT: If that's possible at all.
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I believe it's just the island of Libidizedd and the island of Valkyrja that are getting overrun.
It was stated elsewhere on these forums that the monsters were only going east to Ygg d'Razhuul.
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It was stated elsewhere on these forums that the monsters were only going east to Ygg d'Razhuul.
If that is the case, then it was either an error, or someone who didn't know what they were talking about.
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If that is the case, then it was either an error, or someone who didn't know what they were talking about.
Some changes have been pushed live that should assist the realms whose lands are being reclaimed in finding new lands for yourselves. When drafting recruits, you will have a new option available that will allow you to draft many more recruits, at a very large cost in region morale. Your troops will need much less pay for the time being, and will not complain about being far from home. Oh, and you won't need an adjacent region to start a takeover. These bonuses will only apply to realms in the west of Dwilight, and realms that have already lost at least 1 region to the Ice.
Additionally, I would like to share with you some rough estimates of the final extent of the glaciers (subject to change without notice):
East Continent (http://topazgryphon.org/~tcollett/bm/ec_glacier_estimate.jpg)
Atamara (http://topazgryphon.org/~tcollett/bm/at_glacier_estimate.jpg)
Far East (http://topazgryphon.org/~tcollett/bm/fei_glacier_estimate.jpg)
On Dwilight, the monsters will be more or less bottled up behind Ygg d'Razhuul and Candiels, and prevented from crossing the sea routes.
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Let's not forget that was a 'Rough' estimate.
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Thank you Penchant for finding that, I had thought it was Anaris that stated the bounds of the monsters originally.
Anaris, are all the monster controlled regions equally artificially impossibly uninhabitable, or are the gradations of how hard the monsters will fight for an area depending on how west or east the region is located?
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Thank you Penchant for finding that, I had thought it was Anaris that stated the bounds of the monsters originally.
Anaris, are all the monster controlled regions equally artificially impossibly uninhabitable, or are the gradations of how hard the monsters will fight for an area depending on how west or east the region is located?
At present, there are no artificial restrictions on holding the regions in the West. Ideally, I would prefer to rely (almost) entirely on the monsters themselves to provide that restriction, and I plan to try that and see how things go. If people start finding unduly clever ways of circumventing the monsters, additional restrictions may need to be imposed, but I doubt that I will have to go that far.
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unduly clever ways of circumventing the monsters
Challenge accepted 8)
(I kid, I kid).
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unduly clever ways of circumventing the monsters
How about having a ton of people sail to Ruins of Walfurgisnacht, quickly TO it, and then build the walls up to max?
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How would you feed it?
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If you wanted any real chance it would have to be a coastal city on the inner sea. . After that you could probably take the townsland with good timing and lots of effort. From the scout reports I've seen I don't see how you could hope to keep a non walled region for very long.
long ranged archers and SF. Lots and lots. The problem is a sea landing. .
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How would you feed it?
Bring along a trader with trading at 70+%.
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Fortresses are self-sustaining in regards to food. However, garrisoning too many troops there could cause some food problems.
As for traders, no skill is required. In fact, all it would take is a steward. You could have the steward of the realm providing the food journey to the realm being fed, and then just accept any Buy offer posted in the region being fed. Or, you could have the steward of the realm being fed travel to the realm providing the food, and then buy any Sell orders being posted. There's probably other ways to do it, too, including high-skilled traders posted somewhere in between. Or chains of lords, etc.
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You would need a high skill trader because the closest region you could get food offers from is so far away so only a high skill trader would be able to see it.
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Much easier to find a steward than finding a high skilled trader
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I don't see how a steward would help. Explain?
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They can travel to other marketplaces and buy food for their region. Lords can too, but you probably want to keep the lord in the region.
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Oh right I forgot about that. The minor issue with that is that you'd need to get to the place, take an estate, and then go back to get food while a trader would just need to get there and buy food.
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But the trader would have to go to the nights watch realm to join them at some point probably. So the fact that the steward had to take an estate in the region. Also with a trader they would need to be really high skilled to have the range to trade across the inner sea.
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But the trader would have to go to the nights watch realm to join them at some point probably. So the fact that the steward had to take an estate in the region. Also with a trader they would need to be really high skilled to have the range to trade across the inner sea.
There is no need for the trader to join the realm and I feel like if you asked around in a trading guild it wouldn't be too difficult to find a high skilled trader.
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At present there are only 5 traders on Dwilight and at least 1 of them (me) is not highly skilled.
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I wish priests could become traders. I might switch Alaster over.
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I wish priests could become traders. I might switch Alaster over.
If they could be, my character would probably be a priest right now. And many priests would likely be traders. Unfortunately I believe the sped up travel is considered an unfair advantage. Sure speed helps with traveling, but a unit can help with getting deals sometimes.