BattleMaster Community
BattleMaster => Helpline => Topic started by: MediumTedium on October 20, 2012, 08:54:03 PM
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I was wondering if my unit morale is 100% and i cannot use entertainment option anymore, is there any other way to increase unit cohesion other than training? Can cohesion increase over time by itself?
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battles...
Though I wish cohesion would increase over time.
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Damn that sucks, my troops are stuck at 28% cohesion then. Yeah it would be awesome if it would improve over time by a small amount.
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Damn that sucks, my troops are stuck at 28% cohesion then. Yeah it would be awesome if it would improve over time by a small amount.
Training will also, once you've done it for a few turns, start to drop your unit's morale. Then you can entertain again, and increase their cohesion :)
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Yeah but that will increase my unit weekly cost, i don't want to do that.
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Yeah but that will increase my unit weekly cost, i don't want to do that.
It'll increase it very slowly, and it will also make them more likely to survive a battle (and do more damage, too!).
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Yeah but that will increase my unit weekly cost, i don't want to do that.
Civil work will usually reduce your morale and let you use the entertainment options. Paying your troops less frequently (7 days or more, I think) will cause them to lose some minor amounts of morale each day, which you can then entertain back up.
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.... paying for entertainment would probably cost more...
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Thanks for suggestions, um does anyone know how exactly unit cost is calculated with increasing training %?
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Thanks for suggestions, um does anyone know how exactly unit cost is calculated with increasing training %?
I think it's something like X modifier (depends on cav/SF/other)*(training as a percent)*(number of men).
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Damn that sucks, my troops are stuck at 28% cohesion then. Yeah it would be awesome if it would improve over time by a small amount.
It does improve over time.
Unit Status Report (21 hours, 6 minutes ago)
After resting, 1 of your wounded men recovered by themselves. A total of 1 men are once again ready for battle.
Cohesion of your unit increases by 3 %.
Wear and tear causes 2 % damage to your unit's equipment.
Morale of your troops rises by 6 points.
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I think it's something like X modifier (depends on cav/SF/other)*(training as a percent)*(number of men).
So the same unit with 30% training, would cost twice as much per week at 60% training?
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Check with your military advisor. Within a small range of error, he will tell you.
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Check with your military advisor. Within a small range of error, he will tell you.
Done, and confirmed: doubling training doubles weekly pay.
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It does improve over time.
Unit Status Report (21 hours, 6 minutes ago)
After resting, 1 of your wounded men recovered by themselves. A total of 1 men are once again ready for battle.
Cohesion of your unit increases by 3 %.
Wear and tear causes 2 % damage to your unit's equipment.
Morale of your troops rises by 6 points.
It improves over time only if your men are resting after they were wounded, at least for me it was only when they were resting after injury.
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"Your men seem to be getting along better. Unit cohesion rises."
Random message every once in a while, independent of training or battle or entertainment.
Edit: I remember it happening a lot more frequently with my hero, to the point where I could count on maxing out cohesion within a couple weeks.
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Hero subclass have more chance on getting unit cohesion to rise? It would be nice if some dev could say how does it work like what are the chances for unit cohesion rising randomly over time.
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It improves over time only if your men are resting after they were wounded, at least for me it was only when they were resting after injury.
What if you let them get wounded over equipment damage, then?
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From what I have observed, any time your men's morale goes up, there's a chance for cohesion to go up, too.
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What if you let them get wounded over equipment damage, then?
Hey, you should know this one ;D
This used to be a popular way to raise cohesion. However, it was recognized as an exploit, and now whenever your equipment damage is high, your men quarrel over the few remaining good pieces of equipment, which lowers cohesion, too.
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Hey, you should know this one ;D
This used to be a popular way to raise cohesion. However, it was recognized as an exploit, and now whenever your equipment damage is high, your men quarrel over the few remaining good pieces of equipment, which lowers cohesion, too.
I never tried it myself, though I've had damage pretty high a few times. I vaguely recalled cohesion drops, but I thought that was because they weren't being paid for two weeks in a row. :P
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I just wish there was an actual option that would increase unit cohesion.
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I don't think any more options to increase cohesion are needed. I mean, you can train your troops, treat them to entertainment, and there are random cohesion increases you can get free. I don't see why another option to increase cohesion is needed. If you can afford to spend gold on making your troops better, you can afford to pay them more each week.
But, for your situation, I'd choose light training. It is fairly common to get an increase in cohesion without increasing training. Sure training % might go up a little, but that's not going to increase their weekly pay by much.
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I just wish there was an actual option that would increase unit cohesion.
There is very intentionally no such option.
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I got on multiple occasions 100% cohesion. And I never paid entertainment for these units.
I just fought battles.
Granted, it works better with archers than infantry.
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simple training often improves cohesion.
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simple training often improves cohesion.
The problem seems to be that he wants to improve cohesion without also improving training, because if he trains his men one iota more, he won't be able to pay them...I guess.
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The problem seems to be that he wants to improve cohesion without also improving training, because if he trains his men one iota more, he won't be able to pay them...I guess.
simple=light I believe in eggama's post as light training rarely boosts training but does increase cohesion.
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The problem seems to be that he wants to improve cohesion without also improving training, because if he trains his men one iota more, he won't be able to pay them...I guess.
Yeah thats what i want because i am not able to pay them if i increase their training, light training increases their training % by 1 and cohesion by 1 % so its not worth it because they are curently at 32% cohesion. If i did that to improve their cohesion to 100%, their training would also rise too much and i wont be able to pay them. Their training is curently at 39%. Can unit cohesion increase randomly if their morale is at 100%?
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Yeah thats what i want because i am not able to pay them if i increase their training, light training increases their training % by 1 and cohesion by 1 % so its not worth it because they are curently at 32% cohesion. If i did that to improve their cohesion to 100%, their training would also rise too much and i wont be able to pay them. Their training is curently at 39%. Can unit cohesion increase randomly if their morale is at 100%?
Just use them to loot gold and use that to pay them.
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sack half of them, then train them.
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sack half of them, then train them.
This has the added advantage that a smaller unit will have a higher CS/man.
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sack half of them, then train them.
If you are afraid of being unable to pay your men, then you just recruited too many. Sack half of them, then train them.
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Done, and confirmed: doubling training doubles weekly pay.
This is not true, or at least not universally. If my current cavalry unit has 20 training it costs 50 gold a week to pay. 40 training, 90 gold. With 80 training it's 150.
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This is not true, or at least not universally. If my current cavalry unit has 20 training it costs 50 gold a week to pay. 40 training, 90 gold. With 80 training it's 150.
so it's a 3/4 slope, you did more tests than I did.
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... pay formula was a straight forward multiplication thing. basically like what Bedwyr said.
unless it's been changed since i was last given it a few years back... what you said is just not possible.
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Well, that's what the military advisor is telling me. I can screenshot it if you like.
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Well, that's what the military advisor is telling me. I can screenshot it if you like.
Military advisor has a built-in fudge factor which, if I remember correctly, increases the farther away from your current unit stats (that may have been proposed by not implemented).
Granted, I'm attempting to remember a formula that The1exile showed me in 2006, so it may well be either outdated or wrong.
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Military advisor has a built-in fudge factor which, if I remember correctly, increases the farther away from your current unit stats (that may have been proposed by not implemented).
It increases the larger the unit is.
Granted, I'm attempting to remember a formula that The1exile showed me in 2006, so it may well be either outdated or wrong.
Who's The1exile? Also, I think Military Advisor was implemented by Tim in Jan. 2011.
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i was given the same formula in chat (probably the1exile) well before military advisor existed. heck.. had it on a txt file somewhere. no idea where it is now though
i seriously doubt the formula has changed.
fudge factor or not.. when i tried it (once) this morning.. it gave me the expected result of... double training, double pay.
http://wiki.battlemaster.org/wiki/User:The1exile