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BattleMaster => Development => Topic started by: Bedwyr on July 27, 2011, 10:18:40 AM

Title: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Bedwyr on July 27, 2011, 10:18:40 AM
I was thinking about the applications for Magistrate positions and considering that I know of no way to find out who has high numbers of medals other than digging through a lot of family pages.  It might be a fun thing to add to the Top Families page along with wealth and fame, and it might be interesting to have a # of medals/# of players metric for realms to help people see where the trustworthy/fun/Roleplaying people are.

Of course, I'm sure there are implications I haven't considered, so feel free to begin discussions on how silly I am  :D
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: LilWolf on July 27, 2011, 12:22:44 PM
Well, if medals start showing which realms are bad roleplay/fun/trust wise, people will start handing out medals to people who necessarily don't deserve them just to make their realm look more appealing. Given how few medals currently get handed out, I bet there are a lot of people like me who could easily throw around 40-50 medals in one day and still have many more left(I did that a few months ago).
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: songqu88@gmail.com on July 27, 2011, 12:48:11 PM
It's kind of strange how medals work. For example, the Lefanis family has 6 (!) trust medals. For those who do not know, it is generally safe to associate 99.9% of all Lefanis members with rebellion or secession. I'm sure there are several realms on different continents that would ban any such family member on sight.

Conversely, the best roleplayer in BM, the Apasurain family, has 0 (lol) roleplaying medals. For those of you who don't know, he's apparently the best roleplayer in BM history or something according to his forum signature. Meh, I believe it, I guess.

Based on these two critical observations, I conclude that medals have an inverse impact.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Telrunya on July 27, 2011, 12:56:25 PM
OOC trust does not mean IC trust. Medals are given to players, not characters.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Chenier on July 27, 2011, 02:01:19 PM
I was thinking about the applications for Magistrate positions and considering that I know of no way to find out who has high numbers of medals other than digging through a lot of family pages.  It might be a fun thing to add to the Top Families page along with wealth and fame, and it might be interesting to have a # of medals/# of players metric for realms to help people see where the trustworthy/fun/Roleplaying people are.

Of course, I'm sure there are implications I haven't considered, so feel free to begin discussions on how silly I am  :D

I wouldn't mind such a tool being available to GMs/Magistrates/Testers/Devs, but I would not favor it being public. If you attract people based on medals, then that will tend to concentrate medals in the realms that already have a good number of them, where all the medal-owners pass their extras amongst themselves. Medal-poor realm would remain as such, regardless of the quality of the players there.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Indirik on July 27, 2011, 02:36:59 PM
As Telrunya mentions, medals are OOC things given to players. They are supposed to show how much you trust the player to hold to the rules of the game, how much fun you think they add to the game, are how they are at roleplaying. A player could run every character they play as if they were murderous traitors, and still accumulate dozens of Trust medals, if they are a good player.

Personally, I wouldn't care to see any kind of listing of families vs. medals, or medal counts for realms, etc. I'd hate for them to turn into a contest.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Stue (DC) on July 27, 2011, 02:52:14 PM
It's kind of strange how medals work. For example, the Lefanis family has 6 (!) trust medals. For those who do not know, it is generally safe to associate 99.9% of all Lefanis members with rebellion or secession. I'm sure there are several realms on different continents that would ban any such family member on sight.


it seems that you omitted to grasp concept of trust medal: that is medal to player, not to character, so the very fact that his chars are known to be doubtful and that they often play that role consequently - clearly means that player deserved his trust medals well, i daresay he should have much more of it.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: songqu88@gmail.com on July 27, 2011, 03:47:03 PM
So if I'm reading this correctly, that means Aarth can be trusted to have his characters consistently betray their realms. Hehe, what a delightful revelation. It all makes sense now!

Still doesn't explain why #1 roleplayer Apasurain player has no RP medals.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: JPierreD on July 27, 2011, 07:07:20 PM
Easy: He got so many medals, that the counter zeroed when he reached the limit.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: songqu88@gmail.com on July 27, 2011, 09:54:05 PM
Ah, so there's no overflow protection. We should report this to the bugtracker.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Vellos on July 28, 2011, 03:35:58 AM
I dislike any kind of realm medal count list, as that violates the OOC nature of medals, IMHO. Moreover, it'd be misleading to give a "total," but even a "per capita" could be difficult.

I wouldn't be adverse to a listing of the top 10 "most decorated" families, though I guess that would actually be 3 lists, one for each medal type.

Well, if medals start showing which realms are bad roleplay/fun/trust wise, people will start handing out medals to people who necessarily don't deserve them just to make their realm look more appealing. Given how few medals currently get handed out, I bet there are a lot of people like me who could easily throw around 40-50 medals in one day and still have many more left(I did that a few months ago).

I don't think I've passed out 50 medals since I joined the game. Are you quite sure you haven't significantly exaggerated?
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Chenier on July 28, 2011, 03:39:00 AM
I don't think I've passed out 50 medals since I joined the game. Are you quite sure you haven't significantly exaggerated?

Maybe you *thought* you were giving a bunch of medals, but was actually clicking back when there was a bug preventing you from actually giving any medals? This could easily give one the impression of having given 50 medals, if one felt generous.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Vellos on July 28, 2011, 03:57:52 AM
Maybe you *thought* you were giving a bunch of medals, but was actually clicking back when there was a bug preventing you from actually giving any medals? This could easily give one the impression of having given 50 medals, if one felt generous.

It took me fully a year from when I first got the ability to give medals to figure out that you have to click on the medal itself to give it. I kept clicking the link right beside it (I think it says "Give medal"?).
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Chenier on July 28, 2011, 03:58:42 AM
It took me fully a year from when I first got the ability to give medals to figure out that you have to click on the medal itself to give it. I kept clicking the link right beside it (I think it says "Give medal"?).
:P
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: LilWolf on July 28, 2011, 01:25:36 PM

I don't think I've passed out 50 medals since I joined the game. Are you quite sure you haven't significantly exaggerated?

Well, the people I handed the medals out to got them so no bug involved. I did count how many medals I gave and it was in that range. Someone might have it in their IRC log from a few months back. What you need to remember is that this was an over 5 year old account with 20 medals in total received and save for a few medals now and then, it was the first time I gave out a big bunch of medals. Lots of time for them to pile up.

But you don't even need a big bunch from a single guy. I gave out 5 medals just a few days ago and that's probably an amount just about any player can give out if they've been in the game for a while. So a single realm could still easily pile up hundreds of medals to game any system that gave a benefit/punishment from medals.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Bedwyr on July 29, 2011, 01:31:36 AM
The game already takes into account realm-preferences though.  You can hand out more medals to non-realmmates than you can to realmmates.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Vellos on July 29, 2011, 01:37:34 AM
Well, the people I handed the medals out to got them so no bug involved. I did count how many medals I gave and it was in that range. Someone might have it in their IRC log from a few months back. What you need to remember is that this was an over 5 year old account with 20 medals in total received and save for a few medals now and then, it was the first time I gave out a big bunch of medals. Lots of time for them to pile up.

But you don't even need a big bunch from a single guy. I gave out 5 medals just a few days ago and that's probably an amount just about any player can give out if they've been in the game for a while. So a single realm could still easily pile up hundreds of medals to game any system that gave a benefit/punishment from medals.

That still strikes me as astonishing. You get to give out way more medals than I do, apparently, and I give'em out quite quickly.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: LilWolf on July 29, 2011, 01:44:44 AM
The game already takes into account realm-preferences though.  You can hand out more medals to non-realmmates than you can to realmmates.

I gave the medals I mentioned to realm mates so..not sure how much of an limiting factor it is :D
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Vellos on July 29, 2011, 01:52:29 AM
I think maybe your experience has been an anomaly, because it doesn't seem to match most of ours.

But whatever the case, nobody said any bonus would be attached to this.

And even aside from the realm issue, it'd still be nice to have a player top 10.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Chenier on July 29, 2011, 04:12:26 AM
The game already takes into account realm-preferences though.  You can hand out more medals to non-realmmates than you can to realmmates.

The fact that it's easier doesn't mean that it is done more.

I have always given more models to realm mates, for the simple fact that these are the people I play with the most.

While it might be due to my misunderstanding of the system, I'm also less prone to give to foreigners unless they really remarkably deserve it, because I know it may then hinder my possibilities to give to a realm mate when I find he deserves one too (whereas if you can give to a realm mate, you feel safer in doing so because you know you will always have the option to give to a non-realm mate after). Against, this might be because of my misunderstanding of how medals worked, but I always felt incited to hoard my medals enough to always be able to give to realm mates, so as to not feel limited in my options when deserving people show up.

Also, I could guess with pretty good levels of certainty most of where my medals came from. And it was pretty much mostly from realm mates.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Bedwyr on July 29, 2011, 05:22:46 AM
Yeah, so you get more medals from realmmates.  That's who you know, and who knows you.  Again, the only "bonus" would be a high listing on the join realm pages.  Which helps lure people to your realm.

If people are trying to "game" the system for the sole purpose of getting more people to join the realm, that would make me think they'd put some effort into retaining those people.

And...This is...A bad thing?
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: Chenier on July 29, 2011, 05:28:03 AM
Yeah, so you get more medals from realmmates.  That's who you know, and who knows you.  Again, the only "bonus" would be a high listing on the join realm pages.  Which helps lure people to your realm.

If people are trying to "game" the system for the sole purpose of getting more people to join the realm, that would make me think they'd put some effort into retaining those people.

And...This is...A bad thing?

Eh... no. Giving medals is a mere click, has nothing to do with retention. Since receiving medals means you can give more medals, it would just mean that people would hoard less and give less medals to outsides in order to dump all medals within the realm, therefore allowing more medals to be given in return.

It'd be like capitalism. You need medals to make medals. And if there's a distinctive advantage to having a lot of medals, such as realm-wide notoriety, then there's be much more incentive to game such a light-weight tool.

Everyone wants more estate-fodder, but not everyone has the time or will to do anything about retention.
Title: Re: Addition to Top Families and/or Realm metrics: Trust/Fun/Roleplaying medals
Post by: loren on August 12, 2011, 02:30:43 AM
Eh... no. Giving medals is a mere click, has nothing to do with retention. Since receiving medals means you can give more medals, it would just mean that people would hoard less and .

Or accidental click... I've given out a fair number on accident trying to click on user details.  Then again I haven't gotten many in years.  I guess I'm slacking off!

PS - Sirion early on was notorious for giving them out only to realm members.  This has already happened   ???