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BattleMaster => BM General Discussion => Topic started by: Glaumring the Fox on August 15, 2011, 04:13:41 AM

Title: When is economy?
Post by: Glaumring the Fox on August 15, 2011, 04:13:41 AM
When is the dynamic economy coming online? Regarding region resources? And will they actually have an impact on a realm? I would love to see a kingdom needing metals to forge weapons, or different types of food sources that are better or worse than others. It would give so many more reasons for realms to fight and try and control points of rich resources.
Title: Re: When is economy?
Post by: Bedwyr on August 15, 2011, 04:23:06 AM
It will have a real impact, but there's no ETA.  Estates, treaties, and possibly a few other things are higher on the list right now.
Title: Re: When is economy?
Post by: Zakilevo on August 15, 2011, 05:08:12 AM
I am guessing traders will actually become more important if they implement this?
Title: Re: When is economy?
Post by: Bedwyr on August 15, 2011, 05:09:36 AM
Very much so.  Let us consider, if you will, black marketing metal in key regions so that the troops can't get trained...

I, personally, am looking forward to cornering markets for various goods.
Title: Re: When is economy?
Post by: Zakilevo on August 15, 2011, 05:11:57 AM
Me, too indeed.

So regions producing little food can actually be useful. Maybe once they add this, they should also add some kind of bargaining option as well? Which you can develop in an academy?
Title: Re: When is economy?
Post by: Lefanis on August 15, 2011, 05:14:10 AM
Quote from: Glaumring on August 15, 2011, 04:13:41 AM
When is the dynamic economy coming online? Regarding region resources? And will they actually have an impact on a realm? I would love to see a kingdom needing metals to forge weapons, or different types of food sources that are better or worse than others. It would give so many more reasons for realms to fight and try and control points of rich resources.

I am really looking forward to this one :D
Title: Re: When is economy?
Post by: Glaumring the Fox on August 15, 2011, 05:26:57 AM
To control Dwilights supply of Salmon will be by ultimate goal!!!
Title: Re: When is economy?
Post by: Zakilevo on August 15, 2011, 06:01:10 AM
I shall control all the supply of mines! :)
Title: Re: When is economy?
Post by: Bedwyr on August 15, 2011, 06:01:44 AM
Quote from: Zakilevo on August 15, 2011, 05:11:57 AM
Me, too indeed.

So regions producing little food can actually be useful. Maybe once they add this, they should also add some kind of bargaining option as well? Which you can develop in an academy?

You mean like the existing Trading skill that Traders have?  Or something else?
Title: Re: When is economy?
Post by: Zakilevo on August 15, 2011, 06:24:25 AM
What does the existing trade skill do?

*oh never mind. I just found it. Well I was thinking more about if your trading skill is high enough, you can even get things cheaper even though a lord of a region sets the price to lets say 50 gold per 100 metal pieces.

Like a trader with trading skill of under 20 won't get anything discounted but over 20 under 40 can get things for maybe 5-10% off? 40 - 60 = 10-15%, 60 - 80 = 15-20%, over 80 = 20-30%?

or get more out of it instead of getting discount.
Title: Re: When is economy?
Post by: Bedwyr on August 15, 2011, 06:32:24 AM
Really don't think that will happen.  If you want something like that, then you can use the black market, or actually negotiate with the lord.
Title: Re: When is economy?
Post by: De-Legro on August 15, 2011, 07:09:43 AM
Quote from: Zakilevo on August 15, 2011, 06:24:25 AM
What does the existing trade skill do?

*oh never mind. I just found it. Well I was thinking more about if your trading skill is high enough, you can even get things cheaper even though a lord of a region sets the price to lets say 50 gold per 100 metal pieces.

Like a trader with trading skill of under 20 won't get anything discounted but over 20 under 40 can get things for maybe 5-10% off? 40 - 60 = 10-15%, 60 - 80 = 15-20%, over 80 = 20-30%?

or get more out of it instead of getting discount.

So you have a skill to force a PLAYER character to change their price, without them being able to do anything about it? This might work if somehow the Lord still got the full price, except that leaves the way open to exploits. I don't see why if I set the price for food to sell at 20 gold for 100 bushels that my damn staff would be stupid enough to accept 15 gold.
Title: Re: When is economy?
Post by: Shizzle on August 15, 2011, 09:42:16 AM
Yes the Overhaul sounds cool. But what effects will it have?

The more important Trade will get, the less people (can) pick the Warrior class. And realms will shrink even more. Do we really want to expand the 'Food Game' even more?
Title: Re: When is economy?
Post by: Shenron on August 15, 2011, 12:24:02 PM
I hope we don't loose sight of the fact that BM isn't mean to be a heavyweight game. Try and make it manageable  ;)
Title: Re: When is economy?
Post by: Shizzle on August 15, 2011, 01:07:08 PM
Quote from: Shane "Shenron" O'neil on August 15, 2011, 12:24:02 PM
I hope we don't loose sight of the fact that BM isn't mean to be a heavyweight game. Try and make it manageable  ;)

I wouldn't mind a heavy-weight game :) but we musn't forget that some clearly would. I'm still advocating a Battlemaster Light, of sorts.
Title: Re: When is economy?
Post by: Adriddae on August 15, 2011, 04:55:48 PM
I like it. It would make the Balance Mountains in Dwilight less of crap regions (as well as others like it). Hopefully they would produce metals which can be traded. Right now they produce so little gold and food that they aren't worth capturing at all. If they produce metals to supply the east of Dwilight however...
Title: Re: When is economy?
Post by: Chenier on August 15, 2011, 05:22:24 PM
Quote from: Shane "Shenron" O'neil on August 15, 2011, 12:24:02 PM
I hope we don't loose sight of the fact that BM isn't mean to be a heavyweight game. Try and make it manageable  ;)

Indeed.
Title: Re: When is economy?
Post by: Ramiel on August 15, 2011, 05:41:48 PM
Quote from: Adriddae on August 15, 2011, 04:55:48 PM
I like it. It would make the Balance Mountains in Dwilight less of crap regions (as well as others like it). Hopefully they would produce metals which can be traded. Right now they produce so little gold and food that they aren't worth capturing at all. If they produce metals to supply the east of Dwilight however...

Not to mention that Luria owns them as per a treaty with SA ;)
Title: Re: When is economy?
Post by: Vellos on August 15, 2011, 06:10:37 PM
I like the idea of the more fleshed out economy... but I hope it won't be a second debacle like estates.

Make resources a big bonus, but not essential. Don't penalize realms for not having a legion of traders.
Title: Re: When is economy?
Post by: Adriddae on August 15, 2011, 06:10:45 PM
Quote from: Ramiel on August 15, 2011, 05:41:48 PM
Not to mention that Luria owns them as per a treaty with SA ;)

That was with Old Morek, not SA. And Old Morek was destroyed.  ::)
Title: Re: When is economy?
Post by: Indirik on August 15, 2011, 06:16:56 PM
Quote from: Bedwyr on August 15, 2011, 05:09:36 AMLet us consider, if you will, black marketing metal in key regions so that the troops can't get trained...
The original concept Tom described was that various actions would require certain resources. Building lvl 1 walls would take wood, level 2+ would take stone/metal, RCs generating new recruits would take metal, cities/townslands would consume "goods", etc. If these resources were not available, then you could still do these things, but it would be significantly more expensive.  Acquiring the resources somehow would therefore be desirable as it would make many things less expensive.

Quote from: Adriddae on August 15, 2011, 04:55:48 PMI like it. It would make the Balance Mountains in Dwilight less of crap regions (as well as others like it). Hopefully they would produce metals which can be traded. Right now they produce so little gold and food that they aren't worth capturing at all. If they produce metals to supply the east of Dwilight however...
I understand that was the idea behind setting up some of the regions on Dwilight. Well, that and from some of the things I've seen, I also think that Tom intended that some regions were deliberately made to be difficult and/or unprofitable to be captured. But if the region is a key source of metal/stone, then taking it might be highly desirable, even if its raw gold output is minuscule. That should be more than made up for by the stone/metal production.

Edit: editorial garbage...
Title: Re: When is economy?
Post by: Ramiel on August 15, 2011, 06:37:24 PM
Quote from: Adriddae on August 15, 2011, 06:10:45 PM
That was with Old Morek, not SA. And Old Morek was destroyed.  ::)

Sounds like SA, including the successor Morek, will not honour its treaties and will break their word of honour!

Fair enough, leaves the Flow up for Lurians too :D
Title: Re: When is economy?
Post by: Indirik on August 15, 2011, 06:44:36 PM
Quote from: Ramiel on August 15, 2011, 06:37:24 PMSounds like SA, including the successor Morek, will not honour its treaties and will break their word of honour!

Fair enough, leaves the Flow up for Lurians too :D
Considering that "SA" has never signed a treaty with anyone, it is doubtful that "SA" could possibly break their word regarding territorial claims.

The treaty that Morek signed was with Pian en Luries.

But.. Gah!!! How does every damn thread end up with some stupid dispute about SA, or Enweil/Rio?  >:(
Title: Re: When is economy?
Post by: D`Este on August 15, 2011, 08:01:40 PM
Well, Rio/Enweil is easy, that's just Chenier with his obsession for his own truth.

SA...well, you are one of the largest power blocks, so a good example