With the new wounding system I just experience, it is really frustrating how you still can only see a few letters.
Can we see more letters while we are wounded? I say if we have 'wounded' status, we should maybe be able to see 50-60% of the letters or even 70%. For 'seriously wounded' maybe we cannot see more than 10-20%? or even 0?
And can we send short letters at least? Maybe limited to 10-20 characters or make it so when you send a letter, some parts get cut offed?
I'd say you should be thankful for every letter that you can read, while you are at risk of dying of some infection because a sword sliced into your flesh and it feels like Satan himself is peeing in your wound! ::)
But I agree that being wounded can be... boring. Although you still have other characters to play and you should grasp the opportunity to focus on these instead. What I just hate most about the few letters you do get to read, is that I forget to reply to them because they don't show up afterwards (I think).
How about being able to read them, but not send any? Forced spectator mode, of sorts.
Quote from: Shizzle on August 15, 2011, 07:13:07 PM
How about being able to read them, but not send any? Forced spectator mode, of sorts.
The problem with this is that it encourages people to then use OOC means of communication. "My god! No one's commented on that scout report! Gotta hop on IRC, find the Vice Marshal, he has to do something!"
Still happens when you can't read everything, but the problem is less acute because you have to get people to tell you stuff OOC first.
I like the idea of being able to mumble something something in the area of 20 charaters or so once per turn/day. Maybe the lenth of the message can vary depending on the severity of the wound, ranging from nothing for dying/serious to a sentence or two for a regular wound. Also, the chances that you feel well enough or are conscience at all on any given turn can be random or based on age.
Quote from: irishlad222 on August 15, 2011, 07:18:01 PM
I like the idea of being able to mumble something something in the area of 20 charaters or so once per turn/day. Maybe the lenth of the message can vary depending on the severity of the wound, ranging from nothing for dying/serious to a sentence or two for a regular wound. Also, the chances that you feel well enough or are conscience at all on any given turn can be random or based on age.
I also do like this. However, I think it's hard to fit it in with the fact that your character is capable of reading letters, but can only mumble a few words. Nevertheless, I do like that idea!
Yay for mumbling! 8)
Can't wait for a ruler to wake up, finding that his realm went to war with the wrong enemy :)
Quote from: Bedwyr on August 15, 2011, 07:16:29 PM
The problem with this is that it encourages people to then use OOC means of communication. "My god! No one's commented on that scout report! Gotta hop on IRC, find the Vice Marshal, he has to do something!"
Still happens when you can't read everything, but the problem is less acute because you have to get people to tell you stuff OOC first.
My guess is the same type of person who would head to IRC to get someone to look at a scout report would be asking for updates on IRC while wounded. I don't think that this change would have much impact on meta or power gaming and would make the game less boring for the rest of us who don't go on IRC or use other OOC methods to communicate. Don't let the small number of people who would participate in what is *clearly* against the rules to stop us from making the game more enjoyable for the rest of us.
The problem with characters being allowed to post even short messages while wounded is that it removes one of the primary disadvantages of being wounded: Not being able to communicate. Thus removing one of the major advantages of a successful assassination of key nobles. A careful player could easily craft an order, or the sending of a key piece of information (like the identity of their attacker), in a mere 20 or 30 characters.
Being allowed to read messages while wounded is kind of an OOC nod to the players and the "don't make the game suck" guideline. But I don't see any particular reason to allow people to send messages, too. We already here lots of complaints from people that wounded characters can recover enough to read and send messages too quickly. The fact that we're hearing lots of complaints from both sides kind of leads me to believe that we have the balance just about right. :D
What about being able to keep reading the few messages you are allowed to read. Right now you can only read a message once, until you change what page you are on. It really stinks if you double click the read messages button and then refreshes the page and you never get a chance to read those messages.
Quote from: Indirik on August 16, 2011, 02:45:19 AM
The problem with characters being allowed to post even short messages while wounded is that it removes one of the primary disadvantages of being wounded: Not being able to communicate. Thus removing one of the major advantages of a successful assassination of key nobles. A careful player could easily craft an order, or the sending of a key piece of information (like the identity of their attacker), in a mere 20 or 30 characters.
What about allowing the player to write a longer message once a day, and then the game deletes and rearrange a few words on the way before sending it to the intended characters?
Thinking about it, it's probably not a good idea. It's a fun idea, though.
Quote from: vonGenf on August 16, 2011, 11:43:26 AM
Thinking about it, it's probably not a good idea. It's a fun idea, though.
This is what I think about 90% of the things in feature requests haha
Quote from: vanKaya on August 16, 2011, 08:48:40 PM
This is what I think about 90% of the things in feature requests haha
+1
Quote from: vonGenf on August 16, 2011, 11:43:26 AM
Thinking about it, it's probably not a good idea. It's a fun idea, though.
rofl. This will surely confuse people. I like it.
What about being able to write roleplays? Cuz lets say a battle happens and you want to write a roleplay about your success, but then an early playing infiltrator wounds you before you finish writing it. So long as you only write about stuff before you got wounded, you should still be able to roleplay the battle as it happened before you got wounded. It kinda stinks that the player can't as it both prevents them from enjoying a different aspect of the game for awhile and if the roleplay was sent letter it would be weird and people would care less. It could be easily monitored for anyone that writes stuff about who the assassin was or anything after.
Quote from: MaleMaldives on August 17, 2011, 10:52:53 PM
What about being able to write roleplays? Cuz lets say a battle happens and you want to write a roleplay about your success, but then an early playing infiltrator wounds you before you finish writing it. So long as you only write about stuff before you got wounded, you should still be able to roleplay the battle as it happened before you got wounded. It kinda stinks that the player can't as it both prevents them from enjoying a different aspect of the game for awhile and if the roleplay was sent letter it would be weird and people would care less. It could be easily monitored for anyone that writes stuff about who the assassin was or anything after.
Because people will "roleplay" their marshal like this:
Brave Sir Robit shouts, as he falls from his horse, "retreat and refit and use line formation and set to defensive!"
Quote from: MaleMaldives on August 17, 2011, 10:52:53 PM
What about being able to write roleplays? Cuz lets say a battle happens and you want to write a roleplay about your success, but then an early playing infiltrator wounds you before you finish writing it. So long as you only write about stuff before you got wounded, you should still be able to roleplay the battle as it happened before you got wounded. It kinda stinks that the player can't as it both prevents them from enjoying a different aspect of the game for awhile and if the roleplay was sent letter it would be weird and people would care less. It could be easily monitored for anyone that writes stuff about who the assassin was or anything after.
Quote from: egamma on August 18, 2011, 03:20:52 AM
Because people will "roleplay" their marshal like this:
Brave Sir Robit shouts, as he falls from his horse, "retreat and refit and use line formation and set to defensive!"
Basically. If not even more obnoxious.
That made me lol ;D
Quote from: egamma on August 18, 2011, 03:20:52 AM
Because people will "roleplay" their marshal like this:
Brave Sir Robit shouts, as he falls from his horse, "retreat and refit and use line formation and set to defensive!"
Well yeah, but you could state things like that are cheating and only allow realm wide roleplays.
Quote from: MaleMaldives on August 18, 2011, 05:03:42 AM
Well yeah, but you could state things like that are cheating and only allow realm wide roleplays.
The harm would've already been done. And that's not really a solution, is it?
Quote from: Shizzle on August 18, 2011, 09:09:10 AM
The harm would've already been done. And that's not really a solution, is it?
Not unless you relied on integrity of people to ignore what the person wrote, and hopefully proper and strict enforcement would prevent anyone from trying. Also, realmwide would because otherwise someone could roleplay to just a single person effectively making it impossible to catch.
I know I would be really pissed if I was planning on writing a roleplay and then get wounded, and now can't because some would abuse a nice system.
Quote from: Darksun on August 15, 2011, 11:07:58 PM
My guess is the same type of person who would head to IRC to get someone to look at a scout report would be asking for updates on IRC while wounded. I don't think that this change would have much impact on meta or power gaming and would make the game less boring for the rest of us who don't go on IRC or use other OOC methods to communicate. Don't let the small number of people who would participate in what is *clearly* against the rules to stop us from making the game more enjoyable for the rest of us.
I'm in a agreement with this.
These "desperate" BM Power Junkies just use their second character, or IRC, or whatever.
Don't punish the masses because of a small group of misfits.
However, we DO need being wounded to actually mean something. I'd like to see a solution that could cut down on the dead times for players, but still keep a bit of risk in the game.
Perhaps the Judge or Ruler could approve such roleplays before everyone gets to see them?
Because once a 'roleplay' with important info would get in the open, nobody will disregard it. What if someone sends a scout report, preventing your unit from getting slaughtered next turn? Almost nobody would still send their unit to it's grave, just because it's more correct to disregard the report...
Quote from: Shizzle on August 18, 2011, 02:05:55 PM
Perhaps the Judge or Ruler could approve such roleplays before everyone gets to see them?
Because once a 'roleplay' with important info would get in the open, nobody will disregard it. What if someone sends a scout report, preventing your unit from getting slaughtered next turn? Almost nobody would still send their unit to it's grave, just because it's more correct to disregard the report...
Perhaps the
enemy judge or ruler could approve the roleplays, you mean? Or the enemy that caused the wound?
I would like to be able to read all letters and status messages up to, and including, the battle itself.
Quote from: Shizzle on August 18, 2011, 02:05:55 PM
Perhaps the Judge or Ruler could approve such roleplays before everyone gets to see them?
Because once a 'roleplay' with important info would get in the open, nobody will disregard it. What if someone sends a scout report, preventing your unit from getting slaughtered next turn? Almost nobody would still send their unit to it's grave, just because it's more correct to disregard the report...
I don't think anyone is suggesting you can still play, just write RP. You wouldn't be able to scout, or move/rally your troops, etc
Quote from: Jens Namtrah on August 18, 2011, 02:22:34 PM
I don't think anyone is suggesting you can still play, just write RP. You wouldn't be able to scout, or move/rally your troops, etc
..command your armies being a Marshal or General...
Have it displayed two turn changes after writing it?
Quote from: Chénier on August 18, 2011, 05:46:08 PM
Have it displayed two turn changes after writing it?
Thats an idea. You'd get all info straight away, but replying would only be possible after a lag of two turns :)
Quote from: Shizzle on August 18, 2011, 06:20:47 PM
Thats an idea. You'd get all info straight away, but replying would only be possible after a lag of two turns :)
QuoteThese "desperate" BM Power Junkies just use their second character, or IRC, or whatever.
Quote from: MaleMaldives on August 16, 2011, 07:15:32 AM
What about being able to keep reading the few messages you are allowed to read. Right now you can only read a message once, until you change what page you are on.
you sure? i think you are supposed to be able to re-read any and all messages you've already received (ie.. everything apart from the ones blocked out by wounds)
Quote from: fodder on August 19, 2011, 12:07:50 AM
you sure? i think you are supposed to be able to re-read any and all messages you've already received (ie.. everything apart from the ones blocked out by wounds)
Actually I'm probable an idiot. I think you're right.
Quote from: MaleMaldives on August 19, 2011, 01:25:02 AM
Actually I'm probable an idiot. I think you're right.
They will be there, but not displayed in "new" messages. Meaning that unless you tell the game to show all the messages since you got captured, you won't have them prop up again and are likely to forget answering them.
Mind you, you can now mark all these messages you want to reply to, so it's not as bad as before.