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BattleMaster => Helpline => Topic started by: Chenier on August 23, 2011, 07:32:58 AM

Title: Family aid
Post by: Chenier on August 23, 2011, 07:32:58 AM
Does it consider your bonds when determining whether or not you can call upon family aid?

Kind of silly when you are outside of your realm, and then a tax gives you a bunch of bonds that prevent you from calling upon family aid to pay your men.

Perhaps it should only consider your bonds when you are in your own lands?

But honestly, why does it care how much gold you have on you anyways? It's gold one had taken out of his pockets to send to the mansion anyhow.
Title: Re: Family aid
Post by: Jens Namtrah on August 23, 2011, 08:02:01 AM
Quote from: Chénier on August 23, 2011, 07:32:58 AM
Does it consider your bonds when determining whether or not you can call upon family aid?



yes, it does
Title: Re: Family aid
Post by: Chenier on August 23, 2011, 08:05:27 AM
Quote from: Jens Namtrah on August 23, 2011, 08:02:01 AM
yes, it does

I knew I should have called on that family aid earlier...  >:(

Stupid that a day ago I could call on family aid, and today I can't, even if I don't have a penny more in my pockets to pay my men.
Title: Re: Family aid
Post by: De-Legro on August 23, 2011, 08:07:32 AM
Quote from: Chénier on August 23, 2011, 07:32:58 AM
Does it consider your bonds when determining whether or not you can call upon family aid?

Kind of silly when you are outside of your realm, and then a tax gives you a bunch of bonds that prevent you from calling upon family aid to pay your men.

Perhaps it should only consider your bonds when you are in your own lands?

But honestly, why does it care how much gold you have on you anyways? It's gold one had taken out of his pockets to send to the mansion anyhow.

It might be, or it might be the gold OTHERS in your family have sent back. Whatever the case the gold is no longer the property of those that earned it and is now free to be distributed according to the whims of the crazy old patriarch in the family home.

I would suggest that if you are outside your realm, and require family aid to pay your men, you planned poorly and don't necessarily deserve a "save my unit" button.
Title: Re: Family aid
Post by: Jens Namtrah on August 23, 2011, 10:11:24 AM
Quote from: De-Legro on August 23, 2011, 08:07:32 AM
It might be, or it might be the gold OTHERS in your family have sent back. Whatever the case the gold is no longer the property of those that earned it and is now free to be distributed according to the whims of the crazy old patriarch in the family home.

I would suggest that if you are outside your realm, and require family aid to pay your men, you planned poorly and don't necessarily deserve a "save my unit" button.

Well, yes and no.

The "save my unit" button is PART of the planning, and a privilege of being wealthy. The problem comes when you use it to stay away for extended periods, and then taxes are called leaving you with useless bonds that block you.

Fortunately, we can always loot  8)    (except for those of you unlucky enough to have a "mob" of 20 peasants blocks 800 fighting men repeatedly  ::) )
Title: Re: Family aid
Post by: Ramiel on August 23, 2011, 12:37:09 PM
Quote from: Jens Namtrah on August 23, 2011, 10:11:24 AM
Well, yes and no.

The "save my unit" button is PART of the planning, and a privilege of being wealthy. The problem comes when you use it to stay away for extended periods, and then taxes are called leaving you with useless bonds that block you.

Fortunately, we can always loot  8)    (except for those of you unlucky enough to have a "mob" of 20 peasants blocks 800 fighting men repeatedly  ::) )

Oh you know how it is, our fighting men get swords and bows, our peasents get Lightsabers, Machine guns and tanks....
Title: Re: Family aid
Post by: Chenier on August 23, 2011, 03:13:38 PM
Quote from: De-Legro on August 23, 2011, 08:07:32 AM
It might be, or it might be the gold OTHERS in your family have sent back. Whatever the case the gold is no longer the property of those that earned it and is now free to be distributed according to the whims of the crazy old patriarch in the family home.

I would suggest that if you are outside your realm, and require family aid to pay your men, you planned poorly and don't necessarily deserve a "save my unit" button.

The patriachs are living at my characters' financial mercy. You'd think that they'd think about it twice before refusing a loan.
Title: Re: Family aid
Post by: Indirik on August 23, 2011, 03:15:33 PM
Show that freeloading family who's the boss. Time to cut off the gravy train, and stop sending money home to your family. That will teach them to refuse you a loan when you want one.   >:(
Title: Re: Family aid
Post by: Chenier on August 23, 2011, 03:25:20 PM
Quote from: Indirik on August 23, 2011, 03:15:33 PM
Show that freeloading family who's the boss. Time to cut off the gravy train, and stop sending money home to your family. That will teach them to refuse you a loan when you want one.   >:(

It clearly won't.

So does anyone mind explaining what the reasoning behind these restrictions are? Or are they just there to !@#$ us over, like many other senseless restrictions we have in this game?
Title: Re: Family aid
Post by: Indirik on August 23, 2011, 03:27:27 PM
Quote from: Chénier on August 23, 2011, 03:25:20 PMOr are they just there to !@#$ us over, like many other senseless restrictions we have in this game?
I'm betting it's this. We hate the players. Go away, please.
Title: Re: Family aid
Post by: Chenier on August 23, 2011, 03:31:18 PM
Quote from: Indirik on August 23, 2011, 03:27:27 PM
I'm betting it's this. We hate the players. Go away, please.

While I overall appreciate the game, that does not prevent me from thinking there are senseless mechanics or restrictions here and there. Stuff, while not coded with malign intent, just aren't justifiable on either the realism nor the gameplay level.

I've never been a "everything I like is totally perfect" kind of person. This is nothing new.
Title: Re: Family aid
Post by: Indirik on August 23, 2011, 03:49:00 PM
There are plenty of things I don't like, either.

But when I want them changed, I don't toss around gratuitous insults about how the dev team is evil/stupid/lazy/incompetent/blind/etc.
Title: Re: Family aid
Post by: Anaris on August 23, 2011, 03:52:02 PM
Quote from: Chénier on August 23, 2011, 03:25:20 PM
So does anyone mind explaining what the reasoning behind these restrictions are? Or are they just there to !@#$ us over, like many other senseless restrictions we have in this game?

What? You mean you didn't know that was our master plan?

We don't actually like coding for BattleMaster, so we want to make it as miserable as possible, so everyone will leave.

I'm surprised you of all people hadn't figured that out already.
Title: Re: Family aid
Post by: Chenier on August 23, 2011, 03:55:16 PM
Quote from: Indirik on August 23, 2011, 03:49:00 PM
There are plenty of things I don't like, either.

But when I want them changed, I don't toss around gratuitous insults about how the dev team is evil/stupid/lazy/incompetent/blind/etc.

My apologies to the tone, but it was a response to your ever so helpful suggestion.
Title: Re: Family aid
Post by: Indirik on August 23, 2011, 04:09:13 PM
Without knowing the exact reasons behind this, I would imagine it comes from one of two place:
Title: Re: Family aid
Post by: Anaris on August 23, 2011, 04:44:00 PM
Actually, bonds used to not be counted when requesting family aid (a long time ago).

The change was made as a guard against abuses: people were simply requesting family aid, changing the gold they got into bonds, then requesting family aid again. 

However, putting money into guilds made this exploit available once again, and we had to counter it in other ways.  It might be reasonable to allow this once again.  We should bring it up for discussion with Tom.
Title: Re: Family aid
Post by: Chenier on September 06, 2011, 04:52:34 AM
Quote from: Anaris on August 23, 2011, 04:44:00 PM
Actually, bonds used to not be counted when requesting family aid (a long time ago).

The change was made as a guard against abuses: people were simply requesting family aid, changing the gold they got into bonds, then requesting family aid again. 

However, putting money into guilds made this exploit available once again, and we had to counter it in other ways.  It might be reasonable to allow this once again.  We should bring it up for discussion with Tom.

A simple solution for bonds would be whether you are in your realm or not. Or, say, within 3 regions of a region you could cash them in from.
Title: Re: Family aid
Post by: egamma on September 20, 2011, 06:46:36 AM
I've traveled halfway across the map, and because my men stole my gold, but I have 300 bonds, I can't call on family aid. This is exactlly the situation that family aid is supposed to solve, and yet I can't use it when I need it most. Can't we limit the frequency of family gold calls, rather than including bonds?

It will take me 24 turns to journey home--probably a lot more than that due to winter--and then another 24+ turns to return to my food source.
Title: Re: Family aid
Post by: Indirik on September 20, 2011, 04:53:16 PM
So... why didn't you pay your men? If you didn't have enough gold to pay your men, how did you expect to have enough gold to buy your food?

FWIW - There is a limit to how often you can call for family gold.
Title: Re: Family aid
Post by: fodder on September 20, 2011, 05:16:18 PM
he probably had morale down to a few % and tmp dropped it down to zip to rob him of his 600 or whatever gold. heh.
Title: Re: Family aid
Post by: egamma on September 20, 2011, 07:09:04 PM
Quote from: Indirik on September 20, 2011, 04:53:16 PM
So... why didn't you pay your men? If you didn't have enough gold to pay your men, how did you expect to have enough gold to buy your food?

FWIW - There is a limit to how often you can call for family gold.

My men had been paid the day previous, it was their "far from home" morale. Also, my character has a positive balance with the family--maybe 500 gold, maybe less--and the family gold is at 2500.