seeing as it only tells you about travel time between adjacent regions, I would suggest making 1st column open to all regions and then the 2nd column show only regions adjacent to the one selected in 1st.
of course, the way it's done now, you can sort of zig zag on the 2 columns to map a route.. pick A, find B, get distance, leave B in 2nd column and change 1st column to C, etc, etc.. which is also useful, which above kills off.
or perhaps leave both open, but have a tick box under both columns as "anchor", if you tick it, the other column only show adjacent regions? does that work?
That has been contemplated, but is currently considered low priority, due to the extra overhead it involves.
Quote from: fodder on August 28, 2011, 06:31:03 PMseeing as it only tells you about travel time between adjacent regions, I would suggest making 1st column open to all regions and then the 2nd column show only regions adjacent to the one selected in 1st.
The way it works now, when you pick that first region, the map changes to show you that region. From there, it should be easy enough to find an adjacent region.
Though I do agree, having the list narrow down to show only the adjacent regions would be nice.
Quote from: Indirik on August 29, 2011, 03:32:23 PMThough I do agree, having the list narrow down to show only the adjacent regions would be nice.
Or making it possible to automatically find the shortest path between two disjoint regions. :P
(yes, I know that's quite code-intensive)
would be nice to plan travel through Rogue regions, esp for us on Dwilight :D
is it me.. or is the text really hard to read on the small map?
also.. are some regions not listed in that thing for dwilight? i was looking up travel time from qubel lighthouse to the east side.. and i can't find anything that starts with sallow*
Rogue regions are not listed on Dwilight. It's part of the island flavor that rogue regions are not listed anywhere for Dwilight.
eh... so how come the rogue regions down in madina islands are listed? (panafau/laraibina)
All rogue regions bordering a settled region are listed, so you can calculate times from a border region to adjacent rogue regions.