It shows up as a map with no borders, no region names, no blight. The region I am currently in is highlighted (Grehk).
The Dwilight pages is as usual.
It could be a bug, or something is changing due to the invasion. I don't know.
I use Chromium 14.0.835.202.
Try clicking and dragging on the changed map.
Funky! The rest will be added later then? Nice sweet little thing, handy if you need to go to some region further away :)
Yes, dragging and zooming does work (Thanks!!!).
Is it normal that the region names and borders don't appear?
This is only the tiniest tip of the iceberg. Just wait till you see some of the other stuff we're working on!
The key here is being able to draw the shapes of individual regions on the map. This lets us do all kinds of fun highlights.
In fact, if you have any ideas about what sorts of map-based visualizations you'd like, please feel free to share them. If they're impossible (or impractical), we can just tell you ;D
Quote from: vonGenf on December 07, 2011, 05:22:25 PM
Yes, dragging and zooming does work (Thanks!!!).
Is it normal that the region names and borders don't appear?
We'll be putting those back as we fine-tune the system. As with a lot of other stuff we're working on, it's pretty new to us, too.
Quote from: Anaris on December 07, 2011, 05:23:08 PM
This is only the tiniest tip of the iceberg. Just wait till you see some of the other stuff we're working on!
The key here is being able to draw the shapes of individual regions on the map. This lets us do all kinds of fun highlights.
In fact, if you have any ideas about what sorts of map-based visualizations you'd like, please feel free to share them. If they're impossible (or impractical), we can just tell you ;D
1. Realm color-coding
2. Color-coding by diplomatic status in relation to a selected nation
3. Color-coding by if the region has a lord or not
I'll think of more.
I was wondering how long it'd take for someone to notice. :-)
We are working on the coolest map EVER, and have been for months. When we're done, I can personally guarantee that you'll be blown away.
Want a sneak preview? BT and Dwilight only, when you're logged into a character, go here:
http://battlemaster.org/testing/dynamicmap3.php (http://battlemaster.org/testing/dynamicmap3.php)
And now tell me this didn't blow your mind. Did you notice that it auto-centers on your current region?
It doesn't work for adventurers yet.
Quote from: Vellos on December 07, 2011, 05:59:17 PM
1. Realm color-coding
Done. :D
Quote2. Color-coding by diplomatic status in relation to a selected nation
3. Color-coding by if the region has a lord or not
Good ideas.
For religions/guilds:
- Whether or not the region has a temple/guildhouse/safehouse
- Percentage of followers
The realm color-coding only extends partway up the Dwilight map at the default zoom--my character's in Madina, and there's a line through Golden Farrow. When I zoom out the other (northern) realms are colored correctly.
Quote from: egamma on December 07, 2011, 06:28:37 PM
The realm color-coding only extends partway up the Dwilight map at the default zoom--my character's in Madina, and there's a line through Golden Farrow. When I zoom out the other (northern) realms are colored correctly.
This is a bug in the mapping framework we're using, and we're working on finding a way around it.
On the dynamicmap3 page, resizing the window (even by a tiny amount) should force a redraw, which will make it draw the part you're looking at.
Quote from: Vellos on December 07, 2011, 05:59:17 PM
2. Color-coding by diplomatic status in relation to a selected nation
ok, here you are. Please note that it takes quite some time to calculate, as we don't yet cache it. We should definitely do that.
Quote from: Anaris on December 07, 2011, 05:23:53 PM
We'll be putting those back as we fine-tune the system. As with a lot of other stuff we're working on, it's pretty new to us, too.
It's working now!
Quote from: Anaris on December 07, 2011, 05:23:08 PM
In fact, if you have any ideas about what sorts of map-based visualizations you'd like, please feel free to share them. If they're impossible (or impractical), we can just tell you ;D
Ok. You asked for it.
I want ambassadors to be able to draw arbitrary color codes on maps and include those in treaties. That way they can draw claimed areas, treaties and the like.
Quote from: Tom on December 07, 2011, 06:03:54 PM
I was wondering how long it'd take for someone to notice. :-)
We are working on the coolest map EVER, and have been for months. When we're done, I can personally guarantee that you'll be blown away.
I'm glad to see that this is finally coming to fruition. It really had (and has) me excited when it was first discussed :D
Quote from: Tom on December 07, 2011, 06:03:54 PM
Want a sneak preview? BT and Dwilight only, when you're logged into a character, go here:
http://battlemaster.org/testing/dynamicmap3.php (http://battlemaster.org/testing/dynamicmap3.php)
Session data not valid or incomplete. The most obvious reasons for this are:
Login error (wrong password or username). Solution: Use the correct username and/or password.
Session timeout - you remained logged in for more than 20 minutes without doing anything. Solution: Please log in again.
Tried direct access to a page within the game (e.g. from a bookmark). Solution: Only bookmark the login page. Log in again now.
Cookies disabled in your browser, proxy or firewall. Solution: Enable cookies.
Quote from: vonGenf on December 07, 2011, 07:42:07 PM
Ok. You asked for it.
I want ambassadors to be able to draw arbitrary color codes on maps and include those in treaties. That way they can draw claimed areas, treaties and the like.
Aha! That should actually be possible, based on some ideas Tom has already had.
Quote from: Bael on December 07, 2011, 07:43:37 PM
I'm glad to see that this is finally coming to fruition. It really had (and has) me excited when it was first discussed :D
Session data not valid or incomplete. The most obvious reasons for this are:
Login error (wrong password or username). Solution: Use the correct username and/or password.
Session timeout - you remained logged in for more than 20 minutes without doing anything. Solution: Please log in again.
Tried direct access to a page within the game (e.g. from a bookmark). Solution: Only bookmark the login page. Log in again now.
Cookies disabled in your browser, proxy or firewall. Solution: Enable cookies.
This most likely means one of two things:
- You aren't actually logged into a character on BT or Dwilight
- You are logged in, but you use www.battlemaster.org instead of simply battlemaster.org
Quote from: Anaris on December 07, 2011, 07:48:15 PM
- You are logged in, but you use www.battlemaster.org instead of simply battlemaster.org
Yep, it was the latter many thanks :)
So: when will get get to annex portion of nearby regions, to make another Palm Sea (but one that actually produces something)?! ;)
New request:
A "bloc identifier." Something that will do an "on-the-fly" network analysis and identify blocs of nations based on their interlocking alliances and federations.
Also, issue:
I looked at it on Dwilight and now when I look at it on Beluaterra, the layers still show Dwilight information.
Quote from: Vellos on December 07, 2011, 08:25:25 PM
Also, issue:
I looked at it on Dwilight and now when I look at it on Beluaterra, the layers still show Dwilight information.
Damn, that's the browser caching I added. Of course, it uses the same URL. :-(
Should work better now.
Yep, fixed.
Quote from: Tom on December 07, 2011, 06:03:54 PM
I was wondering how long it'd take for someone to notice. :-)
We are working on the coolest map EVER, and have been for months. When we're done, I can personally guarantee that you'll be blown away.
Want a sneak preview? BT and Dwilight only, when you're logged into a character, go here:
http://battlemaster.org/testing/dynamicmap3.php (http://battlemaster.org/testing/dynamicmap3.php)
First time I saw all of BT in months. :'(
It took quite a while to load... I hope this stuff gets cached soon.
And would it be possible to click on a region and get its details (lord, food, gold etc) pop up next to it?
And Whoa! Thats one high res map!
Euh, what is that smokey vulcanic island doing near Madina?
@Bael, what do you mean with that thing about the Palm Sea?
Quote from: Shizzle on December 08, 2011, 06:50:31 PM
Euh, what is that smokey vulcanic island doing near Madina?
Libidizedd is gone... Madina is gone... new island between Aegir and Freke.....
We're not supposed to see this, are we? :o
Quote from: vonGenf on December 08, 2011, 07:56:28 PM
Libidizedd is gone... Madina is gone... new island between Aegir and Freke.....
We're not supposed to see this, are we? :o
None of that is
new, vonGenf. In fact, it's all very old.
That is an earlier version of the Dwilight map, before the islands in the middle were added—at Tom's suggestion, IIRC, to make sure the two halves weren't quite so completely separate.
And it seems the only geography map I had was the old one. Anyone got the current one, geography only?
We've searched for it before, back when we were updating the Dwilight section of the Maps page on the wiki. No one was able to find it. I suppose it's possible Gias Kay may have it. Any G+ user willing to ask him if by any chance he might have a copy? He hasn't played BattleMaster in a few years, though, so the chances are not great.
We could just find someone bored enough to re-do the map in the newer editor... and also draw all the polygons again... or simply do without a geographical map.
Draw the polygons ... again ...?
/me cries....
Quote from: Indirik on December 08, 2011, 09:16:08 PM
Draw the polygons ... again ...?
/me cries....
Having drawn polygons for BT, I can cry a bit for you too. ;D
I did most of Dwilight. And most of BT and EC, too.
Quote from: Indirik on December 08, 2011, 09:16:08 PM
Draw the polygons ... again ...?
/me cries....
Poor little Indirik... I was just making a joke... here, have a cookie...
Quote from: Indirik on December 08, 2011, 09:48:28 PM
I did most of Dwilight. And most of BT and EC, too.
You did BT? Why didn't you just use mine?
Quote from: Chénier on December 09, 2011, 03:19:57 AM
You did BT? Why didn't you just use mine?
Apparently, your polygons kept trying to shift to make Enweilian regions bigger, and Riombaran regions smaller. Something about an inherent bias.
I'm not joking. At all. Not even a little bit.
Quote from: Chénier on December 09, 2011, 03:19:57 AM
You did BT? Why didn't you just use mine?
Because the new ones aren't SVG. They're in OpenLayers' native format, which I believe is a kind of JSON. OpenLayers then knows how to translate it into SVG if we need that.
Also, the tracing we did was done right in the browser, and was able to almost perfectly directly input the data into the database.
Ah, I see. I do have a bunch of choices of file formats I could export to, but if it's a native format then that wouldn't have been possible.
Feels like things are finally moving forward. I would like to help out but I have no knowledge of what you guys are talking about lol.
This particular project, the drawing of region borders, was done on the dev server, so only people with dev server access could work on it. Tom set up the dynamic map in such a way that you could just click on the map to draw the borders, and the data was output to the console of your web browser. You copy/pasted that into a form and submitted it. It went pretty quick. Then Tim wrote a bit of javascript to fill out the form for you automatically. So it was just a bunch of clicking the borders, the typing in the region number. It went even faster after that... Bedwyr did a bunch of FEI and BT. Tom did parts of Dwilight/BT/EC, and Tim did some Dwilight and BT as well. Since BT and AT are the same map, no one had to specifically do AT.
Quote from: Tom on December 09, 2011, 02:16:53 AMPoor little Indirik... I was just making a joke... here, have a cookie...
OM NOM NOM NOM!!
There seems to be a little bug with this new map. If you look at a different region (For example: http://core.battlemaster.org/testing/RegionDetails.php?Name=Tindle), the map still focuses and highlights the region you are in, instead of showing you Tindle in this case.
Quote from: Shizzle on December 08, 2011, 06:50:31 PM
Euh, what is that smokey vulcanic island doing near Madina?
@Bael, what do you mean with that thing about the Palm Sea?
When these maps were first discussed, the possibility of actually having estates set to parts of the region (ie, having regions subdivided) was mentioned as a possible end goal. So was the fact that one might be able to annex portions of adjacent regions into your own!
Quote from: Telrunya on December 10, 2011, 12:29:39 PM
There seems to be a little bug with this new map. If you look at a different region (For example: http://core.battlemaster.org/testing/RegionDetails.php?Name=Tindle), the map still focuses and highlights the region you are in, instead of showing you Tindle in this case.
Heh, I also just noticed this, and was coming to post about it :)
If I might make a small request, could we have the option of setting the background to "none"?
Have to say I'm not exactly a fan of the new dynamic map. Seems to introduce a lot of extra clicks to get what you want out of the map and it's slow to the point of being almost useless(usually use FF3.6, but gave it a spin with FF8 and it wasn't much better).
Why doesn't it default to giving you the view the old dynamic map gave you? That's what most people are used to and it's simple and clean and gives you pretty much what you need.
Honestly I just don't see the value in spending time on a gimmicky map like this. It won't add to the game that much no matter what overlays you tack on it.
Unless things like
Quote from: Bael on December 10, 2011, 01:38:52 PM
When these maps were first discussed, the possibility of actually having estates set to parts of the region (ie, having regions subdivided) was mentioned as a possible end goal. So was the fact that one might be able to annex portions of adjacent regions into your own!
are added.
Quote from: Draco Tanos on December 13, 2011, 12:46:30 PM
Unless things like are added.
To be honest those ideas sound like adding complications to the game just for the sake of giving the new map system some validity.
The main advantage of the new map is that it can be zoomed and panned. This gives you the view you need, when you need it, instead of a giant image that may or may not work nicely.
We also want to give people a better feedback. And honestly, I am a big fan of the Realms view - it gives me a much, much better impression of the land covered by a realm than the icons.
But the big thing is that we can extend this with more things. Trade maps, religion maps - some of this already exists, but it's ugly and not very useful. Now we can make it really well.
But if there is anything aside from change that you dislike about the new dynamic map, let us know and we'll find ways to improve it. I know the information the old one displayed about starvation, fortifications, etc. isn't there yet. But it's coming.
Quote from: LilWolf on December 13, 2011, 01:13:44 PM
To be honest those ideas sound like adding complications to the game just for the sake of giving the new map system some validity.
You mean things suggested on these forums before this new map?
I noticed something yesterday.... When panning with the travel page, blight doesn't hide Avalon and Hetland ands, but if I move out, I do see it hiding good chunks of the sea.
Quote from: Tom on December 13, 2011, 01:49:07 PM
The main advantage of the new map is that it can be zoomed and panned. This gives you the view you need, when you need it, instead of a giant image that may or may not work nicely.
We also want to give people a better feedback. And honestly, I am a big fan of the Realms view - it gives me a much, much better impression of the land covered by a realm than the icons.
By default it goes to a useless map that's mostly empty. No indication of where realms are, where you are and so on. That's not an improvement. It really should default to the old view as closely as possible. I don't want to have to tick x number of boxes just to get the same info I used to get with a single click.
Default to Full Map+Flags or Geograpgy+regions+Flags+Names(though this one looks pretty cluttered compared to Full Map+Flags). Those two give you the most likely information you'll be wanting and leaves you the least clicks in most cases.
Is clicking on region name to be taken to the region page one of those missing things?
Quote from: Chénier on December 13, 2011, 02:00:50 PM
I noticed something yesterday.... When panning with the travel page, blight doesn't hide Avalon and Hetland ands, but if I move out, I do see it hiding good chunks of the sea.
You might have old image files cached.
Quote from: LilWolf on December 13, 2011, 02:17:27 PM
By default it goes to a useless map that's mostly empty. No indication of where realms are, where you are and so on. That's not an improvement. It really should default to the old view as closely as possible. I don't want to have to tick x number of boxes just to get the same info I used to get with a single click.
Default to Full Map+Flags or Geograpgy+regions+Flags+Names(though this one looks pretty cluttered compared to Full Map+Flags). Those two give you the most likely information you'll be wanting and leaves you the least clicks in most cases.
Is clicking on region name to be taken to the region page one of those missing things?
Actually, it auto-centers on your current location. But yes, I've not yet added a "you are here" indicator.
Yes, it will be clickable when it's done. Not just the region names, the whole regions. Or when in realm view, the realms, etc.
If you check out the region, duchy (new) and realm details pages now, you can see what our new maps are capable of.
Never before has it been so easy to see just what a realm or duchy covers. I'm sure for many players this will be the first time they get an actual image of their realm.
Quote from: Tom on December 13, 2011, 01:49:07 PM
The main advantage of the new map is that it can be zoomed and panned. This gives you the view you need, when you need it, instead of a giant image that may or may not work nicely.
Looking at things on the right (east) side of the map is problematic. The menu for map options often covers things up, and you can't scroll as far to the left.
Expanding the "canvas size" of the image to have black all around it so that you can CENTER on any region would be nice. Currently, you cannot center on regions near the edge, at least on Dwilight.
Quote from: Vellos on December 14, 2011, 05:51:27 PM
Looking at things on the right (east) side of the map is problematic. The menu for map options often covers things up, and you can't scroll as far to the left.
There's a button in the right top corner of that menu to hide it, but yeah, it would probably better if the map defaulted to something sane so you didn't need that menu every time. That way the menu could be hidden by default.
Quote from: Vellos on December 14, 2011, 05:51:27 PM
Looking at things on the right (east) side of the map is problematic. The menu for map options often covers things up, and you can't scroll as far to the left.
But you can easily close the layer switcher - it has a [-] symbol precisely for that purpose.
Quote from: Vellos on December 14, 2011, 05:51:27 PM
Expanding the "canvas size" of the image to have black all around it so that you can CENTER on any region would be nice. Currently, you cannot center on regions near the edge, at least on Dwilight.
I agree, but I wouldn't want to expand with black, I'd like to expand with more water. The maps were not made for this view, and it shows. The problem is that changing the map size (by adding around it) also means all coordinates have to be adapted, so it's not as easy as putting more water around it in Photoshop.
Also,
On Dwilight, in Terran, when I go to the page:
http://www.battlemaster.org/testing/RealmDetails.php?ID=-1
And then click on "details" of any region, taking me to, for example:
http://www.battlemaster.org/testing/RegionDetails.php?ID=75
Which is clearly a page about Chateau Saffalore... it still highlights, for me, Evenfell as the region. Because I am in Evenfell. Shouldn't it highlight Chateau Saffalore, not Evenfell?
I am the only one whose new version of the map is quite small in comparison to the old version?
It is very small and much less easy to look at. The region names are very cluttered, as well.
These changes would be awesome if they could come over the map as it was, rather than the very small version now that requires you to zoom in and out just to see things.
Quote from: Perth on December 15, 2011, 08:11:01 AM
I am the only one whose new version of the map is quite small in comparison to the old version?
It is very small and much less easy to look at. The region names are very cluttered, as well.
These changes would be awesome if they could come over the map as it was, rather than the very small version now that requires you to zoom in and out just to see things.
yes!
is it possible to:
1) enlarge the map frame area to go all the way to the top of the page (covering "Dwilight")
2) use a larger frame area and let the map expand/shrink within it, rather than the way the whole map gets bigger/smaller now?
i think it's cool all the things you can now do, except the viewing area is just too small to make it enjoying to work with
I know about all of these problems. They will be solved.
Quote from: Tom on December 15, 2011, 09:36:53 AM
I know about all of these problems. They will be solved.
Excellent. :)