This may have been discussed and shot down in the past. I did a brief scan of the topics and didn't see anything.
Can the travel times on Dwilight be reduced slightly? I know Dwilight is supposed to be enormous, but traveling can be prohibitive at times. I have it easy since I play a priestess. Troop leaders, the bulk of the nobles, suffer through long travel times just moving around in our realm. That doesn't even begin to contemplate moving an army for war...
I like the travel times on Dwilight.
It's supposed to be that way.
You're like asking that the Colonies' turns be sped up because it takes to long to move around. That's the point.
Quote from: dustole on March 07, 2012, 11:59:01 PM
This may have been discussed and shot down in the past. I did a brief scan of the topics and didn't see anything.
Can the travel times on Dwilight be reduced slightly? I know Dwilight is supposed to be enormous, but traveling can be prohibitive at times. I have it easy since I play a priestess. Troop leaders, the bulk of the nobles, suffer through long travel times just moving around in our realm. That doesn't even begin to contemplate moving an army for war...
It was shot down recently. It's intentional that the northern bloc can't go reach every realm on the island as if it was next door.
Travel times were bad when Dwi first opened. They've been fixed and have been fine since. Nobody complained about them until a few weeks or so ago when someone said it was now hard to find nearby wars and that travel should be reduced to compensate. You appear to request this change for the same reason.
Quote from: Chénier on March 08, 2012, 12:06:04 AM
It was shot down recently. It's intentional that the northern bloc can't go reach every realm on the island as if it was next door.
Travel times were bad when Dwi first opened. They've been fixed and have been fine since. Nobody complained about them until a few weeks or so ago when someone said it was now hard to find nearby wars and that travel should be reduced to compensate. You appear to request this change for the same reason.
Do you mind linking that previous thread so we can see if it's been fully discussed?
I believe there are loose comments on the matter on these threads:
http://forum.battlemaster.org/index.php/topic,1580.0.html
http://forum.battlemaster.org/index.php/topic,193.0.html
http://forum.battlemaster.org/index.php/topic,1729.0.html
http://forum.battlemaster.org/index.php/topic,1885.0.html
I also think they are a bit long, but I think part of that is that my character is traveling in regions that have recently been colonized, so the roads are in terrible condition. Once that gets better I would hope that they become reasonable.
From the Desert of Silhouettes to Sallowwild is:
extremely bad road, 172 miles, ca. 39 hours
I am not sure what that will become once the road is in good condition, 15 hours?
Quote from: Charles on March 08, 2012, 01:03:44 AM
I also think they are a bit long, but I think part of that is that my character is traveling in regions that have recently been colonized, so the roads are in terrible condition. Once that gets better I would hope that they become reasonable.
From the Desert of Silhouettes to Sallowwild is:
extremely bad road, 172 miles, ca. 39 hours
I am not sure what that will become once the road is in good condition, 15 hours?
Ah. Couple of things there. First, both the Desert and Sallowwild are far below production and population. Second, there have been a series of battles in the Desert. Third, if you have wounded men, then that slows you down as well.
From Fatexna : Turbul (road), extremely bad road, 110 miles, 15 hours: that's 7.3mph, not bad for a marching group of soldiers, especially in rogue regions.
From Raviel to Port Raviel, the trip planner says 3 hours for 55 miles, which is 18mph.
That's why I am not complaining about the time right now. I recognize that certain things are causing the longer trip, I am merely hoping that once the regions become stable and populated the times are reduced by a fair bit. With 15 mph it would take 12 hours to make the trip, that does not seem outside of reasonable.
I do not expect a quick improvement.
No one ever really *stopped* complaining about the travel times. We just didn't have any forum threads about it. People have been talking about it since day 1.
However, I don't think they need changed. It is supposed to be hard to travel long distances, especially on crappy roads.
Okay, this issue has been fairly well discussed both in the past and now. It would be wise to use our time and efforts elsewhere.
Quote from: Indirik on March 08, 2012, 02:40:54 AM
No one ever really *stopped* complaining about the travel times. We just didn't have any forum threads about it. People have been talking about it since day 1.
However, I don't think they need changed. It is supposed to be hard to travel long distances, especially on crappy roads.
People complained a lot when Dwilight started it. I think it used to take 34 hours from Springdale to it's doughnut. It was brought to the d-list, where it was acknowledged and changed.
Travel times are long, sure, but I don't remember seeing anyone saying there were *too* long since then and until that last thread, aka until people stopped throwing themselves at the SA block.
Yes, they do. But like I said, not on the forums.
Quote from: Indirik on March 08, 2012, 04:39:45 AM
Yes, they do. But like I said, not on the forums.
Nor on the D-list when we had it.
D'Hara's traders roam the whole continent, and I don't remember them complaining about travel times being too long.
Which makes me inclined to believe that those who do complain are those warmongers that would like everything to be handed over to them on a silver plate so that they could impose themselves on every other realm regardless of how far it is instead of looking for wars next door.
Quote from: Chénier on March 11, 2012, 06:58:59 PM
Nor on the D-list when we had it.
D'Hara's traders roam the whole continent, and I don't remember them complaining about travel times being too long.
Which makes me inclined to believe that those who do complain are those warmongers that would like everything to be handed over to them on a silver plate so that they could impose themselves on every other realm regardless of how far it is instead of looking for wars next door.
I'm just glad I'm not making the journey from Fissoa to Paisly...in winter...with 12 caravans. Now
that was an insane travel time! I think I spent the entire winter sailing one way.
I would like to see something done about the water route times. Either an option to pay more for faster transport, or more routes to other ports, or something.
Quote from: egamma on March 11, 2012, 07:32:55 PM
I'm just glad I'm not making the journey from Fissoa to Paisly...in winter...with 12 caravans. Now that was an insane travel time! I think I spent the entire winter sailing one way.
I would like to see something done about the water route times. Either an option to pay more for faster transport, or more routes to other ports, or something.
If we could invest in navies, I know
we would. After all, we aren't like these Madinian sea-sick pirates. We actually do sail on a regular basis. ;)
So if the D'Haran traders aren't complaining about travel times, then anyone who is complaining is a war monger looking for an easier long distance war?
Just because people who complain about something aren't within your small sphere of awareness doesn't make their opinions invalid.
Navies would be interesting, but it would add a completly new aspect to this game that would likely be too much.
Being able to pay for faster ships would be nice though.
I too like the idea of paying for a faster ship.
You already pay for the fastest ships available. But if you really want to travel faster then become a priest and there is a random chance the Gods may make you travel /any/ distance in 16 hours.
Becoming a priest to get faster travel time shouldnt be done considering thats not a roleplay reason. If our character is perhaps dedicated to helping his realm by being a courtier, its not making sense to just say he hopes to be blessed by the gods in travel and will be a priest instead.
I don't think he was being serious.
I was certainly not. :P
^rofl :P
Quote from: Indirik on March 11, 2012, 08:40:06 PM
So if the D'Haran traders aren't complaining about travel times, then anyone who is complaining is a war monger looking for an easier long distance war?
Just because people who complain about something aren't within your small sphere of awareness doesn't make their opinions invalid.
Did the Caerwynians complain that travel was too long? Did the Springdalians? Did the Lurians? Did the Madinians?
Because the only serious echoes I get is from the SA bloc, which leaves me really no other reaction than "suck it up or seek war next door as everyone else does".
I've heard some others lament about how the length was making it hard for them (Fissoans), but not actually request that it be changed.
What's so bad about dwilight travel times, anyways? Travel through the sea routes? The rogue lands? How long are the travels between civilized regions? My experience says that's just the same as everywhere else. And the mass of civilized lands on Dwi is already larger than some other continents. If the SA bloc is starting to get bored, then all it has to do is turn on itself, there already each have a ton of neighbors they could turn against. And some of their governments have dubious respect of faith teachings, as well, with non-believers in government or ex(?)-heretics in rulership.
If the SA bloc could manage crusades against Thulsoma and Caerwyn, then they can all manage wars with any current existing SA realm. Asking for travel changes now that you completely eliminated all nearby non-SA realm (your own damn fault) is just another way of asking for easy mode, of asking for the game to be tailored for your own individual whims so that you don't have to bother even trying to make things interesting for yourselves as every other realms in the game does.
You've all gotten together to gank and completely eliminate all nearby opposition, completely eliminating all possibilities of recurring conflict with these actors. Now don't come to whine that your next targets are just too far away. The absence of non-SA realms closer to home is of your own doing, and the absence of war between SA realms is also of your own doing.
Asking for reduced travel times is just a hidden request for special privileges, now that it would advantage yourselves more than anyone else.
Quote from: Chénier on March 12, 2012, 01:03:43 PMWhat's so bad about dwilight travel times, anyways?
Don't ask me. Go ask the people who are complaining. The people who say stuff like "I don't play on Dwilight, the travel times suck." As I said earlier in this thread:
"I don't think they need changed. It is supposed to be hard to travel long distances, especially on crappy roads."But seriously, you need to get out of this mindset that everything that everyone says is some veiled personal assault on you and everything in BattleMaster that you hold dear. You are
way too paranoid.
I do think that the sea-route travel times could maybe use some adjusting. Fissoa-Madina, with no unit, is 16.8 miles per hour. Could it maybe be bumped to 20mph?
Quote from: egamma on March 12, 2012, 05:53:26 PM
I do think that the sea-route travel times could maybe use some adjusting. Fissoa-Madina, with no unit, is 16.8 miles per hour. Could it maybe be bumped to 20mph?
That's already fast for a boat. Caravels (already late middle ages boats) didn't go much faster than 10 mi/hr (ref: http://wiki.answers.com/Q/How_fast_in_knots_did_a_caravel_ship_go).
20 mi/hr is something you get with a small motorboat. Barring storm conditions, I doubt you can get that with a large sail-powered boat. Small catamaran-types boats probably achieve that in good condition, but they are used for sport, not transportation.
Quote from: Chénier on March 12, 2012, 01:03:43 PM
Did the Caerwynians complain that travel was too long? Did the Springdalians? Did the Lurians? Did the Madinians?
Because the only serious echoes I get is from the SA bloc, which leaves me really no other reaction than "suck it up or seek war next door as everyone else does".
I've heard some others lament about how the length was making it hard for them (Fissoans), but not actually request that it be changed.
What's so bad about dwilight travel times, anyways? Travel through the sea routes? The rogue lands? How long are the travels between civilized regions? My experience says that's just the same as everywhere else. And the mass of civilized lands on Dwi is already larger than some other continents. If the SA bloc is starting to get bored, then all it has to do is turn on itself, there already each have a ton of neighbors they could turn against. And some of their governments have dubious respect of faith teachings, as well, with non-believers in government or ex(?)-heretics in rulership.
If the SA bloc could manage crusades against Thulsoma and Caerwyn, then they can all manage wars with any current existing SA realm. Asking for travel changes now that you completely eliminated all nearby non-SA realm (your own damn fault) is just another way of asking for easy mode, of asking for the game to be tailored for your own individual whims so that you don't have to bother even trying to make things interesting for yourselves as every other realms in the game does.
You've all gotten together to gank and completely eliminate all nearby opposition, completely eliminating all possibilities of recurring conflict with these actors. Now don't come to whine that your next targets are just too far away. The absence of non-SA realms closer to home is of your own doing, and the absence of war between SA realms is also of your own doing.
Asking for reduced travel times is just a hidden request for special privileges, now that it would advantage yourselves more than anyone else.
Actually, within Solaria we have complained about travel times a lot. It was just in character grumbling about co-ordination and travel times but still. After all half the reason we keep fighting each other is its just too much hassle to march anywhere to fight non-lurians.
Quote from: De-Legro on March 12, 2012, 11:08:05 PM
Actually, within Solaria we have complained about travel times a lot. It was just in character grumbling about co-ordination and travel times but still. After all half the reason we keep fighting each other is its just too much hassle to march anywhere to fight non-lurians.
The lands Solaria has weren't taken for all that long, were they?
Besides, the Lurias are a pretty good example that one does not need to travel very far to spice things up. The Lurias are already closer to Morek, D'Hara, and Fissoa than many SA realms were during the crusades. Distance might dissuade, but it doesn't prevent. But it doesn't matter all that much because the Lurias can make things happen internally without having to ask for favors to extend their monolithic gameplay.
Quote from: Indirik on March 12, 2012, 01:35:58 PM
But seriously, you need to get out of this mindset that everything that everyone says is some veiled personal assault on you and everything in BattleMaster that you hold dear. You are way too paranoid.
I liked D'Hara, when I joined it, because of its isolation potential. Take the recent delay arrival option and add to that reduced travel times, and we are suddenly a whole lot more accessible to bored warmongers that lack the originality or will to do anything more exciting than just try to find the next unbeliever to bash. That some want to do that is fine, I wouldn't be on Dwi at all if I thought otherwise, but that some of these people feel entitled to have this made easier for them, that gets to me. It is, in my eyes, nothing short of a request for unfair preferential treatment, masked by a generic request of generalizable changes.
If anything, I think the travel times should be increased, especially when outside of your own realm, with perhaps the ability to directly invest in better roads.
Quote from: Chénier on March 12, 2012, 11:39:43 PM
But it doesn't matter all that much because the Lurias can make things happen internally without having to ask for favors to extend their monolithic gameplay.
What do you mean by that?
Quote from: Chénier on March 12, 2012, 11:39:43 PM
I liked D'Hara, when I joined it, because of its isolation potential. Take the recent delay arrival option and add to that reduced travel times, and we are suddenly a whole lot more accessible to bored warmongers that lack the originality or will to do anything more exciting than just try to find the next unbeliever to bash.
Really? I always considered D'Hara to be the least isolated realm in the continent. It is probably the one who borders more realms, and it is in the middle of everything, connecting everyone.
I think that the travel times are fine. Bad roads do not allow quick movement.
It would be nice to be able to invest in roads between specific regions. That way you can choose to improve the roads you want improved without improving the ones you don't. If you know that you will be invading a neighbouring region, you could start improving the roads to that region, atleast halfway. This should NOT be a quick change, just quicker than it is now.
Quote from: JPierreD on March 13, 2012, 12:34:13 AM
Really? I always considered D'Hara to be the least isolated realm in the continent. It is probably the one who borders more realms, and it is in the middle of everything, connecting everyone.
In the middle of everyone, yet has been neutral in all wars raging around them since years and years and years. Last time people tried to invade us, that didn't turn out too well for them.
We are in the "middle", but damn far from everyone still. When I held a tournament and put the maximum delay, hardly anyone on the continent could make it on time.
In the same sense, many people have links to D'Hara within but a few regions to cross, but the travel times are pretty darn long. And they all lead to pretty high walls with easy recruiting capacity. Before the addition of delayed arrival, it was pretty much impossible for invading armies to arrive in a coherent manner. As such, we never had to bother recruiting much troops, because we could take one much larger forces than ourselves just thanks to that. And because of how hard we are to crack, people have not acted on aggressive words since Madina.
We are next to everyone, and never had to submit to any bloc. We've made our own bloc with other pretty isolated realms (but not from us), but never had to participate in any of the big events on the continent, despite our ability to. That's thanks to the potential for isolationism, to live on doing our own thing regardless of the chaos that rages around us.
Quote from: Chénier on March 12, 2012, 11:39:43 PMI liked D'Hara, when I joined it, because of its isolation potential. Take the recent delay arrival option and add to that reduced travel times, and we are suddenly a whole lot more accessible to bored warmongers that lack the originality or will to do anything more exciting than just try to find the next unbeliever to bash. That some want to do that is fine, I wouldn't be on Dwi at all if I thought otherwise, but that some of these people feel entitled to have this made easier for them, that gets to me. It is, in my eyes, nothing short of a request for unfair preferential treatment, masked by a generic request of generalizable changes.
If anything, I think the travel times should be increased, especially when outside of your own realm, with perhaps the ability to directly invest in better roads.
So, you joined D'Hara because you liked the isolation. And now you want travel times lengthened, especially for people not in their own realm. That sure sounds to me like
"a request for unfair preferential treatment, masked by a generic request of generalizable changes."
Quote from: Chénier on March 13, 2012, 12:47:21 PM
In the middle of everyone, yet has been neutral in all wars raging around them since years and years and years. Last time people tried to invade us, that didn't turn out too well for them.
Well, considering you don't have the best relations with the Madineans, Lurians or Astroists... I would say you only are cozy with the fellow 'moot. Am I wrong?
Quote from: Chénier on March 13, 2012, 12:47:21 PM
We are in the "middle", but damn far from everyone still. When I held a tournament and put the maximum delay, hardly anyone on the continent could make it on time.
That is Dwilight for you, the rest have it much worse.
Well you are wrong about D'hara being on bad terms with the Astroists. Several temples are in D'hara, with even a duke or two following the religion. D'hara is open to religion its just that the preaching must be ok with the lord and duke, is the law of D'hara last I was told.
Quote from: Indirik on March 13, 2012, 03:58:37 PM
So, you joined D'Hara because you liked the isolation. And now you want travel times lengthened, especially for people not in their own realm. That sure sounds to me like "a request for unfair preferential treatment, masked by a generic request of generalizable changes."
Exactly. If some are allowed to do such scandalous requests, why wouldn't I? You can't go claiming that nobody wants longer travel times, now.
In case you didn't grasp it, I was not serious. I wouldn't mind longer travel, but I do not deem it acceptable to change travel times at this time.
Quote from: JPierreD on March 13, 2012, 07:59:22 PM
Well, considering you don't have the best relations with the Madineans, Lurians or Astroists... I would say you only are cozy with the fellow 'moot. Am I wrong?
Yes. On all counts. Madinians tried to kiss our ass, we refused. They are done for anyways, why bother? The Lurias are not united, few are hostile. As for SA, the only issue is Kabrinskia. I dare suspect we have more friends in SA than they do too.
Quote from: JPierreD on March 13, 2012, 07:59:22 PMThat is Dwilight for you, the rest have it much worse.
Not really. Morek has a ton of realms at marching distance. D'Hara does not.
Mind you, I *like* that about D'Hara. But it ain't for nothing that the northern tournaments attract a whole lot more people than ours did.
Quote from: Penchant on March 13, 2012, 09:52:28 PM
Well you are wrong about D'hara being on bad terms with the Astroists. Several temples are in D'hara, with even a duke or two following the religion. D'hara is open to religion its just that the preaching must be ok with the lord and duke, is the law of D'hara last I was told.
The Astroists are many and there are some significant members with long standing issues with D'Hara.
Though there might be those who dislike D'hara in SA as a whole they are not anti-D'hara I would say though feel free to correct me.
Quote from: Penchant on March 13, 2012, 10:59:47 PM
Though there might be those who dislike D'hara in SA as a whole they are not anti-D'hara I would say though feel free to correct me.
Who knows, their opinion on other realms likely changes with the phases of the stars anyway.
A short lesson for you is the Maddening star has to do with emotion, Auspicious with logic and the mind, and the Austere is with the time between action. The phases tell us how much each particular star effects us, thus it is possible for your opinion to change due to how they effect you with emotion being strong at one point and your mind a different so perhaps you have a grudge but they should be forgiven so when the Maddening star is superior your mind sees you should and you do thus effecting your opinion but it does not directly say your liking of realms must change according to the phases of the stars just that it is possible. And yes I am pretty sure you are joking but thought I would say this anyway. :)
Quote from: Penchant on March 13, 2012, 10:59:47 PM
Though there might be those who dislike D'hara in SA as a whole they are not anti-D'hara I would say though feel free to correct me.
I would say this is mostly accurate. As with anything in SA there are a few who feel passionately about D'Hara on both sides of the argument, while the majority are pragmatic over the issue.
Considering the amount of SA temples and followers in D'Hara, its highly unlikely that anything short of a diplomatic disaster would cause any sort of "crusade" to be declared.
However contrary to popular belief the SA realms actually manage most foreign policy outside of the Church, so the real question is not the relationship between D'Hara and SA, but D'Hara and the individual theocracies. From what I know there doesn't appear to be any significant problems here aside from Kabrinskia.
As for travel times (so I feel like I'm posting slightly on topic): For the moment I haven't seen anything that appears to beg the need for them to change. Long scale wars are possible with allied help (see Caerwynian War) and the delay arrival option makes sea travel far more viable.
Drastically reducing travel times will give Dwilight a very different feel. Perhaps in the future, if Dwilight becomes so entrenched into regional power-blocks that it grows stale, we could have such a debate and come to a mutual decision (and I do mean that- I am really not the fan of this mentality that we must rp our characters differently for purely OOC reasons, especially on an SMA continent), but Dwilight has far too much to offer with it's current feel to suddenly decide to change it.
Quote from: Chénier on March 13, 2012, 10:53:37 PMNot really. Morek has a ton of realms at marching distance. D'Hara does not.
Well, off the top of my head, you have: Terran, Barca, Kabrinskia, Corsanctum, Madina, and Luria Nova, all within a three day march of your borders, I think. Solaria and PeL are both separated from D'Hara by a single rogue region. Yes, some of those are rather lengthy sea passages. But they all border D'Hara. The days when you could claim D'Hara is an isolated realm are long gone.
Quote from: Indirik on March 14, 2012, 01:44:09 AM
Well, off the top of my head, you have: Terran, Barca, Kabrinskia, Corsanctum, Madina, and Luria Nova, all within a three day march of your borders, I think. Solaria and PeL are both separated from D'Hara by a single rogue region. Yes, some of those are rather lengthy sea passages. But they all border D'Hara. The days when you could claim D'Hara is an isolated realm are long gone.
Bah, we have a few more years of him claiming it against all evidence to the contrary yet. Lets face it, if they were TRULY isolated how the hell would they import the food they need.
Well I dont think he counts Barca and Terran considering we are in a federation and I beleive he means isolated from war. Solari and PeL are several days away because that single rogue region has the worlds worst roads, Morek and Corsanctum have even longer travel times because the travel through those rogue regions are even worse, and Kabrinskia is probably 4 days march if they don't wait for any stragglers plus assuming they declared war on us before the march Terran troops would be attacking them before they arrived considering they are federated and if you want to say they take a ship it will be 3 days but with the delay arrival that would be nessacary it could end up being 4 days which gives them plenty of time to get their troops at the capital which obviously has militia just like any other realm would and their entire army, plus walls so D'hara is looking pretty isolated and safe from war if you ask me.
D'Hara has a direct sea route to both Corsanctum and Kabrinskia.
And yes, you are federated to Terran and Barca. But so what? You are still neighbors. Morek is allied to their neighbors.
My point is that D'Hara is in no way isolated. You have a LOT of neighbors. In fact, is there any other realm that has as many neighbors as D'Hara?
Its true we have neighbors but D'hara is still kinda isolated and he didn't say no one can get to D'hara, D'hara is isolated because though it is possible to have people travel to D'hara it unlikely to have them come and interact due to the long travel times, thus D'hara is isolated I would say. It is very possible to have people visit, Allison Kabranski actually came to Port Raviel on a pilgrimage not to long ago I believe.
Quote from: Penchant on March 14, 2012, 04:10:40 AM
Allison Kabranski actually came to Port Raviel on a pilgrimage not to long ago I believe.
She was there to cause trouble. She was preaching without permission and built a shrine in Paisly to antagonize the ruler of D'hara.
Quote from: Penchant on March 14, 2012, 04:10:40 AM
Its true we have neighbors but D'hara is still kinda isolated and he didn't say no one can get to D'hara, D'hara is isolated because though it is possible to have people travel to D'hara it unlikely to have them come and interact due to the long travel times, thus D'hara is isolated I would say. It is very possible to have people visit, Allison Kabranski actually came to Port Raviel on a pilgrimage not to long ago I believe.
The travel times really aren't that long is the problem. People routinely march a week or more for battles when its needed. Arcaea has been making longer trips for months now.
Quote from: Penchant on March 14, 2012, 04:10:40 AM
Its true we have neighbors but D'hara is still kinda isolated and he didn't say no one can get to D'hara, D'hara is isolated because though it is possible to have people travel to D'hara it unlikely to have them come and interact due to the long travel times, thus D'hara is isolated I would say. It is very possible to have people visit, Allison Kabranski actually came to Port Raviel on a pilgrimage not to long ago I believe.
In fact myself (as Alaron), Constantine and Branthorpe are in Port Raviel on a pilgrimage now. Only took a few days to get there from Duil in my case.
This thread has gone far off topic. Please take the rest of the discussion to the appropriate forum (i.e. Dwilight sub-board). Thank you.
Quote from: Ravier on March 14, 2012, 04:50:53 AM
In fact myself (as Alaron), Constantine and Branthorpe are in Port Raviel on a pilgrimage now. Only took a few days to get there from Duil in my case.
That part is on topic. Given that we are supposed to be discussing travel times, and the route from Duil - Port Nebel is mostly sea based, it took me no longer than a week to reach D'Hara. I honestly find that acceptable. Same with going from the Dark Mountains to Eidulb - it takes ages, and it should. There is no need to adjust travel times in my opinion. Either positively or negatively.
A few additional (shorter) sea routes would help. Aveston to Port Nebel, Shinnen to Port Nebel, Drowenton to Port Nebel, maybe even Golden Farrow to Qubel Lighthouse.
And no, not all those would help D'Hara, necessarily. And I'm sure that someone else could name routes for other realms.
Quote from: egamma on March 15, 2012, 05:01:43 AM
A few additional (shorter) sea routes would help. Aveston to Port Nebel, Shinnen to Port Nebel, Drowenton to Port Nebel, maybe even Golden Farrow to Qubel Lighthouse.
And no, not all those would help D'Hara, necessarily. And I'm sure that someone else could name routes for other realms.
Enough sea routes already... -.-
Thank you for your input, everyone. Please take further discussions to the Dwilight board.