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BattleMaster => Locals => Beluaterra => Topic started by: Tom on April 13, 2012, 07:55:09 PM

Title: Netherworld Prison
Post by: Tom on April 13, 2012, 07:55:09 PM
I, as the player of the Netherworld forces, am a bit unhappy with the fact that there are no serious consequences for characters. Yes, I am talking about mortality. However, I don't want to return to the seemingly random "oops, you're dead".

Here's a thought:

I would like to rework the Netherworld prison. Right now, it works like every other prison, including bounties and being set free after a week. I don't think that captures the spirit of it at all.


My idea for this, and it could be extended to the rogue prison as well (yes, characters on all worlds are occasionally imprisoned by rogue):


Thoughts?

Title: Re: Netherworld Prison
Post by: Anaris on April 13, 2012, 08:01:46 PM
Don't forget to keep Netherworld separate from Zuma in the code...

I'm not sure about the time limit or the mortality. The (forced) time limit makes no more sense for nobles than it does for Daimons, since there are plenty of cases where they would be perfectly willing to defy law and custom to keep a certain noble from coming out of prison.

For mortality, do you mean that nobles in Netherworld prison have a chance to just up and die? Not to be executed, but die randomly?
Title: Re: Netherworld Prison
Post by: LilWolf on April 13, 2012, 08:16:10 PM
I could see these for Netherworld. Indeed, they sound fun, but for rogue prison on all islands? Certainly a no for the chance of death. It's sucky enough already that a random monster group captures you and takes you out of the game for, possibly, a week. The no time limit is a bit questionable as well for those circumstances.
Title: Re: Netherworld Prison
Post by: Indirik on April 13, 2012, 08:21:17 PM
Love it.

Except, as LilWolf says, I don't care for the chance of death in Rogue prisons.
Title: Re: Netherworld Prison
Post by: Yorkie on April 13, 2012, 08:56:29 PM
Wimps.

I say bring it.

Too many people are making it past their thirties. It should be a honorific position make it to your sixties! :p

I was wondering when something about the prison setup was going to be changed. My infiltrator got caught and executed last invasion about halfway through. This one got caught almost instantly and nothing happened for about 3 days before I paid the ransom and ran away screaming like a little girl.

Title: Re: Netherworld Prison
Post by: Dante Silverfire on April 13, 2012, 09:00:17 PM
I agree with the mortality change for Daimons perhaps, but not in general for all rogues. The specifics of the invasion make this viable, but I don't see it working well if people start losing characters elsewhere. Now, I could possibly be for it depending upon implementation and if it was understood that mortality was better for the game as a whole if spread out, but I am not yet convinced of that.

I agree with the others for all rogues.
Title: Re: Netherworld Prison
Post by: fodder on April 13, 2012, 09:14:55 PM
...organic/living prison. whole new meaning to dinner is served.
---
obviously this would be a bt thing only... unless you rethink the whole mortality thing in general.
Title: Re: Netherworld Prison
Post by: Charles on April 13, 2012, 09:18:16 PM
I am fine with the torture.
Perhaps a drop in Honour/prestige after escaping so that the noble cannot command as large a unit (if the unit is executed I suggest retaining the honour/prestige, let them be remembered with what they had accomplished)
I am fine with the death as well, so long as it is not everyone.
I would somehow want to keep a time limit.  Perhaps the chance of escape can increase in the same way that the chance of death does.  As in:









Days in prison%escape%death
100
200
31010
42020
53030
64040
75050
With these numbers a noble in prison would have a 50% chance of surviving.  I would like to have a higher chance of survival, these numbers are just an example.  By day 7 nobles should be released, dead or alive.
If certain classes already have a % chance of escaping, these chances would add to it  (ie, if infiltrators already have a 20% chance of escaping, then on the 4th day, they would have 40% chance of escaping and a 20% chance of dying). 
It would be neat if a class was somehow more resilient, and so was less likely to die (ie, cavaliers (or what ever) have 20% less chance of dying, so on day 5 they would have 30% chance of escape and 24% chance of death.  This would mean they could be stuck in the dungeon longer)
If the goal is to simulate dying from the conditions in the dungeon, any wounded noble could have a 20% greater chance of dying (depending on the wounds).
Like usual, I am probably making this more complex than desired. 
I would rather not have characters sit in prison for two weeks, worse still if they are only to be executed afterwards. 

One request I would like to have is battle reports being made available to prisoners.  Make the battle reports of the daimon hoards viewable by nobles in the dungeon.  You could expect that Overlord/Midnight of the * would brag about their wins, or the guards comment about battles.  I would not suggest this for human prisons, but Overlord is very confident that nothing humans do can prevent his victory and so should not care that prisoners receive reports.
Title: Re: Netherworld Prison
Post by: Marlboro on April 13, 2012, 09:38:24 PM
Quote from: Charles on April 13, 2012, 09:18:16 PM
I am fine with the torture.
Perhaps a drop in Honour/prestige after escaping so that the noble cannot command as large a unit (if the unit is executed I suggest retaining the honour/prestige, let them be remembered with what they had accomplished)
I am fine with the death as well, so long as it is not everyone.
I would somehow want to keep a time limit.  Perhaps the chance of escape can increase in the same way that the chance of death does.  As in:









Days in prison%escape%death
100
200
31010
42020
53030
64040
75050
With these numbers a noble in prison would have a 50% chance of surviving.  I would like to have a higher chance of survival, these numbers are just an example.  By day 7 nobles should be released, dead or alive.
If certain classes already have a % chance of escaping, these chances would add to it  (ie, if infiltrators already have a 20% chance of escaping, then on the 4th day, they would have 40% chance of escaping and a 20% chance of dying). 
It would be neat if a class was somehow more resilient, and so was less likely to die (ie, cavaliers (or what ever) have 20% less chance of dying, so on day 5 they would have 30% chance of escape and 24% chance of death.  This would mean they could be stuck in the dungeon longer)
If the goal is to simulate dying from the conditions in the dungeon, any wounded noble could have a 20% greater chance of dying (depending on the wounds).
Like usual, I am probably making this more complex than desired. 
I would rather not have characters sit in prison for two weeks, worse still if they are only to be executed afterwards. 

One request I would like to have is battle reports being made available to prisoners.  Make the battle reports of the daimon hoards viewable by nobles in the dungeon.  You could expect that Overlord/Midnight of the * would brag about their wins, or the guards comment about battles.  I would not suggest this for human prisons, but Overlord is very confident that nothing humans do can prevent his victory and so should not care that prisoners receive reports.

That works out to a much higher than 50% chance of dying if you apply the percentages at each stage. Just got home from work so my brain's too fried to do the math but it's gotta be closer to 90% by your metric if you stay the full week.

I think Demon Jail is too easy though, for sure. When Benny got captured I was expecting the worst, considering what we've been doing to every Daimon we've captured.

Maybe give Heroes a reduced chance to successfully escape, but add in some kind of functionality for them to bust out other people too. A true hero wouldn't leave his friends (or even his enemies) behind in Demon Jail, while it would be easy for him to justify leaving his prisonmates in custody with noblemen since they'd be treated with dignity under most circumstances (sadistic judges notwithstanding).
Title: Re: Netherworld Prison
Post by: Eithad on April 14, 2012, 12:03:06 AM
Chance of dying should always be lower than chance of escape in my opinion. For example, heroes have a chance to die in battle, but how often do you see a hero actually die. I think having a chance, even a small chance to die will make everyone think twice for characters they want to keep around.

I think it would be fun if after a few days, they get bored of you and just beat you up and toss you in a ditch somewhere to die leaving the character free of prison but wounded or seriously wounded.
Title: Re: Netherworld Prison
Post by: Charles on April 14, 2012, 12:20:32 AM
Quote from: Marlboro on April 13, 2012, 09:38:24 PM
That works out to a much higher than 50% chance of dying if you apply the percentages at each stage. Just got home from work so my brain's too fried to do the math but it's gotta be closer to 90% by your metric if you stay the full week.
Nope.  50%.
there is a chance of escaping on each day.  When you calculate the chance of escaping the next day, you have to remember that the % is of the % chance that you did not die or escape.  Making the statistic:
10% on first day
16% on second day
14% on third day
8% on fourth day
2% on fifth day
making a total of 50%
I agree that it should be a higher chance of escaping than dying.
Title: Re: Netherworld Prison
Post by: Marlboro on April 14, 2012, 12:27:04 AM
Quote from: Charles on April 14, 2012, 12:20:32 AM
Nope.  50%.
there is a chance of escaping on each day.  When you calculate the chance of escaping the next day, you have to remember that the % is of the % chance that you did not die or escape.  Making the statistic:
10% on first day
16% on second day
14% on third day
8% on fourth day
2% on fifth day
making a total of 50%
I agree that it should be a higher chance of escaping than dying.


A) That doesn't match the table you posted at all and B) that's not how percentages work, but either way if there is gonna be a formula for it I'm sure Tom doesn't need our help coming up with it, nor will he be sharing it with us.
Title: Re: Netherworld Prison
Post by: Daycryn on April 14, 2012, 01:58:52 AM
I really like the idea of giving the option to escape to anyone in prison. Not just rogue or Netherworld prisons, but any prison. You don't have to be some sort of infiltrator ninja just to try to escape, after all.

I think bribery could still work in Netherworld prisons, if you assume that while Daimons might not care about money, the human guards they employ might. Unless the idea (and I admittedly am clueless on this issue) is that the Daimons themselves are always doing the guarding. Including the feeding and letter sending and stuff, which seems a bit off: "I'm a fiendish otherworldly demonic beast... here's your supper!" And I like the idea that not everyone who works for or supports the Netherworld is a Daimon. But again I have no idea what the intent or reality of the situation is, being a newcomer to the island myself.

Random death - kinda iffy. I like the idea myself but then thats just me and I think the entire game could use some more random death possibility situations. Including dying of disease, or not having enough food (as in prison, or if you're an adventurer; but then it wouldn't be random and you'd have to code some sort of food requirements. But then that seems like it'd be similar to how fatigue already works... I dunno.), getting thrown from a horse during tournaments, crossing by ferries or when emigrating between continents. Overall I don't see it going down too well with people who think their character doesn't deserve to die by RNG, but in my mind adding uncertainty might add drama and interest. Certainly being imprisoned by the Netherworld should be no joke though.
Title: Re: Netherworld Prison
Post by: Foundation on April 14, 2012, 02:09:02 AM
This is ten percent luck, twenty percent skill
Fifteen percent infiltrator afraid to duel
Five percent escape, fifty percent torture
And a hundred percent reason to remember Tom's name!
Title: Re: Netherworld Prison
Post by: Geronus on April 14, 2012, 02:26:34 AM
I do not care for the idea of indefinite prison stays, as others have said. The time limit exists in order to keep the game fun. Spending a week in prison is already really crappy. Any longer and people are just going to get frustrated and/or angry.

I also do not care for the idea of a random chance of death in prison. You have an execute button; if it makes sense (the character has been too flippant or has actively angered Overlord), push the button. If it's someone who has been quiet and/or appropriately cowed, let it slide.

Personally I think that all of this might be a bit of an overreaction, Tom. I get that you are trying to foster a certain thematic mood here, but to some extent you have to let the players react to it in their own way. You cannot force them to RP desperation, despair and fear, and if you try you're going to generate *actual* despair and also outright anger in the player base. I had someone rage-pause their characters in Fronen today (as I believe you well know, based on your second message to the island), and there was OOC complaining from other people. I don't think they were the least bit justified, but that doesn't change the fact that it was a consequence of and reaction to your first message. If you push too hard, you'll only get more of that. I think things are plenty grim enough as it is; only the most blindly optimistic of players is going to be feeling good about our chances at present. No need to add insult to injury by detailing just how much worse we should be feeling. If people want to RP their characters as foolish bravados with big mouths, well, that's how some people genuinely react to hopeless situations. You can't expect every character to give in to desperation anymore than you can expect every person to meekly submit to oppression in real life; there will always be brave or foolish people who attempt to fight back.
Title: Re: Netherworld Prison
Post by: Penchant on April 14, 2012, 02:35:06 AM
Quote from: Foundation on April 14, 2012, 02:09:02 AM
This is ten percent luck, twenty percent skill
Fifteen percent infiltrator afraid to duel
Five percent escape, fifty percent torture
And a hundred percent reason to remember Tom's name!
+1
Title: Re: Netherworld Prison
Post by: JPierreD on April 14, 2012, 03:18:45 AM
Quote from: Geronus on April 14, 2012, 02:26:34 AM
Personally I think that all of this might be a bit of an overreaction, Tom. I get that you are trying to foster a certain thematic mood here, but to some extent you have to let the players react to it in their own way. You cannot force them to RP desperation, despair and fear, and if you try you're going to generate *actual* despair and also outright anger in the player base.

I disagree, I'd really like to see people openly defying Overlord now. It brings out consequences. I for one would think twice before doing it.
Title: Re: Netherworld Prison
Post by: Chenier on April 14, 2012, 04:32:32 AM
Personally, I think that if the hard limit of 7 days is removed, the odds of escape should increase the longer you're in.

Just my personal opinion at this time, though.
Title: Re: Netherworld Prison
Post by: Tom on April 14, 2012, 04:44:23 AM
Quote from: Daycryn on April 14, 2012, 01:58:52 AM
I think bribery could still work in Netherworld prisons, if you assume that while Daimons might not care about money, the human guards they employ might. Unless the idea (and I admittedly am clueless on this issue) is that the Daimons themselves are always doing the guarding. Including the feeding and letter sending and stuff, which seems a bit off: "I'm a fiendish otherworldly demonic beast... here's your supper!" And I like the idea that not everyone who works for or supports the Netherworld is a Daimon. But again I have no idea what the intent or reality of the situation is, being a newcomer to the island myself.

No, the idea is that the Netherworld prison isn't really much like the other prisons. As a thought, you would probably be put into some kind of cage and shoved off towards the soulforges.
Title: Re: Netherworld Prison
Post by: Tom on April 14, 2012, 05:00:03 AM
Quote from: Geronus on April 14, 2012, 02:26:34 AM
Personally I think that all of this might be a bit of an overreaction, Tom.

Personally, I think it is an underreaction. I've set infiltrators free who had tried to assassinate Overlord - twice. Most human judges would have executed them. I have not accepted death duels because I didn't want to kill any characters, but a common reaction was to call Overlord a pussy. I have people who were seriously wounded in combat trash-talk me in a way that no matter how hard I try I can not imagine a real human being facing a creature three times his size who already struck you down once would.

These are outliers, certainly. I totally dig most of the roleplaying, including the attempts to provoke me, or to display courage and strength. But most of you don't see what I see and some of that is just out of line, and would not happen if there were actual consequences. Real people would fear for their lives. Why not have the players fear for their characters? Contrary to real humans, you get several and can continue playing even if one of them bites the dust.

Seriously. I have a guy in the Netherworld prison right now, who after I tortured almost 10 prisoners composed and posted via "yell to everyone" a song to ridicule Overlord - the guy who just made everyone in the other cells wish they were dead instead. You would have to be insane to do something like that in real life, and even a human judge would probably have you tortured to death slowly over the next three days.

And those extremes are what I'm pissed about, because it turns everything into a comic. And I'm sick and tired of sitting there and having to take it. Because the invasion is a bit of fun for me as well, but mostly work. Frankly, if you the players don't like it, then we can do away with the whole invasion thing. It really isn't worth all the effort if all it brings is crap like that.

So either you respect me - and that includes knocking some sense into your fellow players when they don't - or this is the last invasion because neither am I willing to do so much work for negative feedback again, nor am I willing to submit any volunteers to that treatment.


This is not about dictating roleplays. I don't care how you do it. But damn you, I have a 6 m (that's 20 feet for you americans) creature from another plane, wearing armour made out of the pure suffering of hundreds of humans, whose souls are still somewhat alive and you can hear and feel their agony. I don't think that it's too much to ask when I say that a roleplay of jumping up and down yelling "Overlord's a pussy, Overlord's a pussy" is inadequate. That's not even brave hero stuff, that's just stilly and stupid and ruins the atmosphere. There are many ways to roleplay a hero-in-the-face-of-overwhelming-odds in such a way that your opponent doesn't feel ridiculed.


End Rant.
Title: Re: Netherworld Prison
Post by: Chenier on April 14, 2012, 05:03:37 AM
I don't see why you refused the death duels, personally. Everyone knows there's a chance you'll die. And against daimons, they ought to know that chance is pretty good.

I know when Jean-Olivier challenged Arcane to a death duel, he did mean to die. It was part of his plan, really. I was kinda sad it got rejected. :P
Title: Re: Netherworld Prison
Post by: Norrel on April 14, 2012, 05:13:42 AM
Quote from: Tom on April 14, 2012, 05:00:03 AM
That's not even brave hero stuff, that's just stilly and stupid and ruins the atmosphere. There are many ways to roleplay a hero-in-the-face-of-overwhelming-odds in such a way that your opponent doesn't feel ridiculed.

I hate this too, but what do you expect on a non-sma continent?
Title: Re: Netherworld Prison
Post by: vonGenf on April 14, 2012, 09:27:01 AM
I, as a player of the human forces, am a bit unhappy about the fact that there are no serious consequences to Netherworld characters being thrown in human prisons. I would like to rework the prison system for Netherworld prisoners (and other invasion forces, eventually). Right now, it works like every other prison, including bounties and being set free after a week. I don't think that captures the spirit of it at all.

Here is my idea for this:


Thoughts?
Title: Re: Netherworld Prison
Post by: Zakilevo on April 14, 2012, 10:25:00 AM
Tom,

Just think of it this way. They are so frightened of Overlord they are becoming delusional.  ;)
Title: Re: Netherworld Prison
Post by: mikm on April 14, 2012, 10:31:36 AM
I wish Overlord could talk to his prisinors, instead of just using game mechanics.
Title: Re: Netherworld Prison
Post by: Tom on April 14, 2012, 11:29:02 AM
Quote from: vonGenf on April 14, 2012, 09:27:01 AM
I, as a player of the human forces, am a bit unhappy about the fact that there are no serious consequences to Netherworld characters being thrown in human prisons. I would like to rework the prison system for Netherworld prisoners (and other invasion forces, eventually). Right now, it works like every other prison, including bounties and being set free after a week. I don't think that captures the spirit of it at all.

I don't know if you're trying to make a joke or if you are trying to be an ass. So I will withhold comment and merely inform you of the facts:


To the best of my memory, no captured Daimon has ever paid the bounty. Certainly not from family gold. No imprisoned Daimon has ever been set free because the seven days were up, they were all either executed or fled before that. Oh yes, and did I mention that prison already works differently for them in so far as every Netherworld prisoner can always be executed, with no prior ban or anything? That option has been used at least 30 times already, including 11 sons of Overlord and at least two generals.


So, please get your facts straight and then post something meaningful.
Title: Re: Netherworld Prison
Post by: vonGenf on April 14, 2012, 11:54:55 AM
Quote from: Tom on April 14, 2012, 11:29:02 AM
I don't know if you're trying to make a joke or if you are trying to be an ass. So I will withhold comment and merely inform you of the facts:

I'm trying to make a point. I'm not actually trying to be an ass, but I did get your attention.

Quote from: Tom on April 14, 2012, 11:29:02 AM
To the best of my memory, no captured Daimon has ever paid the bounty. Certainly not from family gold. No imprisoned Daimon has ever been set free because the seven days were up, they were all either executed or fled before that. Oh yes, and did I mention that prison already works differently for them in so far as every Netherworld prisoner can always be executed, with no prior ban or anything? That option has been used at least 30 times already, including 11 sons of Overlord and at least two generals.

No, you did not mention that. Now I know. That's good.

My point is that changing the rules because you don't like how other people play is not fun. When players do it, you refuse it. You are a player in this invasion, Tom. It just doesn't look fair to change the rules along the way because you dislike other people's RP.
Title: Re: Netherworld Prison
Post by: Tom on April 14, 2012, 12:41:59 PM
Quote from: vonGenf on April 14, 2012, 11:54:55 AM
My point is that changing the rules because you don't like how other people play is not fun. When players do it, you refuse it. You are a player in this invasion, Tom. It just doesn't look fair to change the rules along the way because you dislike other people's RP.

You could have made that point without the biting irony, you know. It's a good point. I should probably make those changes after the invasion is over, not while it is going on.
Title: Re: Netherworld Prison
Post by: vonGenf on April 14, 2012, 01:37:37 PM
Quote from: Tom on April 14, 2012, 12:41:59 PM
You could have made that point without the biting irony, you know.

Sorry about that, then. I'll try to reduce the bite next time.

Quote from: Tom on April 14, 2012, 12:41:59 PM
It's a good point. I should probably make those changes after the invasion is over, not while it is going on.

That would be good, thanks.
Title: Re: Netherworld Prison
Post by: Geronus on April 14, 2012, 04:36:54 PM
Quote from: Tom on April 14, 2012, 05:00:03 AM
Personally, I think it is an underreaction. I've set infiltrators free who had tried to assassinate Overlord - twice. Most human judges would have executed them. I have not accepted death duels because I didn't want to kill any characters, but a common reaction was to call Overlord a pussy. I have people who were seriously wounded in combat trash-talk me in a way that no matter how hard I try I can not imagine a real human being facing a creature three times his size who already struck you down once would.

These are outliers, certainly. I totally dig most of the roleplaying, including the attempts to provoke me, or to display courage and strength. But most of you don't see what I see and some of that is just out of line, and would not happen if there were actual consequences. Real people would fear for their lives. Why not have the players fear for their characters? Contrary to real humans, you get several and can continue playing even if one of them bites the dust.

Seriously. I have a guy in the Netherworld prison right now, who after I tortured almost 10 prisoners composed and posted via "yell to everyone" a song to ridicule Overlord - the guy who just made everyone in the other cells wish they were dead instead. You would have to be insane to do something like that in real life, and even a human judge would probably have you tortured to death slowly over the next three days.

And those extremes are what I'm pissed about, because it turns everything into a comic. And I'm sick and tired of sitting there and having to take it. Because the invasion is a bit of fun for me as well, but mostly work. Frankly, if you the players don't like it, then we can do away with the whole invasion thing. It really isn't worth all the effort if all it brings is crap like that.

So either you respect me - and that includes knocking some sense into your fellow players when they don't - or this is the last invasion because neither am I willing to do so much work for negative feedback again, nor am I willing to submit any volunteers to that treatment.


This is not about dictating roleplays. I don't care how you do it. But damn you, I have a 6 m (that's 20 feet for you americans) creature from another plane, wearing armour made out of the pure suffering of hundreds of humans, whose souls are still somewhat alive and you can hear and feel their agony. I don't think that it's too much to ask when I say that a roleplay of jumping up and down yelling "Overlord's a pussy, Overlord's a pussy" is inadequate. That's not even brave hero stuff, that's just stilly and stupid and ruins the atmosphere. There are many ways to roleplay a hero-in-the-face-of-overwhelming-odds in such a way that your opponent doesn't feel ridiculed.


End Rant.

Then execute the impertinent little bastards and start accepting death duels (which you already announced you are going to do)! That you can do without changing any mechanics at all. I'd actually say you may have been going too easy on people all along. I respect your restraint, because I'm certain the purpose was to try to keep it fun for everyone by not abusing your ability to kill people's characters, but if they're asking for it, well, they're asking for it. You have my 100% support for executing people who break the mood by trash talking Overlord, and also for torturing them as much as humanly possible. You are right, that should create some fear for people's characters, enough to put a damper on the worst of it, other than the wingnuts with a death wish. As for those ones who taunt you on the battlefield, how's about you have Overlord start issuing death duel challenges? "Why don't you come over here and say that, human?"
Title: Re: Netherworld Prison
Post by: Naidraug on April 14, 2012, 05:14:12 PM
Quote from: Tom on April 14, 2012, 05:00:03 AM
Personally, I think it is an underreaction. I've set infiltrators free who had tried to assassinate Overlord - twice. Most human judges would have executed them. I have not accepted death duels because I didn't want to kill any characters, but a common reaction was to call Overlord a pussy. I have people who were seriously wounded in combat trash-talk me in a way that no matter how hard I try I can not imagine a real human being facing a creature three times his size who already struck you down once would.

These are outliers, certainly. I totally dig most of the roleplaying, including the attempts to provoke me, or to display courage and strength. But most of you don't see what I see and some of that is just out of line, and would not happen if there were actual consequences. Real people would fear for their lives. Why not have the players fear for their characters? Contrary to real humans, you get several and can continue playing even if one of them bites the dust.

Seriously. I have a guy in the Netherworld prison right now, who after I tortured almost 10 prisoners composed and posted via "yell to everyone" a song to ridicule Overlord - the guy who just made everyone in the other cells wish they were dead instead. You would have to be insane to do something like that in real life, and even a human judge would probably have you tortured to death slowly over the next three days.

And those extremes are what I'm pissed about, because it turns everything into a comic. And I'm sick and tired of sitting there and having to take it. Because the invasion is a bit of fun for me as well, but mostly work. Frankly, if you the players don't like it, then we can do away with the whole invasion thing. It really isn't worth all the effort if all it brings is crap like that.

So either you respect me - and that includes knocking some sense into your fellow players when they don't - or this is the last invasion because neither am I willing to do so much work for negative feedback again, nor am I willing to submit any volunteers to that treatment.


This is not about dictating roleplays. I don't care how you do it. But damn you, I have a 6 m (that's 20 feet for you americans) creature from another plane, wearing armour made out of the pure suffering of hundreds of humans, whose souls are still somewhat alive and you can hear and feel their agony. I don't think that it's too much to ask when I say that a roleplay of jumping up and down yelling "Overlord's a pussy, Overlord's a pussy" is inadequate. That's not even brave hero stuff, that's just stilly and stupid and ruins the atmosphere. There are many ways to roleplay a hero-in-the-face-of-overwhelming-odds in such a way that your opponent doesn't feel ridiculed.


End Rant.

Well Tom, partially you´re right. To have people yell "Overlord´s a pussy" every time is frustrating and not very noble, if I saw that it would be something I would report it so the person would lose honor/prestige (heck, I was once punished with this for calling a noble a rabid dog).

But you need to understand that, you are putting us against a 6m creature from another plane. That alone is pretty epic.

And with the anti-hero worship thing going on pretty much every were now, every one will act like him. In the end, everyone wants to be Wolverine. So yes, people will role-play the  hero-in-the-face-of-overwhelming-odds to make the enemy ridicule, because that´s what the anti-hero do. The noble one and the one that face the odds respecting the opponent and being noble is the more regular hero, most like Superman.

No one wants to be a "normal human" everyone wants to be great and leave the normality to the troops and captains.


Now on prison changes, the atmosphere of a prison would need to change a bit I think. Right now every prison just works as a way to keep you from playing for a week (and that´s one of the reasons that we usually have agreements with other realms to release prisoners after day three).
This is a system that could be remade, maybe add more things to it, like if there is 5 or more members of the same realm in one prison, you can start a rebellion, try a mass escape or anything like that.

Increase the activity and options to make prison a bad place so you can RP, more than a "wait for X days for you to play"

Bribe guards to help you and your fellow prisoners escape it is a good idea, add mortality to escape would be good too (after all you´re trying to escape, they can cut your hand or take your life depending on it).

Now I was one that voted for mortality on the invasion, I lost my oldest character to the last one and it was good. Because she died defending her land. And I see no problem with that. Overlord should accept duels and people should face the consequences of it.

Title: Re: Netherworld Prison
Post by: Zakilevo on April 14, 2012, 07:03:59 PM
I don't understand why people are asking Overlord for a duel. He is a monster and do people actually expect him to follow some human traditions and social rules?

That is like hoping mongols would arrange where to fight like other european nobilities. Did mongols send a messenger and arranged where to fight? no. They didn't bother with pathetic things like that.

If they really want to die that badly why not change your characters to hero and just fight him on the field?
Title: Re: Netherworld Prison
Post by: Marlboro on April 14, 2012, 07:08:46 PM
Quote from: Geronus on April 14, 2012, 04:36:54 PM
Then execute the impertinent little bastards and start accepting death duels (which you already announced you are going to do)! That you can do without changing any mechanics at all. I'd actually say you may have been going too easy on people all along. I respect your restraint, because I'm certain the purpose was to try to keep it fun for everyone by not abusing your ability to kill people's characters, but if they're asking for it, well, they're asking for it. You have my 100% support for executing people who break the mood by trash talking Overlord, and also for torturing them as much as humanly possible. You are right, that should create some fear for people's characters, enough to put a damper on the worst of it, other than the wingnuts with a death wish. As for those ones who taunt you on the battlefield, how's about you have Overlord start issuing death duel challenges? "Why don't you come over here and say that, human?"

+1

My character only ever challenged Overlord or his generals because I the player was under the mistaken impression that they were humanoid, but that was corrected long ago and I've tried to be more realistic about it since then.
Title: Re: Netherworld Prison
Post by: OFaolain on April 14, 2012, 08:07:28 PM
Just a thought: could bounties be payable in population?  Let's say Lord Kepler of Kepler City is captured by the Netherworld; could they demand 1000 souls of his people in exchange for allowing him to go free?
Title: Re: Netherworld Prison
Post by: Daycryn on April 14, 2012, 08:20:55 PM
I like the idea but how could Lord Kepler make good on his promise? Unless he himself executed or sacrificed a thousand of his people.
Title: Re: Netherworld Prison
Post by: OFaolain on April 14, 2012, 11:39:23 PM
It could either be automatic (like promising twice the bounty in family gold to get out of prison) or you can have a dialog afterwards "Make good on the promise?"  The character could then either do so or risk the ire of Overlord by not doing so (perhaps resulting in an automatic ban) and you can bet that character will be feeding the soul forges himself next time he gets captured, or perhaps Overlord would just come to kill the realm; how he reacted would be up to Tom.

The confirmation text could be something like "Your men do as you order; following the daimon's instructions, the people are gathered and unholy symbols are drawn on the ground.  A howl of a thousand souls crying out in agony is heard as the sacrifices are dragged into the ground, sinking to the Netherworld."
Title: Re: Netherworld Prison
Post by: Draco Tanos on April 15, 2012, 01:52:07 AM
Basically Tom, execute the people who have piss poor roleplaying.

Then again, the one singing the insulting song in prison may very well have just gone mad ICly!
Title: Re: Netherworld Prison
Post by: Chenier on April 15, 2012, 05:18:57 AM
Quote from: Geronus on April 14, 2012, 04:36:54 PM
Then execute the impertinent little bastards and start accepting death duels (which you already announced you are going to do)! That you can do without changing any mechanics at all. I'd actually say you may have been going too easy on people all along. I respect your restraint, because I'm certain the purpose was to try to keep it fun for everyone by not abusing your ability to kill people's characters, but if they're asking for it, well, they're asking for it. You have my 100% support for executing people who break the mood by trash talking Overlord, and also for torturing them as much as humanly possible. You are right, that should create some fear for people's characters, enough to put a damper on the worst of it, other than the wingnuts with a death wish. As for those ones who taunt you on the battlefield, how's about you have Overlord start issuing death duel challenges? "Why don't you come over here and say that, human?"

The principles behind the restrictions on execution are so that no one can risk death without having actually put themselves at risk willingly (heroes, repeat offending infils, going in a realm you are considered a traitor, etc.). I consider Overlord executing characters that taunt him as being well within the spirit of previous restrictions.
Title: Re: Netherworld Prison
Post by: Charles on April 16, 2012, 03:31:20 AM
There should be a difference between people showing bravery in the battle against Overlord and people taunting Overlord.  Definitely accept duels, it get's rid of the crazies and allows those who want to role-play an honorable death dueling Overlord that opportunity (everyone should understand that it is suicide).
Anyone taunting you in prison can be assumed to be crazy and therefore putting them out of their misery is the right thing to do.
As for consequences in this invasion, we have already lost half the continent to the blight.  Most capitals have been razed.  I would say there is a very real understanding of consequences right now.
I am surprised to hear you are not enjoying the invasion, were you not considering starting one on Dwilight as well?  I am confused why you would consider starting one elsewhere if the one going on in Belluaterra is not fun for you. 

(By the way, I DO understand how statistics work.  If what I wrote up on earlier posts does not make sense to you and you care, I can explain it in a personal message)
Title: Re: Netherworld Prison
Post by: Penchant on April 16, 2012, 03:39:44 AM
Quote from: Charles on April 16, 2012, 03:31:20 AM
There should be a difference between people showing bravery in the battle against Overlord and people taunting Overlord.  Definitely accept duels, it get's rid of the crazies and allows those who want to role-play an honorable death dueling Overlord that opportunity (everyone should understand that it is suicide).
Anyone taunting you in prison can be assumed to be crazy and therefore putting them out of their misery is the right thing to do.
As for consequences in this invasion, we have already lost half the continent to the blight.  Most capitals have been razed.  I would say there is a very real understanding of consequences right now.
I am surprised to hear you are not enjoying the invasion, were you not considering starting one on Dwilight as well?  I am confused why you would consider starting one elsewhere if the one going on in Belluaterra is not fun for you. 

(By the way, I DO understand how statistics work.  If what I wrote up on earlier posts does not make sense to you and you care, I can explain it in a personal message)
Why did you think Tom was considering invading Dwilight?
Title: Re: Netherworld Prison
Post by: Charles on April 16, 2012, 02:12:22 PM
I thought I had heard there were those plans.  I know it was part of the April Fool's joke, but I thought there was talk of it apart from the joke. 
Title: Re: Netherworld Prison
Post by: Penchant on April 16, 2012, 11:37:17 PM
Quote from: Charles on April 16, 2012, 02:12:22 PM
I thought I had heard there were those plans.  I know it was part of the April Fool's joke, but I thought there was talk of it apart from the joke.
The cloud near Paisly was neither a  part of the April Fool's joke nor a thought of invading there just to let you know.
Title: Re: Netherworld Prison
Post by: OFaolain on April 17, 2012, 12:48:25 AM
Quote from: Penchant on April 16, 2012, 11:37:17 PM
The cloud near Paisly was neither a  part of the April Fool's joke nor a thought of invading there just to let you know.

Yeah, apparently some players know what it was but they're not sharing. >.<
Title: Re: Netherworld Prison
Post by: Penchant on April 17, 2012, 12:55:32 AM
I thought others knew,  but the cloud was activated by someone activating the portal stones.