My BT char is running inside the realm to collect provisions for the units. But they are still at 0%. Do I need to stay in a region to collect provisions?
provisions were broken, I'm working on it, should be better now.
Aside from that, you need to be in a region with a surplus of food. If the regions is feeding itself from the warehouse, for example, you won't resupply. I've added a local mesasge to the daily report.
So it will be impossible to resupply from your own lands in winter?
Quote from: Velax on July 24, 2012, 11:06:49 AM
So it will be impossible to resupply from your own lands in winter?
Some regions still produce a surplus even in winter.
Relatively few, and certainly not one in every realm.
Quote from: Velax on July 24, 2012, 03:10:11 PM
Relatively few, and certainly not one in every realm.
That most certainly should not be a design decision. If you need a region that produces a surplus in winter, go get one during the summer!
One, winter is a time of low supplies, yes. Nothing new here.
Two, provisions only come into effect when you are in a region that is starving. So don't go there if you don't have any.
Three, one day there will be ways to convert food to provisions.
Well all the regions my character have been recently were producing surplus, still not have gotten provisions :-(
Notice Tom said he just fixed something. :)
Quote from: Foundation on July 24, 2012, 04:20:06 PM
Notice Tom said he just fixed something. :)
Hope everything goes well.
Please do comment after a few days so we know if the fix works well or not. We love good feedback. Preferably on the bugtracker. :)
question.... does troop starvation only kick in once every sunrise? or is it every turn?
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reason i ask is... if you have short travelling distance, you could arrive in sunset, do your thing then move out same turn..
thus never hitting sunrise..
do npc suffer from starvation?
Troop starvation kicks in every turn in a starving region. Very efficient killer, simple but efficient.
Can your unit starve even in your own regions without resuplying?
Quote from: fodder on July 28, 2012, 04:02:07 PM
do npc suffer from starvation?
I am a monster,
Peasants are my food!
Chomp, burn then eat them-
Get it, dude?
um... we TO'ed grehk.. there was no troop starvation message in the turn when the TO finished. (there was injury from starvation the turn before)
Maybe the men fall ill during full turn. But I am sure you get a message that "There is starvation in the region and your men can't find enough to eat." regardless of what turn it is, when you enter a starving region.
at sunset (right now), just arrived from a region that was starving (athol margos) to a region that's got a surplus, both stock in warehouse and produces surplus (avengmil)
no messages about getting supplied at all. provision stays at 0%
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at sunrise this morning, there was a message about using up provision
Starvation (12 hours ago)
personal message
There is starvation in Athol Margos, so your men are forced to feed on their provisions.
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the sunset yesterday, entered athol margos and fought (yes.. it was starving) noticed provision was at 20%, no specific message about using up provision.
so, is it intended that a unit has to stay, stationary, in a region for a turn to resupply? or is it just a sunset thing? (ie... bug)
the unit will move out and arrive in another surplus region... by tomorrow sunrise.
re-supply, like all production things, only happens once per day at the full turn.
so supply doesn't get used up at sunset at all?
seems a bit weird in a way..
Do your peasants eat food at sunset? Why isn't that weird? :)
it's just the way troop travel works out with this... you could pass through a starving region with no provision taken, if you happen to be there at sunset rather than sunrise.
or for that matter.. you could fight at a starving region at sunset, then pop back out at sunrise... again.. no loss for attackers, but defenders will be screwed as they have to stay there.
They don't have to stay there. They could move out just as easily.
Good luck finding an army co-ordinated enough to pull that off repeatedly, attacking or defending.
Do I hear a urban dill?
I've heard rumors that's not a kosher dill...
The criticism is valid, however.
It's not easy to fix, at it would also require tuning the amounts needed to half if the troops eat twice as often.
If it means units take starvation casualties twice a day, then no thanks. They're crippling enough already. One unit recently took 22 casualties from a single turn in a starving region, and another unit took 40 casualties in one turn. That's enough, thanks.
Quote from: Velax on August 04, 2012, 01:43:36 PM
If it means units take starvation casualties twice a day, then no thanks. They're crippling enough already. One unit recently took 22 casualties from a single turn in a starving region, and another unit took 40 casualties in one turn. That's enough, thanks.
But what if you took 11 casualties the first turn, and 11 the second? If you're only staying in the region for a single turn, you will take half as many casualties.
i suppose it's even more complicated in that peasants and troops consume food from the region's stores once a day at sunrise only...
I really hope we will get an option to pick up food as provisions soon...
I got provisions by staying in a food producing region for a few days. 10% per day. Does anyone know how much I will use up in a starving region? 10% per day again?
20%
So do you use up provisions in a region which is "going hungry"? That happened a few days ago in BT.
I just realized that with our current system, you will never get provisions while in a city. Not sure if that is intentional or even desired, but I like it.
Quote from: Charles on August 09, 2012, 05:40:09 AM
I just realized that with our current system, you will never get provisions while in a city. Not sure if that is intentional or even desired, but I like it.
yes, it is.
Quote from: Charles on August 09, 2012, 05:40:09 AM
I just realized that with our current system, you will never get provisions while in a city. Not sure if that is intentional or even desired, but I like it.
Note that currently you can only get provisions while being in a region producing *surplus* at full turn. So no cities, better luck with those self-sustaining townslands.
I don't like this feature. This has the ring of the old estate system. Cool in theory, but in practice an annoyance that makes it unnecessarily difficult to enjoy the game at its best.
On another note, this feature does not yet have a wiki page. It would be good to get the full details of the feature on there soon seems as this is already implemented on stable.
Would under this: http://wiki.battlemaster.org/wiki/Manual/Economy heading be a good place to put it? Or one down, under food?
It should go under http://wiki.battlemaster.org/wiki/Manual/War (http://wiki.battlemaster.org/wiki/Manual/War) someplace. Either on the Units page or on a new page.
Quote from: Charles on August 09, 2012, 05:40:09 AM
I just realized that with our current system, you will never get provisions while in a city. Not sure if that is intentional or even desired, but I like it.
I think this is to prevent everyone to stay at the city forever. When enemy is outside your door, in the next region to the city, you should come out gun flashing and shooting like mad. In this case, sword flailing :P
Back to Provisions. We are expected to remain in Rural Regions to gain enough Provisions. This applies more accurately if we are to TakeOver a City, in the next region to the rural region. But what if the rural region is at a low capacity? We could take like how many real months before we able TakeOver a City. That way we need lot of patience. And this teach us never to mess with the peasants by looting them :(
Quote from: Revan on August 13, 2012, 10:07:15 PM
I don't like this feature. This has the ring of the old estate system. Cool in theory, but in practice an annoyance that makes it unnecessarily difficult to enjoy the game at its best.
On another note, this feature does not yet have a wiki page. It would be good to get the full details of the feature on there soon seems as this is already implemented on stable.
While it's inconvenient, it's preferable to having your troops starve with no way to prevent it.
I am sure in time there will be more ways to fill your provisions faster and easier.
The current system blows because it is still in its early stage. It was implemented as it is because with caravans gone, there was no way for people to support their troops in a starving region.
Quote from: Revan on August 13, 2012, 10:07:15 PM
I don't like this feature. This has the ring of the old estate system. Cool in theory, but in practice an annoyance that makes it unnecessarily difficult to enjoy the game at its best.
It is an
advantage over previous conditions. It has no disadvantages. At no time are you worse of than you would be without this feature.
Quote from: Ketchum on August 14, 2012, 04:56:29 AM
I think this is to prevent everyone to stay at the city forever.
Nonsense.
As long as the region you are in does not suffer from starvation,
there is absolutely no effect from provisions. If the city isn't starving, you can stay in it forever.
Actually, I have a character who accumulated 50% provisions and then moved into a region that was not producing food but had sufficient food stored and my provisions are now at 10%. Is that a bug? I have not entered a starving region.
Quote from: Charles on August 16, 2012, 04:00:20 PM
Actually, I have a character who accumulated 50% provisions and then moved into a region that was not producing food but had sufficient food stored and my provisions are now at 10%. Is that a bug? I have not entered a starving region.
Sounds like a bug to me.
Sounds like 2 bugs to me: one that they used provisions at all, and the other that they used so much.
Quote from: Tom on August 14, 2012, 09:25:03 AM
Nonsense.
As long as the region you are in does not suffer from starvation, there is absolutely no effect from provisions. If the city isn't starving, you can stay in it forever.
So I'm assuming that I shouldn't be eating my provisions if I'm in a non-starving friendly city?
Quote from: LGMAlpha on August 16, 2012, 07:04:00 PM
So I'm assuming that I shouldn't be eating my provisions if I'm in a non-starving friendly city?
You shouldn't be eating your provisions if you're in a non-starving region of any type.
Quote from: Anaris on August 16, 2012, 05:27:08 PM
Sounds like 2 bugs to me: one that they used provisions at all, and the other that they used so much.
The rate is likely about right, it has been probably 2 or3 days.
Quote from: Charles on August 16, 2012, 07:34:18 PM
The rate is likely about right, it has been probably 2 or3 days.
Ah, I thought you meant it went down to 10% in one day.
If it's been 2-3 days, then yes, that's about right.
Quote from: Charles on August 16, 2012, 04:00:20 PM
Actually, I have a character who accumulated 50% provisions and then moved into a region that was not producing food but had sufficient food stored and my provisions are now at 10%. Is that a bug? I have not entered a starving region.
Its still happening, at least on EC and BT.
EC: Enter Semall (city) with 80% provisions, at full turn it becomes 60%
BT: Enter Wudenkin at today morning turn, same thing.
I must assert that none of them were starving or going hungry.