I believe this is something that should be fixed:
After creating a new noble, on the very beginning of the game, I just clicked to see the stats of my chosen unit, when I noticed it hasn't a captain. I believe that, if you are a young noble, unexperienced, your family would send with you a good man to help you guide your unit, no?
mm im 50/50 with you on this.
I see a captain as someone who would serve under a established noble to better his own standing. Yet, I see your point. Perhaps the wealthier and better established families can only afford to send out a captain with their young.
Quote from: Blue Star on August 06, 2012, 11:52:03 PM
mm im 50/50 with you on this.
I see a captain as someone who would serve under a established noble to better his own standing. Yet, I see your point. Perhaps the wealthier and better established families can only afford to send out a captain with their young.
I agree with this. If you are a total unknown, a captain isn't going to flock to you. However, you, as lord of an army, should have the right to name someone as captain. (for 1 gold?)
No.
The captain is an added complexity for slightly later in the game, and intentionally in parts random so you don't always get one. I wouldn't want to add a reliable, 100% get-a-captain way, and I wouldn't want characters to start unequally, either.
Agreed with Tom - a good Captain can't be bought, he must be found by chance and swayed by your reputation.
Eh, do you really intend to keep those crappy initial men? If you want a captain, recruit over 40 men, that really works.
Are captains really that critical to you? As far as I'm concerned, they have one purpose only: A name I can use when writing RPs.
Quote from: Indirik on August 08, 2012, 05:57:21 PM
Are captains really that critical to you? As far as I'm concerned, they have one purpose only: A name I can use when writing RPs.
That's all I use them for.
They do nothing, as per as bonus to leadership goes, all my nobles already have at least 30% leadership