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BattleMaster => Development => Topic started by: Alasteir on August 06, 2012, 11:26:05 PM

Title: Giving a Captain to initial units
Post by: Alasteir on August 06, 2012, 11:26:05 PM
I believe this is something that should be fixed:

After creating a new noble, on the very beginning of the game, I just clicked to see the stats of my chosen unit, when I noticed it hasn't a captain. I believe that, if you are a young noble, unexperienced, your family would send with you a good man to help you guide your unit, no?
Title: Re: Giving a Captain to initial units
Post by: Blue Star on August 06, 2012, 11:52:03 PM
mm im 50/50 with you on this.

I see a captain as someone who would serve under a established noble to better his own standing. Yet, I see your point. Perhaps the wealthier and better established families can only afford to send out a captain with their young.
Title: Re: Giving a Captain to initial units
Post by: Azerax on August 07, 2012, 02:15:32 AM
Quote from: Blue Star on August 06, 2012, 11:52:03 PM
mm im 50/50 with you on this.

I see a captain as someone who would serve under a established noble to better his own standing. Yet, I see your point. Perhaps the wealthier and better established families can only afford to send out a captain with their young.

I agree with this.  If you are a total unknown, a captain isn't going to flock to you.  However, you, as lord of an army, should have the right to name someone as captain. (for 1 gold?)
Title: Re: Giving a Captain to initial units
Post by: Tom on August 07, 2012, 10:20:29 AM
No.

The captain is an added complexity for slightly later in the game, and intentionally in parts random so you don't always get one. I wouldn't want to add a reliable, 100% get-a-captain way, and I wouldn't want characters to start unequally, either.

Title: Re: Giving a Captain to initial units
Post by: Ehndras on August 07, 2012, 05:43:16 PM
Agreed with Tom - a good Captain can't be bought, he must be found by chance and swayed by your reputation.
Title: Re: Giving a Captain to initial units
Post by: Cren on August 08, 2012, 05:28:37 PM
Eh, do you really intend to keep those crappy initial men? If you want a captain, recruit over 40 men, that really works.
Title: Re: Giving a Captain to initial units
Post by: Indirik on August 08, 2012, 05:57:21 PM
Are captains really that critical to you? As far as I'm concerned, they have one purpose only: A name I can use when writing RPs.
Title: Re: Giving a Captain to initial units
Post by: Gustav Kuriga on August 08, 2012, 06:03:36 PM
Quote from: Indirik on August 08, 2012, 05:57:21 PM
Are captains really that critical to you? As far as I'm concerned, they have one purpose only: A name I can use when writing RPs.

That's all I use them for.
Title: Re: Giving a Captain to initial units
Post by: Cren on August 09, 2012, 05:16:25 AM
They do nothing, as per as bonus to leadership goes, all my nobles already have at least 30% leadership