Is it working as intended when I spend an hour looking for Monsters/Undead yet gain 2 hours worth of fatigue?
If you go looking for undead in real life, you'll lose a lot more than just an hour and two fatigue 8)
Mm, fatigue...The bane of Leia's existence as the Colonies' half rate regen is making it a difficult decision between searching for loot and battling monsters for other loot. And just about everything causes fatigue except resting, and messages, mostly.
there is no 1:1 relationship between hours and fatigue. There is no such thing as "an hour of fatigue".
Not at all except for the normal resting option, which does in fact do 1:1. Unless there's something weird about it that doesn't appear after about a couple hundred different variations on that resting option? (Yes, I have tried normal resting at each hour increment before)
Quote from: Tom on April 01, 2011, 10:36:29 AM
there is no 1:1 relationship between hours and fatigue. There is no such thing as "an hour of fatigue".
Ah right, I probably just never took enough notice of it then.
Cheers anywho
By the way, I just investigated the situation in Sonoval, and it was 2 hours spent searching, 1 fatigue gained, not the other way around. Whether this value changes is something I can look into I suppose.
Hmm, we should turn this thread into a general advies one. There is so much to ask and learn about them, and the thread title is suited to it.
For starters: it is very irritating that relics often need a city item or oil. Was this done deliberately?
Seconds: do all (or even most) items that an advy picks up get used in one way or another, or are there some that can be sold outright?
1. By relics I assume you mean unique items. Who knows whether it's intentional, or whether the code that generates "random" required items is truly random. Unless one joins the development team, one would likely never know. And even so, it's not like it helps much. Unique items probably aren't supposed to be that easy to make, or there would be even more adventurers running around with tons of gold and 20+ prestige.
2. Since the list of items for making uniques and scrolls is random (maybe), all items have potential uses. I've never seen a bedroll required by a sage or wizard though, so if you have a tent, then the bedroll can probably go.
Quote from: Artemesia on April 02, 2011, 01:48:52 AM
1. By relics I assume you mean unique items. Who knows whether it's intentional, or whether the code that generates "random" required items is truly random.
I'm not sure about how the list of items is generated, but it
seems that the sages (with their list of required items) move around the map. I think that's why we occasionally come across the same list (of course, I have no proof)
Quote2. Since the list of items for making uniques and scrolls is random (maybe), all items have potential uses. I've never seen a bedroll required by a sage or wizard though, so if you have a tent, then the bedroll can probably go.
I've never seen a sage ask for a 'usable item' either, but you can't use a tent in the city so if your advy wants to rest on the cheap it's best to keep the bedroll! It's good to keep the "junk" item as well (why does everyone want to throw it away?), let them pile up and sell a bunch for toll money if you ever get stuck :p
The sages do move around. There's actually documentation on the wiki about it. The reliability is, as many things go, dependent on the reader.
And yeah, I agree with keeping items. They don't cause any weight burden, unlike some games (Actually I'm surprised that having all those items doesn't cause some sort of fatigue penalty. Don't take that as a feature request.) and they can be used in a pinch for gold. Or in the case of honey and beer, they decrease fatigue in increments of 2 per use (From what I have observed so far) without taking away from your time pool. Those are mighty useful items.
I never throw away items, and don't understand why you would even do that.
Wouldn't it be cool if the Sages had some kind of names? So you could actually link Sage A's appearance here with his appearance in another place :) It wouldn't just have to be Sage Frank Kepler, but more like a whole set of names, as nobody really knows who the sages are :)
And another thing: the prestige bonus on Uniques, how does that really work? I suppose it just gives you a bonus for as long as you carry the item, but in a way that seems pretty useless. Perhaps they should instead offer a bonus to the amount of prestige/honour you gain after each battle? I mean, in the battle report it also says "XXXX has been spotted wearing/reading/... the XXXX", so wouldn't that indicate that person just got more prestige?
That would be pretty neat if sages and wizards got named sort of like how uniques are, so at all times there can only be one sage named "Wise Hermit of Doom" on a continent.
The item prestige bonus is more useful for higher prestige characters I think, as by that time prestige gains are fairly difficult. Items also sometimes give bonuses to skills, and can now be improved by adventurers to gain such secondary bonuses if they don't come naturally.
Quote from: Artemesia on April 02, 2011, 04:03:20 AM
And yeah, I agree with keeping items. They don't cause any weight burden, unlike some games (Actually I'm surprised that having all those items doesn't cause some sort of fatigue penalty.
Indeed. I was thinking just yesterday that I should get out an RP about my magical bag that I got from one of the sages :)
And yes, It would be nice if the sages had names, or at least something to identify them apart. Like a stick through their hair, or deer head on his..head etc
In my experience sages are only available at certain (random?) times in the day,
When desperate to find a sage in a region I start with full hours then check to see if one is around, if not I spend an hour from my pool doing something (resting, gathering etc) then check again, continue until you find one (or not). Seems to be the best way to find a sage. If *really* desperate you can just check every hour (real time) when you gain an hour in-game for 24 hours. That way if there is a sage in the region you'd almost certainly find them. Of course, that required commitment. (I know a good institution if you do need committed) ;)
Quote from: wraith on April 02, 2011, 10:13:21 PM
In my experience sages are only available at certain (random?) times in the day,
I'm pretty sure its random. I have encountered sages at many different hour times.
Quote
When desperate to find a sage in a region I start with full hours then check to see if one is around, if not I spend an hour from my pool doing something (resting, gathering etc) then check again, continue until you find one (or not). Seems to be the best way to find a sage.
I am somewhat methodical and thorough, so I make sure I have full hours and at least 16 fatigue. Then rest one hour at a time until I find him :)
Random sage, most likely, but consistent for the hour and region until a certain point when the sage leaves the region.
How the hell do you get unique items anyways? Can someone please describe to me what level group of monster/undead is needed to fight the so-called champion.
My advy has had the h/p prereqs for ages now but still hasn't even had a sniff of a unique item.... :(
Quote from: Shane "Shenron" O'neil on April 03, 2011, 02:40:10 PM
How the hell do you get unique items anyways? Can someone please describe to me what level group of monster/undead is needed to fight the so-called champion.
My advy has had the h/p prereqs for ages now but still hasn't even had a sniff of a unique item.... :(
Afraid I can't speak to that (I'm sure someone else can), but there are several other ways to get them:
1) Find a sage that offers to make a unique item. I have found quite a few of these, but have never had all the items required. There is also a chance it will not work.
2) Nobles that carry items can sometimes drop them if injured in battle. Other nobles scrounging for armour repairs can pick them up, and I presume adventurers searching for items could also (the latter is not personally confirmed, but inferred from what other players with adventurers have said).
3) Perhaps simply searching could find one? Am not sure if this would a new item though, or an already existing one as seen in the above point.
I found one by looting ;)
Quote from: Bael on April 03, 2011, 02:48:49 PM
Afraid I can't speak to that (I'm sure someone else can), but there are several other ways to get them:
1) Find a sage that offers to make a unique item. I have found quite a few of these, but have never had all the items required. There is also a chance it will not work.
2) Nobles that carry items can sometimes drop them if injured in battle. Other nobles scrounging for armour repairs can pick them up, and I presume adventurers searching for items could also (the latter is not personally confirmed, but inferred from what other players with adventurers have said).
3) Perhaps simply searching could find one? Am not sure if this would a new item though, or an already existing one as seen in the above point.
I believe all three of these are correct, but I am more sure about the top two.
There are no monster champions, just undead champions, so you might want to focus on the undead if you want to get a unique that way. My advy created one unique with a sage, and defeated 2 undead champions, or her 3 recommendations.
Not true! Alpha monsters drop uniques. Monsters and undead are more or less similar for adventurers.
And as proof, here's my copied transcript:
After searching the area for 2 hours, following trails and noises, you finally encounter a large group of monsters.
You notice that they have a leader, an alpha monster, a really big and ugly one, whatever you want to call it.
The battle rages, you against the monsters. Your blows land true and you strike most of them down, while a few manage to flee.
The big one is the last to fall, but after an exhausting fight you manage to take him down, too.
In the lair of the big one, you find treasures worth a total of 2 gold, 3 silver.
You also find a unique item among the loot, the "Daemonic Jacket of the Kings".
And this can be found on my LP! http://forum.battlemaster.org/index.php/topic,92.30.html (http://forum.battlemaster.org/index.php/topic,92.30.html)
It's also possible to find a unique item just be travelling to a region, although this is somewhat rare.
Champions/Alphas sometimes occur at group 6 and higher IIRC. Sometimes they have items.
Quote from: wraith on April 03, 2011, 11:22:24 PM
Champions/Alphas sometimes occur at group 6 and higher IIRC. Sometimes they have items.
Think I had one on group 2 once :S
Quote from: Ramiel on April 03, 2011, 11:29:27 PM
Think I had one on group 2 once :S
Yeah I've had them at group 3 before. I assume there is a random chance for each group to contain a champion/alpha, weighted so that higher groups have a higher chance.
As far as I know unique items can be found the following ways
- Found while Travelling
- Found while gathering (not sure if this only works in a region where a noble has lost an item)
- Made by a sage
- Taken from a champion/alpha
Quote from: De-Legro on April 04, 2011, 12:27:46 AM
Yeah I've had them at group 3 before. I assume there is a random chance for each group to contain a champion/alpha, weighted so that higher groups have a higher chance.
As far as I know unique items can be found the following ways
- Found while Travelling
- Found while gathering (not sure if this only works in a region where a noble has lost an item)
- Made by a sage
- Taken from a champion/alpha
That seems like the only ways for an Advie to find one aye, though didnt know about point 2 before :D
Lords can find em by Looting a province or salvaging.
All in all, there is actually a very good chance that anyone can get one with time :D
I think both looting and gathering will only harvest items that have been previously dropped. The only way for _new_ items to appear in the game is from Champion/Alpha drops, or through Sages.
And the Sage will indeed, as long as he is in the same region at least, appear to you when you have a certain amount of hours left in your timepool. I'm pretty sure I read that on the Wiki somewhere.
http://wiki.battlemaster.org/wiki/Unique_items
Quote from: Skyndarbau on April 05, 2011, 11:58:15 PM
I think both looting and gathering will only harvest items that have been previously dropped. The only way for _new_ items to appear in the game is from Champion/Alpha drops, or through Sages.
And the Sage will indeed, as long as he is in the same region at least, appear to you when you have a certain amount of hours left in your timepool. I'm pretty sure I read that on the Wiki somewhere.
http://wiki.battlemaster.org/wiki/Unique_items
Confirmed. For my one, 4 hours left to use in Ciarin Tut made me a Sage last week.
Also I am not sure, there was no record of it on the wiki but it would make sense that way too, someone drops it - i find it in bad condition, seems logical. Just wish people would make wiki records of things like this :D
On another aspect of Adventurers - is there any rhyme or reason to how much the border toll charge is?
I was moving from one region to another with 0 silver, and got sent back because they demanded 6 silver. So I killed some monsters and got the silver. Traveled the same route and they demanded 11 silver! So I killed a bit more but ran out of stuff to kill. Tried the same route again and the demanded 3 silver, so I was finally able to travel the accursed route.
Any ideas?
Judging from that one instance, it seems like you said.
Also, due to the seemingly random nature of such "invisible" tolls, data would be too inconsistent to collect in large amounts to determine any potential patterns. Eh, just make sure to keep your adventurer nicely stocked with gold?
Quote from: Bael on April 06, 2011, 08:49:54 PM
On another aspect of Adventurers - is there any rhyme or reason to how much the border toll charge is?
I was moving from one region to another with 0 silver, and got sent back because they demanded 6 silver. So I killed some monsters and got the silver. Traveled the same route and they demanded 11 silver! So I killed a bit more but ran out of stuff to kill. Tried the same route again and the demanded 3 silver, so I was finally able to travel the accursed route.
Any ideas?
Hmmm not had that happen to me yet. Might be that the Toll Charge is a case of RNG. Even BM needs money sinks ;). Or it might be a bug.
Almost certain it's not a bug. It's been around for a while, as I've encountered it back in 2007 with my very first adventurer. This was before the current equipment system came into being.
I think the amount is random, possibly weighted, but the routes where the toll appears is fairly consistent.
Even better, when I've had no silver and encountered a toll, I just wait an hour or so and try again. 70% of the time there would be no toll the second time around.
Definitely sounds like a RNG coded thing then.