Title: Changing character limits
Summary: Changing the allocation of Nobles and Adventurers to increase the availablilty of nobles and adventurers which the game is most certainly hurting for.
Details: Increase the character limit from the two nobles + one adventurer to a maximum limit of: One character per continent + two nobles on two continents and one adventurer. Starting from a minimal limit such as we have now then increasing via steps up to the oldest players having the upper limit. This would serve to alleviate the lack of nobles and adventurers and allow players to explore a larger portion of the game.
Benefits:
-More nobles
-More adventurers
-More scope for roleplays
-More scope for ingame actions
-More insentive to retain accounts for players whom are temporarily leaving
Possible Exploits:
-Players may not have enough time to maintain all their characters as actively as the ones they currently hold - Players will have to use there own judgement to how many characters they can maintain
Maybe not one noble per continent, but I would prefer maybe removing the nobles category and letting people make 1 advy per continent and the available slots be used for nobles only.
I almost resisted the urge to "lolno". :)
But you didn't do it, so you must have resisted the urge after all, eh?
You Aurvandil guys don't do much for your own reputation....
Quote from: Foundation on September 24, 2012, 03:17:26 AM
I almost resisted the urge to "lolno". :)
I'm almost glad, but really, we need more nobles and we are not getting more players. I've seen far too many discussions end with "Need more nobles" than is healthy
Quote from: Lanyon on September 24, 2012, 02:36:27 AM
Maybe not one noble per continent, but I would prefer maybe removing the nobles category and letting people make 1 advy per continent and the available slots be used for nobles only.
I think having too many adventurers would be bad, the adventurer game tends to get worse with crowding which increasing the upper limit that way may invite.
Quote from: Perth on September 24, 2012, 05:14:04 AM
You Aurvandil guys don't do much for your own reputation....
I left Aurvandil a while ago :P Deleted the entire account... I am in the Barony of Makar now
Quote from: DamnTaffer on September 24, 2012, 05:59:54 AM
I left Aurvandil a while ago :P Deleted the entire account... I am in the Barony of Makar now
Why did you do that?
Quote from: Penchant on September 24, 2012, 06:04:28 AM
Why did you do that?
I disliked all the OOC hate and lost interest in the game for a while. Having Aurvandil on my character sheet seemed to be a black mark against me.
Quote from: DamnTaffer on September 24, 2012, 06:08:51 AM
I disliked all the OOC hate and lost interest in the game for a while. Having Aurvandil on my character sheet seemed to be a black mark against me.
People don't really like Aurvandil because the way they act act could basically be summed up to this, "f*ck the world, I will do whatever the f*ck I want" or at least I would say that's how most people see them acting like.
Quote from: Penchant on September 24, 2012, 06:17:27 AM
People don't really like Aurvandil because the way they act act could basically be summed up to this, "f*ck the world, I will do whatever the f*ck I want" or at least I would say that's how most people see them acting like.
I didn't mind that, I actually liked that, it was all the clanning stuff and whenever more than like 4 Aurvandilians turned up in a realm if one of them got freindly with the other it tended to start a magistrates case...
But yes, back on topic
Quote from: DamnTaffer on September 24, 2012, 05:59:54 AM
I left Aurvandil a while ago :P Deleted the entire account... I am in the Barony of Makar now
Excellent.
The Barony needs more active people.
Rejected.
We already raised the character limit a while ago, and it didn't solve anything. We need to get more players or close down one of the game worlds, period. We can not have dwindling player numbers and solve them by giving people more characters until we have 20 people playing the game, each with 100 characters.
Quote from: Tom on September 24, 2012, 09:45:10 AM
Rejected.
We already raised the character limit a while ago, and it didn't solve anything. We need to get more players or close down one of the game worlds, period. We can not have dwindling player numbers and solve them by giving people more characters until we have 20 people playing the game, each with 100 characters.
You raised the max ammount of nobles you could have ...as an old player by like... 1 and lowered the ammount new players could have to two, this was a terrible choice... Utterly terrible the game needed new players and you restricted their access to nobles.
And your example is obsurd, letting each player have one noble per continent plus one or two other roaving nobles wouldn't just make the game 20 people playing 100 characters each. The game is desperately short of players and that stifles the game completely and rather than having a proper discussion about the problems of raising character limits you point at silly possibility.
I think having 3 characters is enough for new players. More than that, they would lose focus.
Quote from: DamnTaffer on September 24, 2012, 11:00:26 PM
The game is desperately short of players
Exactly. The game is short of PLAYERS, not characters.
Quote from: Tom on September 25, 2012, 02:09:32 AM
Exactly. The game is short of PLAYERS, not characters.
No, it is short of both, though a shortness of characters is fixable whereas a shortness of players will only change with luck and time.
Giving people more characters will only make the game even MORE of an in-group thing, because fewer people control more of it. We want new players and we want them to stay and that doesn't work out if everything is in the hands of a few hardcore players and their 20 characters each.
Then make it one noble per continent.
Quote from: DamnTaffer on September 24, 2012, 11:00:26 PM
You raised the max ammount of nobles you could have ...as an old player by like... 1 and lowered the ammount new players could have to two, this was a terrible choice... Utterly terrible the game needed new players and you restricted their access to nobles.
New players who didn't donate and didn't make their accounts public could only have 2 characters. I don't think this has changed?
Quote from: Chénier on September 25, 2012, 12:55:25 PM
New players who didn't donate and didn't make their accounts public could only have 2 characters. I don't think this has changed?
Nope. It changed
Public Info? yes (locked at yes as long as you play more than 2 characters)
Pasted from my account. I have two nobles and an adventurer on my new account and I can't have a third noble as I could for making my information public like I could do a few years ago.
Quote from: Tom on September 25, 2012, 12:20:35 PM
Giving people more characters will only make the game even MORE of an in-group thing, because fewer people control more of it. We want new players and we want them to stay and that doesn't work out if everything is in the hands of a few hardcore players and their 20 characters each.
Then why did you remove the option for a new player to create a third noble when they joined? Or even a returning player whom makes a new family. THis most certainly does not make the game more accessable to new players
I like my privileges, but I can see how restricting max noble character count for newbies might be counterproductive.
Quote from: Chénier on September 26, 2012, 12:40:36 AM
I like my privileges, but I can see how restricting max noble character count for newbies might be counterproductive.
Well it forces them to have an adventurer if they want a third character which is okay... I guess but even then, surely its better to have a seperate adventurer count since they'll pretty much always play second fiddle to nobles because of how shallow there game is
Quote from: DamnTaffer on September 26, 2012, 04:55:41 AM
Well it forces them to have an adventurer if they want a third character which is okay... I guess but even then, surely its better to have a seperate adventurer count since they'll pretty much always play second fiddle to nobles because of how shallow there game is
"More" happens with adventurers, though, with gold and skill scaling as well as hunting/rest management.
Quote from: Chénier on September 26, 2012, 04:56:47 AM
"More" happens with adventurers, though, with gold and skill scaling as well as hunting/rest management.
Yeah, but its just stats and numbers unless you like roleplaying slaying monsters... over and over... there is not much roleplay to it. Adventurers tend to not talk amongst themselves and nobles tend to be scornful until they are buying something from you. It plays completely different to nobles and given the choice between 3 nobles and two nobles and an adventurer I don't know many whom would pick the adventurer
Quote from: Gustav Kuriga on September 25, 2012, 12:34:22 PM
Then make it one noble per continent.
I like this idea.
I hate the two nobles on one continent; and two in one realm is even worse.
Quote from: Perth on September 26, 2012, 02:05:09 PM
I like this idea.
I hate the two nobles on one continent; and two in one realm is even worse.
I would like to make that a perk for older players if this is implemented. Older players are better at separating their characters so its not the same views, professions, etc with all the different characters. There are older players that I trust to roleplay properly with multiple characters in same island or even realm.
So far as I'm concerned, account age has no correlation with ability to separate characters. Some of the oldest accounts are actually the worst.
Quote from: Indirik on September 27, 2012, 04:25:12 AM
So far as I'm concerned, account age has no correlation with ability to separate characters. Some of the oldest accounts are actually the worst.
I can't agree more with Indirik on this one...
Quote from: Zakilevo on September 27, 2012, 04:27:49 AM
I can't agree more with Indirik on this one...
Yeah... And putting the limit at one per continent forces and encourages a player to experience more of the game
Quote from: DamnTaffer on September 27, 2012, 04:38:40 AM
Yeah... And putting the limit at one per continent forces and encourages a player to experience more of the game
There are people who do not wish to play on certain continents like me though.
Quote from: Zakilevo on September 27, 2012, 04:41:39 AM
There are people who do not wish to play on certain continents like me though.
Then don't, just because you can make so many nobles doesn't force you two, personally if I had one character per continent i'd just move a character to bel and only have the basic two
Tom said rejected.
Further discussion can take place in General Discussion (http://forum.battlemaster.org/index.php/board,1.0.html)
Here is a somewhat related item:
http://forum.battlemaster.org/index.php/topic,3223.0.html (http://forum.battlemaster.org/index.php/topic,3223.0.html)