October Final Status Report
October Goals and Status
tl;dr status: Some Items Delayed
Notes:
Normally, when items are delayed the Project Status becomes Yellow or Red. However, when I consider the fact that 56 more bugs were fixed then initially
agreed upon, I have to mark the status as a big fat green.
As mentioned in the Week 4 update, the dev team has started the monstrous task of converting literally thousands of scripts to upgrade the game engine.
Also, as you will see in the Burn Down Chart, the dev time initially committed to 52 hours of work but actually did 65 hours of work during the month.
Siege Engines in Scout Reports - On Hold
Automated Market Offers - On Hold
Doctrinifying the Guild scripts - In Progress
Admin backend updates - In Progress
Sea Routes - Live on Testing Islands
Buying Provisions - Live on Testing Islands
New Message System - In final testing
Facebook updates - Complete - now requires regular updates which has been happening
Region Subtypes - Complete
10 Bug Fixes - 66 have been completed
New Addition(s)
None
Burn Down Chart
(http://i50.tinypic.com/1zgqrdh.png)
As always, feel free to ask questions or comment.
Look for the November Roadmap on Monday.
Best regards,
Scott
Instead of "on hold", would it be more accurate to say "rescheduled" or "moved to November" or something?
No, it is "on hold". It has not yet been rescheduled. As new things are added or investigated, more often the coders are finding need to update legacy code to the new Doctrine system. Rather than write new code to the old system, they are focusing on updating legacgy code. The new code inevitably has some bugs that need fixed. So the focus for November is updating code, and fixing bugs, rather than implementing new features. Also, some of the coders are focusing on RL stuff lately, with little time to comit to the game.
Great work team, thank you!