BattleMaster Community

BattleMaster => Development => Topic started by: Tom on November 14, 2012, 03:06:29 PM

Title: d3js - very interesting find
Post by: Tom on November 14, 2012, 03:06:29 PM
Something I found:

http://d3js.org/

This was for something else I'm working on, but I thought I'd post it here because it is really an extremely cool visualisation library with lots of possibilities.
Title: Re: d3js - very interesting find
Post by: Indirik on November 14, 2012, 03:56:33 PM
woah....
http://bl.ocks.org/1386444




This one is just cool.
http://bl.ocks.org/4060366
Title: Re: d3js - very interesting find
Post by: Foundation on November 14, 2012, 04:02:58 PM
Quote from: Indirik on November 14, 2012, 03:56:33 PM
woah....
http://bl.ocks.org/1386444




This one is just cool.
http://bl.ocks.org/4060366

Stop making me dizzy and forcing my brain to do weird things! :P
Title: Re: d3js - very interesting find
Post by: Nosferatus on November 14, 2012, 11:10:10 PM
Quote from: Indirik on November 14, 2012, 03:56:33 PM
woah....
http://bl.ocks.org/1386444




This one is just cool.
http://bl.ocks.org/4060366

wooohuhuhuooow....
Title: Re: d3js - very interesting find
Post by: Foundation on November 14, 2012, 11:36:11 PM
Quote from: Nosferatus on November 14, 2012, 11:10:10 PM
wooohuhuhuooow....

What have you done, Rob!  We've lost him!
Title: Re: d3js - very interesting find
Post by: Tan dSerrai on November 17, 2012, 11:10:36 PM
...that Voronoi graphic reminds me of a 'new map' system that was being talked about around1,5 - 2 years back. Should have broken up regular regions into smaller 'estates' as far as I remember...and possibly even make regionborders fluid. Is anyhting like that still being (even if very distantly) planned?
Title: Re: d3js - very interesting find
Post by: Tom on November 18, 2012, 12:30:37 PM
Yes, but not in the context of BM.

My side-project based on a voronoi-based map system is making slow progress, mostly because as I get into implementation I realize that I need to think big. Really big. Right now, I am considering a fully GIS-enabled back-end. That's a huge thing, but carries so much potential, it's unbelievable what it would make possible.

Title: Re: d3js - very interesting find
Post by: Nosferatus on November 19, 2012, 11:05:17 AM
Quote from: Tom on November 18, 2012, 12:30:37 PM
Yes, but not in the context of BM.


Because that would be to much work to do?
The only part where BM really could be improved is the visual part.
From battle animations to extremely dynamic and cool looking maps with most importantly, different levels of detail, as in you can zoom into your city and see a unique place in detail.
If this technique can do that, then why don't we use it for BM too?
Title: Re: d3js - very interesting find
Post by: Tom on November 19, 2012, 02:33:34 PM
Quote from: Nosferatus on November 19, 2012, 11:05:17 AM
If this technique can do that, then why don't we use it for BM too?

Limited resources
Title: Re: d3js - very interesting find
Post by: Chenier on November 20, 2012, 12:16:15 AM
Quote from: Tom on November 18, 2012, 12:30:37 PM
Yes, but not in the context of BM.

My side-project based on a voronoi-based map system is making slow progress, mostly because as I get into implementation I realize that I need to think big. Really big. Right now, I am considering a fully GIS-enabled back-end. That's a huge thing, but carries so much potential, it's unbelievable what it would make possible.

My time is limited and availability sporadic, but I can always help out with GIS stuff every now and then.