BattleMaster Community

BattleMaster => Helpline => Topic started by: Nosferatus on December 12, 2012, 08:10:58 PM

Title: Raw materials
Post by: Nosferatus on December 12, 2012, 08:10:58 PM
What are raw materials in a smithy? how to get them and how do they effect the game exactly?
I noticed that witha  lack of them i can still repair equipment yet not modify it, does that make sense?
Title: Re: Raw materials
Post by: Indirik on December 12, 2012, 08:13:36 PM
They exist only in name. They have no effect on the game in any way.
Title: Re: Raw materials
Post by: Nosferatus on December 12, 2012, 08:28:29 PM
Quote from: Indirik on December 12, 2012, 08:13:36 PM
They exist only in name. They have no effect on the game in any way.

Thats what i thought.
Yet this is what the game says under orders on dwilight in Fissoa:"Appearance - the smiths are closed, due to a shortage of raw materials."
Title: Re: Raw materials
Post by: egamma on December 12, 2012, 08:29:09 PM
It's really a shortage of workers. Is your population under 50%?
Title: Re: Raw materials
Post by: Nosferatus on December 12, 2012, 08:35:09 PM
Quote from: egamma on December 12, 2012, 08:29:09 PM
It's really a shortage of workers. Is your population under 50%?

nope, production level is good as well.

means its a bug?
Title: Re: Raw materials
Post by: Lychaon on December 12, 2012, 08:36:59 PM
Isn't it related to production levels of a region?
Title: Re: Raw materials
Post by: Anaris on December 12, 2012, 09:36:33 PM
If the smiths are not available, "shortage of raw materials" is always the message that will appear on the Orders page.

You can find out more about it by looking at the daily region report for the region. It should tell you "the smithy had to shut down because of" something.
Title: Re: Raw materials
Post by: Penchant on December 12, 2012, 10:23:45 PM
Quote from: Anaris on December 12, 2012, 09:36:33 PM
If the smiths are not available, "shortage of raw materials" is always the message that will appear on the Orders page.

You can find out more about it by looking at the daily region report for the region. It should tell you "the smithy had to shut down because of" something.
But in some cases it is because of raw materials, right? Paisly's smithies work sometimes so I assumed due to the low production levels it only allows so much equipment repair and such.
Title: Re: Raw materials
Post by: Indirik on December 12, 2012, 10:56:31 PM
it's flavor language, for the most part.
Title: Re: Raw materials
Post by: Anaris on December 12, 2012, 10:57:41 PM
Quote from: Penchant on December 12, 2012, 10:23:45 PM
But in some cases it is because of raw materials, right? Paisly's smithies work sometimes so I assumed due to the low production levels it only allows so much equipment repair and such.

"Raw materials" aren't a thing.

Read the region report. It will give you the details on why the smithy is closed.
Title: Re: Raw materials
Post by: Chenier on December 12, 2012, 11:37:55 PM
Quote from: Indirik on December 12, 2012, 10:56:31 PM
it's flavor language, for the most part.

A relic of when we actually did have raw materials, I believe.

I don't remember seeing that message before the short-lived implementation of steel, wood, etc.
Title: Re: Raw materials
Post by: Anaris on December 12, 2012, 11:47:55 PM
Quote from: Chénier on December 12, 2012, 11:37:55 PM
A relic of when we actually did have raw materials, I believe.

We never did.

Quote
I don't remember seeing that message before the short-lived implementation of steel, wood, etc.

They were never active.
Title: Re: Raw materials
Post by: Chenier on December 13, 2012, 12:20:17 AM
Quote from: Anaris on December 12, 2012, 11:47:55 PM
We never did.

They were never active.

Well, maybe they didn't change anything, but I sure do remember seeing production values of steel and wood and stone. Sure felt like steel was important, too, but maybe that was just us forecasting an eventual implementation.
Title: Re: Raw materials
Post by: Indirik on December 13, 2012, 12:58:01 AM
The message about the resources being produced and used was added, but it was never hooked together. You had some production, reports, and you had some consumption reports. But so far as I  know, they weren't ever actually added/subtracted. In fact, the production was never actually correct.
Title: Re: Raw materials
Post by: Chenier on December 13, 2012, 01:03:02 AM
Quote from: Indirik on December 13, 2012, 12:58:01 AM
The message about the resources being produced and used was added, but it was never hooked together. You had some production, reports, and you had some consumption reports. But so far as I  know, they weren't ever actually added/subtracted. In fact, the production was never actually correct.

Sounds about right.

It LOOKED like it was working. :P
Title: Re: Raw materials
Post by: Nosferatus on December 13, 2012, 10:19:48 AM
Quote from: Anaris on December 12, 2012, 10:57:41 PM
"Raw materials" aren't a thing.

Read the region report. It will give you the details on why the smithy is closed.

No there are no such reports for the last week.
Recruiting and repairing equipment works perfectly fine.

Also i must note this is only in Fissoa, in another continent and realm i do not have this problem.