Title:
non religious lords penalty
Summary:
Basically i believe the game should punish lords without a religion like a lord of an evil faith for the local peasants.
For the commoners(perhaps who are not pagans them selves) a lord without any religion(pagan) should be seen like a lord of an evil faith.
Commoners would gossip about such lord worshiping daimons or allowing daimon worhsip in his region or beeing a daimon him self or what not.
Its weird and almost unthinkable to be pagan in the medieval world as a commoner let alone a noblemen and it will definatly lead to strange ideas among commoners.
Details:
the effect would be the same as a lord following a religion that is declared evil by his or her faith.
A special message could be given in region reports like gossip spreads about the local pagan Lord's odd belief and the people become scared and angry.
Benefits:
Pagan lords are punished and more likely will seek a church to join, dukes and kings are more reluctant in appointing pagans to positions as it will hurt the realm considerably.
Making religion more important in the game.
Possible Exploits:
If a church would suddenly seize to exist, its followers all get region penalties hurting a large area at once.
Players might also have there characters join a religion just for the in game benefits and don't care at all about the churches roleplay value if it has any at all.
Quote from: Nosferatus on December 22, 2012, 12:22:30 PM
Possible Exploits:
Players might also have there characters join a religion just for the in game benefits and don't care at all about the churches roleplay value if it has any at all.
There's no might about it. Players will join a religion if huge penalties are imposed for not being in one. They just won't care about the religion one bit(already a large problem for religions as is). Not worth it just because of that.
Yes, the religions are mostly inconsequential.
IMMO, I think it could be good for realms to be forced to chose a official religion, and treat all others as heretic. Maybe put some big bonus/malus is the population follow this religion or not, or if the realm is in war against a realm with other religion (crusade), etc...
the realms authority will not have such power over the people.
The church does.
They can tell there followers that pagans are dangerous and the people will believe it.
I do not think that the word of the king weights heavier on peasants then the word of there religious doctrine.
Quote from: LilWolf on December 22, 2012, 12:32:38 PM
There's no might about it. Players will join a religion if huge penalties are imposed for not being in one. They just won't care about the religion one bit(already a large problem for religions as is). Not worth it just because of that.
Something could be done about religions with a horible context.
Yet we shouldnt care so much of the noble followers really understanding there faith, also in reality there was just a basic belief, most noble followers wouldnt care so much about enlighting them selves or the religious authority.
Many times they competed against the church to gain more land and influence.
Some nobles where famous for there zeal, but many wherent at all busy with that.
There are already penalties for pagan lords.
Also, pagans are a very medieval thing.
There is already a penalty for Lords who do not believe in the faith of their peasants.
Quote from: Indirik on December 22, 2012, 02:31:32 PM
There is already a penalty for Lords who do not believe in the faith of their peasants.
I know, but they are not effective enough in my opinion, they should be similar to having a lord of an evil religion in your region
Quote from: Chénier on December 22, 2012, 02:31:30 PM
Also, pagans are a very medieval thing.
thats true, but burning them too
Quote from: Nosferatus on December 22, 2012, 02:41:04 PM
thats true, but burning them too
Medieval lords and kings weren't born christians since the fall of the roman empire.
Quote from: Chénier on December 22, 2012, 02:43:44 PM
Medieval lords and kings weren't born christians since the fall of the roman empire.
Int he late middle ages europe was christian and actively worked together to extirminate pagan population, pagan ruled cities and small pagan kingdoms or societies in for example the nations around modern day litovenia.
The game is set in that period of time.
Still pagan is a big word that spans anykind of noninstituionalized (conflicting)beliefs.
A pagan lord would always cause unrest, even if pagans where accepted by nobility or religious communities.
Unless the pagan lord beliefs exactly the same as the local pagans, which is unlikley.
Pagan does not equate to Evil. As far as the game is concerned, the only difference between "Pagan" and "Player-named-ism" is that the players have given it a formal name via game mechanics. Therefore, penalizing it in the same manner as an evil faith is inappropriate.
If the faiths in the region want to equate paganism to evil, then they are free to send their priests in to make trouble.
Quote from: Nosferatus on December 22, 2012, 02:51:44 PM
Int he late middle ages europe was christian and actively worked together to extirminate pagan population, pagan ruled cities and small pagan kingdoms or societies in for example the nations around modern day litovenia.
The game is set in that period of time.
Still pagan is a big word that spans anykind of noninstituionalized (conflicting)beliefs.
A pagan lord would always cause unrest, even if pagans where accepted by nobility or religious communities.
Unless the pagan lord beliefs exactly the same as the local pagans, which is unlikley.
The game burrows from a very large time frame.
And it's questionnable whether scandinavians were ever truly christianized.
Christianity does not exist in BattleMaster. There is no one dominating worldwide religion.
Thus, any argument of the form, "We should do _____ because that's the way Christianity behaved" is, at best, highly suspect.
There are already penalties for not sharing the religion of your peasants, and adding more penalties will not make people care more about religion. Nothing the game mechanics can do will make people care more about religion.
Quote from: Anaris on December 22, 2012, 03:50:14 PM
Christianity does not exist in BattleMaster. There is no one dominating worldwide religion.
Thus, any argument of the form, "We should do _____ because that's the way Christianity behaved" is, at best, highly suspect.
There are already penalties for not sharing the religion of your peasants, and adding more penalties will not make people care more about religion. Nothing the game mechanics can do will make people care more about religion.
I wouldn't say nothing, but I would say no penalties.
Perhaps add paganism to the list on the "Show and change official order views of other orders" page? Then each religion can declare for themselves how their order views pagans. That is assuming that this setting is what influences how peasants react to lords of differing faiths. Even if not, it sounds cool to be able to declare pagans evil.
Paganism is a collective noun for all pagan beliefs, which the game doesn't differentiate from each other. So how cool it might sound, you would be declaring war on all pagan beliefs, which will make your priests job a lot harder. People won't declare war on paganism if it was a game mechanism. It has no benefit. If you want to declare paganism evil, it will be through RP.
I am not in agreement but I also do not understand how all the buttons work. I can completely see a religion arrogantly lumping all the little beliefs religions up and declaring them evil. If my understanding of the game mechanics is right, and I am guessing it isn't, there could be great benefit in doing so. I would love a more detailed explanation of how declaring paganism evil would be more harmful to a religion than declaring any other faith evil.
Quote from: Unwin on January 02, 2013, 07:50:50 PM
I am not in agreement but I also do not understand how all the buttons work. I can completely see a religion arrogantly lumping all the little beliefs religions up and declaring them evil. If my understanding of the game mechanics is right, and I am guessing it isn't, there could be great benefit in doing so. I would love a more detailed explanation of how declaring paganism evil would be more harmful to a religion than declaring any other faith evil.
Converting of peasants is less effective if those peasants are of an evil faith.
That makes sense. Here is the big question though... Say you have worked hard and managed to make your religion the dominate religion in several regions. All but one of the region lords are members of your faith. The last is a newly appointed pagan. Would setting the order view towards pagans make that lords job more difficult? If so, it would, to some extent, fulfill the original posters request by making it difficult for a lord to remain pagan. At the same time it is more limited by what the elders of the dominate religion choose and comes with penalties. I could see it as a method of encouraging region lords to join your religion.
Quote from: Unwin on January 03, 2013, 05:29:50 AM
That makes sense. Here is the big question though... Say you have worked hard and managed to make your religion the dominate religion in several regions. All but one of the region lords are members of your faith. The last is a newly appointed pagan. Would setting the order view towards pagans make that lords job more difficult? If so, it would, to some extent, fulfill the original posters request by making it difficult for a lord to remain pagan. At the same time it is more limited by what the elders of the dominate religion choose and comes with penalties. I could see it as a method of encouraging region lords to join your religion.
If there are enough followers of your religion in the region to have that effect, there is already a mechanic in place for it to provide incentive for them to join your religion. The effect you are going for basically already exists so making pagans evil would mainly only hinder preaching.
It would not make the effect more intense?
Quote from: Unwin on January 03, 2013, 05:57:54 AM
It would not make the effect more intense?
It could but it wouldn't really be beneficial as having lords join religions for the sole purpose of being a part of a religion is not a good thing. The game needs to provide benefits for having their religion grow, not penalties for them not being a part of a religion.
The game would not be applying the penalty. The characters would be doing so. And doing so could backfire or prove more damaging than helpful in some circumstances. Regardless, not terribly important in my opinion. I would really rather see the dev time spent otherwise.