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BattleMaster => Helpline => Topic started by: Poliorketes on January 20, 2013, 03:15:14 PM

Title: Disrupt travel, how works?
Post by: Poliorketes on January 20, 2013, 03:15:14 PM
I found nothing about it.

When you see the options for infiltrators, it don't shows. Only work when travel? Disrupt the region, or only the 'road' between two regions? How long remain the disruption? how risky is?
Title: Re: Disrupt travel, how works?
Post by: Indirik on January 20, 2013, 03:29:14 PM
You set travel between the two regions, then hit the option.

It affects only that road between those two regions.

The risk increases with the number of troops passing. Each unit has a chance to catch you.
Title: Re: Disrupt travel, how works?
Post by: Indirik on January 20, 2013, 03:29:38 PM
I think it lasts one turn only.
Title: Re: Disrupt travel, how works?
Post by: Poliorketes on January 20, 2013, 04:28:53 PM
Thanks for the fast reply!  :)

... a last maybe-a-bit-strange question! if caught, you go to the jail of the region-disrupted realm, or the realm of the unit who has 'caught' you. (assuming, they are from different realms, A-realm unit moving trough B-realm region)?
Title: Re: Disrupt travel, how works?
Post by: Anaris on January 20, 2013, 05:08:49 PM
Quote from: Poliorketes on January 20, 2013, 04:28:53 PM
Thanks for the fast reply!  :)

... a last maybe-a-bit-strange question! if caught, you go to the jail of the region-disrupted realm, or the realm of the unit who has 'caught' you. (assuming, they are from different realms, A-realm unit moving trough B-realm region)?

The unit who caught you. (Including your own realm, if a realm-mate catches you.)
Title: Re: Disrupt travel, how works?
Post by: Poliorketes on January 21, 2013, 12:13:31 AM
Interesting!

Thanks for all your help.  ;)