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BattleMaster => Locals => Dwilight => Topic started by: MaleMaldives on April 22, 2011, 11:51:04 AM

Title: Dwilight Map
Post by: MaleMaldives on April 22, 2011, 11:51:04 AM
What do you think about the Dwilight map? For example I both like and dislike how cities are surounded by a townsland area. I like it because you can have a defense to save your city utilizing walls, without risk to the city. In case that falls you have the bigger walls hopefully armed with militia to fall back to. Travling out and into a city is annoying though because it almost feels like you are wasting a turn. Maybe if that is how it originally was it wouldn't bother me.
I do really like aspects of the map like Palm Sea, Desert of Silhouttes, Flowerestown, Balance's Retreat, and the islands in the middle. Left side of the map seems to be lacking except for the Zuma which I haven't heard of anyone liking yet.
Title: Re: Dwilight Map
Post by: Bael on April 22, 2011, 12:36:53 PM
I reckon it is the most interesting map of all that there are. The way that it is divided up into two large continents, with some islands in-between makes for interesting play and realms.
Title: Re: Dwilight Map
Post by: Glaumring the Fox on April 22, 2011, 12:52:35 PM
Its kind of a mirror image of both sides, but with some differences, is Asylon doomed to be Pian Luries of the west coast? Is Caerwyn... Morek? Its strange and interesting to see.
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on April 22, 2011, 01:15:16 PM
Taking into account monster spawns, region stats, geography, travel times, seasons, some regions are nearly useless alone. If part of a realm, some regions would be almost useless. Balance's Retreat comes to mind, though it could serve as a southern barrier for a realm situated in Unterstrom. The entire Twain/Rettle/ville area is evil with its monster spawns in its forests. The Zuma lands, they're supposed to be doomy gloomy. The middle islands are varying. Libidzedd is pretty much pointless without more lands on either side of the mainland. In this case, it's Astrum on the west. The Port islands are ok, except that alone, they have two cities, two townslands, one stronghold, one rural. That is not going to be self-sufficient, and I'm not sure how well most players would take at being another realm's playtoy. Judging by how Atamara looked until recently, probably quite well. Of course, trading relations can be built, but right now the number one producer of food is probably the Morek Empire with its many rich rurals.

Oh, and Sallowtown and Balance's Retreat aren't exactly connected, because between DoS and West Divide, the travel time is a bit high. That entire region in the east mainland has next to no food production, almost no income except for about 800 gold by default screen for Sallowtown. If whatever realm holds the Port islands also wants to hold Sallowtown, that would at most be providing extra mouths to feed without any significant returns in income.

Now Madina...that's a pretty good place. Too bad the enemy during this iteration is human politics, not really factors of the land.
Title: Re: Dwilight Map
Post by: Nosferatus on April 22, 2011, 01:36:38 PM
Taking into account monster spawns, region stats, geography, travel times, seasons, some regions are nearly useless alone. If part of a realm, some regions would be almost useless. Balance's Retreat comes to mind, though it could serve as a southern barrier for a realm situated in Unterstrom. The entire Twain/Rettle/ville area is evil with its monster spawns in its forests. The Zuma lands, they're supposed to be doomy gloomy. The middle islands are varying. Libidzedd is pretty much pointless without more lands on either side of the mainland. In this case, it's Astrum on the west. The Port islands are ok, except that alone, they have two cities, two townslands, one stronghold, one rural. That is not going to be self-sufficient, and I'm not sure how well most players would take at being another realm's playtoy. Judging by how Atamara looked until recently, probably quite well. Of course, trading relations can be built, but right now the number one producer of food is probably the Morek Empire with its many rich rurals.

Oh, and Sallowtown and Balance's Retreat aren't exactly connected, because between DoS and West Divide, the travel time is a bit high. That entire region in the east mainland has next to no food production, almost no income except for about 800 gold by default screen for Sallowtown. If whatever realm holds the Port islands also wants to hold Sallowtown, that would at most be providing extra mouths to feed without any significant returns in income.

Now Madina...that's a pretty good place. Too bad the enemy during this iteration is human politics, not really factors of the land.

Madina is practically untakeable indeed with many border possibilities with only two or three regions to defend.
Something is already changing in it's way of holding politics.
Individualism decreased considerably due to 60% less nobles and a passionate enemy.
Madina is turning more nationalistic which could remain so if realm votes for a new constitution.(read slightly adjusted)
Where things as taxation outside times of crisis would be justified and the government will start investing in several projects in the realms mutual intrest.

Libizedd is also still a great location.
Title: Re: Dwilight Map
Post by: Galvez on April 22, 2011, 05:50:20 PM
For example I both like and dislike how cities are surounded by a townsland area.
I believe this add to the realism. Deploy an army into the city's townsland, and you have surrounded the city. No way someone is coming in or out of the city without facing the enemy army.
Title: Re: Dwilight Map
Post by: Geronus on April 22, 2011, 09:57:12 PM
I believe this add to the realism. Deploy an army into the city's townsland, and you have surrounded the city. No way someone is coming in or out of the city without facing the enemy army.

I can attest to this. We have used this fact to great effect in several sieges, including the siege of Gelene during the war with Everguard and when we brought down the Raivan Empire. It is devastatingly effective, especially if the townsland is still fortified and the city in question is the capital.
Title: Re: Dwilight Map
Post by: Galvez on April 23, 2011, 12:20:05 AM
Well, there you have it. A pat on the back for me and Geronus.  ;)
Title: Re: Dwilight Map
Post by: Indirik on April 23, 2011, 03:30:56 AM
Libizedd is also still a great location.

Darn right it is.  8)
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on April 24, 2011, 03:49:00 AM
I'd imagine it's not self-sufficient with only one rural on the island. But as an adjunct to a bigger mainland realm, I guess it's a good, secure, source of additional income.
Title: Re: Dwilight Map
Post by: ^ban^ on April 24, 2011, 03:57:28 AM
I believe this add to the realism. Deploy an army into the city's townsland, and you have surrounded the city. No way someone is coming in or out of the city without facing the enemy army.

The doughnut regions, as they were called during Dwilight's development, were created to specifically serve this purpose. They allow an army to effectively siege a city, something that is otherwise impossible on any other island.
Title: Re: Dwilight Map
Post by: Geronus on April 24, 2011, 06:40:19 AM
The doughnut regions, as they were called during Dwilight's development, were created to specifically serve this purpose. They allow an army to effectively siege a city, something that is otherwise impossible on any other island.

Not entirely though. If the realm in question has regions left outside the doughnut, they can still get food to the city via caravan. I'm hoping the new treaty system will take care of this, since it makes no sense at all for caravans from outside the siege to be able to get in... Right now the main effect is bottling their army either in or out.
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on April 24, 2011, 01:00:56 PM
While the enemy army is stuck behind those walls, you could have some detach to the surrounding rurals and start burning everything to the ground and salting the earth. That will take care of the food soon enough. As for traders, well, I guess that's why infiltrators are somewhat useful.
Title: Re: Dwilight Map
Post by: Indirik on April 24, 2011, 04:08:42 PM
I'd imagine it's not self-sufficient with only one rural on the island. But as an adjunct to a bigger mainland realm, I guess it's a good, secure, source of additional income.

No, Libidizedd is not self-sufficient. I don't think any of the island cities are, with the exception of Madina. (Which is big enough to be a sub-continent.)
Title: Re: Dwilight Map
Post by: LilWolf on April 24, 2011, 04:43:41 PM
When the Dwilight map was introduced in its final form it looked great. Then certain decisions made it less great(travel times especially in winter, lots of worthless regions, SMA etc.). Combine that with the only one character allowed rule and the player base decline we've had and you've got the current Dwilight, which is probably the least interesting island in the game in my opinion.
Title: Re: Dwilight Map
Post by: Vellos on April 24, 2011, 08:00:02 PM
When the Dwilight map was introduced in its final form it looked great. Then certain decisions made it less great(travel times especially in winter, lots of worthless regions, SMA etc.). Combine that with the only one character allowed rule and the player base decline we've had and you've got the current Dwilight, which is probably the least interesting island in the game in my opinion.

And yet, according to the poll here on the forum, it is the most popular continent.
Title: Re: Dwilight Map
Post by: Perth on April 25, 2011, 04:52:37 AM
When the Dwilight map was introduced in its final form it looked great. Then certain decisions made it less great(travel times especially in winter, lots of worthless regions, SMA etc.). Combine that with the only one character allowed rule and the player base decline we've had and you've got the current Dwilight, which is probably the least interesting island in the game in my opinion.

This shocks me, I don't understand how you could think that. In my opinion, Dwilight is one of the best things to ever happen to BM.
Title: Re: Dwilight Map
Post by: vanKaya on April 25, 2011, 05:48:14 AM
I have never had a problem with SMA. I don't take it too seriously and I find most players don't either. SMA is only referred to when theres a pretty serious break in IC gameplay or I've seen it being used to suggest to people a more historically accurate way of thinking about something, which I think only hads to Dwilight's incredible culture.

One character per unit is what makes one of the best thing about dwilight possible, colonizing terra nullius! With more people Dwilight would just be a giant version of FEI or something. bleh. (not that I don't want more people on dwilight, its just nice limiting the flow and keeping doubles, which are sometimes abused, off the continent)

Winter travel times suck, but I think that's the point. I really like the idea of a harsh frontier type continent.

Also "worthless regions" I think are one of the coolest parts about Dwilight. I don't know exactly what was being referred to but I assume it's places like the Desert of Silhouettes, Palm Sea and that crazy stronghold city in the middle of the west continent. Far from being worthless these regions have almost become mystified in their uniqueness and elusiveness and I think many players and realms have spent time conspiring on how they could get their hands somehow on one of the famous untakeable ("worthless") regions.

Every thing about Dwilight presents a challenge that requires a creative and bold solution and I think that's why Dwilight is so popular, amongst some at least.
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on April 25, 2011, 02:44:11 PM
Worthless means in regards to stats. I have no doubt that many people have made Balance's Retreat, Desert of Silhouettes, Palm Sea, and such rife with myths and legends. But it'll be most likely impossible to possess it for long, so there will never be any "established" lore, in the sense that a somewhat stable succession of human generations can call the place home.

Then again, I suppose that's a good thing. After all, places like Shangri-La and El Dorado wouldn't be nearly as interesting if real people actually lived there.
Title: Re: Dwilight Map
Post by: Perth on April 25, 2011, 09:39:11 PM
Winter travel times suck, but I think that's the point. I really like the idea of a harsh frontier type continent.

Yes, they do suck and that's why it's awesome!

For me, Dwilight is the only continent in which the seasons feature is given REAL consideration. In Terran, whole campaigns are planned around the seasons. Food shipments and storage become very important in relation to the seasons.

It's a pretty awesome part of Dwilight, I think.
Title: Re: Dwilight Map
Post by: Shizzle on April 25, 2011, 09:55:31 PM
The seasons _are_ great on Dwilight :) Anxiously waiting for Spring to get new harvests,and what if they fail?

The travel times aresometimes annoying, I guess, but I can live with those.

And the vast Regions that are 'useless' are a great feature! I don't know how many attempts it will take Fissoa to tame the Palm Sea, but one day we will!;) Being able to build a stronghold there would help a lot though, as it attracts hordes of rogues... Funny how the regions population alters between 1 and 100-ish very quickly sometimes, giving birth to lore on it's indigenous people (living underground?)

The doughnut regions are a true asset also, even if it makes you lose a turn.
Title: Re: Dwilight Map
Post by: vanKaya on April 25, 2011, 10:07:39 PM
But it'll be most likely impossible to possess it for long, so there will never be any "established" lore, in the sense that a somewhat stable succession of human generations can call the place home.

Then again, I suppose that's a good thing. After all, places like Shangri-La and El Dorado wouldn't be nearly as interesting if real people actually lived there.

Established lore is over-rated. I love the uncertainty of El dorado and atlantis type lore and I think Dwilight offers quite a bit of that. Darfix, the Marwood (forests around T/Rville), the Zuma badlands, Balance's Retreat, DoS, Palm Sea all awesome places that will most likely not be settled by humans for quite sometime.

Well.. the Marwood will... perhaps.. hopefully..
Title: Re: Dwilight Map
Post by: Vellos on April 26, 2011, 07:58:09 AM
Well.. the Marwood will... perhaps.. hopefully..

Oh ye of little faith!
Title: Re: Dwilight Map
Post by: Jhaelen Irsei on April 26, 2011, 11:16:32 AM
Yes, they do suck and that's why it's awesome!

For me, Dwilight is the only continent in which the seasons feature is given REAL consideration. In Terran, whole campaigns are planned around the seasons. Food shipments and storage become very important in relation to the seasons.

It's a pretty awesome part of Dwilight, I think.

Moreover it gives a realistic taste, in Middle Ages (but also in mdoern times even in WWII on the russian front) the military campaings were often influenced by the season and leaders should plan carefully their movemnets in order to avoid being struck in a snowy frozen land with soldiers dying or fleeing. Winter in Dwilight is great, a plus not  a minus
Title: Re: Dwilight Map
Post by: Galvez on April 26, 2011, 12:56:19 PM
Well.. the Marwood will... perhaps.. hopefully..
Oh ye of little faith!
Ironically, we are waiting until spring to start retaking the Marwood.
Title: Re: Dwilight Map
Post by: vanKaya on April 28, 2011, 08:54:03 PM
Luckily Fyodor is more optimistic than I am at the prospect of a colonized Marwood in the immediate future.

But also I agree with Vellos, the circumstances now are better than they have ever been to start colonizing the Southwest. Terran and D'hara and strong and cooperating, there's potential for help from Aurvandil down the road and Barca seems to be made up of level headed reasonable people.

As far as this Spring operation goes I'm confident we'll succeed in rebuilding Barca better than she ever was, it's just a question of can it be maintained over the winter and how long will it take for Barca to be more or less self sufficient.
Title: Re: Dwilight Map
Post by: Telrunya on April 28, 2011, 08:56:39 PM
Just three more days of Winter!
Title: Re: Dwilight Map
Post by: Vellos on April 28, 2011, 10:17:17 PM
As far as this Spring operation goes I'm confident we'll succeed in rebuilding Barca better than she ever was, it's just a question of can it be maintained over the winter and how long will it take for Barca to be more or less self sufficient.

And, also: can we re-secure Shokalom in the meantime.
Title: Re: Dwilight Map
Post by: Shizzle on April 29, 2011, 01:01:49 AM
Just three more days of Winter!

I'm counting the days as well! :P Let's hope Spring brings bountiful harvests for us, and bad ones for all the other realms >:-D
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on April 30, 2011, 07:25:15 PM
Man, winters are great though. There aren't as many monsters to go around messing up your regions. Sure, in winter there's starvation, but when the food is going into the monsters' stomachs, or being destroyed by them, it evens out in the end.
Title: Re: Dwilight Map
Post by: Vellos on May 01, 2011, 04:02:00 AM
Man, winters are great though. There aren't as many monsters to go around messing up your regions. Sure, in winter there's starvation, but when the food is going into the monsters' stomachs, or being destroyed by them, it evens out in the end.

Err.... opposite. Winter has more monsters.
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 01, 2011, 12:29:51 PM
Er... hey Anaris what was it that you told me one time about monsters hibernating and how the current spawn system doesn't make too much sense?
Title: Re: Dwilight Map
Post by: Chenier on May 01, 2011, 04:32:53 PM
Er... hey Anaris what was it that you told me one time about monsters hibernating and how the current spawn system doesn't make too much sense?

Whatever it be, I'd rather they spawn more in winter, when there's less food for them to eat. :/
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 01, 2011, 04:47:13 PM
Now that'd be too easy, sorta. More adventurers hunting only monsters I guess. Then it's just the less common and less annoying undead to fight. With the allowance of adventurers with nobles on Dwilight, there seem to be a few more adventurers on the continent. They help a little, I guess.
Title: Re: Dwilight Map
Post by: Anaris on May 01, 2011, 04:57:12 PM
Whatever it be, I'd rather they spawn more in winter, when there's less food for them to eat. :/

How would that make sense?

Monsters spawn more in autumn, when there's lots of food around.  However, due to the way Dwilight is set up, you will often notice more monster attacks in winter, because it takes the rogue areas that long to "overflow" into the realms.
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 01, 2011, 05:03:47 PM
And...that's the part that makes less logical sense.

Them monsters should be sleeping in their caves or something in the winter and start popping out during spring hungry and roaring for some juicy peasants to eat. Then again, maybe these are arctic monsters like polar bear mutants that move in the winter. Or maybe monsters are actually migratory predators. Hmm...
Title: Re: Dwilight Map
Post by: Anaris on May 01, 2011, 05:18:38 PM
And...that's the part that makes less logical sense.

Them monsters should be sleeping in their caves or something in the winter and start popping out during spring hungry and roaring for some juicy peasants to eat. Then again, maybe these are arctic monsters like polar bear mutants that move in the winter. Or maybe monsters are actually migratory predators. Hmm...

Once monsters have spawned, they're out there.  They're not just going to disappear.

Spawning itself, though, is greatly reduced in winter.
Title: Re: Dwilight Map
Post by: Chenier on May 01, 2011, 07:08:34 PM
And...that's the part that makes less logical sense.

Them monsters should be sleeping in their caves or something in the winter and start popping out during spring hungry and roaring for some juicy peasants to eat. Then again, maybe these are arctic monsters like polar bear mutants that move in the winter. Or maybe monsters are actually migratory predators. Hmm...

Autumn is when food starts getting scarce and they need to make provisions for winter. It's the *most* logical season for creature that hibertate.

Then again, who says they hibernate? Spawned monsters don't disappear. Therefore, winter would be the most logical season because food is scarce in the wild and they must roam to civilized lands for food.

It could also be argued that summer is the most logical time for them to spawn, as food is abundant and they can breed all they like.

Really, you could argue for any season, because we don't have the slightest idea what the heck a "monster" is. I'd personally go for winter as being the most logical, though, for the reasons I stated. They don't appear to hibernate, so they'd be more likely to go out in the open when food is scarce, like wolves and coyotes do.
Title: Re: Dwilight Map
Post by: Perth on May 01, 2011, 08:56:29 PM
Then again, maybe these are arctic monsters like polar bear mutants that move in the winter.

Except Maroccidens' winter is more like a rainy season, not a cold, snowy one.
Title: Re: Dwilight Map
Post by: Shizzle on May 01, 2011, 10:10:16 PM
Except Maroccidens' winter is more like a rainy season, not a cold, snowy one.

Who says so? Are there any rules set about climate? If so, where? I'd like to know them :p
Title: Re: Dwilight Map
Post by: vanKaya on May 01, 2011, 10:11:41 PM
The people of Maroccidens say so.
Title: Re: Dwilight Map
Post by: Vellos on May 01, 2011, 10:49:25 PM
How would that make sense?

Monsters spawn more in autumn, when there's lots of food around.  However, due to the way Dwilight is set up, you will often notice more monster attacks in winter, because it takes the rogue areas that long to "overflow" into the realms.

Hm.

This actually, to me, makes a lot of sense, and explains some curiosities I've had about monster spawning mechanics for a long time.
Title: Re: Dwilight Map
Post by: Perth on May 02, 2011, 12:43:36 AM
Who says so? Are there any rules set about climate? If so, where? I'd like to know them :p

Nope. There are no rules about it, of course. But there was some consensus among many in Terran (at least) about it some time ago. I'm pretty sure Madina RP's things like that as well, given the whole pirate culture stuff.

I think it is the result of the region weather labels and just some creative thinking. It only makes sense really for our far southern region of the continent to be warmer in general than perhaps the more naturally cold areas to the far north.

Here are to fun links that don't say anything about climate (though I swear I read about it on the wiki once) and perhaps somethings could be added about climate to each or either of them.

http://wiki.battlemaster.org/images/Westcontinentweatherareht2.jpg (http://wiki.battlemaster.org/images/Westcontinentweatherareht2.jpg)

http://wiki.battlemaster.org/wiki/Dwilight/Maroccidens (http://wiki.battlemaster.org/wiki/Dwilight/Maroccidens)
Title: Re: Dwilight Map
Post by: Vellos on May 02, 2011, 09:24:33 PM
Chesney's latitude places it south of the Desert of Silhouettes, but north of the Palm Sea. It's weather area is South Mediterranean.

Snow never falls in Maroccidens. Madina and Forland are more like North Africa in terms of climate than they are like the arctic. Presumably they are wetter, however, hence the Palm Sea not being the Sahara.
Title: Re: Dwilight Map
Post by: Indirik on May 07, 2011, 01:48:26 PM
It only makes sense really for our far southern region of the continent to be warmer in general than perhaps the more naturally cold areas to the far north.

Northern hemisphere bias FTW!  :P

Dwilight doesn't really have any of the obvious geographical clues like, say, AT does regarding prevailing climate. For all we know, the entire island could be tropical.
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 07, 2011, 04:17:35 PM
I always imagined the Storms keep area to be like Newfoundland or something, a gray craggy wind swept bleak point of land with frequent storms, winter would be a frozen ice land with icebergs floating in the sea. Summer would once again be rainy and gray all the time.

When I was in Port Raviel, I imagined it to be very tropical with palm and whitesand beaches.

Terran was more temperate and forested with pockets of thick jungle in the south.

As for Asylon I imagine it to be like Canada or NW united states, like Oregon or something.
Title: Re: Dwilight Map
Post by: vonGenf on May 07, 2011, 04:37:17 PM
The north-south extant of Dwilight is 2600 miles = 4160 km. If Battlemasteria has the same size as Earth and Storm's Keep is roughly Newfoundland, this put the southernmost point of Madina in the southern Carribean, and Dwilight entirely in the northern hemisphere. This would make sense, I think, with the deserted areas being at roughly the same latitude as the deserts in the American Southwest.

http://www.freemaptools.com/radius-around-point.htm?clat=47.561485&clng=-52.71267499999999&r=4160&lc=FFFFFF&lw=1&fc=00FF00
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 07, 2011, 05:13:45 PM
We might also want to consult a climatologist regarding the climes observed on the map. In the end, it's a fictitious map, but since we're talking about it...

I'm not going to talk about the temperature here, and instead about the weather patterns and wind currents. Desert of Silhouettes poses about as much of a "key" region in terms of climate as we get on Dwilight. It means that almost certainly precipitation in the middle latitudes of East Dwilight comes from the east, as that would explain why Flowrestown's peninsula is green, as it lies east of the Divide Mountains, while the Desert lies west, the rainclouds blocked by the mountains which receive the precipitation instead.

Since the "desert" area appears to extend to Sallowtown, that suggests a different system that brings precipitation to the middle isles. It actually does make a deal of sense, as looking to the northwest, the Negative Mountains don't seem to affect fertility of the land. That is a very strong indication that there are at least two major air currents across Dwilight.

Palm Sea is an anomaly, maybe. I'm not a climatologist, and at most I understand a few basics, as well as some lectures on wind patterns during the seminars given at the environmental medicine department about airborne particle transmission. Anyway, Palm Sea appears to be an oasis, but exactly how and why it is located in the middle of otherwise perfectly fine land is strange. Maybe there is some subterranean feature causing this? An example might be an area with different kinds of elements in the soil. And now...I'm not a geologist so I couldn't tell you what exactly might account for it.

And the last "pointer" regions lie in the middle of western Dwilight. Since there is an active volcano right there, then at least Ruins of Walfurgisnacht aren't too hard to understand. But it also suggests a...well, no, it's weird. That means the winds spiral around those lands, more or less. But that might not exactly have a scientific explanation so it makes sense in a fridge brilliance sort of way.
Title: Re: Dwilight Map
Post by: dustole on May 07, 2011, 05:37:49 PM
Clearly there are three wind currents that affect the Continent of Dwilight.    :)   each affected by one of the Blood Stars!
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 07, 2011, 05:41:21 PM
You know the funny twist will be that the Bloodstars are actually three of many portal worlds to the Darkness. Those correspond to the three "duchies" found in the daimonic lands: Ruins=Maddening, Night=Auspicious, Song=Austere. And that is why they shine brightly on Dwilight. lol, j/k.  ;D
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 07, 2011, 06:24:51 PM
The bloodstars are where you go when you win battlemaster... I'm playing there now... Its awesome. 8)
Title: Re: Dwilight Map
Post by: Perth on May 07, 2011, 08:59:35 PM
Nailing down both geographic terminology and some standard agreements on climate would be an AWESOME thing for the Dwilight University to do. Some kind of big meeting or a call for argumentative essays on the topic or calling some kind of council to meet and discuss it. Could be pretty sweet.
Title: Re: Dwilight Map
Post by: Bael on May 08, 2011, 03:03:01 PM
Palm Sea is an anomaly, maybe. I'm not a climatologist, and at most I understand a few basics, as well as some lectures on wind patterns during the seminars given at the environmental medicine department about airborne particle transmission. Anyway, Palm Sea appears to be an oasis, but exactly how and why it is located in the middle of otherwise perfectly fine land is strange. Maybe there is some subterranean feature causing this? An example might be an area with different kinds of elements in the soil. And now...I'm not a geologist so I couldn't tell you what exactly might account for it.

Here's a possible reason ;):

"The sand was formed during the last ice age, when large glacial lakes formed and deposited silt. When the lakes dried, the dunes were left behind."

http://en.wikipedia.org/wiki/Carcross_Desert
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 08, 2011, 03:57:43 PM
Ah, thanks. That's something interesting. That would mean a glacier went that far south...Or maybe not.

We don't know the position of Dwilight on the whole globe (or even if BM world is a spherical planet in the first place). It could be that the continent is located in the southern hemisphere whereby Madina would in fact be the coldest in certain months (and also sunniest in other months. About the same seasonal phenomena that occur in the northern hemisphere occur in the southern hemisphere...obviously, just reversed. I believe that our Earth doesn't have the currents, or enough landmass, south of the Tropic of Capricorn to make us associate our southern lands as cold in winter (Meaning June, July, August). Anyway, no reason to think that the south has to be the warm part of the continent. Although, it seems as though Madina is sunny.
Title: Re: Dwilight Map
Post by: Bael on May 08, 2011, 04:22:39 PM
Beluaterra and Atamara are the only continents with snow on them (in the north). So they are likely the two northern continents of Battlemasterra. East Island, Far East, Colonies and Dwilight could fall anywhere south of them, or south of the north of these two at least (eg the north of East Island could be on the same latitude as the upper middle/middle of Atamara/Beluaterra) I reckon.


Title: Re: Dwilight Map
Post by: Perth on May 08, 2011, 09:38:02 PM
It would be pretty sweet if someone put together a rough Image of a globe with all the continents on it...
Title: Re: Dwilight Map
Post by: vonGenf on May 08, 2011, 09:48:52 PM
I am 70% certain there is one on the wiki, but I can't find it at the moment... Can anybody help?
Title: Re: Dwilight Map
Post by: Anaris on May 08, 2011, 10:01:19 PM
I am 70% certain there is one on the wiki, but I can't find it at the moment... Can anybody help?

You're probably thinking of the map that shows the South Island, East Island, and Colonies from back in the Spellmaster days.
Title: Re: Dwilight Map
Post by: Vellos on May 09, 2011, 02:58:47 AM
I am 70% certain there is one on the wiki, but I can't find it at the moment... Can anybody help?

I did it once and posted it, then got yelled at, because supposedly Tom is anti-world maps, or so I was told.
Title: Re: Dwilight Map
Post by: Vellos on May 09, 2011, 03:08:48 AM
Ah, thanks. That's something interesting. That would mean a glacier went that far south...Or maybe not.

We don't know the position of Dwilight on the whole globe (or even if BM world is a spherical planet in the first place). It could be that the continent is located in the southern hemisphere whereby Madina would in fact be the coldest in certain months (and also sunniest in other months. About the same seasonal phenomena that occur in the northern hemisphere occur in the southern hemisphere...obviously, just reversed. I believe that our Earth doesn't have the currents, or enough landmass, south of the Tropic of Capricorn to make us associate our southern lands as cold in winter (Meaning June, July, August). Anyway, no reason to think that the south has to be the warm part of the continent. Although, it seems as though Madina is sunny.

Region names in the north are obviously Nordic. It's intended to be colder. Madina's outlands are "gardens" with a "palm sea" nearby. It's obviously subtropical. This is a northern-hemisphere continent.

Simple explanation for palm sea: it's big. The palm sea is about the size of an entire RL country. A cursory glance at the weather-zone map reveals that Palm Sea and Desert of Silhouettes are the same weatherzone, while the entire Maroccidental Coast, Madina, the central islands, Fissoa, and the areas around Shinnen are also a zone, while the whole eastern coast is another zone. So winds from the east. They hit the coast and disipate fairly rapidly, which presumably indicates some kind of wind coming from the west of Toprak: I propose from the north, actually, explaining the lack of a similar "west coast" weather zone.

This northern wind is stopped at the Mountains of Despair in Occidens, but still makes it into the inner sea. There, in the warmer waters, it continues its southward drift, and presumably westward slightly as well, hence why it misses the Desert of Silhouettes, explaining the dryness of that area. By the time this air mass reaches the southern regions, it is warm and wet, leading to the fertile coastlands, the gardens of Madina, and the jungles of Maroccidens. Different geological features in the Palm Sea have lead to a sandy soil without flourishing native grasses, but the sufficient rain allows for hardier palms to grow and, south of the Palm Sea, in a different soil area, scrub forests grow in Fissoa.

Western Maroccidens is a tricky zone to explain. The area we RP as being a jungle is actually outside of this central air mass's direct path, unless we alter it to hypothesize a strong southwesterly flow, further contributing to aridity in Forland, meaning the fertility along the coasts would be exclusively a product of non-standard weather flows in the central air mass and seasonal fronts from the sea. This setup better explains the deserts and the Palm Sea, as well as the jungles in Maroccidens, but does not adequately explain the fertility of Fissoa.

Zuma weather doesn't need explanation. It's a weird zone.
Title: Re: Dwilight Map
Post by: Chenier on May 17, 2011, 03:33:22 AM
When I was in Port Raviel, I imagined it to be very tropical with palm and whitesand beaches.

Sicily, baby!
Title: Re: Dwilight Map
Post by: Galvez on May 20, 2011, 12:30:44 AM
I imagine it as something like Île de la Tortue, but heck, just watch Pirates of the Caribbean.  ;)
Title: Re: Dwilight Map
Post by: Shizzle on May 20, 2011, 12:38:29 AM
I imagine it as something like Île de la Tortue, but heck, just watch Pirates of the Caribbean.  ;)

really?  :o
Title: Re: Dwilight Map
Post by: Vellos on May 20, 2011, 08:37:10 PM
mmm... never saw D'Hara as a pirate island... maybe in the early days of Shadovar... but mostly I see them as at least reasonably civilized.
Title: Re: Dwilight Map
Post by: Chenier on May 21, 2011, 12:16:41 AM
mmm... never saw D'Hara as a pirate island... maybe in the early days of Shadovar... but mostly I see them as at least reasonably civilized.

Yea, maybe in the early days, but not since the spread of VE and the adoption of republican civilization. Back when the monarchy held strong, though, that's another story.
Title: Re: Dwilight Map
Post by: Galvez on May 23, 2011, 01:01:27 PM
I can imagine that it is a big and bussy port. Enough place for some shady dealers and pirates. However, the comparison with Île de la Tortue was a little extreme, as that would make it an anarchic pirate island.
Title: Re: Dwilight Map
Post by: Chenier on May 24, 2011, 01:54:02 AM
I can imagine that it is a big and bussy port. Enough place for some shady dealers and pirates. However, the comparison with Île de la Tortue was a little extreme, as that would make it an anarchic pirate island.

There were never any pirate RPs in D'Hara, or RPs about criminals of any kind. The first age was a kind of dark era, one of struggle, strife, and unstable autocratic regimes. Hard times for all who lived on the isles. As D'Hara grew, it gained newfound prosperity. The end of the war with Caerwyn and Madina resulted in the start of a golden age for the duchy of Paisly, and coincided with Verdis Elementum taking over almost all of the isles, the monarch becoming more withdrawn and Dragon Worship but a folklore of the royal family. A new D'Hara was emerging, and was crystallized when the Dragon King abdicated, allowing the formation of the lords' Republic with little interest in new feuds, being tired of all the ones they suffered, and investing itself in trade more than ever. I really do see modern D'Hara as italian-like.

However, not all cities in D'Hara are the same. Paisly, the "newborn", has reached full production and generates a considerable amount of wealth, and since not that long ago. When Machiavel left Paisland for Paisly, the latter had but recently started to produce more gold than the former. Port Raviel and Port Nebel, the core and historical cities, have not been so lucky and have had the populations decimated by starvation on many occasions (resulting in various revolts). I'd say these are rougher neighborhoods than what you'd find on the continent, but still not pirate-like.
Title: Re: Dwilight Map
Post by: Galvez on May 24, 2011, 12:40:55 PM
I thank you for your lesson in D'Haran history.
Title: Re: Dwilight Map
Post by: Shizzle on May 24, 2011, 02:38:03 PM
Yes, I read with great intrest :)

So I suppose the Dragon King you speak of is Cenarius?
Title: Re: Dwilight Map
Post by: Telrunya on May 24, 2011, 03:38:40 PM
Yes, that would be him. His abdication brought some change to D'Hara, albeit not entirely willingly :)
Title: Re: Dwilight Map
Post by: Shizzle on May 24, 2011, 04:58:12 PM
My character Skyndarbau visited D'Hara once. Lady Kisharianda left a great impression too :)

and I remember a banished noble appeared at the gates, but I forgot his name.
Title: Re: Dwilight Map
Post by: vonGenf on May 24, 2011, 11:37:57 PM
His full name would probably exceed the space quota for this forum, but I think you are referring to the one colloquially known as "Bowie".
Title: Re: Dwilight Map
Post by: dustole on May 25, 2011, 01:16:39 AM
Bowie...    with Vanimelde' gone from Dwilight he might have made it onto Allison's top 5 most hated.   


So I dug out my old list of enemies.  My top 5 are no longer on Dwilight.   What a shame.  I need to spend some time traveling around Dwilight again.   Here is to a new list. 

1.  Garret
2.  Bowie
3.
4.
5.

I am at a loss as to who else should be on this list.  I might need to shorten it to 3. 

1.  Caerwyn
2.  Garret
3.  Bowie
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 25, 2011, 01:40:23 AM
Huh, Allison actually still has Garret as an enemy? Garret's long ceased to care about someone insignificant like her. lol

Well, it's nice to be considered so antagonistic as to have the most radical member of Sanguis Astroism thinking me to be #2 on the enemy list, second only to a realm.
Title: Re: Dwilight Map
Post by: Indirik on May 25, 2011, 02:31:06 AM
I am at a loss as to who else should be on this list.

Baal the Betrayer definitely needs to be at the top of the list. Personally, not just in the person of Caerwyn.
Title: Re: Dwilight Map
Post by: dustole on May 25, 2011, 05:31:19 AM
I was going to put Baal in at #1, but I feel sorry for him.  So I substituted the whole realm.

As for Garret,  he used to be way down on my list, but when I found my list from about a year ago I realized everyone was gone.   Vita is paused.  Vanimelde' paused and created a new character.   Not sure what happened to Hannah Rowntree or Yeux Serpentis.   Charlotte Crancourt (summerdale)  isn't in a position of power anymore so she is below my radar.    King Joash is becoming a lap dog of the Astromancers so no sense in starting a fight there. 


Of the major players left on Dwilight Bowie and Garret are the two that I like the least.     


I'm running out of enemies.   Now that my Alanna is gone from PeL I should make some enemies down there.   That will have to wait a while though.  I'm busy dealing with Caerwyn. 
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 25, 2011, 05:44:34 AM
Are you sure you're correct in using the term "major players"? Garret doesn't affect much, and all Bowie has going for him is a loud mouth/pen.
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 25, 2011, 05:45:44 AM
lol Garrett and Bowie...  8)

I remember ages and ages ago I counted Allison Kabrinski as an enemy when I was in Virovene. Then one day I decided to try another way, so I made a policy of supporting my enemies and working with them, because chaos and destruction is more fun than peace.
Title: Re: Dwilight Map
Post by: dustole on May 25, 2011, 05:50:10 AM
To me, "Major Players"  are those who are widely known or have a position of authority or influence.   Pissing off Allison tends to move you up a few spots as well.   
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 25, 2011, 10:19:01 AM
I think many people look at their enemies as black or white... I see grey.
Title: Re: Dwilight Map
Post by: Nosferatus on May 25, 2011, 10:26:38 AM
I think many people look at their enemies as black or white... I see grey.

"Grey", The color of opportunities!
If you see threw the black and white you can see and endless amount of possibilities. :P
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 25, 2011, 11:15:34 AM
The people I hate in BM are the non-controversial ones, they make the game so boring!
Title: Re: Dwilight Map
Post by: Nosferatus on May 25, 2011, 11:21:51 AM
The people I hate in BM are the non-controversial ones, they make the game so boring!

they even make me think of quiting sometimes.
Title: Re: Dwilight Map
Post by: Peri on May 25, 2011, 12:08:29 PM
The people I hate in BM are the non-controversial ones, they make the game so boring!

They make the game boring, but they are those who allow all the hundred of lowly knights that have no hope to grasp what the hell is going on between the arguing parties to have some fun in the game as well :)
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 25, 2011, 01:48:38 PM
Without them there would be no room for us to shine.  8)
Title: Re: Dwilight Map
Post by: Sacha on May 25, 2011, 02:19:13 PM
The people I hate in BM are the non-controversial ones, they make the game so boring!

The people I hate in BM are the ones who have to be controversial wherever they go, just for the sake of being controversial.
Title: Re: Dwilight Map
Post by: Vellos on May 25, 2011, 02:35:11 PM
All you haters quite yo hatin'!
Title: Re: Dwilight Map
Post by: Indirik on May 25, 2011, 03:09:41 PM
The people I hate in BM are the non-controversial ones, they make the game so boring!

The sheeple make all the fun wars possible.
Title: Re: Dwilight Map
Post by: Nosferatus on May 25, 2011, 04:32:13 PM
The sheeple make all the fun wars possible.

haha true thou.

also with non controversial do we mean those people who don't do anything but just follow orders and have no RP sense at all of what is going on, who see the game as numbers instead of a wonderful in depth fantasy world?
Title: Re: Dwilight Map
Post by: Sacha on May 25, 2011, 07:38:50 PM
No, non-controversial means people who don't start trouble at every corner just for the hell of it.
Title: Re: Dwilight Map
Post by: Geronus on May 25, 2011, 08:01:02 PM
Yes, definitely Baal the Betrayer. We have unfinished business with him.
Title: Re: Dwilight Map
Post by: Anaris on May 25, 2011, 08:02:25 PM
No, non-controversial means people who don't start trouble at every corner just for the hell of it.

I dare say Glaumring would consider Alanna controversial, and she never started trouble just for the hell of it.
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 25, 2011, 08:14:37 PM
Who are all of your top 5 most controversial people on BM?
Title: Re: Dwilight Map
Post by: Nosferatus on May 25, 2011, 10:15:51 PM
Who are all of your top 5 most controversial people on BM?

Thats a hard question, i have a top 3 thou.

1. the guy who played Einar in Svunnetland
2. Paris
3. Ironsides with Bowie
Title: Re: Dwilight Map
Post by: Vellos on May 25, 2011, 10:56:41 PM
2. Paris

Heh. Yes. Probably the most annoyingly controversial player I've ever encountered, in each of his successive accounts. Played alongside him in Oligarch and Melodia. Never got along.
Title: Re: Dwilight Map
Post by: Geronus on May 25, 2011, 11:03:08 PM
I'm surprised not to see Allison Kabrinski on that list, especially in a Dwilight thread. She's a highly polarizing figure even within SA, though I have not known any of dustole's other characters to have followed in Allison's footsteps.
Title: Re: Dwilight Map
Post by: songqu88@gmail.com on May 25, 2011, 11:25:38 PM
What exactly is "controversial" anyway? I find that simply being very extremist like Allison, or arbitrarily brazen like Bowie, or predictably seditious, or universally self-absorbed, are not exactly "controversial" but in fact fit the bill of "boring". There needs to be more depths to the character than just a single theme, although to be fair, sometimes outsiders really can't see that except in situations where such hidden depths must be revealed. So for all I know Allison has an even deeper agenda than meeting her vision of SA, and Bowie has some intricate and actually coherent plan whereby his pretense of madness is just that, and Glaumring is something more than a dumb drug-addicted monkey, and Amaury is more than a smug plotter. I won't say anything about my character but you all could probably think of some caricature of Garret as well.

So who's actually controversial? In my book, there really isn't anyone on Dwilight who fits that, really. Maybe whoever is the big cheese in SA if anyone, but everyone else is practically unable to affect the majority of Dwilight by much.
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 26, 2011, 06:58:21 AM
you all could probably think of some caricature of Garret as well.

Yeah a pretentious lout and a boor...
Title: Re: Dwilight Map
Post by: Nosferatus on May 26, 2011, 07:47:13 AM
Heh. Yes. Probably the most annoyingly controversial player I've ever encountered, in each of his successive accounts. Played alongside him in Oligarch and Melodia. Never got along.

the player of Einar was worse, but yeah Paris was a continues nuisance.
I think it all started in Avamar where alot of his fellow greeks resigned, who teamed up and of whom quite alot came close to Paris in there ranting abilities.

I enjoyed playing with Paris but it was always a gamble how long he could hold his temper/patience.
Eventually he got into some OOC rant about something, announced to everyone, by all means necessary that he quite and that it was a black day in the history of BM bla bla bla and so forth and then he started a new account.
most of the time he even tried an 'incognito' account but unfortunately for him, he was easily recognizable when he had to speak up again.

I miss him thou... :P
Title: Re: Dwilight Map
Post by: Glaumring the Fox on May 26, 2011, 11:44:28 AM
Funny thing is I actually liked Garrett Artemesia until these forums opened up and he started a hate on me for some reason. I always liked his free wheeling character living in the Daimon lands and all cold personality, I thought he did it really well. But then for some reason he turned into an arse to me and I have no idea why. Jealousy probably...Because I am so awesome.... 8)