Title: Ability to reject a region from joining your realm
Summary: If a region decides to change allegience from Realm A to Realm B, allow Realm B to reject it.
Benefits: Why would Realm B reject it? Treaty obligations, no interest in the region (wasteland), there's no plausible reason to believe that the region lord will actually be loyal
Possible Exploits: One issue I see is there would have to be a time limit so the region is not left in limbo.
It would be interesting to see what happens when a region is rejected, do they go back to Realm A or do they become rogue..
thoughts?
Thanks,
Scott
Not for it. It is intentional that a region switching regions can create strife, both within the old and the new realm.
If the realm really doesn't want the region, they can just give it away.
That requires another realm willing to take it, oooohhhhhhhhhh!
Quote from: Foundation on July 25, 2013, 09:31:19 PM
That requires another realm willing to take it, oooohhhhhhhhhh!
It just requires another realm that it borders unless I am not remembering the feature right, and if it switched allegiance from somewhere else, it is highly probable that it borders another realm. If the realm really doesn't want the region, let it go rogue.
I thought both rulers have to be in the region and click a link or something. :)
Quote from: Foundation on July 27, 2013, 03:24:05 AM
I thought both rulers have to be in the region and click a link or something. :)
You could be right although I don't know why. If so though, this feature should be implemented then because the game is being inconsistent otherwise. (If this, it doesn't require permission; if that, does require permission from ruler.)
Just give the region back. This is already implemented.