Quote from: Sarwell on July 26, 2013, 04:10:27 PM
Agh, Saffalorian peasants are like rabid dogs. I try to hold court and one runs in and stabs me.
Is this... is this actually a thing!? That's awesome!
It sure is. If loyalty is too low, the peasants will disrupt the court session, possibly wounding the lord.
Quote from: Indirik on July 27, 2013, 03:16:37 AM
It sure is. If loyalty is too low, the peasants will disrupt the court session, possibly wounding the lord.
Looks like some police work is in order.
Quote from: Sarwell on July 27, 2013, 04:17:52 AM
Looks like some police work is in order.
What on earth for? Police work doesn't raise loyalty.
Quote from: Anaris on July 27, 2013, 04:33:35 AM
What on earth for? Police work doesn't raise loyalty.
Hanging dozens of peasants is pretty cathartic though.
Wait, that's another option still.
Quote from: Anaris on July 27, 2013, 04:33:35 AM
What on earth for? Police work doesn't raise loyalty.
What does it do, then? It seems to me that there's not much else it could do.
Quote from: Sarwell on July 27, 2013, 03:14:55 PM
What does it do, then? It seems to me that there's not much else it could do.
It raises control.
Which, usually, is your #1 priority.
Quote from: Chénier on July 27, 2013, 03:30:34 PM
It raises control.
Correct.
Quote
Which, usually, is your #1 priority.
A popular misconception.
If you want to repair a region, your #1 priority should be loyalty. With loyalty low, you can't hold court, which is critical, and as loyalty rises, it will drag the other stats up with it, much faster than the others will exert a similar effect.
So how does one raise loyalty?
Also, why is there a 100% fail chance for holding court when loyalty is low? Seems a little too strict.
Get a diplomat to raise loyalty.
Hold courts to raise loyalty. Also, courtier work and diplomat work.
It is not 100% fail. I hav seen courts work with very, very low loyalty.
I always start at around 25%
Quote from: Anaris on July 27, 2013, 04:36:49 PM
A popular misconception.
If you want to repair a region, your #1 priority should be loyalty. With loyalty low, you can't hold court, which is critical, and as loyalty rises, it will drag the other stats up with it, much faster than the others will exert a similar effect.
I'm not inclined to agree, though I'm not a coder. I've held many successful courts despite atrocious loyalty. Low control also leads to more riots, which causes more TC stat drops. Low loyalty+high control means that they protest, but it doesn't get ugly, so stats improve thanks to being able to express themselves.
Holding courts to raise loyalty doesn't seem effective... What kind of court would you hold? All of them seem to have a rather random effect on loyalty...
Personal experience from a long past that may very well be wrong:
Just courts at about 20%-25% (20% can still be pretty risky at times) is the thumb rule and allows you to get Loyalty up to a point where you can keep holding Courts and the peasants don't hate your guts anymore. Moral gets up as loyalty gets up so it's not a main concern. I believe peasants expressing themselves just raises moral a bit, while loyalty is the important one. You want control up just to a point to ensure they don't revolt while you repair the region but that's about it for control.
That said, better way to repair a region is let it go rogue. Send in an Ambassador after it and raise sympathy without having the stat drop every day because they hate your rule. Then take over the region as soon as sympathy is decent so you can just hold courts and be happy.
Quote from: Telrunya on July 27, 2013, 08:03:40 PM
Personal experience from a long past that may very well be wrong:
Just courts at about 20%-25% (20% can still be pretty risky at times) is the thumb rule and allows you to get Loyalty up to a point where you can keep holding Courts and the peasants don't hate your guts anymore. Moral gets up as loyalty gets up so it's not a main concern. I believe peasants expressing themselves just raises moral a bit, while loyalty is the important one. You want control up just to a point to ensure they don't revolt while you repair the region but that's about it for control.
That said, better way to repair a region is let it go rogue. Send in an Ambassador after it and raise sympathy without having the stat drop every day because they hate your rule. Then take over the region as soon as sympathy is decent so you can just hold courts and be happy.
I don't agree it's a better way to let it go rogue. You need to then wait for the ambassador to fully fix sympathy, probably watch the region's pop go down in the meanwhile due to starvation, then send in the whole army again to do the takeover, suffer starvation losses, then resume the efforts to increase both control and morale, with starvation probably lowering loyalty right away until you can get that fixed...
The last two regions I worked on had like 1% loyalty to begin with, and only once was a court disrupted. Once realm control is at Core, I can spend my time on ambassador work to improve loyalty without a problem. But before that, low control tends to cause riots that brings the rest of it down with it. It also tends to result in kicked-out lords, which also doesn't help.
Well, you can always put food in the region before letting it go rogue to fix that part. That's basically what we did with Grehk. The point of letting it go rogue is that you don't need to tie down any forces to the region to repair it, which can take a while sometimes.
As for Courts at 1% loyalty, I've never seen it, but I usually don't try to do that at such low values. I wouldn't know, but I've had my courts disrupted at low loyalty (15%-20%) which just undid any progress in it so far.
Can we get a mod to put this into another topic?
Quote from: Telrunya on July 27, 2013, 10:11:17 PM
As for Courts at 1% loyalty, I've never seen it, but I usually don't try to do that at such low values. I wouldn't know, but I've had my courts disrupted at low loyalty (15%-20%) which just undid any progress in it so far.
Depends on the type of court. Harsh courts will work, but the people don't want your justice or mercy.
Harsh Court all the way... they will not stab me doing court. It is I who will stab them.
Haha I wanna let a region get that bad so I can try this out
Quote from: Lefanis on July 28, 2013, 12:54:07 AM
Depends on the type of court. Harsh courts will work, but the people don't want your justice or mercy.
I'll concede to that. Harsh Courts can have a random effect on loyalty so you can hope for an increase to help out.
I find often one of the most forgotten things is for the region lord to drop the tax rate. I think the tax rate should reset to 10% when a region goes rogue or changes ownership ...
There is always the option of asking the ruler of your realm to come to the region. A rulers presence helps raise loyalty and morale 3-5% each completed full turn. My character Turant was given Igno on EI. Its been 1 1/2 weeks now and the region is now slowly becoming ours. It had 1% loyalty and 1% morale when we started. Heck one player was even so gracious as to donate 350 gold via his family to the region. The production skyrocketed and the regions issues are pretty much done with.
It takes a long time but its worth the hard work. Especially when you're a new lord.