Is there anything interesting happening anywhere?
Suppose it depends on who you ask. Most of Dwilight seems pretty happening, though. D'hara and Luria Nova are at war, Fissoa and Barca have just destroyed Aurvandil, Morek Empire is chugging it out mopping up the remains of the Libero Empire.
Libero Empire doesnt seem like they are putting up much of a fight, even considering that they were against a realm 3x their size..
asylon, niselur vs astrum is still ongoing
Quote from: D`Este on September 27, 2013, 10:06:48 AM
asylon, niselur vs astrum is still ongoing
It will go on for awhile. At least 3-4 months I think.
How's the war between D'Hara and LN? It seems like LN is winning the war pretty easily.
Anything can change in a month's time.
The war between D'Hara and LN is pretty exciting still, even though D'Hara is still recovering from the winter. LN has some problems to tend to as well I believe. LN is slightly winning though if you would measure it on a scale, can't deny that.
As has been said, the Northern astroist war is still going on, Aurvandil lands are being consolidated by Barca & Fissoa, and then there's the Ln-DHara war.
Also, three cheers for locals opening!
Corsanctum just lost a city because our banker had a bug and couldnt accept buy/sell offers which led to our cities starving :-\
Join the club. Fissoa's had that bug since the new bankers accepting buy/sell offers code change went live.
Well we didnt know that until all our margraves were out of the realm... :'(
I haven't had a problem with buy/sell orders. Is your banker also a region lord? Maybe that helps.
Also, why cant your lords place orders themselves? No stewards either?
I think every realm but Swordfell is at war. That's pretty interesting in and of itself. World War Dwilight!
Phantaria, Barca, an Fissoa are all at war? I thought their wars were all over.
Barca just finished their mop-up of Aurvandil; I wouldn't be surprised to see them get more involved abroad in the next few months. Same with Phantaria; but both have been pretty preoccupied with the aftermath of Terran's and Aurvandil's collapse, I think.
Quote from: Indirik on September 30, 2013, 02:11:13 AM
Phantaria, Barca, an Fissoa are all at war? I thought their wars were all over.
Shhh. Ongoing developments.
Quote from: Indirik on September 30, 2013, 02:11:13 AM
Phantaria, Barca, an Fissoa are all at war? I thought their wars were all over.
The only realm Barca is at war with right now is the defeated realm called Aurvandil.
All the lurkers here should join the Order of Aristocrats so we can get our wars between great houses rolling!
I do like the idea of the great houses, but I need to get a Duchy again before I do.
You don't need a duchy. Just a handful of sworn vessels with at least one a regional lord to build your chartered guild house. Kabrinski could rule a house from behind the scenes.
My character would never have anything to do with anything associated with Bowie.
Could someone more clearly explain to me what the great houses are? I don't get it. Roundabouts how big is this thing? One guild, or several?
They have an umbrella guild to encompass the whole scheme. Then each "great house" starts their own private guild for their members. There is some scheme about claiming regions for individual houses. Kind of like each region can only belong to one realm, it can only belong to one house. It's kind of like building a parallel structure to realms. In order to become a great house you have to get 5 guild members to swear fealty to you or something like that. It is an interesting concept, but i think that the guild requirements are pretty much going to make this completely unsupportable in the long term. Also, Bowies name on it is going to deter quote a few people. His reputation as a plotter and troublemaker may be too much for this to endure.
Quote from: Indirik on October 01, 2013, 04:20:07 AM
In order to become a great house you have to get 5 guild members to swear fealty to you or something like that.
So are they selling Amway, or Scentsy, or what?
Lol.
Yeah total obvious pyramid scheme to get Bowie rich.
Quote from: Perth on October 01, 2013, 03:18:02 PM
Lol.
Yeah total obvious pyramid scheme to get Bowie rich.
Guilds don't make ANYONE rich...
Quote from: Chénier on October 07, 2013, 12:36:35 PM
Guilds don't make ANYONE rich...
You don't do guilds right then.
Quote from: Stabbity on October 08, 2013, 10:01:15 AM
You don't do guilds right then.
Tell us your secret. :D
Quote from: Galvez on October 08, 2013, 02:39:06 PM
Tell us your secret. :D
http://www.youtube.com/watch?v=oNZove4OTtI
Watch and learn young padawan.
The way to make a guild profitable for the founder/elders/certain people is to set up a large monthly fee (say, 10 gold per month, or more) for those on the bottom of the pyramid, and then have a large monthly grant for those on top. Then you need a compelling reason for people to join the guild (such as only handing out lordships and other positions to those in the guild). Having a fee to move up the pyramid helps too--possibly with very large sums to move up the rungs, with corresponding decreases in the monthly fee as they move up the rungs.
Quote from: egamma on October 09, 2013, 02:49:10 PM
The way to make a guild profitable for the founder/elders/certain people is to set up a large monthly fee (say, 10 gold per month, or more) for those on the bottom of the pyramid, and then have a large monthly grant for those on top. Then you need a compelling reason for people to join the guild (such as only handing out lordships and other positions to those in the guild). Having a fee to move up the pyramid helps too--possibly with very large sums to move up the rungs, with corresponding decreases in the monthly fee as they move up the rungs.
With lots of superfluous, meaningless positions (but with fancy titles) to "move up" to.
Quote from: egamma on October 09, 2013, 02:49:10 PM
The way to make a guild profitable for the founder/elders/certain people is to set up a large monthly fee (say, 10 gold per month, or more) for those on the bottom of the pyramid, and then have a large monthly grant for those on top. Then you need a compelling reason for people to join the guild (such as only handing out lordships and other positions to those in the guild). Having a fee to move up the pyramid helps too--possibly with very large sums to move up the rungs, with corresponding decreases in the monthly fee as they move up the rungs.
That doesn't make anyone rich, it just gives them great positive balances. However, as the ones lower down never actually pay their dues, none of the temples have the required treasuries to hand out to those up top.
And if you want people to buy lots of ranks... good luck. Still, to be successful, you'll need a lot of guild houses, or large guildhouses, so that the max full member count isn't too low. And doing so costs a lot of gold... much more than the rank fees will bring back. All of these constructions, as well, will take your gold, but not modify your balance, always leaving you in the net negatives.
Quote from: egamma on October 09, 2013, 02:49:10 PM
The way to make a guild profitable for the founder/elders/certain people is to set up a large monthly fee (say, 10 gold per month, or more) for those on the bottom of the pyramid, and then have a large monthly grant for those on top. Then you need a compelling reason for people to join the guild (such as only handing out lordships and other positions to those in the guild). Having a fee to move up the pyramid helps too--possibly with very large sums to move up the rungs, with corresponding decreases in the monthly fee as they move up the rungs.
It's just like in any organization... you don't have to be the best, you just need to be first in a position to promote your peers.
Quote from: Chénier on October 12, 2013, 01:49:35 PM
That doesn't make anyone rich, it just gives them great positive balances. However, as the ones lower down never actually pay their dues, none of the temples have the required treasuries to hand out to those up top.
And if you want people to buy lots of ranks... good luck. Still, to be successful, you'll need a lot of guild houses, or large guildhouses, so that the max full member count isn't too low. And doing so costs a lot of gold... much more than the rank fees will bring back. All of these constructions, as well, will take your gold, but not modify your balance, always leaving you in the net negatives.
Your mistaking making guilds profitable overall and making it profitable for a one or two people. SA for instance (religions are guilds) could definitely be profitable for leaders because of a lot of donations by a lot of people. Is the guild a gold sink? Yes, but it can still be profitable for a some people.
Quote from: Penchant on October 12, 2013, 10:12:00 PM
Your mistaking making guilds profitable overall and making it profitable for a one or two people. SA for instance (religions are guilds) could definitely be profitable for leaders because of a lot of donations by a lot of people. Is the guild a gold sink? Yes, but it can still be profitable for a some people.
I'm not an elder to confirm anything on SA's financial situation, but I really doubt that SA can make anyone rich. If you want to be rich, try to get elected as lord of a city in a realm with a large food surplus. Fiddling around with guilds is not the way to go.
Sure, it's possible to be a total leech and get more gold out of guilds than you put in, but that will never make you rich.
From what I remember of the finances for SA I don't think anyone is getting very rich. It costs a lot of gold to keep a church that size going.
SA doesn't make anyone rich -- at least not directly through its treasuries. Far more people give up their own gold to SA than take anything from it.
However, through the stability granted via its near hegemony on religious matters throughout most of Dwilight, indirectly... who can say?
It sure as hell does.
Arundel for emperor! Because we need strong players on the throne, not strong characters! And the powergamers will follow them regardless of what anyone says about legal claims...
How many members does SA actually have? And is that including all the SA in Asylon/Farronite & Niselur.
Quote from: Wolfang on October 13, 2013, 12:51:08 PM
How many members does SA actually have? And is that including all the SA in Asylon/Farronite & Niselur.
IIRC 143 members in all of Dwilight, though like only 80 something are full members.
130 members, 68 full members.
And 1.46 million common followers.
Quote from: Daycryn on October 14, 2013, 12:35:53 AM
130 members, 68 full members.
And 1.46 million common followers.
Finally climbed back up after we lost about 1/2 of our followers due to computational errors.
It is actually well above the previous high. Probably still growing, took, since there is no competition at all.
Quote from: Daycryn on October 14, 2013, 12:35:53 AM
130 members, 68 full members.
And 1.46 million common followers.
How do you see that?
For the member count, just start a message to "All members" or "all full members". For peasant follower count, a priest can do a religion spread.
I am currently conducting a Census in Barca based on the old D'Haran surveys. It's hard but thusfar 50% of the nobles have answered, waiting for more.
Quote from: Wolfang on October 14, 2013, 04:21:23 PM
I am currently conducting a Census in Barca based on the old D'Haran surveys. It's hard but thusfar 50% of the nobles have answered, waiting for more.
Cool! If you have support of the judge or more give a deadline (at least a week) and those who don't answer get punished continually until they do answer. (My apologies if this possibily is against the activity IR but tbh it needs clarification on the page which for whatever reason Tom is against.)
It's a one man show I'm afraid, just been making a nuisance of myself badgering other people to fill in the survey :P
It works though! I have a 75% response rate, I think that's almost the limit since some people appear to be innactive or less active. Maybe at 80 or 85% I will stop.