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BattleMaster => Development => Topic started by: Bhranthan on January 28, 2014, 10:18:08 AM

Title: Abusing diplomacy
Post by: Bhranthan on January 28, 2014, 10:18:08 AM
I noticed that the diplomacy system can be abused quite easily.
If you wish to fight another realm, you can simply join in without declaring war against anyone.
You could defend your allies land by signing an alliance, fight your enemy anywhere even loot enemy regions rogue, without declaring war.
Now there is nothing wrong with that in my opinion per ce.

But it does help you circumvent diplomacy game mechanics, where your peasants would protest against wars they don't like(which is a quite powerful feature).

As long as relations are on neutral, aggressive or murderous settings will be enough to engage the enemy alone, thus allow you do anything else you'd be able to WITH a war declaration then without.
I've seen that its definitively worth it to circumvent these mechanics as they can cause allot of trouble.
Title: Re: Abusing diplomacy
Post by: Chenier on January 28, 2014, 12:45:06 PM
If you want to attack, alone, sure, you can pull this off. If you want to be part of a coalition, or to defend someone else, you are likely to just watch your allies fight before taking your turn against the common enemy.
Title: Re: Abusing diplomacy
Post by: Bhranthan on January 28, 2014, 01:06:25 PM
If you want to attack, alone, sure, you can pull this off. If you want to be part of a coalition, or to defend someone else, you are likely to just watch your allies fight before taking your turn against the common enemy.

Not if you ally your self with them.
Title: Re: Abusing diplomacy
Post by: vonGenf on January 28, 2014, 01:10:18 PM
I've always seen this as a feature, not a bug. It's realistic, too.
Title: Re: Abusing diplomacy
Post by: Chenier on January 28, 2014, 01:25:16 PM
Not if you ally your self with them.

No, not even then.

Search these forums and you'll see a ton of examples of people complaining about how their armies didn't fight alongside their allies, to which they were all answered: just use diplomacy correctly.

Murderous can also make you attack your allies. And neither murderous nor aggressive will make you fight anyone else if your troops control the region.
Title: Re: Abusing diplomacy
Post by: De-Legro on January 28, 2014, 01:30:09 PM
In my opinion this is something that should be handled by the players. If a realm was always conducting war this way, then either the continent decides it is unacceptable and does something about it, or they decide it is a valid form of warfare on the island.
Title: Re: Abusing diplomacy
Post by: Anaris on January 28, 2014, 04:00:30 PM
Given 3 realms, A, B, and C, with A at war with C:


I'm reasonably sure this is accurate. If I'm wrong, hopefully someone will catch my mistake.

Basically, the moral of the story is:

If you want to defend alongside another realm, make them your ally or don't complain.
If you want to fight against another realm, declare war on them or don't complain.
If you want another realm to fight alongside you, make sure they are allied with you and at war with your enemies, or you're likely to have problems.
Title: Re: Abusing diplomacy
Post by: Indirik on January 28, 2014, 06:29:01 PM
I noticed that the diplomacy system can be abused quite easily.
If you wish to fight another realm, you can simply join in without declaring war against anyone.
You could defend your allies land by signing an alliance, fight your enemy anywhere even loot enemy regions rogue, without declaring war.
Now there is nothing wrong with that in my opinion per ce.

But it does help you circumvent diplomacy game mechanics, where your peasants would protest against wars they don't like(which is a quite powerful feature).

As long as relations are on neutral, aggressive or murderous settings will be enough to engage the enemy alone, thus allow you do anything else you'd be able to WITH a war declaration then without.
I've seen that its definitively worth it to circumvent these mechanics as they can cause allot of trouble.
As others have said, this is known and expected behavior, with quite a few caveats and gotchas.

To put it plainly, an Alliance will allow you to help someone defend. If your ally is the defender, you will join in to help defend them against attackers. However, simply being allied/federated with someone will NOT cause your army to join an attack with them against another realm. If you want to join in the attack, then you have to be at war with the defender. If you try and just set Murderous setting to get around that, then you may very well end up being the Attacker against your ally who is the Defender.

In addition, your enemies can use these same loopholes (they're not really abuses) against you. If they can arrange to be the defenders, then they can prevent the not-at-war-enemy from joining the battle. They can steal the walls right out from under you by having neutral allies move in and camp there for a turn change, then following them in a turn later.

The addition of other realms to the mix, who also have confused diplomacy, can even result in some realms switching sides. We had a battle on AT with Suville where, due to AT's totally F'ed up diplomacy, Tara ended up attacking the people they were defending-but-not-allied-with, because they are allied-but-at-war-with Strombran who is allied with Suville who is at war with Caergoth ... Damn, I can't even remember the whole situation, it's so screwed up. BUt I sure remember laughing my ass off seeing those Tarzans attacking the people they are supposed to be defending.

So, yeah, you can use the "loopholes" in the diplomacy system to wage a war against other realms without declaring the war. But unless you can describe in detail the seven steps that the battle system uses to set up the sides in a battle, don't expect it to work like you think it should. And when it blows up in your face, don't come to the forums complaining about how the system is full of bugs. Or, go ahead, and we'll explain how it worked exactly as designed, and then get a good chuckle out of how you and your "enemy" teamed up to massacre the people you were trying to defend because a group of four monsters wandered onto the field where your three 20K CS armies were about to wage a glorious battle,
Title: Re: Abusing diplomacy
Post by: Penchant on January 28, 2014, 06:41:31 PM
With AT for example, if Strombran was out of the situation, Tara could attack Suville no problem without needing to use murderous settings. Using murderous settings is asking for trouble as its completely unnecessary, you can attack a realm you are neutral with by using aggressive. The big disadvantage to not declaring war is that you can't take over regions. Whether or not Tara can even declare war, I am not sure about because like you said, F'ed up diplomacy.

Btw, what happened was Strombran and Suville were sitting in a region. Carelia and a Taran or two attacked, which they aren't even supposed to do. Tara is federated with Strombran, so when Carelia attacked they defended their federation partners.
Title: Re: Abusing diplomacy
Post by: Chenier on January 28, 2014, 06:53:05 PM
And I would add that defending is more complex than simply being the region owner. Often, the invading realm is the defender.
Title: Re: Abusing diplomacy
Post by: Indirik on January 28, 2014, 06:58:19 PM
The big disadvantage to not declaring war is that you can't take over regions.
Drive rogue -> TO. Problem solved.
Title: Re: Abusing diplomacy
Post by: Indirik on January 28, 2014, 06:59:27 PM
And I would add that defending is more complex than simply being the region owner. Often, the invading realm is the defender.
Yep. This is quite common. I can, off-hand, think of at least two situations where this could be the case.
Title: Re: Abusing diplomacy
Post by: Eldargard on January 28, 2014, 07:00:01 PM
Would it not make sense for both declarations of war against a realm the commoners are sympathetic to and attacks against a realm the commoners are sympathetic with to both result is trouble for the offending realm?
Title: Re: Abusing diplomacy
Post by: Penchant on January 28, 2014, 07:57:48 PM
Drive rogue -> TO. Problem solved.
Thats a common strategy but you can hardly call that problem solved because when you drive it rogue you give yourself a region that is near worthless for months then whereas if you have just declared war you could have took it over without destroying the region. The supposed abuse though rarely happens because realms that truly at war have always declared war AFAIK. The time that realms aren't declaring war is because they are just supporting an ally and don't actually want to personally be at war.
Title: Re: Abusing diplomacy
Post by: De-Legro on January 28, 2014, 09:51:48 PM
And we are also forgetting the sure fire way to prevent this "abuse". The realm you are attacking without a war declaration can always declare war upon you.
Title: Re: Abusing diplomacy
Post by: Chenier on January 29, 2014, 01:35:42 AM
And we are also forgetting the sure fire way to prevent this "abuse". The realm you are attacking without a war declaration can always declare war upon you.

Occasionally very complicated, but usually quite possible. One could also just counter-attack without declaring war.

Also, I don't think you can loot a region if they have troops there.
Title: Re: Abusing diplomacy
Post by: Penchant on January 29, 2014, 03:25:17 AM
Occasionally very complicated, but usually quite possible. One could also just counter-attack without declaring war.

Also, I don't think you can loot a region if they have troops there.
I don't know why declaring war would be complicated, you just click and go. With looting, it was for a time impossible to loot if the region has troops, but that was a bug and is now fixed. (Its not guaranteed to work but is possible to)
Title: Re: Abusing diplomacy
Post by: De-Legro on January 29, 2014, 03:35:12 AM
I don't know why declaring war would be complicated, you just click and go. With looting, it was for a time impossible to loot if the region has troops, but that was a bug and is now fixed. (Its not guaranteed to work but is possible to)

Federation chains
Title: Re: Abusing diplomacy
Post by: Ketchum on January 29, 2014, 03:42:41 AM
I think what Bhranthan means is this scenario which happen in EC island wars. The situation where Nivemus did not declare war but allied with Caligus to fight Fallangard, with whom Nivemus has Neutral/Peace status? If yes, I think this is worthy of a discussion. Some of Nivemus realmmate even the Ruler asking my character Brock whether we should get alliance with Caligus or not; that was before the alliance with Caligus is made. No, keep that thought of Brock is influential out of your mind ;)

I do not recall having complaint either when Perdan allied with OI, having Neutral status with Nivemus, Perdan army used their Murderous unit settings to completely destroy Nivemus whole army on OI land. That was during OI-Nivemus war and Perdan did not declare war either. I even praised Perdan military for their creativity to go around. I even harbored thought of setting our units to Murderous setting, thanks to Perdan giving me this idea earlier ::)

Okay, back to the topic on the formula used to calculate who allied with who and who fight who.

The system formula taken into account the Alliance status first before the Neutral/Peace status next. so whichever realms allied will be protecting the allied realm. It makes perfect sense having your realm protecting your ally before it comes to protect a realm with Peaceful diplomacy with your realm. That is much I understand about the Diplomacy system.

Quote
Allied > Peace > Neutral > War
Title: Re: Abusing diplomacy
Post by: Chenier on January 29, 2014, 09:01:11 PM
Federation chains

Precisely my thoughts, though alliance chains can also make things complicated.