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BattleMaster => Locals => South Island => Topic started by: Jens Namtrah on August 10, 2014, 12:54:46 AM

Title: Mortality/Wounding working correctly?
Post by: Jens Namtrah on August 10, 2014, 12:54:46 AM
Just an open question - I've noticed:

1) there still hasn't been (to my knowledge) a single battlefield death, despite some pretty constant fighting

2) I see many, many times where the same noble is wounded twice in a battle, but doesn't become seriously wounded, just light. I hardly ever see serious wounds. I had always thought that the second wounding typically raised you to the next "wounding level", roughly speaking

Does everything seem normal and correct?
Title: Re: Mortality/Wounding working correctly?
Post by: Zakilevo on August 10, 2014, 02:13:28 AM
Characters are too young to be seriously wounded enough to die on SI even with mortality on.

I really hope Anaris boosts mortality a bit higher so seriously wounded characters actually die. It was quite rare for characters to be seriously wounded.
Title: Re: Mortality/Wounding working correctly?
Post by: Jens Namtrah on August 10, 2014, 02:20:17 AM
that's prolly right for dying later of wounds, but I would think that the battlefield deaths & woundings weren't linked to the char's age at all; at least I always thought it worked that subsequent wounds in battle made you "one higher" (ie, wounded -> seriously, seriously -> dead if a hero)

maybe that's not how it is, but I see countless "light wounds" and hardly anything else
Title: Re: Mortality/Wounding working correctly?
Post by: Indirik on August 10, 2014, 02:55:35 AM
Young characters heal fast. So many of the wounds heal immediately to light wounds. Once characters start to age, you will see more wounds lasting longer.
Title: Re: Mortality/Wounding working correctly?
Post by: Jens Namtrah on August 10, 2014, 03:03:40 AM
Young characters heal fast. So many of the wounds heal immediately to light wounds. Once characters start to age, you will see more wounds lasting longer.

Ah, that's what I'm seeing - makes sense. They wound and heal to "light" in the same turn change
Title: Re: Mortality/Wounding working correctly?
Post by: Anaris on August 10, 2014, 04:14:01 AM
I'm seriously considering increasing the rate of wounds in battle—and actually changing what makes them more likely. Right now, I don't think there's nearly enough increased chance of wounding when your unit is massively outnumbered and wiped out, for instance.

That's a bit later, though.
Title: Re: Mortality/Wounding working correctly?
Post by: Haerthorne on August 10, 2014, 06:28:11 AM
I'm seriously considering increasing the rate of wounds in battle—and actually changing what makes them more likely. Right now, I don't think there's nearly enough increased chance of wounding when your unit is massively outnumbered and wiped out, for instance.

That's a bit later, though.
In the mean time I'm trying to encourage everyone to up those chances by being heroes.
Title: Re: Mortality/Wounding working correctly?
Post by: Dishman on August 10, 2014, 07:30:39 AM
In the mean time I'm trying to encourage everyone to up those chances by being heroes.

No room for diplomats or traders, and cavaliers miss all the good loot. I don't think anyone is going to have time to develop an infiltrator...so I think hero is about all a person can really be.
Title: Re: Mortality/Wounding working correctly?
Post by: Kai on August 10, 2014, 12:31:03 PM
I'm seriously considering increasing the rate of wounds in battle—and actually changing what makes them more likely. Right now, I don't think there's nearly enough increased chance of wounding when your unit is massively outnumbered and wiped out, for instance.

That's a bit later, though.

eh I think it hurts enough to lose atm
Title: Re: Mortality/Wounding working correctly?
Post by: Chenier on August 10, 2014, 01:17:09 PM
Are you sure cavaliers can't loot? I know they can't do police work/civil work, but I thought they could loot anyways.
Title: Re: Mortality/Wounding working correctly?
Post by: Lorgan on August 10, 2014, 02:56:28 PM
Yeah cavaliers can't loot. I once traveled a week with a raiding party only to arrive and find myself twiddling my thumbs.

I *think* they can do police work though.
Title: Re: Mortality/Wounding working correctly?
Post by: DeVerci on August 10, 2014, 05:39:24 PM
Cavaliers can't hunt enemies/do civil work/loot but they can do police work.
Title: Re: Mortality/Wounding working correctly?
Post by: Penchant on August 11, 2014, 08:03:10 AM
Yeah cavaliers can't loot. I once traveled a week with a raiding party only to arrive and find myself twiddling my thumbs.

I *think* they can do police work though.
Huh, well I had no idea they could do police work, but my hero deals with rebels the proper way, he hangs them all. Its usually not that big of a deal in regards to morale since the regions already have extremely low morale most the time.
Title: Re: Mortality/Wounding working correctly?
Post by: Sacha on August 18, 2014, 05:10:00 PM
In the mean time I'm trying to encourage everyone to up those chances by being heroes.

Now you've jynxed it by saying you want them to die :P
Title: Re: Mortality/Wounding working correctly?
Post by: Cren on August 21, 2014, 05:40:19 PM
Quote
Fen'Harel Windblack, Knight of Saenna has been wounded by Ageama (1)
Fen'Harel Windblack, Knight of Saenna has been wounded by Swords Bearer (19).
Fen'Harel Windblack, Knight of Saenna has been seriously wounded by Ageama (1).

I don't think anyone else on the current WI have been wounded that many times in a single battle. Still he survived, although took 5 or so days to heal.
Title: Re: Mortality/Wounding working correctly?
Post by: Indirik on August 21, 2014, 06:56:38 PM
at least I always thought it worked that subsequent wounds in battle made you "one higher" (ie, wounded -> seriously, seriously -> dead if a hero)
Perusing this thread, I noticed this, and wanted to make a quick comment.

Wounding used to work very similar to your description. Your first wound in a battle made you "Wounded". A second wound made you "Seriously Wounded". And that was it. There were only these two states. Heroes were slightly different in that heroes could not be seriously wounded in battle. If they received a second wound in battle, they were dead. In all other situations (duels and assassinations) they were treated the same as everyone else. No one ever died from wounds getting worse. If you survived the battle, you would live.

That was changed a few years ago when the wounding system was updated right before the Fourth BT invasion. The way it works now, a wound gives you a variable number of wound points depending on how badly you were hit. Your status is determined by the total number of wound points you have accumulated. When heroes accumulate a certain number of wound points in battle, they die. If they are not immediately killed during the battle, then they will survive. Heroes cannot die from a wound getting worse on subsequent turns. Everyone else will just be wounded no matter how many wound points they accumulate. The various descriptors to wounded status don't really mean anything, other than a general indicator of your state. It is possible to take four wounds and just be Lightly Wounded, or to go all the way to "Critical" from a single hit. (Especially from an infiltrator stabbing.) The time it takes to recover depends on how many wound points you have. A character recovers a variable number of wound points every turn change. Or if you are unlucky you accumulate a few more wound points and get worse.

On SI, *all* characters can be killed. That means that if you accumulate enough wound points, you will die. This can happen *anywhere*, not just in combat. It is even possible to get wounded today, then die three days later from it getting worse, without ever recovering. The older your character gets, the greater the possibility that this could happen. So far as I know, no one has died yet on SI, not even a normal hero death.
Title: Re: Mortality/Wounding working correctly?
Post by: Zakilevo on August 21, 2014, 08:33:23 PM
Has anyone died on SI aside from dying from losing a duel?
Title: Re: Mortality/Wounding working correctly?
Post by: Jens Namtrah on August 22, 2014, 03:09:23 AM
Perusing this thread, I noticed this, and wanted to make a quick comment.



Thanks for that - had no idea of the change. Of course it all makes much more sense now