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BattleMaster => Development => Topic started by: Jens Namtrah on October 01, 2014, 02:13:32 PM

Title: Parishes & Bishoprics
Post by: Jens Namtrah on October 01, 2014, 02:13:32 PM
Just an idea that came to me:

A religion system that mirrors duchies & regions, ruling over the temples I guess. Can think of a few ideas on how to set this up, but leave it for discussion for now
Title: Re: Parishes & Bishoprics
Post by: Eirikr on October 01, 2014, 05:19:47 PM
Can you give a bit more detail? There's not much to discuss here...  ???

I'm sure you can just tell a member of the religion that they should be working a specific area or something and, if necessary, enforce it with a title (likely listed on the Wiki) to give authority.

Or do you mean specifically adding bonuses and penalties based upon a religion and the regions it covers? I can envision a concept being cool, but too much to implement. (A sample of what I mean there is imagine the Dynamic Map having a layer for the dominant religion of each region and breaking that out by custom (player defined) and variable (data defined) "priest domain" areas. Kinda like how you decide what a Duchy covers (player input), but it can't cover regions you don't own (data).
Title: Re: Parishes & Bishoprics
Post by: Jens Namtrah on October 01, 2014, 11:16:40 PM
I'm leaving it open :-)

I meant a game mechs thing. Unfortunately, I don't think we have enough players to have enough priests to do anything like this. Perhaps some folks want to RP around it.
Title: Re: Parishes & Bishoprics
Post by: De-Legro on October 02, 2014, 12:08:41 AM
This is similar to some of the suggestions about Religious structures in order to make schisms a viable possible mechanic. Anyone have the links to those discussions.
Title: Re: Parishes & Bishoprics
Post by: Indirik on October 02, 2014, 12:49:24 AM
I looked briefly, but didn't have time to really search. The idea of internal sects has come up quite a bit, usually in conjunction with schisms.
Title: Re: Parishes & Bishoprics
Post by: De-Legro on October 02, 2014, 01:08:17 AM
Quote from: Indirik on October 02, 2014, 12:49:24 AM
I looked briefly, but didn't have time to really search. The idea of internal sects has come up quite a bit, usually in conjunction with schisms.

Yes I think that was it. Once sects were discussed people wanted a way to know which Temples would be lost to a schism, so it was suggested that temples would need "owners" of some sort that aligned them to Sects. While not equivalent in all cases there is significant overlap with that idea for ownership and the idea for a more structured hierarchy.
Title: Re: Parishes & Bishoprics
Post by: Eirikr on October 02, 2014, 06:26:34 AM
I suppose the obvious question is if those previous attempts gained any positive clout among the devs and had a real chance of being implemented, given time to do so.

I don't know if this is part of the larger package Anaris is working on, but I think it'd be great if there was more you could do in guilds and religions beyond using the messaging aspect. (And I guess money management, but it's so limited.)
Title: Re: Parishes & Bishoprics
Post by: Fleugs on October 02, 2014, 10:52:20 AM
I know several religions who roleplay the existence of bishoprics. It's not uncommon and it's often logical to assign a certain area to a priest. I'm not sure if it would be useful to turn it into a game mechanic, and if so, if it would be a confirmation of the "roleplay"-aspect or enable new possibilities within a religion.
Title: Re: Parishes & Bishoprics
Post by: Chenier on October 02, 2014, 01:48:18 PM
Quote from: Fleugs on October 02, 2014, 10:52:20 AM
I know several religions who roleplay the existence of bishoprics. It's not uncommon and it's often logical to assign a certain area to a priest. I'm not sure if it would be useful to turn it into a game mechanic, and if so, if it would be a confirmation of the "roleplay"-aspect or enable new possibilities within a religion.

Just as a priest converts locals to his religion, it could be made so that he simultaneously converts the locals to his bishopric. Building a temple would make a large portion of the locals followers join it as well. As would making a donation to the local temple (would need to be implemented).

Essentially, have religions within religions, as far as followers go. If the game tracks the influence of each noble (mostly priests and region lords) within the religion, then schisms are made simple: these followers follow whoever converted them, and temples go to whoever had the most followers in the region. That way, schism splits go according to all of the hard work that was invested in the religion, and now based on whoever, at the least minute, decided to join the religion and become a priest.