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BattleMaster => Development => Topic started by: pcw27 on October 20, 2015, 07:14:17 PM

Title: Can we unnerf RTO's?
Post by: pcw27 on October 20, 2015, 07:14:17 PM
I've been trying for a good month now to RTO the same region. This isn't a big or important region, it's a backwater rural with realm control at "occupied". I tried two peaceful takeovers and got captured. I just tried a violent one to follow it up and also got captured. About 90% of the peasants follow my religion. This goes beyond balancing the ability. Remember while I may be the one trying to initiate this TO but dozens of other players have contributed over the years by building up the religion and establishing its infrastructure in the region.
Title: Re: Can we unnerf RTO's?
Post by: GundamMerc on October 20, 2015, 07:18:11 PM
I'd rather we not...
Title: Re: Can we unnerf RTO's?
Post by: Anaris on October 20, 2015, 07:40:40 PM
If there are troops in the region, a priest attempting to declare a religious state there is highly likely to fail.

This is intentional, and is not a "nerf."
Title: Re: Can we unnerf RTO's?
Post by: Indirik on October 20, 2015, 10:55:26 PM
I've never really been happy with that criteria for rto's. It really seems like there should be a way for realms to officially sanction this. Maybe just by setting an official realm religion, rto's by that religion are sanctioned or something. Or maybe just for theocracies. But it feels like there should be some mechanism like that.
Title: Re: Can we unnerf RTO's?
Post by: Dante Silverfire on October 21, 2015, 12:31:21 AM
Quote from: Indirik on October 20, 2015, 10:55:26 PM
I've never really been happy with that criteria for rto's. It really seems like there should be a way for realms to officially sanction this. Maybe just by setting an official realm religion, rto's by that religion are sanctioned or something. Or maybe just for theocracies. But it feels like there should be some mechanism like that.

I think this is a great idea. Although, I would support it primarily for theocracies. I think it would be quite reasonable for a theocracy with a supermajority of religious followers in the region to convert it with a religious takeover, assuming there are no enemy troops in the region.  And the theocracy has battlefield control. (But allow friendly troops of course. )
Title: Re: Can we unnerf RTO's?
Post by: GundamMerc on October 21, 2015, 12:35:30 AM
Quote from: Dante Silverfire on October 21, 2015, 12:31:21 AM
I think this is a great idea. Although, I would support it primarily for theocracies. I think it would be quite reasonable for a theocracy with a supermajority of religious followers in the region to convert it with a religious takeover, assuming there are no enemy troops in the region.  And the theocracy has battlefield control. (But allow friendly troops of course. )

And say hello to all government types changing theocracies.
Title: Re: Can we unnerf RTO's?
Post by: Indirik on October 21, 2015, 01:27:31 AM
And that would be bad because....?
Title: Re: Can we unnerf RTO's?
Post by: Zakilevo on October 21, 2015, 02:16:01 AM
I agree with the idea of only allowing theocracies to perform RTO and making them decide on one religion as their main. It would be nice if they are allowed to arrest or attack heathens within their territory as well.
Title: Re: Can we unnerf RTO's?
Post by: Dante Silverfire on October 21, 2015, 02:48:00 AM
Quote from: GundamMerc on October 21, 2015, 12:35:30 AM
And say hello to all government types changing theocracies.

Do you seriously think that players in this game focus that much on trying to optimize game mechanics that they will change the government type of their realm? Players won't even start wars if it means it breaks the RP of their characters and alliances. They'd rather sit and be bored most of the time.

Also, there is so much religion diversity in the game, there would be huge pushback to becoming a theocracy in most realms. Force a theocracy to have a single state religion, and you certainly won't be seeing mass changes to theocracy.
Title: Re: Can we unnerf RTO's?
Post by: GundamMerc on October 21, 2015, 04:18:46 AM
Quote from: Dante Silverfire on October 21, 2015, 02:48:00 AM
Do you seriously think that players in this game focus that much on trying to optimize game mechanics that they will change the government type of their realm? Players won't even start wars if it means it breaks the RP of their characters and alliances. They'd rather sit and be bored most of the time.

Also, there is so much religion diversity in the game, there would be huge pushback to becoming a theocracy in most realms. Force a theocracy to have a single state religion, and you certainly won't be seeing mass changes to theocracy.

Trust me, I've seen it before. If there is a way to min-max that isn't illegal, you can bet your ass a lot of people will go for it.
Title: Re: Can we unnerf RTO's?
Post by: Eirikr on October 21, 2015, 05:04:22 AM
I'd also say it's highly dependent upon the situation - here, the government change would be to win. The political stalemates are a situation where it's maintaining the victory.
Title: Re: Can we unnerf RTO's?
Post by: pcw27 on October 22, 2015, 10:57:46 PM
Quote from: Anaris on October 20, 2015, 07:40:40 PM
If there are troops in the region, a priest attempting to declare a religious state there is highly likely to fail.

This is intentional, and is not a "nerf."

Does that include monsters and undead? If I remember I tried once with no troops, once with only rogue troops and once with a single unit of only 35 men.

Quote from: Lapallanch on October 21, 2015, 02:16:01 AM
I agree with the idea of only allowing theocracies to perform RTO and making them decide on one religion as their main. It would be nice if they are allowed to arrest or attack heathens within their territory as well.

That could be cool. Another possibility is give all realms the ability to have a state religion which opens up the possibility for an RTO but theocracies get a bonus.

I'd reserve the right to attack or arrest only for pagans or people of a religion declared "evil". Maybe, and this is a big maybe, a person of an "evil" religion is subject to a ban when captured. There's also been talk of an option to convert to the enemy's religion rather then realm. Maybe it could be a choice they get. They can convert or be banned, and if caught again they can convert or be executed/deported. Idk just riffing. I've always felt BM could use more possibilities for death.

Quote from: GundamMerc on October 21, 2015, 12:35:30 AM
And say hello to all government types changing theocracies.

Changing government systems is a huge pain actually.
Title: Re: Can we unnerf RTO's?
Post by: pcw27 on November 06, 2015, 09:02:37 PM
Fourth attempt, no defending troops, occupied realm control, failed and imprisoned. It's really the imprisoned part that makes it so annoying. If there was a high likelihood of escaping after a failed RTO it would balance things out. A realm would have to respond to a militant priest. They'd only need to dispatch one or two units. That would be fun the two could become each other's nemesis. See that replaces PVE with PVP while maintaining balance making it more fun for everyone.
Title: Re: Can we unnerf RTO's?
Post by: Vita` on November 07, 2015, 06:28:07 AM
Open a bug report if there isn't one already. If you can record the various stats (hours used, cost, loyalty etc.). I'll set it to feedback later. It's at least worth looking at closer.
Title: Re: Can we unnerf RTO's?
Post by: Ketchum on November 13, 2015, 01:22:30 AM
If we wish to have more priests and making priest class useful, this is it. RTO, one of the most powerful action, of course only available to the skilled priests. I recalled my priestess character fondly, she able to conduct RTO of rogue regions successfully long time ago.
Title: Re: Can we unnerf RTO's?
Post by: Zakilevo on November 13, 2015, 01:57:15 AM
Don't think it is a bad idea to allow RTO for rogue regions if the region has enough converted people.
Title: Re: Can we unnerf RTO's?
Post by: Vita` on November 19, 2015, 06:33:23 PM
I vaguely recall what someone said about not being able to RTO rogue regions. But you should be able to RTO non-rogue regions. It is very likely it needs rebalanced after so many years or may have broken sections. Its a section of code that hasn't gotten enough tender, loving care in the last half decade.
Title: Re: Can we unnerf RTO's?
Post by: pcw27 on November 20, 2015, 12:05:06 AM
Quote from: Ketchum on November 13, 2015, 01:22:30 AM
If we wish to have more priests and making priest class useful, this is it. RTO, one of the most powerful action, of course only available to the skilled priests. I recalled my priestess character fondly, she able to conduct RTO of rogue regions successfully long time ago.

Definitely the pinnacle but everything along the way needs to be running smoothly too. Influence followers seems to be flawed as well. I've seen little effect from these abilities the last few times I used them. Its the  minor abilities that make people want to work for the powerful ones.