The hourly turn just failed to run on Eberhost, Falkental & Schlangenkamm. It was <1 before the hour, and is still <1 afterward. Really annoying, because I happened to be waiting for it.
Yes, bug happened, as usual while I was asleep. Fixed it now. Good morning :-)
Quote from: Tom on September 22, 2016, 07:35:59 AM
Yes, bug happened, as usual while I was asleep. Fixed it now. Good morning :-)
haha, Good morning. Yes, I figured as much.
PS: your deep forest gathering is also broken (opened ticket)
Quote from: Bael on September 22, 2016, 06:56:30 PM
haha, Good morning. Yes, I figured as much.
PS: your deep forest gathering is also broken (opened ticket)
Has that only just broken as it had been working for me?
It failed on the last tick and apparently the one before that
Maybe last 24-36 hours.
Strange, last couple of turns I've had successful gatherings from the deep...
Quote from: James on September 22, 2016, 11:55:51 PM
Strange, last couple of turns I've had successful gatherings from the deep...
So the resources actually ended up in your stockpile, it didn't just say it did and nothing happened? ;D
Quote from: Bael on September 23, 2016, 12:17:35 AM
So the resources actually ended up in your stockpile, it didn't just say it did and nothing happened? ;D
No idea... Haven't been keeping track of resources. Now you mention it though, possibly.
I'm trying to trace that bug, waiting for the next turns to run so I get debug output.
Failing again.
And working again :)
Quote from: Tom on September 23, 2016, 10:29:50 PM
And working again :)
Sweet :)
I posted an update on the deep forest issue. Seems to me that you've got a limit set somewhere that means gathering gives only 1 stone, regardless of intended amount, if I guess correctly.
Quote from: Bael on September 23, 2016, 10:37:08 PM
Sweet :)
I posted an update on the deep forest issue. Seems to me that you've got a limit set somewhere that means gathering gives only 1 stone, regardless of intended amount, if I guess correctly.
I checked the code again looking for that problem and I think it simply mixes wood and stone. Only in the display, the code is correct. It will be fixed in the next beta.
Broken again :P
No, it wasn't ?
Normally it is punctual on the hour. It was late : )