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Toms Other Games => SpellMaster III => SM General Discussion => Topic started by: Indirik on August 13, 2011, 02:25:41 AM

Title: Help with characters?
Post by: Indirik on August 13, 2011, 02:25:41 AM
So... since this is so totally wide open, does anyone want to share some of their character ideas? I'm totally lost for what kind of character to make, or what types of backgrounds/ideas to go with. Not having played in either of the previous SM games, I'm kinda flopping around lost here.
Title: Re: Help with characters?
Post by: Zakilevo on August 13, 2011, 03:58:31 AM
Me too. I have never played this game before and it seems this game is heavily based on RPs. I play my characters somewhat seriously for BM but for SM I think I am going to make a character who fails a lot and somewhat awkward. Some grumpy middle aged man with weird spells.
Title: Re: Help with characters?
Post by: JPierreD on August 13, 2011, 05:28:23 AM
I haven't played yet, but I've got an idea. Let me know what you think about it.

The character is actually schizophrenic and highly paranoid. His magic is located in a tumor in the brain, which causes his insanity, so it could be say he'd have to choose between magic and sanity. Because of his condition, a lot of very crazy things happen to him, like secret societies and governments attempting to recruit or kill him, in serious conspiracies, among other fantastic creatures and events. Which of all this is actually happening, and what is purely delusional? The players that meet him decide.
Title: Re: Help with characters?
Post by: Tom on August 13, 2011, 09:42:30 AM
Part of the difficulty is that you really can do whatever you want. We have had quite a bit of different types in the first SpellMaster. The basic restriction is that he has to come from the game world somewhere. So he can't be an alien, time-traveller, etc. - but he can be a peasant, a priest, a knight, anything really. I wouldn't want him to be a king or higher noble, because he couldn't possibly keep his magic a secret if he's so exposed.

Title: Re: Help with characters?
Post by: Zakilevo on August 13, 2011, 10:18:28 AM
Oh. So people cannot know you are a spellcaster? People are going burn spellcasters at the stake or something?
Title: Re: Help with characters?
Post by: Tom on August 13, 2011, 11:40:18 AM
Oh. So people cannot know you are a spellcaster? People are going burn spellcasters at the stake or something?

Depends. Read this (http://lemuria.org/SM3/welcome/world). In the south, they will burn you. In the north and colonies, it depends.
Title: Re: Help with characters?
Post by: Daycryn on August 13, 2011, 02:20:37 PM
My basic idea is to import Gauihu. Not quite the BM Gauihu; he was never a king or a high lord, but is of noble background originally before he abandoned the life and his homeland, and became a crazy prophet-priest of his own cult. Unimaginative, I know, but hey why not?
Title: Re: Help with characters?
Post by: Indirik on August 13, 2011, 03:01:05 PM
Part of the difficulty is that you really can do whatever you want.
Well, yes, that's part of it. But also, if people choose things too widely located, or too far apart in concept, then it will be hard to realistically get them together. And what's the point of playing  an interactive roleplay game, if your characters can't interact. I've had a few ideas, but I don't know if they'd work at all.
Title: Re: Help with characters?
Post by: Anaris on August 13, 2011, 05:29:27 PM
Well, because of the issues with magic being prohibited in the south, I'm planning on making a character either in the northern part of the Colonies, or in the North itself.

Still not sure just what my character concept is...I'm considering bringing Kitrel/Phoebe over in one form or another.  She didn't really have many prospects in BM anymore, but she might be able to become something interesting in SM.

If I did bring her, she'd definitely use her body as her energy store, and be generally fire-focused.  And kinda evil.

Beyond that, I'm not sure.
Title: Re: Help with characters?
Post by: Morningstar on August 13, 2011, 06:00:19 PM
Part of me wants to toy with creating a Chronomancer, but the majority of me knows that's creating hell for any GM and probably forcing more mechanics that were never intended. So I will likely go another route.
Title: Re: Help with characters?
Post by: Zane on August 13, 2011, 07:36:01 PM
I'm pondering doing a Southerner who stays hidden by focusing on un-obvious mental magic (voices in heads, projecting consciousness).
Title: Re: Help with characters?
Post by: Bedwyr on August 13, 2011, 08:27:59 PM
I was planning on bringing over a Malcolm-expy (I'm seeing a trend, here...) who worked mostly with magic to enhance his silver tongue.
Title: Re: Help with characters?
Post by: Morningstar on August 13, 2011, 08:51:37 PM
I'm pondering doing a Southerner who stays hidden by focusing on un-obvious mental magic (voices in heads, projecting consciousness).

I'd considered this as well. Briefly played a mute telepath who could be quite convincing in other peoples' heads that it was their own idea.  I say go for it. :D
Title: Re: Help with characters?
Post by: Meneldur on August 14, 2011, 02:26:45 AM
I'm thinking along the lines of an itinerant mendicant "holy man" in the northern Colonies (Although not too far north as I doubt he would survive wandering the harsh lands of the far north. However it would have to be a place with at least a moderate amount of superstition). He would believe that his magic is supernatural in origin with his spells containing invocations of various spirits/gods (depending on his actual beliefs which would be based on info we don't currently). Of course such things are nothing to do with the actual magic but I'm guessing that towards the north magic and superstition/religion have become so mixed they are hard to separate.
Title: Re: Help with characters?
Post by: Jinsyn on August 14, 2011, 05:55:08 AM
Are we allowed to know why magic is outlawed in the south? Or is this open to our interpretation?

I'm considering an inquisitor/templar with latent magical abilities, who is bent on finding and eradicating spellcasters due to some poignant reason (maybe someone close to him was killed by a wizard?). However, something triggers his magical abilities one day, and then he's caught in a bind. Does he suppress it and act like nothing happened? Does someone witness him performing magic? Does he turn himself in? Etc.

But this largely depends on whether there is a concrete and underlying reason explaining why magic is banned in the south.
Title: Re: Help with characters?
Post by: Tom on August 14, 2011, 10:15:43 AM
In the South, magic has always been illegal. It is the stuff of evil, the evil the destroyed the north, the corruption that makes monsters out of men. There isn't one specific reason for it being illegal, there are thousands.
Basically, it is the nerve gas, the chemical weapon of the SM world.
Title: Re: Help with characters?
Post by: Nosferatus on August 14, 2011, 03:18:46 PM
Can my character also have a controversial job, like let's say executioner/inguisitor in the south? For local peasant born there, a job like that would be the perfect disguisse.
He'd even be able to get to some places others will not be able to be so easily.

Or are those npcs?
Title: Re: Help with characters?
Post by: vonGenf on August 14, 2011, 08:09:19 PM
I thought of making a navigator. Someone who lives by trading between the regions, and sometimes trading magical items to places they're not supposed to be, and whose magic would be focused on water, of course.

I'm not entirely certain if there is a place for magical items in the game? I can probably work the character a bit differently if not.
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 09:09:55 PM
Part of me wants to toy with creating a Chronomancer, but the majority of me knows that's creating hell for any GM and probably forcing more mechanics that were never intended. So I will likely go another route.

Time travel would have a duration of infinity so is impossible.  Most other sorts of manipulations of time (speeding it up in one place) would have a size that would be infinite (go go gadget entanglement), as really you're manipulating all of space and so would be impossible.  It'd also generally violate the realism rules as time travel is impossible, as is manipulation of the speed of time.  Sorry, it's true.
Title: Re: Help with characters?
Post by: Morningstar on August 14, 2011, 09:14:41 PM
It'd also generally violate the realism rules as time travel is impossible, as is manipulation of the speed of time.  Sorry, it's true.

Time travel is no less realistic than most anything else accounting for magic in the mix. Just saying. But I know what you're getting at. Hence, why I hinted it would be a GM nightmare, and why games largely have rules against it.  Don't worry, I'm doing something else. Just haven't decided what yet.
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 09:28:48 PM
Time travel is no less realistic than most anything else accounting for magic in the mix. Just saying. But I know what you're getting at. Hence, why I hinted it would be a GM nightmare, and why games largely have rules against it.  Don't worry, I'm doing something else. Just haven't decided what yet.

No even accounting for magic, it violates the laws of physics.  Every other kind of magic could be accounted for by other real physical phenomena, even mental communication could just be a really well developed EM that talks directly to the brains of the recipient or reads the electrical signals of the recipient.  Walking through walls could be as simple as a really unlikely quantum event that enough energy could in theory overcome.  Time travel simply is impossible, as is manipulating time.  It simply violates C or the energy requirements are simply too huge.

And our system easily handles time manipulation with the aforementioned infinity problems, which cause them to violate realism.

That's not to say that you can't have something move really fast, it's just that you can't use space-time as your base.
Title: Re: Help with characters?
Post by: Bedwyr on August 14, 2011, 09:49:02 PM
You could do "speed up time" or "slow down time" effects, using the Haste spell idea (it's not that everything else is moving slower, it's that you are moving faster), yes?
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 10:17:35 PM
Sure, if you yourself want to move faster you can try that.  But don't be surprised if someone RPs you slipping on a pebble you didn't see, running into an opening door etc.  Your reactions and momentum do not similarly speed up or become less of an issue respectively just b/c you are going faster.

You could similarly slow things down by acting against their motions, but your spell will have to be specific don't forget.
Title: Re: Help with characters?
Post by: Anaris on August 14, 2011, 10:19:01 PM
Sure, if you yourself want to move faster you can try that.  But don't be surprised if someone RPs you slipping on a pebble you didn't see, running into an opening door etc.  Your reactions and momentum do not similarly speed up or become less of an issue respectively just b/c you are going faster.

Would it be possible to design a spell that would improve your perceptions and reactions to compensate? It would mean that a truly effective Haste spell would require two spells to work, but it would at least achieve the effect.
Title: Re: Help with characters?
Post by: Zakilevo on August 14, 2011, 10:24:40 PM
Or maybe curse someone to age very quickly for a duration of time?

For my character, he will be using weird spells. Chicken launcher! Falling Boar....
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 10:27:49 PM
(it's not that everything else is moving slower, it's that you are moving faster)

Again intent, if you're trying to do a straight up time manipulation then  you moving faster means everything else is moving slower, and so your effect size becomes infinite.  But see above for a 'realistic' way of going faster.
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 10:29:51 PM
Or maybe curse someone to age very quickly for a duration of time?

For my character, he will be using weird spells. Chicken launcher! Falling Boar....

These are all starting to be really hyper specific, but yes.  Death/decay would neatly cover that.  Effect 4/5 depending, Target 2 Duration 1/2 depending on preference.
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 10:37:14 PM
Would it be possible to design a spell that would improve your perceptions and reactions to compensate? It would mean that a truly effective Haste spell would require two spells to work, but it would at least achieve the effect.

Sure why not?  But it would have a different intent and base.  And you'd have to train that intent class to cast both efficiently.  Just remember that spells are very specific and that to cast two spells that would overlap in time you'd have to at least have one that is a duration of 2 and a 1 or if the second one is a 2 than the first spell will be a 2 as well.

So your perception spell would be a 3*2*2 at the low end and your speed spell would be another 3*2*2 for a total power of 32 for both of them.  And you might have some nice windburn on your face without protection.  So if you wanted to go really fast better not peel the skin off your face from friction with the air.

For 32 power you could raze an entire village into dust 5*5*1
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 10:40:16 PM
As a general aside, the SM3 world is not the BM world at all.  So they can be the same character, but their history from BM will not carry over.  I mean I don't remember any Dragons in BM, at least not yet :-X
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 10:43:05 PM
If I did bring her, she'd definitely use her body as her energy store, and be generally fire-focused.  And kinda evil.

Evil is fun!  Just ask James.  Some general things to know might be what your characters want.  Power, mundane or magical, money, women/men, worshipers, realms at their beck and call, to know the secrets of everyone else etc.
Title: Re: Help with characters?
Post by: Zakilevo on August 14, 2011, 10:45:24 PM
It sounds like SM has more freedom than BM. Are there going to be buttons like BM or is it just going to be pure RP?
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 10:47:30 PM
Can my character also have a controversial job, like let's say executioner/inguisitor in the south? For local peasant born there, a job like that would be the perfect disguisse.
He'd even be able to get to some places others will not be able to be so easily.

Or are those npcs?

He can have that as his background if you like.  But magical skills for characters start at 1 (see http://lemuria.org/SM3 (http://lemuria.org/SM3)).  You might plan out how you want him to develop, but they start with effectively only instantaneous, small object, cosmetic changes.  This rapidly changes of course, but still think about that for your background.
Title: Re: Help with characters?
Post by: Anaris on August 14, 2011, 10:48:27 PM
As a general aside, the SM3 world is not the BM world at all.  So they can be the same character, but their history from BM will not carry over.  I mean I don't remember any Dragons in BM, at least not yet :-X

Sure, it's the character concept I'd be looking at transferring.  Phoebe's history shouldn't be terribly difficult to translate into a SpellMaster-world history; the core of it was basically a Faustian bargain that went south and a whole lot of anger.
Title: Re: Help with characters?
Post by: loren on August 14, 2011, 10:50:01 PM
It sounds like SM has more freedom than BM. Are there going to be buttons like BM or is it just going to be pure RP?

SM3 is played here in the forums.  Tom will have to speak to the idea of buttons himself.
Title: Re: Help with characters?
Post by: Daycryn on August 14, 2011, 11:21:41 PM
The freedom can be a blessing and a curse. It means players could create characters that just plain don't interact with others,  happy in their own little niches, unwilling to risk anything.

One thing that could help is a Map. (Maps again! Maps, maps, maps!) Something that shows higher level of detail than just 'The North' or 'The Colonies'; shows settlements, rivers, mountains, coasts, etc.
Title: Re: Help with characters?
Post by: James on August 14, 2011, 11:31:47 PM
Maps should be coming.

As for people hiding away on their own, if they want to do that it can become a bit dull and could well mean their progress is slow. However, other players (as long as the storyline has not become locked) would be able to join them, and of course the GMs can get involved.

If you really want to enjoy the game, interaction with others, so you have different people building the story together, is definitely the best. You might have an outline of a story you want to take your character through, then someone else does something which takes it in a completely different direction.
Title: Re: Help with characters?
Post by: loren on August 15, 2011, 01:18:10 AM
Maps should be coming.

Courtesy of   Miss Teen South Carolina 2007 (http://www.youtube.com/watch?v=lj3iNxZ8Dww&feature=related)  Just in case anyone forgot about this wonderful brainiac beauty queen.
Title: Re: Help with characters?
Post by: Zakilevo on August 15, 2011, 01:39:44 AM
Is she serious? Holy hell. And what is up with US. 20% of the population can't locate their own country? Should spend less money on the military and spend more on the education perhaps? Or just be happy with those rich 2% to rule the country?
Title: Maps!
Post by: loren on August 15, 2011, 01:56:28 AM
Is she serious? Holy hell. And what is up with US. 20% of the population can't locate their own country? Should spend less money on the military and spend more on the education perhaps? Or just be happy with those rich 2% to rule the country?

Please, half of all statistics are made up.  I'm sure it's 20% of all first graders.  But I'll stop being bad in the thread.
Title: Re: Help with characters?
Post by: Iltaran on August 16, 2011, 11:25:04 AM
Random query, but do our character have to be magic users?
Title: Re: Help with characters?
Post by: JPierreD on August 16, 2011, 12:19:04 PM
Character restrictions: Your character might be a mundane or a spellcaster, but they cannot be a part of the Share-holder company operations, not to start anyways, you'll have to explore the setting some first.  Former mercs, Itinerant Knights, Youngest sons looking for fortune, Specialists in Obscure Details, and other such archtypes will probably get the most out of the story.
Title: Re: Help with characters?
Post by: Iltaran on August 16, 2011, 02:19:08 PM
My reading comprehension skills apologise for the inconvenience.
Title: Re: Help with characters?
Post by: Nathan on August 16, 2011, 03:00:45 PM
I was thinking of playing a schizophrenic spellcaster, I've got a backstory RP pretty much written down in my head and I'll flesh it out once we're in "present day" and not "prelude" (might do some prelude RP for this character's family if I get the time). The only problem I'm having is showing he's schizophrenic in a way that won't make people think "wait, what just happened?" when he goes from being shy & timid to confident & evil. Can anyone give me a bit of advice on that?
Title: Re: Help with characters?
Post by: loren on August 16, 2011, 03:09:33 PM
My reading comprehension skills apologise for the inconvenience.

That restriction is only for the Prelude story line, I cannot speak to the game proper once it kicks off.  I can say that without any magical skill you will be in a very tough spot to do anything beyond simply standing around at the right point in time.

Lets say for instance that eventually a master of fire finds you.  He throws a village size fire ball as hot as the sun at you, how do you survive?  I'd be hard pressed to find a way to write out of that one.  You'd be burnt to ash in moments.
Title: Re: Help with characters?
Post by: loren on August 16, 2011, 03:11:08 PM
I was thinking of playing a schizophrenic spellcaster, I've got a backstory RP pretty much written down in my head and I'll flesh it out once we're in "present day" and not "prelude" (might do some prelude RP for this character's family if I get the time). The only problem I'm having is showing he's schizophrenic in a way that won't make people think "wait, what just happened?" when he goes from being shy & timid to confident & evil. Can anyone give me a bit of advice on that?

Write in the first person is probably easiest.
Title: Re: Help with characters?
Post by: Morningstar on August 16, 2011, 06:42:24 PM
I was thinking of playing a schizophrenic spellcaster, I've got a backstory RP pretty much written down in my head and I'll flesh it out once we're in "present day" and not "prelude" (might do some prelude RP for this character's family if I get the time). The only problem I'm having is showing he's schizophrenic in a way that won't make people think "wait, what just happened?" when he goes from being shy & timid to confident & evil. Can anyone give me a bit of advice on that?

Schizophrenia usually deals more with hallucinations and cognitive issues than jumps in personas.  You're maybe looking at multiple personalities?
Title: Re: Help with characters?
Post by: Nathan on August 16, 2011, 07:24:33 PM
Schizophrenia usually deals more with hallucinations and cognitive issues than jumps in personas.  You're maybe looking at multiple personalities?

If Wikipedia can be trusted to give me the right symptoms for both, then Schizophrenia could be right as sufferers can hear voices. I wanted him to hear voices that sometimes scared him, making him shy and anti-social and very easily spooked. But sometimes listening to the voices would give him confidence in his magic to cause harm to others.
Title: Re: Help with characters?
Post by: Indirik on August 16, 2011, 07:26:43 PM
Yes, schizophrenics can have auditory hallucinations. But for game play purposes, I don't think it really matters what the clinical diagnosis is. He's just another lunatic. :P
Title: Re: Help with characters?
Post by: Morningstar on August 16, 2011, 07:48:29 PM
If Wikipedia can be trusted to give me the right symptoms for both, then Schizophrenia could be right as sufferers can hear voices. I wanted him to hear voices that sometimes scared him, making him shy and anti-social and very easily spooked. But sometimes listening to the voices would give him confidence in his magic to cause harm to others.

Ok, yeah. That description fits a little better.  I was going with the "shy & timid to confident & evil".
Title: Re: Help with characters?
Post by: JPierreD on August 16, 2011, 10:35:41 PM
The character is actually schizophrenic and highly paranoid. His magic is located in a tumor in the brain, which causes his insanity, so it could be say he'd have to choose between magic and sanity. Because of his condition, a lot of very crazy things happen to him, like secret societies and governments attempting to recruit or kill him, in serious conspiracies, among other fantastic creatures and events. Which of all this is actually happening, and what is purely delusional? The players that meet him decide.

Something like that?  :P
Title: Re: Help with characters?
Post by: Nathan on August 17, 2011, 12:19:01 AM
The character is actually schizophrenic and highly paranoid. His magic is located in a tumor in the brain, which causes his insanity, so it could be say he'd have to choose between magic and sanity. Because of his condition, a lot of very crazy things happen to him, like secret societies and governments attempting to recruit or kill him, in serious conspiracies, among other fantastic creatures and events. Which of all this is actually happening, and what is purely delusional? The players that meet him decide.
Something like that?  :P

Clearly totally different :P

Ok, maybe a little similar. But not entirely the same. I wouldn't describe my character as 'insane' as he knows what the world around him is, he's just scared of the voices.
Title: Re: Help with characters?
Post by: Morningstar on August 17, 2011, 12:34:48 AM
More than anything else, I'd say don't agonize over these decisions. Loren said everything would be wiped and all these chars long dead by the time SM3 proper fires up. Just jump in and get your feet wet.
Title: Re: Help with characters?
Post by: loren on August 17, 2011, 04:24:02 AM
Just jump in and get your feet wet.

^--- this.  The prelude is to just muck about and have some fun in a contained little setting.  I have some basic hidden plot points lying about, but that's it.  Of course some of these Bars might have gotten pretty famous in the future (They're all real bar names by the way, that exist in the real world.  I thought I'd throw in a bit of local flavor).  Some people seem to like some of the names.  The owners descendants could've setup shop elsewhere.  Or we might get to keep Soupat as a burgeoning city in the future.  We'll see if it burns to the ground before we're through.
Title: Re: Help with characters?
Post by: Tom on August 19, 2011, 09:31:46 PM
I don't mind time magic, it can give very interesting options. However, all time effects would be local, otherwise you would go into the above problem of unlimited area and/or duration.

So you can speed up yourself or slow down the enemy. I don't yet know how to do such things in the Certamen engine, will have to think about that. It may be an OOC reason why such things can only work as rituals, not as spells.
Title: Re: Help with characters?
Post by: Morningstar on August 19, 2011, 10:20:52 PM
The idea wasn't fleshed out entirely.  But the part that I knew would drive mechanics/GMs batty was the idea of being able to skip back in time to essentially "redo" an action.  Or slowing/speeding up time for a duration to allow for half/twice as many actions, respectively.  Or simply skipping ahead as a means of escaping the situation entirely.  Speeding up a body's aging process by surrounding them with a personal chronal vortex. Whatever.

The options are certainly there but many of them would need their own special mechanics, so I don't want to bog down the system.
Title: Re: Help with characters?
Post by: Tom on August 21, 2011, 09:20:51 PM
Random query, but do our character have to be magic users?

Yes. Every character created through the game engine will be capable of using magic. If you actually do that or not, however, is your decision.
Title: Re: Help with characters?
Post by: Tom on August 21, 2011, 09:22:58 PM
The idea wasn't fleshed out entirely.  But the part that I knew would drive mechanics/GMs batty was the idea of being able to skip back in time to essentially "redo" an action.  Or slowing/speeding up time for a duration to allow for half/twice as many actions, respectively.  Or simply skipping ahead as a means of escaping the situation entirely.  Speeding up a body's aging process by surrounding them with a personal chronal vortex. Whatever.

The options are certainly there but many of them would need their own special mechanics, so I don't want to bog down the system.

No time-travel into the past, sorry. Travelling into the future I don't see an OOC reason to disallow, it's basically stopping to play for a while and then coming back, unchanged.

No, time effects would be limited to speed changes. Time-travel definitely breaks the abilities of the GMs to keep everything together.

Title: Re: Help with characters?
Post by: Morningstar on August 21, 2011, 09:47:43 PM
No, time effects would be limited to speed changes. Time-travel definitely breaks the abilities of the GMs to keep everything together.

Yeah, that's kinda what I figured. Thanks.
Title: Re: Help with characters?
Post by: Cline on September 01, 2011, 11:08:02 AM
Are visual magical effects acceptable? I want my character to have a curse that his right arm is perpetually covered in magical flames. They can not catch anything else on fire, nor do they burn anything but the character himself. Something visual that will allow him to use his spells, how he contains his magic.

My idea for a character is a man from the far north, a barbarian, uncivilized and crude named Davardo. When he was younger he was captured by a rival tribe and cursed. The curse exploded his right arm in eternal flames, constantly burning his arm but showing no visual harm. This curse was controlled by the tribes Shaman Leader, he could extinguish the flames when he wished, effectively making Davardo a slave to his will. Davardo was captive for many weeks until his tribe attacked the rival tribe. Amidst the attack the Shaman controlling Davardo's arm was distracted with the assault and was ruthlessly murdered by Davardo. As the Shaman fell to the ground Davardo's arm erupted in flames, staying that way to this day.

Backstory I thought sounded awesome. I plan to play a character that is not so interested in using magic, but in destroying others that do because what has happened to him. He will eventually attain spells and use them, but after coming to realize he cannot fight spellcasters without them. He has no interest in making friendships, but will use others to attain his goals.

Thinking on it, my character sounds kinda like Scar in Fullmetal Alchemist. Oh well, still plan to do it if it's alright with the GMs.
Title: Re: Help with characters?
Post by: Tom on September 01, 2011, 12:18:36 PM
Are visual magical effects acceptable?

Not of the built-in variant you posted. This would require an effect with a permanent duration, possible as a ritual.
Title: Re: Help with characters?
Post by: Cline on September 01, 2011, 01:11:35 PM
Oh well, I'll just drop the back story down to more basic stuff.
Title: Re: Help with characters?
Post by: Ironsides on September 02, 2011, 08:37:10 PM
I'm having a hard time understanding how the magic works, thus I'm not sure what sort of character to build. Is there an easy table or chart that shows the math formulas for all of that magic stuff?

P.S: I'll probably create a villain  8) anyone interested in discussing concepts with me? I'm thinking of creating a council with multiple magic users' souls contained in one body, but I'll say no more until I figure out what's going on... If you would like to learn more message me in private -mwahaha.
Title: Re: Help with characters?
Post by: Zakilevo on September 02, 2011, 08:46:02 PM
lol your character will probably suffer from the dissociative identity disorder?

I am still debating I should make my character to be a villain or a seeker of knowledge. Being a villain is indeed a fun thing..
Title: Re: Help with characters?
Post by: Tom on September 02, 2011, 10:28:07 PM
I'm having a hard time understanding how the magic works, thus I'm not sure what sort of character to build. Is there an easy table or chart that shows the math formulas for all of that magic stuff?

Not yet, but if someone wants to make one, you are more than welcome.
Title: Re: Help with characters?
Post by: ^ban^ on September 03, 2011, 01:10:24 AM
Well, I just struck on my inspiration.

In Beluaterra's fourth invasion I created a nearly complete mythology around The One, The Few, and The Many. What better venue could I ask for to expand and explore this than SM3? Right now I'm imagining a council of Death/Mind/Body specialists (necromancers) titled "The Few", though this may change as ideas come to me and are discarded.

Unfortunately, this inspiration struck me late, and I had already created a character named for another purpose... will there be a full reset with account deletions and all or just stat resets? If it's not a full reset, I'd like to request a name change for my character to Moridin (assuming it isn't taken).

Also, anyone interested in this should contact me on IRC at some point. I'm online 24/7 or so, and always respond to hilights/PMs eventually.
Title: Re: Help with characters?
Post by: Zakilevo on September 03, 2011, 01:16:57 AM
Woot~~! I was actually going to make a necromancer. Well I made mostly fire/earth/mind spells.. thank god those spells we have will change after the launch. Still I am stuck with being a sage kind of guy or an ass.
Title: Re: Help with characters?
Post by: cjnodell on September 03, 2011, 05:34:15 AM
Well, I am keeping things VERY simple. My character is going to be a youg man escaping from the south and heading for the colonies. I have some basic personality work done and plan on mostly seeing where the story takes him. He could end up an evil death lord or an prissy protector type for all I know. ..