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BattleMaster => Locals => Dwilight => Topic started by: Ramiel on August 19, 2011, 09:52:46 PM

Title: Lurian News
Post by: Ramiel on August 19, 2011, 09:52:46 PM
Since Luria is the place to be:

19/08 Port Nebel is now Lurian. Luria is facing Rebellion. Amaury Capet has fled, Alanna Anaris marches on Askileon.
Title: Re: Lurian News
Post by: JPierreD on August 19, 2011, 11:34:12 PM
Damn Pianese! They couldn't stand not being invited to our Novan rebellion party, so they threw out their own...  :P
Title: Re: Lurian News
Post by: DoctorHarte on August 20, 2011, 12:00:23 AM
Since Luria is the place to be:

19/08 Port Nebel is now Lurian. Luria is facing Rebellion. Amaury Capet has fled, Alanna Anaris marches on Askileon.

you'd think they would be smart enough to keep the Anaris family away from the Lurians
Title: Re: Lurian News
Post by: Geronus on August 20, 2011, 06:16:19 AM
I love the Lurians. Pian en Luries has to be the greatest hotbed of intrigue IN THIS GAME, and I don't even know the half of it...
Title: Re: Lurian News
Post by: Chenier on August 20, 2011, 06:18:20 AM
As long as they keep their craziness to themselves or attract the ire of SA upon themselves.

They are unpleasant on every few occasions they show their ugly faces.  8)
Title: Re: Lurian News
Post by: Adriddae on August 20, 2011, 06:41:29 AM
The question is if they can put aside their differences if someone tries to invade them...
Title: Re: Lurian News
Post by: Shenron on August 20, 2011, 06:49:15 AM
The question is if they can put aside their differences if someone tries to invade them...

I don't think anyone would invade the Lurias, they are extremely rich and power: which I think is the reason there is so much infighting.

The real question is, can they pull themselves together to invade anyone themselves?
Title: Re: Lurian News
Post by: Zakilevo on August 20, 2011, 06:53:30 AM
once they get rid of Amaury and Alanna permanently they might be able to...
Title: Re: Lurian News
Post by: Chenier on August 20, 2011, 06:54:38 AM
I don't think anyone would invade the Lurias, they are extremely rich and power: which I think is the reason there is so much infighting.

Sounds like a good reason to go crusade on their asses.
Title: Re: Lurian News
Post by: Zakilevo on August 20, 2011, 06:56:26 AM
Sounds like a good reason to go crusade on their asses.
ROFL! though I doubt SA brotherhood has the stamina to do this at the moment.
Title: Re: Lurian News
Post by: Chenier on August 20, 2011, 06:59:25 AM
ROFL! though I doubt SA brotherhood has the stamina to do this at the moment.

You're on a roll! Go to it!
Title: Re: Lurian News
Post by: Perth on August 20, 2011, 12:21:37 PM
And now Luria Nova loses Port Nebel, and D'Hara gains Golden Farrow!  :o
Title: Re: Lurian News
Post by: Geronus on August 20, 2011, 04:04:25 PM
Yes, the 800 remaining people of Golden Farrow salute their new overlords... Who have even less food than the realm they just left.

It would be something to see Luria ever get invaded. I can't really see it happening. They're just too damn far away from everything else. Even Fissoa is a pretty long march. SA for example, will be unlikely to ever care what the Lurians do so long as they stay out of our affairs.
Title: Re: Lurian News
Post by: Ramiel on August 20, 2011, 05:23:30 PM
Yes, the 800 remaining people of Golden Farrow salute their new overlords... Who have even less food than the realm they just left.

It would be something to see Luria ever get invaded. I can't really see it happening. They're just too damn far away from everything else. Even Fissoa is a pretty long march. SA for example, will be unlikely to ever care what the Lurians do so long as they stay out of our affairs.

I would love to see us get invaded, gives us a perfect excuse to call a Crusade to unite the Lurian Kingdoms :D
Title: Re: Lurian News
Post by: Shizzle on August 20, 2011, 06:06:31 PM
I would love to see us get invaded, gives us a perfect excuse to call a Crusade to unite the Lurian Kingdoms :D

Exactly what Fissoa is trying to avoid :P As long as we're weaker, it's better when we're the victim instead of the agressor :)
Title: Re: Lurian News
Post by: JPierreD on August 20, 2011, 09:34:12 PM
Exactly what Fissoa is trying to avoid :P As long as we're weaker, it's better when we're the victim instead of the agressor :)

Start trading food with Luria Nova, showing yourself a more interesting neighbor than target, and everything should be fine.  ;)
Title: Re: Lurian News
Post by: Huntsmaster on August 20, 2011, 09:59:57 PM
Start trading food with Luria Nova

We're good, thanks.  8)
Title: Re: Lurian News
Post by: Shizzle on August 21, 2011, 12:27:56 AM
Start trading food with Luria Nova

Nah. The more food we ship, the stronger LN gets. I'll just wait until Shinnen secedes, thank you :)

@Huntsmaster: good to see you on here :P
Title: Re: Lurian News
Post by: D`Este on August 21, 2011, 09:57:25 AM
Nah. The more food we ship, the stronger LN gets. I'll just wait until Shinnen secedes, thank you :)

@Huntsmaster: good to see you on here :P

With Shinnen Luria will have plenty of food and there goes the only way then for Fissoa to become popular with us. So might want to be friendly when we still need you ;)
Title: Re: Lurian News
Post by: Shizzle on August 21, 2011, 10:19:14 AM
With Shinnen Luria will have plenty of food and there goes the only way then for Fissoa to become popular with us. So might want to be friendly when we still need you ;)

Shinnen Luria? What kind of !@#$ty name is that :P
Title: Re: Lurian News
Post by: D`Este on August 21, 2011, 10:54:56 AM
With Shinnen, Luria will have plenty of food*
Title: Re: Lurian News
Post by: Ramiel on August 21, 2011, 11:03:47 AM
Shinnen Luria? What kind of !@#$ty name is that :P

You should hear what the damned Novans do want to call it... its cringe worthy!
Title: Re: Lurian News
Post by: Shizzle on August 21, 2011, 11:16:45 AM
You should hear what the damned Novans do want to call it... its cringe worthy!

...how about The Grand Duchy of Shinnen? :D
Title: Re: Lurian News
Post by: Arundel on August 21, 2011, 09:08:09 PM
...how about The Grand Duchy of Shinnen? :D

 :o.......
Title: Re: Lurian News
Post by: Chenier on August 21, 2011, 09:15:53 PM
Exactly what Fissoa is trying to avoid :P As long as we're weaker, it's better when we're the victim instead of the agressor :)

Have them busy fighting the north and they won't bother you. ;)

...how about The Grand Duchy of Shinnen? :D

Imperskoe Viys'ko Luria?  8)
Title: Re: Lurian News
Post by: Ramiel on August 22, 2011, 07:50:40 PM
22/08 Amaury Capet will find no santuary in Lurian Lands.... or so certain people think! Where will go is a mystery, his enemies pray he goes somewhere else...maybe Fissoa, D`hara or Death? We all wait and see....
Title: Re: Lurian News
Post by: Nosferatus on August 22, 2011, 08:23:20 PM
22/08 Amaury Capet will find no santuary in Lurian Lands.... or so certain people think! Where will go is a mystery, his enemies pray he goes somewhere else...maybe Fissoa, D`hara or Death? We all wait and see....

Or Madina? fun fun fun!
Title: Re: Lurian News
Post by: Shizzle on August 22, 2011, 09:51:53 PM
I'll welcome him ..warmly in Fissoa :)
Title: Re: Lurian News
Post by: Ramiel on August 22, 2011, 10:26:20 PM
I'll welcome him ..warmly in Fissoa :)

For some reason, both theories on what that would insinuate, scare me :O
Title: Re: Lurian News
Post by: Huntsmaster on August 23, 2011, 12:44:52 AM
For some reason, both theories on what that would insinuate, scare me :O

Winter's coming.
Title: Re: Lurian News
Post by: Ramiel on August 23, 2011, 02:41:39 AM
Winter's coming.

i dont think he will make a good bed warmer.. alive or corpse o.0
Title: Re: Lurian News
Post by: Shizzle on August 23, 2011, 10:27:08 AM
Let's just burn the heretic :D

*fanatic
Title: Re: Lurian News
Post by: Jens Namtrah on August 23, 2011, 11:31:24 AM
With Shinnen, Luria will have plenty of food*

Hate to break it to you all, but Anders the Master Adventurer has already laid claims to the Kingdom of Shinnen.  :D

But being a Namtrah, he'll be happy to sell the food to you.
Title: Re: Lurian News
Post by: Ramiel on August 23, 2011, 12:28:42 PM
Hate to break it to you all, but Anders the Master Adventurer has already laid claims to the Kingdom of Shinnen.  :D

But being a Namtrah, he'll be happy to sell the food to you.

Never heard of him, but he is more than welcome to test himself against the combined armies of Luria Nova and Pian en Luries!
Title: Re: Lurian News
Post by: Nosferatus on August 23, 2011, 02:55:43 PM
Anders the Master Adventurer has already laid claims to the Kingdom of Shinnen.  :D


Adventurer? what mushrooms did he ate?
Title: Re: Lurian News
Post by: Jens Namtrah on August 23, 2011, 03:08:08 PM
Adventurer? what mushrooms did he ate?

He was born in Vaal, and for years and years was the only one who protected the locals from the monster-spawn, while there weren't any nobles around.

He promised the people he would some day come back as their King  :)

Title: Re: Lurian News
Post by: Chenier on August 23, 2011, 03:21:11 PM
He was born in Vaal, and for years and years was the only one who protected the locals from the monster-spawn, while there weren't any nobles around.

He promised the people he would some day come back as their King  :)

I like it, someone crown this guy!
Title: Re: Lurian News
Post by: Anaris on August 23, 2011, 03:49:58 PM
I like it, someone crown this guy!

Crown him? A commoner? What arrogance! He needs to be shown his place in the world!

A place which, preferably, would be at the end of a rope.
Title: Re: Lurian News
Post by: Chenier on August 23, 2011, 03:55:52 PM
Crown him? A commoner? What arrogance! He needs to be shown his place in the world!

A place which, preferably, would be at the end of a rope.

Give the man a break, a donkey would be a fitting ruler for your lands!  8)
Title: Re: Lurian News
Post by: Ramiel on August 23, 2011, 03:57:47 PM
Let's just burn the heretic :D

*fanatic

Shizzle, if you are serious about converting to tMP I hope you consider my Sect :D We would get on well :D
Title: Re: Lurian News
Post by: Shizzle on August 23, 2011, 05:25:28 PM
Shizzle, if you are serious about converting to tMP I hope you consider my Sect :D We would get on well :D

My char will come over to Shinnen soon. I don't feel like dropping my 90 cav unit as miliz, though :/
Title: Re: Lurian News
Post by: Bedwyr on August 23, 2011, 09:13:45 PM
My char will come over to Shinnen soon. I don't feel like dropping my 90 cav unit as miliz, though :/

Why would you have to drop them as militia?
Title: Re: Lurian News
Post by: Sacha on August 24, 2011, 02:27:57 AM
Oh no! Amaury jumped off a cliff!
Title: Re: Lurian News
Post by: Ramiel on August 24, 2011, 02:35:32 AM
Oh no! Amaury jumped off a cliff!

Still do not agree with pausing and unpausing in the future simply because Luria plans to ban you...
Title: Re: Lurian News
Post by: Jens Namtrah on August 24, 2011, 04:21:53 AM
Crown him? A commoner? What arrogance! He needs to be shown his place in the world!

A place which, preferably, would be at the end of a rope.

I can assure, he'll take his place among the nobility before claiming the crown  ;)

Unless you plan to implement code to allow advies to assassinate nobles and be elected King
Title: Re: Lurian News
Post by: Adriddae on August 24, 2011, 04:46:14 AM
Oh no! Amaury jumped off a cliff!

Rage quit!  ;D
Title: Re: Lurian News
Post by: Arundel on August 24, 2011, 04:48:33 AM
Rage quit!  ;D

"All that was left of him was his trademark maroon cape. Sebastian immediately sent men down to scour the area for his body, but the waves would have claimed it long before they reached the water. And as if the gods had taken him themselves, so did Amaury Capet vanish off the face of the earth..."

Or did he?  ;)
Title: Re: Lurian News
Post by: Chenier on August 24, 2011, 05:12:53 AM
Still do not agree with pausing and unpausing in the future simply because Luria plans to ban you...

You *can* ban a paused character.
Title: Re: Lurian News
Post by: Shizzle on August 24, 2011, 09:05:42 AM
Why would you have to drop them as militia?

If I bring them into LN without any treaty, won't they attack? No passage rights. Though I've never gone on such a diplo mission with a non-ally.
Title: Re: Lurian News
Post by: D`Este on August 24, 2011, 10:18:45 AM
Not when we sign peace first.
Title: Re: Lurian News
Post by: De-Legro on August 24, 2011, 02:03:19 PM
If I bring them into LN without any treaty, won't they attack? No passage rights. Though I've never gone on such a diplo mission with a non-ally.

Are passage rights even properly implemented yet?
Title: Re: Lurian News
Post by: Indirik on August 24, 2011, 02:22:53 PM
Still do not agree with pausing and unpausing in the future simply because Luria plans to ban you...
Paused nobles can be banned.
Title: Re: Lurian News
Post by: Indirik on August 24, 2011, 02:23:21 PM
Are passage rights even properly implemented yet?
No. None of the treaties have any game mechanics effects.
Title: Re: Lurian News
Post by: Sacha on August 24, 2011, 02:54:30 PM
Still do not agree with pausing and unpausing in the future simply because Luria plans to ban you...

And what's the difference between this and leaving/returning?
Title: Re: Lurian News
Post by: Ramiel on August 24, 2011, 06:56:20 PM
And what's the difference between this and leaving/returning?

A great deal. Someone leaving to go off to SA again or w/e is at least taking their punishments as proscribed or whatever, unlike say what Tim did with Alanna.

Dont get me wrong, I love the RP behind it, but the game mechanics being used which directly mean someone cannot take action against you just... well its the very much like Alanna still being a Royal and untouchable... Its not good roleplay in a mechanics point of sense.
Title: Re: Lurian News
Post by: Chenier on August 24, 2011, 07:17:16 PM
A great deal. Someone leaving to go off to SA again or w/e is at least taking their punishments as proscribed or whatever, unlike say what Tim did with Alanna.

Dont get me wrong, I love the RP behind it, but the game mechanics being used which directly mean someone cannot take action against you just... well its the very much like Alanna still being a Royal and untouchable... Its not good roleplay in a mechanics point of sense.

2011-08-23      Alanna      Joined the realm of (rogue)
2011-08-23      Alanna      Banned from Pian en Luries by Koli.
Reason: Leader of a failed rebellion

She was banned. And she's not paused. I don't get what you are trying to say.
Title: Re: Lurian News
Post by: Ramiel on August 24, 2011, 07:47:41 PM
2011-08-23      Alanna      Joined the realm of (rogue)
2011-08-23      Alanna      Banned from Pian en Luries by Koli.
Reason: Leader of a failed rebellion

She was banned. And she's not paused. I don't get what you are trying to say.

This was this time after she tried a rebellion. What I was talking about was when Alanna was paused because Tim heard OOC on IRC or something about the rebellion that was to happen that very day that would have won and thus lost her royal status, which following my other post would mean ban and possible execution (which is what was at least talked about). IE the character would not have been able to lead a rebellion because she wouldnt have even been allowed in PeL/LN.
Title: Re: Lurian News
Post by: Anaris on August 24, 2011, 07:52:20 PM
This was this time after she tried a rebellion. What I was talking about was when Alanna was paused because Tim heard OOC on IRC or something about the rebellion that was to happen that very day that would have won and thus lost her royal status, which following my other post would mean ban and possible execution (which is what was at least talked about). IE the character would not have been able to lead a rebellion because she wouldnt have even been allowed in PeL/LN.

To be clear, royal status never crossed my mind when I paused her.  I wasn't exactly thinking in a cold and calculated manner.

I paused because I couldn't deal with the stress of yet another fight there.

Later on, when I calmed down some, I expected Askileon to join Luria Nova, and Pian en Luries to be a pathetic shell of itself, soon to fall as Poryatown starved.

After that plan was scotched, I expected to have Alanna make a lot of noise in a very short time, then run off to the north and attempt to get together an army to take back her throne. (Which was about as likely as the rebellion succeeding)

It wasn't until after I unpaused her and Matt mentioned it to me that I even realized Alanna was still a royal.
Title: Re: Lurian News
Post by: Ramiel on August 24, 2011, 07:55:33 PM
To be clear, royal status never crossed my mind when I paused her.  I wasn't exactly thinking in a cold and calculated manner.

I paused because I couldn't deal with the stress of yet another fight there.

Later on, when I calmed down some, I expected Askileon to join Luria Nova, and Pian en Luries to be a pathetic shell of itself, soon to fall as Poryatown starved.

After that plan was scotched, I expected to have Alanna make a lot of noise in a very short time, then run off to the north and attempt to get together an army to take back her throne. (Which was about as likely as the rebellion succeeding)

It wasn't until after I unpaused her and Matt mentioned it to me that I even realized Alanna was still a royal.

Right right. Err I didnt mean it quite like I put it, sorry!
Title: Re: Lurian News
Post by: Sacha on August 24, 2011, 08:04:29 PM
A great deal. Someone leaving to go off to SA again or w/e is at least taking their punishments as proscribed or whatever, unlike say what Tim did with Alanna.

Dont get me wrong, I love the RP behind it, but the game mechanics being used which directly mean someone cannot take action against you just... well its the very much like Alanna still being a Royal and untouchable... Its not good roleplay in a mechanics point of sense.

I'm fairly sure even paused nobles can be banned. And even if they can't, then they can be banned the instant they return.
Title: Re: Lurian News
Post by: Anaris on August 24, 2011, 08:05:23 PM
I'm fairly sure even paused nobles can be banned. And even if they can't, then they can be banned the instant they return.

Paused nobles can be banned.

Unless they're royals.
Title: Re: Lurian News
Post by: Ramiel on August 24, 2011, 09:23:29 PM
Presuming they are banned and Amaury was going north (ie out of the Lurias) as we were trying to force him. He would still be able to be killed off (as some suggested) instead of effectively making him immune to anything until someone loyal to him is a Judge in one of the Luria's that will unban him etc.

Or put it this way:

Waiting until you know the numbers before you play the lottery, whereas everyone else has to take their chances.
Title: Re: Lurian News
Post by: Sacha on August 24, 2011, 09:30:43 PM
The moment Amaury reached the PeL border there was nothing you could have done to kill him. Koli was going to accept him in PeL until he had made his way to wherever he decided to go. If the rebels' ultimate goal was to execute him, then they planned it terribly.

And he already has someone loyal to him as Judge. All it takes is one stroke of Mattias' pen and Amaury's ban from LN is gone.
Title: Re: Lurian News
Post by: Ramiel on August 24, 2011, 09:43:07 PM
The moment Amaury reached the PeL border there was nothing you could have done to kill him. Koli was going to accept him in PeL until he had made his way to wherever he decided to go. If the rebels' ultimate goal was to execute him, then they planned it terribly.

And he already has someone loyal to him as Judge. All it takes is one stroke of Mattias' pen and Amaury's ban from LN is gone.

Koli was not going to accept Amaury into PeL, because then Koli would have faced another Rebellion and a potential war with LN. Or at least thats what Koli was told.

And I hardly call Mattias loyal... and considering that he already said he wouldnt take away the ban for now ;)
Title: Re: Lurian News
Post by: Sacha on August 24, 2011, 09:50:24 PM
Quote
Letter from Koli Bedwyr   (1 day, 23 hours ago)
Lord Amaury,

I will talk with Count Franz, and we can certainly provide you with a Lurian flag long enough for you to find a new home, at least. Will you be returning to Astrum?
Sir Koli Bedwyr
King of Pian en Luries, Ambassador of Pian en Luries

Mattias' is the most loyal friend Amaury's ever had. How much chance do you think there was of Amaury dying at Mattias' hands if he was caught by LN?
Title: Re: Lurian News
Post by: Anaris on August 24, 2011, 09:51:17 PM
Mattias' is the most loyal friend Amaury's ever had. How much chance do you think there was of Amaury dying at Mattias' hands if he was caught by LN?

If he thought that Amaury would be likely to cause more death and chaos in Luria?

Quite a lot, I'd say.
Title: Re: Lurian News
Post by: Sacha on August 24, 2011, 09:57:32 PM
Don't be silly. Amaury would've been deported, or failing that, there would have been a spectacular incident right before the execution allowing Amaury to escape unharmed.
Title: Re: Lurian News
Post by: Ramiel on August 24, 2011, 10:16:38 PM
Don't be silly. Amaury would've been deported, or failing that, there would have been a spectacular incident right before the execution allowing Amaury to escape unharmed.

The fact is your simply pausing to escape any such thing as we in PeL can now not take action against you as we were planning to do anyway.

Instead as you have already said, you are going to wait a few DY and then return as Amaury, instead of dealing with the issues now.

With regards to the unplanned effects Tim caused on Alanna, you have already planned for the effects.

What if I was to seriously injure Amaury in such a way that you would take revenge due to your Blood Fueds as you have stated, and I simply just paused so you couldnt do anything before returning making sure sufficient time has passed that you would have no hope in hell of catching me?

In essence you would say I was powergaming, especially since you are only pausing to make a new character on a 1 character continent until such time as it is 'safe' for amaury to return.
Title: Re: Lurian News
Post by: Sacha on August 24, 2011, 10:24:20 PM
Uh, read what it says. Amaury can still be banned while he is paused, and it wouldn't make the slightest difference. When he unpauses the ban will still be in effect, and he will still be right there in Askileon. And your point is moot because Amaury could have walked out of PeL to safety and nobody could or would have lifted a finger. The issue of him being banned would never have come up so long as he made his way to another realm. Hell, he could have walked right through Giask and LN would be powerless to do anything to him.
Title: Re: Lurian News
Post by: Shizzle on August 25, 2011, 03:15:54 PM
So then why the hell did you do it?
Title: Re: Lurian News
Post by: JPierreD on August 25, 2011, 05:44:37 PM
Not to leave the Lurias, and not to be hanged for it.
Title: Re: Lurian News
Post by: Ramiel on August 25, 2011, 06:09:51 PM
Not to leave the Lurias, and not to be hanged for it.

That is what it looks like to me yes.
Title: Re: Lurian News
Post by: Sacha on August 25, 2011, 06:16:30 PM
1. It's not even certain Amaury will ever be back. There's a fair chance his son will simply take up the mantle.
2. IC, there is little to no support out there for Amaury even though it's been declared IC that there were no real grounds for rebellion. Why would he want to stay?
3. If things had progressed IC, he would've escaped without problems. He would've been able to simply remain in PeL until he got a new home, and nobody would've had even the chance to kill him.

It's not my fault you planned so poorly.
Title: Re: Lurian News
Post by: Ramiel on August 25, 2011, 06:36:13 PM
1. It's not even certain Amaury will ever be back. There's a fair chance his son will simply take up the mantle.
2. IC, there is little to no support out there for Amaury even though it's been declared IC that there were no real grounds for rebellion. Why would he want to stay?
3. If things had progressed IC, he would've escaped without problems. He would've been able to simply remain in PeL until he got a new home, and nobody would've had even the chance to kill him.

It's not my fault you planned so poorly.

1. Then why not kill him off?
2. According to the OOC there was a lot of IC reasons. Tyrants and all that.
3. No he would not be able to stay in PeL, or if he dead we had people in place ready to make sure he wouldnt escape.

How can we plan for OOC stuff?
Title: Re: Lurian News
Post by: Shizzle on August 25, 2011, 07:46:23 PM
Feels like poor sportsmanship. The only reason to pause, is because you hope that the circumstances will change during Aumary's absence. If that would include OOCly persuading people from PeL, I would even call it cheating.
Title: Re: Lurian News
Post by: Ramiel on August 25, 2011, 08:26:44 PM
Feels like poor sportsmanship. The only reason to pause, is because you hope that the circumstances will change during Aumary's absence.

Thats basically my complaint. And it is poor sportsmanship.
Title: Re: Lurian News
Post by: Sacha on August 25, 2011, 09:21:53 PM
1. Then why not kill him off?
2. According to the OOC there was a lot of IC reasons. Tyrants and all that.
3. No he would not be able to stay in PeL, or if he dead we had people in place ready to make sure he wouldnt escape.

How can we plan for OOC stuff?

1. Because it's !@#$ing Amaury. Like it or not, he's one of the driving forces behind everything that goes on right now. I'm not gonna just kill him off because 2 or 3 people decide he's a meanie and should die. I'll kill him off when I feel like it. I decide what happens to my characters.
2. Please. All the 'reasons' given by the rebels were skilfully filleted by Amaury, and Koli himself declared there was no reason for a rebellion.
3. People? Like the one assassin you had that skipped the realm today? Carter De La Fere, the wildly unpopular judge of PeL? Better nobles than that have tried to take him down.

There is literally nothing that you could do to him right now that changes by pausing him. Koli guaranteed him safety until he'd found another realm. Mattias was never going to kill him, nor was anyone in SA. In fact, I'm putting him closer to harm than anyone else could have put him, because now the judge of PeL can ban him whenever he pleases, and Amaury will be smack in the center of Askileon when he unpauses. I could have just as easily kept him a rogue for 2 more days and moved a few regions to the north, deep into rogue territory, where he would be well out of reach of anyone.

So please, work out your frustrations in another way. Pausing or not, you would have never succeeded in killing Amaury. Turn it however you like, those are the facts.
Title: Re: Lurian News
Post by: Nosferatus on August 25, 2011, 10:26:37 PM
All
1. Because it's !@#$ing Amaury. Like it or not, he's one of the driving forces behind everything that goes on right now. I'm not gonna just kill him off because 2 or 3 people decide he's a meanie and should die. I'll kill him off when I feel like it. I decide what happens to my characters.
2. Please. All the 'reasons' given by the rebels were skilfully filleted by Amaury, and Koli himself declared there was no reason for a rebellion.
3. People? Like the one assassin you had that skipped the realm today? Carter De La Fere, the wildly unpopular judge of PeL? Better nobles than that have tried to take him down.

There is literally nothing that you could do to him right now that changes by pausing him. Koli guaranteed him safety until he'd found another realm. Mattias was never going to kill him, nor was anyone in SA. In fact, I'm putting him closer to harm than anyone else could have put him, because now the judge of PeL can ban him whenever he pleases, and Amaury will be smack in the center of Askileon when he unpauses. I could have just as easily kept him a rogue for 2 more days and moved a few regions to the north, deep into rogue territory, where he would be well out of reach of anyone.

So please, work out your frustrations in another way. Pausing or not, you would have never succeeded in killing Amaury. Turn it however you like, those are the facts.

!@#$ em.
Come to Madina! ;)
Title: Re: Lurian News
Post by: JPierreD on August 26, 2011, 05:28:55 AM
2. Please. All the 'reasons' given by the rebels were skilfully filleted by Amaury, and Koli himself declared there was no reason for a rebellion.

While I see no problems in you pausing Amaury , I must say that statement is not entirely correct. The reasons being "skilfully filleted" is at the very least debatable (though you are entitled to your own opinion, of course), and Koli never said anything like that there was no reason for a rebellion. In fact he stated nothing, all he did was ask if he would be correct in saying that Amaury had been thrown out of his position not for having committed a crime, but for the nobles being unhappy with his rule. Which basically sums it up: Amaury did nothing technically illegal, he simply ruled in an unpopular manner.

Being thrown out for no reason and being thrown out for monopolizing the government and concentrating too much power? Big difference.
Title: Re: Lurian News
Post by: Sacha on August 26, 2011, 05:54:40 AM
There is also a big difference between protesting and rebelling. Koli was quite clear that the latter should not have happened.
Title: Re: Lurian News
Post by: Norrel on August 26, 2011, 06:30:42 AM
I don't really think that's something to complain about OOC. Even if all their arguments are "skillfully filleted", simple hunger for power is enough justification for me, at least OOC.
Title: Re: Lurian News
Post by: Bedwyr on August 26, 2011, 06:35:57 AM
There is a large difference between Koli saying that a rebellion was unjustified, and there being "no reason" for a rebellion.

And I get very annoyed when I see people start tossing accusations of cheating or the ever-popular "borderline" cheating without anything resembling evidence of an attempt to game the system.  Pausing one character and starting another is not gaming the system, it is how the game works.  Amaury is not "escaping" anything, Sacha simply did not want to play Amaury further but wanted to continue playing in Luria.
Title: Re: Lurian News
Post by: De-Legro on August 26, 2011, 06:36:17 AM
I don't really think that's something to complain about OOC. Even if all their arguments are "skillfully filleted", simple hunger for power is enough justification for me, at least OOC.

but rational logic ALWAYS works to calm a crowd right?
Title: Re: Lurian News
Post by: Lopeyschools on August 26, 2011, 07:20:16 AM
but rational logic ALWAYS works to calm a crowd right?

Only if they are angry.
Title: Re: Lurian News
Post by: JPierreD on August 26, 2011, 07:53:31 AM
There is also a big difference between protesting and rebelling.

There were public protests through letters (without having used the game-mechanics protest option, true) before the rebellion. Are you complaining that Amaury was not informed a rebellion was coming? That it should have been hinted at him?

Koli was quite clear that the latter should not have happened.

Where did he said that? Not in the Halls of Luria, or in any public channel available for the Novans.
Title: Re: Lurian News
Post by: dustole on August 26, 2011, 09:12:14 AM
It sounds as if the Lurian Hegemony is very similar to SA in the way that they bicker.  Sanguis Astroism has been rather cordial lately, but we have had some pretty good fights in our day.
Title: Re: Lurian News
Post by: Geronus on August 26, 2011, 08:10:26 PM
It sounds as if the Lurian Hegemony is very similar to SA in the way that they bicker.  Sanguis Astroism has been rather cordial lately, but we have had some pretty good fights in our day.

It's been dead quiet since the war started. I predict that once our enemies are scattered and beaten, our sense of purpose will melt away again and it'll be shenanigans in no time.  :)
Title: Re: Lurian News
Post by: Lopeyschools on August 26, 2011, 11:45:05 PM
What I think was the greatest irony of the Crusade, is that it seemed to create what it set out to defeat.
Title: Re: Lurian News
Post by: Indirik on August 27, 2011, 02:29:18 AM
Well, I have to give Caerwyn credit for that. We had no intention of trying for Caerwyn until they put the idea into our heads. And now, I think just about every city Caerwyn used to own will end up with a nice SA temple in it. :)
Title: Re: Lurian News
Post by: Sacha on August 27, 2011, 02:47:48 AM
The best way to deal with SA is not to deal with them at all, it would seem. Attack them and they'll unite to rip you several new !@#$%^&s. Leave them alone, and soon enough they start turning on each other :P

And so, once more a Dwilight topic gets hijacked by SA :o
Title: Re: Lurian News
Post by: Bedwyr on August 27, 2011, 06:00:50 AM
There were public protests through letters (without having used the game-mechanics protest option, true) before the rebellion. Are you complaining that Amaury was not informed a rebellion was coming? That it should have been hinted at him?

No.  Koli said that formal protests (i.e. the game mechanic) should have been used rather than a rebellion.  He could have been removed that way without starting an armed conflict.

Quote
Where did he said that? Not in the Halls of Luria, or in any public channel available for the Novans.

That's because it wasn't a political statement, it was a religious one.  There was a debate on whether rebellion was justifiable, both in general and under these specific circumstances.  Koli's answer, as Prophet of the Manifest Path, was yes and no, respectively.
Title: Re: Lurian News
Post by: JPierreD on August 27, 2011, 12:01:00 PM
Ah, interesting. That is why the rest of us not affiliated to the Manifest Path didn't knew about it.
Title: Re: Lurian News
Post by: Bedwyr on August 28, 2011, 03:40:04 AM
Indeed.  Koli did not particularly want to make a bigger mess than already existed, but he did need to rule on the situation as Prophet.  So, he tried to keep the matter contained within the Path and spoke very clearly in his religious capacity rather than political.  It's not an easy dance, being a Lurian politician.
Title: Re: Lurian News
Post by: Arundel on August 28, 2011, 04:53:37 AM
Indeed.  Koli did not particularly want to make a bigger mess than already existed, but he did need to rule on the situation as Prophet.  So, he tried to keep the matter contained within the Path and spoke very clearly in his religious capacity rather than political.  It's not an easy dance, being a Lurian politician.

Like a dance on a bed of nails, more or less.
Title: Re: Lurian News
Post by: Sacha on August 28, 2011, 12:57:58 PM
If the nails are king cobras, maybe :o
Title: Re: Lurian News
Post by: JPierreD on October 20, 2011, 09:32:14 PM
So, the Nova-Lurian traditionalists were feeling it was time for us to proudly remember our culture, and started trying to protest out King Rickhart.
Title: Re: Lurian News
Post by: D`Este on October 20, 2011, 09:45:39 PM
So, the Nova-Lurian traditionalists were feeling it was time for us to proudly remember our culture, and started trying to protest out King Rickhart.

Uhm, no, I doubt that he will be protested out and that isn't the goal, more a really hard wake up poke after not doing his duties for 3-4 weeks. But ofcourse, if you go judge everything that happens in Luria on that way you will easily keep the old "habit's alive.
Title: Re: Lurian News
Post by: JPierreD on October 20, 2011, 09:55:55 PM
Uhm, no, I doubt that he will be protested out and that isn't the goal, more a really hard wake up poke after not doing his duties for 3-4 weeks. But ofcourse, if you go judge everything that happens in Luria on that way you will easily keep the old "habit's alive.

Heh, I was jk, trying to keep the theme alive.  :P
To be fairly honest LN is not particularly rebellious, compared to other realms I play in, but it did have some bad luck with rulers.
Title: Re: Lurian News
Post by: Lorgan on October 20, 2011, 10:17:00 PM
Down with King Sleepyhead!

Reeebeeeel!
Title: Re: Lurian News
Post by: Chenier on October 20, 2011, 10:33:12 PM
The Lurias have usurped D'Hara's reputation for rebellions.
Title: Re: Lurian News
Post by: Anaris on October 20, 2011, 10:36:08 PM
The Lurias have usurped D'Hara's reputation for rebellions.

Well, first of all, D'Hara was founded by rebels from Luria.

Second of all...D'Hara had a reputation for rebellions? I thought you guys had, like, 2?
Title: Re: Lurian News
Post by: Chenier on October 20, 2011, 10:40:14 PM
Well, first of all, D'Hara was founded by rebels from Luria.

Second of all...D'Hara had a reputation for rebellions? I thought you guys had, like, 2?

Well, gotta consider the secession from Shadovar as one, which means 3 as far as I can remember. I agree it's not *that* much, but it was apparently enough for the Zuma to describe us as people who rebel. I think others commented in similar manners too, for a while.

After all, most realms haven't had a single rebellion.
Title: Re: Lurian News
Post by: JPierreD on October 20, 2011, 10:45:11 PM
Well, gotta consider the secession from Shadovar as one, which means 3 as far as I can remember. I agree it's not *that* much, but it was apparently enough for the Zuma to describe us as people who rebel. I think others commented in similar manners too, for a while.

After all, most realms haven't had a single rebellion.

Pfff, if the Zuma knew us Lurians, they would *know* what people who rebel really are!
Title: Re: Lurian News
Post by: Chenier on October 20, 2011, 10:45:57 PM
Pfff, if the Zuma knew us Lurians, they would *know* what people who rebel really are!

Speaking of which, you totally should start a war of reunification now.
Title: Re: Lurian News
Post by: Telrunya on October 20, 2011, 10:51:17 PM
Well, gotta consider the secession from Shadovar as one, which means 3 as far as I can remember. I agree it's not *that* much, but it was apparently enough for the Zuma to describe us as people who rebel. I think others commented in similar manners too, for a while.

Didn't the Zuma comment that D'Hara had a reputation of revolts (Due all the starvations) instead of rebellions? :-[
Title: Re: Lurian News
Post by: JPierreD on October 20, 2011, 10:57:33 PM
Speaking of which, you totally should start a war of reunification now.

We could, though it would be more profitable for you to come to us with a friendly face and negotiate for our food surplus.

Didn't the Zuma comment that D'Hara had a reputation of revolts (Due all the starvations) instead of rebellions? :-[

Shame on you! :P
Title: Re: Lurian News
Post by: Chenier on October 21, 2011, 01:22:45 AM
Didn't the Zuma comment that D'Hara had a reputation of revolts (Due all the starvations) instead of rebellions? :-[

That wasn't my impressions, but might be the case.
Title: Re: Lurian News
Post by: Shenron on October 25, 2011, 03:30:39 PM
So hows the empire thing going? Are Aetheris Pyrism/Manifest Path antagonisms causing any problems?

We're assuming you may be having some problems since we have haven't received death threats down here in Fissoa for quite a while now.  :P  :P  :P
Title: Re: Lurian News
Post by: D`Este on October 25, 2011, 03:48:04 PM
So hows the empire thing going? Are Aetheris Pyrism/Manifest Path antagonisms causing any problems?

We're assuming you may be having some problems since we have haven't received death threats down here in Fissoa for quite a while now.  :P  :P  :P

Our ruler was just to busy to make them, no worries, spring is here now ;p AP and MP go well enough along to not prevent the creation of the empire. The empire...that will just cost time.
Title: Re: Lurian News
Post by: JPierreD on October 25, 2011, 04:18:12 PM
Well, Koli wants to have the MP be the only official religion of the Lurias, and that means both Pian en Luries and Luria Nova. But as there are, afaik, 8 members of the MP and 14 of AP in Luria Nova, such proposal, whenever is made public, will have some heavy opposition over this side of the sea.

Torpius proposes to have both religions as 'Lurian Religions', but so far Koli has no reason to accept it.
Title: Re: Lurian News
Post by: Indirik on October 25, 2011, 04:19:34 PM
Threaten to revolt. :P
Title: Re: Lurian News
Post by: Bedwyr on October 25, 2011, 06:17:46 PM
Threaten to revolt. :P

He can't, really.  If he pulls anything that Koli can even semi-legitimately claim is against the greater good of humanity (like causing needless civil dissension) then a week later there won't be any AP lords in Luria Nova.  Koli has no reason to help AP, but he also has no reason to let them get away with anything, and he does have the skilled Priests and peasant majorities across Luria Nova to make it stick.

That said, Koli's not inclined to do that for various reasons, so as long as Torpius doesn't get any more hostile than he has been, I don't see any real hostilities between the religions arising.
Title: Re: Lurian News
Post by: Indirik on October 25, 2011, 06:37:14 PM
He can't, really.
Why not? He has, supposedly, 14 noble followers in LN. You could easily pull off a successful rebellion with 14 nobles, with some careful planning. And banning 14 of your 42 nobles would be a rather large blow to Luria Nova. Maybe Koli would be willing to try and have 1/3rd of his nobility banished, but maybe not.

But anyway, I wasn't really expecting that he would rebel. But then again, you guys haven't had a rebellion in a few months. Someone has to scratch the itch.  ;D
Title: Re: Lurian News
Post by: Bedwyr on October 25, 2011, 06:43:28 PM
Why not? He has, supposedly, 14 noble followers in LN. You could easily pull off a successful rebellion with 14 nobles, with some careful planning. And banning 14 of your 42 nobles would be a rather large blow to Luria Nova. Maybe Koli would be willing to try and have 1/3rd of his nobility banished, but maybe not.

But anyway, I wasn't really expecting that he would rebel. But then again, you guys haven't had a rebellion in a few months. Someone has to scratch the itch.  ;D

Couldn't make it stick for a lot of reasons.  One of them being that Torpius keeps overinterpreting everything everyone else says, which will be a problem for him if he tries to make trouble.  For instance, the bit about Koli trying to make the Manifest Path the sole religion of Luria.  There is a large difference between saying he would like that to be so but thinks it unlikely to happen and actually trying to force that kind of change.

At this point, Koli's figuring that if nothing changes, AP will be marginalized and either be a non-entity or die out completely, whereas tMP is continuing to grow at a respectable rate, and should go a lot faster once matters are settled enough that a diplomatic/religious mission can be sent out.
Title: Re: Lurian News
Post by: Indirik on October 25, 2011, 06:46:44 PM
There is a large difference between saying he would like that to be so but thinks it unlikely to happen and actually trying to force that kind of change.
Why, that's an outright declaration of the morale superiority of tMP, and an endorsement for the banishment of all other faiths from all of Dwilight! No wonder he wants to rebel and take control of Luria Nova. He has to protect his faith from such obvious and outright threats.
Title: Re: Lurian News
Post by: JPierreD on October 25, 2011, 07:10:48 PM
LOL, Indirik.  ::)

Actually, I have the same feeling about AP. Given the current growth-rate, I don't really think the status quo would benefit tMP as much as AP. But we can only see our own growths, so meh. We'll see what happens in the end.
Title: Re: Lurian News
Post by: Ramiel on October 25, 2011, 08:47:19 PM
Not to mention tMP could have a schism in the future if bad things start to happen. Though killing Heretics is never a bad thing.
Title: Re: Lurian News
Post by: Shenron on October 25, 2011, 11:02:39 PM
Not to mention tMP could have a schism in the future if bad things start to happen. Though killing Heretics is never a bad thing.

You're the tMP fundamentalist right? Hows that working out?  8)
Title: Re: Lurian News
Post by: Ramiel on October 25, 2011, 11:15:52 PM
You're the tMP fundamentalist right? Hows that working out?  8)

Me? A Fundie? Not for Koli's tMP.... :)
Title: Re: Lurian News
Post by: D`Este on October 25, 2011, 11:47:38 PM
Well, this promises fun.. perhaps Fulco should just convert to SA to make it really interesting..
Title: Re: Lurian News
Post by: Ramiel on October 26, 2011, 12:34:48 AM
Well, this promises fun.. perhaps Fulco should just convert to SA to make it really interesting..

*spits his coffee all over the screen*

Oh dear oh dear...
Title: Re: Lurian News
Post by: JPierreD on October 26, 2011, 01:34:46 AM
Ramiel's Tyrist church schism and an Astroist Fulco? That would be so much fun!
Title: Re: Lurian News
Post by: Adriddae on October 26, 2011, 03:34:43 AM
I think the Morekians are bored now that they have no war. You could invite them to play.
Title: Re: Lurian News
Post by: Chenier on October 26, 2011, 04:50:09 AM
I think the Morekians are bored now that they have no war. You could invite them to play.

Convert the Lurias!
Title: Re: Lurian News
Post by: vonGenf on October 26, 2011, 08:58:05 AM
Convert the Lurias!

Been trying to do that for years. They're a hard nut to crack.
Title: Re: Lurian News
Post by: Gustav Kuriga on October 26, 2011, 10:02:48 AM
That's because we've had things distracting us up north. Like Libero and Raivan attacking Xinhai. The war with Thulsoma. The continuation of that into Averoth. Caerwyn.
Title: Re: Lurian News
Post by: JPierreD on October 26, 2011, 02:43:32 PM
Been trying to do that for years. They're a hard nut to crack.

And now that we have two religions and a sect, it should be even harder.
Title: Re: Lurian News
Post by: vonGenf on October 26, 2011, 04:18:54 PM
And now that we have two religions and a sect, it should be even harder.

You think? At some point you'll get tired of fighting and realize you may as well save yourself the trouble and join the true faith.

You know it's going to happen at some point anyway, don't you?  :)
Title: Re: Lurian News
Post by: Chenier on October 26, 2011, 04:34:08 PM
That's because we've had things distracting us up north. Like Libero and Raivan attacking Xinhai. The war with Thulsoma. The continuation of that into Averoth. Caerwyn.

Well, now that this is all over, go South to the Lurias then! Truly, you should have a SA temple in every realm of the continent.
Title: Re: Lurian News
Post by: Ramiel on October 26, 2011, 04:44:16 PM
Well, now that this is all over, go South to the Lurias then! Truly, you should have a SA temple in every realm of the continent.

Might as well go to D'hara first and instill in them some proper city and realm management lessons, and whilst your there no harm converting on pain of death either :)
Title: Re: Lurian News
Post by: Chenier on October 27, 2011, 03:49:16 AM
Might as well go to D'hara first and instill in them some proper city and realm management lessons, and whilst your there no harm converting on pain of death either :)

There are already SA temples in D'Hara. Do both Luria realms?
Title: Re: Lurian News
Post by: JPierreD on October 27, 2011, 05:49:36 AM
There are already SA temples in D'Hara. Do both Luria realms?

Nope, we are taint-free. ;)
Title: Re: Lurian News
Post by: Zakilevo on October 27, 2011, 06:33:52 AM
heretics... :D
Title: Re: Lurian News
Post by: Chenier on October 27, 2011, 07:58:55 AM
Nope, we are taint-free. ;)

Burn the heretics! They will never be good friends like D'Hara is!
Title: Re: Lurian News
Post by: De-Legro on October 27, 2011, 12:13:13 PM
Burn the heretics! They will never be good friends like D'Hara is!

We are the BEST kind of friend, always too busy fighting among ourselves to make trouble for anyone else.
Title: Re: Lurian News
Post by: Chenier on October 27, 2011, 07:54:42 PM
We are the BEST kind of friend, always too busy fighting among ourselves to make trouble for anyone else.

Last rebellion was a while ago. Sounds like trouble for the North. After all, if they can negotiate for expansions towards Flow, then they can be a nuisance!
Title: Re: Lurian News
Post by: Vellos on October 27, 2011, 10:00:46 PM
I think the Morekians are bored now that they have no war. You could invite them to play.

Yes.

Astroism should focus all of its resources on the Lurias, and fighting them. Sounds great to the Moot!
Title: Re: Lurian News
Post by: Indirik on October 27, 2011, 10:32:35 PM
We're trying to make it down to the Lurians. These pesky central realms keep getting in the way.
Title: Re: Lurian News
Post by: Zakilevo on October 27, 2011, 10:58:46 PM
We're trying to make it down to the Lurians. These pesky central realms keep getting in the way.

Maybe another crusade? lol
Title: Re: Lurian News
Post by: De-Legro on October 27, 2011, 11:06:02 PM
Last rebellion was a while ago. Sounds like trouble for the North. After all, if they can negotiate for expansions towards Flow, then they can be a nuisance!

The Last OPEN rebellion was a while ago yes. The fights however continue as normal, just with less swords right now.
Title: Re: Lurian News
Post by: Chenier on October 28, 2011, 12:52:17 AM
The Last OPEN rebellion was a while ago yes. The fights however continue as normal, just with less swords right now.

They are saving their swords to fight you!

Quick! Cast down the heathens who won't allow SA temples in their lands!
Title: Re: Lurian News
Post by: Ramiel on October 28, 2011, 12:57:34 AM
PeL wont allow AP temples in its lands either...

Some LN provinces wont allow TMP temples.


D'hara however screws its own people up all the time and should be slaughtered and brought into the SA fold and taught Realm and City Management.
Title: Re: Lurian News
Post by: Chenier on October 28, 2011, 01:00:06 AM
PeL wont allow AP temples in its lands either...

Some LN provinces wont allow TMP temples.


D'hara however screws its own people up all the time and should be slaughtered and brought into the SA fold and taught Realm and City Management.

Funny, because the only city that constantly revolts is the only city that is SA.
Title: Re: Lurian News
Post by: De-Legro on October 28, 2011, 01:08:03 AM
Funny, because the only city that constantly revolts is the only city that is SA.

It is because the peasants there are unhappy being neighbours with non SA realm mates, obviously they need to convert the entire realm in order to keep the peace.
Title: Re: Lurian News
Post by: Geronus on October 28, 2011, 01:09:15 AM
It is because the peasants there are unhappy being neighbours with non SA realm mates, obviously they need to convert the entire realm in order to keep the peace.

Crafty peasants...
Title: Re: Lurian News
Post by: Zakilevo on October 28, 2011, 01:23:33 AM
It is because the peasants there are unhappy being neighbours with non SA realm mates, obviously they need to convert the entire realm in order to keep the peace.

Obviously good people cannot stand being surrounded by heretics.
Title: Re: Lurian News
Post by: Chenier on October 28, 2011, 08:03:19 AM
Obviously good people cannot stand being surrounded by heretics.

And so they kill themselves.

If you ask me, they go on hunger strikes because they wish they were more like the rest of D'Hara.
Title: Re: Lurian News
Post by: DoctorHarte on November 26, 2011, 04:25:27 AM
If Aurvandil would possible tame these uneducated pirates, who call themselves "Madinaeans", we could all fight the Lurians!

(no really, what is plural for Madina)?
Title: Re: Lurian News
Post by: JPierreD on November 26, 2011, 05:10:44 AM
If Aurvandil would possible tame these uneducated pirates, who call themselves "Madinaeans", we could all fight the Lurians!

(no really, what is plural for Madina)?

Madineans.

And the Seafarers (Madina+Fissoa) have good relations with the Lurians. It's you "Aurvandileans" who have no friends.
Title: Re: Lurian News
Post by: Carna on November 26, 2011, 06:10:24 AM
Madineans.

And the Seafarers (Madina+Fissoa) have good relations with the Lurians. It's you "Aurvandileans" who have no friends.

Where'd the e come from?

And yeah, Madina trades or has traded with the Lurians and Fissoa may or may not be getting "involved" with the Lurians. Is the latter really a good thing for Madina's war though? There's already Aurvandil sympathizers in the Moot (I'm not one of them) which shows the lie in what Pierre has stated, but will they hit the critical numbers they need when ties between Madina and the Lurians (by way of their allies in Fissoa) publicly improve? As someone who favours Madina over Aurvandil IC, I have to say my character would likely be inclined to attack the Tower or Madina city himself if he believed Madina was working with the Lurians. Those are the gits that tried to take advantage of D'Hara a game year or so back.

I dunno if that's a ramification that's dawned on the pirates or seafarers, but if Fissoa get allies to their east, I wouldn't be too surprised if they lost their allies to the west to the history books.
Title: Re: Lurian News
Post by: JPierreD on November 26, 2011, 07:01:25 AM
On a realm-level, Aurvandil has no friends. The 'moot realms are divided on the subject.

Madina, on the other hand, has good and friendly relations with the Lurian realms, same as Fissoa. Alliance being negotiated, btw.

That is what I meant.
Title: Re: Lurian News
Post by: Ramiel on November 26, 2011, 12:37:03 PM
Madina, on the other hand, has good and friendly relations with the Lurian realms, same as Fissoa. Alliance being negotiated, btw.

If you say so... a few do not like the thought of the Madinian Republic Scum :D
Title: Re: Lurian News
Post by: JPierreD on November 26, 2011, 04:26:46 PM
If you say so... a few do not like the thought of the Madinian Republic Scum :D

True, but that is at a individual noble's level. At government level we are all friendly with them.
Title: Re: Lurian News
Post by: Vellos on November 26, 2011, 09:13:20 PM
True, but that is at a individual noble's level. At government level we are all friendly with them.

Hello. Welcome to the Middle Ages.

There is no separation between those levels in this setting.

Thank you for your time.
Title: Re: Lurian News
Post by: JPierreD on November 27, 2011, 01:57:03 AM
Hello. Welcome to the Middle Ages.

There is no separation between those levels in this setting.

Thank you for your time.

Of course there is. Some nobles can blab all they want about "Madinian scum", while those in charge know better not to. The Lurias are not republican...
Title: Re: Lurian News
Post by: Archbane on December 08, 2011, 04:02:45 PM
Guys, can someone give me a short discourse on what happened to PeL, and about the creation of Luria Nova.

Boy, am I surprised to learn from wiki that Amaury, the Queen's golden boy rebelled against her. Back then he was her staunchest ally...
Title: Re: Lurian News
Post by: Anaris on December 08, 2011, 04:06:21 PM
Yeah, but that's not news.

What's news is that she's back.
Title: Re: Lurian News
Post by: De-Legro on December 08, 2011, 04:07:36 PM
Guys, can someone give me a short discourse on what happened to PeL, and about the creation of Luria Nova.

Boy, am I surprised to learn from wiki that Amaury, the Queen's golden boy rebelled against her. Back then he was her staunchest ally...

When you want to stab someone in the back, its much easier if you are close to them.
Title: Re: Lurian News
Post by: Solari on December 08, 2011, 04:18:59 PM
Yeah, but that's not news.

What's news is that she's back.

LOL'in so hard.
Title: Re: Lurian News
Post by: Archbane on December 09, 2011, 10:07:20 AM
When you want to stab someone in the back, its much easier if you are close to them.

I do agree it applies in some situations, but he would have achieved it much earlier when half the realm, the judge and two dukes was already against the Queen. He was the remaining Duke who stood by her.

It speaks alot of then, Queen Alanna, she singlehandedly managed to turn every single duke she appointed against her at one point or another. But most of all, she managed to stay in power for so long.
Title: Re: Lurian News
Post by: De-Legro on December 09, 2011, 10:29:09 AM

I do agree it applies in some situations, but he would have achieved it much earlier when half the realm, the judge and two dukes was already against the Queen. He was the remaining Duke who stood by her.

It speaks alot of then, Queen Alanna, she singlehandedly managed to turn every single duke she appointed against her at one point or another. But most of all, she managed to stay in power for so long.

That assumes his first or only goal was to dispose of Alanna. Common sense suggests that Amaury was running many many schemes and plots, for some of those he needed Alanna to remain Queen, when that was no longer the case he was in a position to remove her. Perhaps those that failed so many times to oust Alanna should ask themselves what was it about Amaury or the situation that allowed him to succeed.
Title: Re: Lurian News
Post by: Bedwyr on December 10, 2011, 06:48:39 AM
Perhaps those that failed so many times to oust Alanna should ask themselves what was it about Amaury or the situation that allowed him to succeed.

Me!  It was me!  (waves for attention)

...Nah, in all seriousness, there were a lot of factors, it was a near thing, and it would have been nasty as hell if Alanna had actually fought it out.  I'd given the rebel side even odds, no better.  OOC, anyway.  IC Koli thought he had a much better chance, but Koli's often an idiot.
Title: Re: Lurian News
Post by: De-Legro on December 10, 2011, 06:51:21 AM
Me!  It was me!  (waves for attention)

...Nah, in all seriousness, there were a lot of factors, it was a near thing, and it would have been nasty as hell if Alanna had actually fought it out.  I'd given the rebel side even odds, no better.  OOC, anyway.  IC Koli thought he had a much better chance, but Koli's often an idiot.

Are you sure Koli isn't related to the De-Legro family? Idiocy is certainly a family trait with them, it just manifests in different ways, not all are as obvious as Carlos :)
Title: Re: Lurian News
Post by: Bedwyr on December 10, 2011, 07:28:07 AM
Are you sure Koli isn't related to the De-Legro family? Idiocy is certainly a family trait with them, it just manifests in different ways, not all are as obvious as Carlos :)

Nah, Koli's idiocy is of the grandiose kind, quite fitting for a Bedwyr.  See Damian, for instance.  Man thought he singlehandedly destroyed Abington, then went bat!@#$ crazy and seceded, founded his own religion, and began hallucinating that he was conquering the island.
Title: Re: Lurian News
Post by: De-Legro on December 10, 2011, 08:03:40 AM
Nah, Koli's idiocy is of the grandiose kind, quite fitting for a Bedwyr.  See Damian, for instance.  Man thought he singlehandedly destroyed Abington, then went bat!@#$ crazy and seceded, founded his own religion, and began hallucinating that he was conquering the island.

So I take it that mundane dwarf tossing is below the standard of Bedwyr lunacy?
Title: Re: Lurian News
Post by: Bedwyr on December 10, 2011, 06:48:50 PM
So I take it that mundane dwarf tossing is below the standard of Bedwyr lunacy?

Indeed.  You need, oh, a whole legion of dwarves being tossed via catapults.  Bedwyrs believe that if it is worth doing, it is worth doing to excess.
Title: Re: Lurian News
Post by: Indirik on December 10, 2011, 06:53:12 PM
Spoken like a true Dwarf Fortress player.
Title: Re: Lurian News
Post by: Ramiel on December 14, 2011, 03:56:00 PM
Wow.... not even a SMA name...
Title: Re: Lurian News
Post by: Anaris on December 14, 2011, 04:01:10 PM
Wow.... not even a SMA name...

I beg your pardon?

How in the name of Great Cthulhu is

a) "Solaria," as such, not an SMA name, or
b) Naming a realm after yourself not totally what a noble should be doing?
Title: Re: Lurian News
Post by: Geronus on December 14, 2011, 04:47:29 PM
I beg your pardon?

How in the name of Great Cthulhu is

a) "Solaria," as such, not an SMA name, or
b) Naming a realm after yourself not totally what a noble should be doing?

Also, it is an order of magnitude cooler sounding than "Kabrinskia" (sorry dustole).
Title: Re: Lurian News
Post by: Solari on December 14, 2011, 05:10:40 PM
Also, it is an order of magnitude cooler sounding than "Kabrinskia" (sorry dustole).

Actual thinking behind the choice of name, in order of importance:

Title: Re: Lurian News
Post by: Vellos on December 14, 2011, 05:46:48 PM
Also, it is an order of magnitude cooler sounding than "Kabrinskia" (sorry dustole).

Yup.
Title: Re: Lurian News
Post by: Bedwyr on December 15, 2011, 05:06:28 AM
I think it says something about me that when I saw the name I nodded and said "Ah, yes, sun imagery, I knew Solari was-OOOOOhhhhhhh..."
Title: Re: Lurian News
Post by: Heq on December 15, 2011, 06:32:03 AM
I consider it the height of humility for Allison to have given it a family name rather then her own with an attachment.

The Holy Empire of Allisonia was what I was prepped for.
Title: Re: Lurian News
Post by: songqu88@gmail.com on December 15, 2011, 01:07:15 PM
Now wouldn't that be non-SMA for being unlike a noble...Since, you know, for them, their whole right to nobility was their bloodline. Placing their individual selves before their ancestry was a commoner idea, as well as an idea espoused by 19th century Americans, though generally those were free northerners. The south still had some aristocratic traditions.
Title: Re: Lurian News
Post by: Vellos on December 15, 2011, 04:20:29 PM
The south still had some aristocratic traditions.

Had?

I consider my honor offended.
Title: Re: Lurian News
Post by: Chenier on December 15, 2011, 05:28:14 PM
Now wouldn't that be non-SMA for being unlike a noble...Since, you know, for them, their whole right to nobility was their bloodline. Placing their individual selves before their ancestry was a commoner idea, as well as an idea espoused by 19th century Americans, though generally those were free northerners. The south still had some aristocratic traditions.

I don't know how many went around calling the realms after their family names either, though...

SMA truly is dead.
Title: Re: Lurian News
Post by: Indirik on December 15, 2011, 05:39:47 PM
Mrh? Calling your realm after your family name is non-SMA?

How come no one ever complained about the Raivan Empire?
Title: Re: Lurian News
Post by: Geronus on December 15, 2011, 05:54:00 PM
Mrh? Calling your realm after your family name is non-SMA?

How come no one ever complained about the Raivan Empire?

Because it sounds, like, way cooler than 'Kabrinskia'.
Title: Re: Lurian News
Post by: Chenier on December 15, 2011, 05:57:03 PM
Mrh? Calling your realm after your family name is non-SMA?

How come no one ever complained about the Raivan Empire?

I was never aware it was named after the name of the guy, if that's what you are implying happened.
Title: Re: Lurian News
Post by: Geronus on December 15, 2011, 06:08:20 PM
I was never aware it was named after the name of the guy, if that's what you are implying happened.

Edward Raiva was his name  :)
Title: Re: Lurian News
Post by: Indirik on December 15, 2011, 06:19:18 PM
"The Raivan Empire was formed on November 29, 2008. During the opening days of the war between Springdale and Virovene (itself newly formed by secession from Springdale), Duke Edward Raiva decided to seceded the city of Aegir from the Empire of Springdale. "
Title: Re: Lurian News
Post by: Solari on December 15, 2011, 07:31:52 PM
Edward Raiva was his name  :)

You might say he was stark raiving mad. *puts on his david caruso shades*  Yeeeeeeaaaaaaah!
Title: Re: Lurian News
Post by: Chenier on December 15, 2011, 11:20:51 PM
Edward Raiva was his name  :)

I was not aware. I'd have said something about it back then had I realized this.
Title: Re: Lurian News
Post by: Perth on December 15, 2011, 11:36:53 PM
I would say it's a lot more SMA than just picking some random made up name that you think sounds cool.
Title: Re: Lurian News
Post by: Chenier on December 15, 2011, 11:44:19 PM
I would say it's a lot more SMA than just picking some random made up name that you think sounds cool.

You can RP random names as having some significance.

However, I'd like to see an example of a RL kingdom being named by the founder around his family name.

I doubt you'll find any, especially since such names back then were not the same as we have nowadays. They weren't "family" names at all.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 12:24:21 AM
You can RP random names as having some significance.

However, I'd like to see an example of a RL kingdom being named by the founder around his family name.

I doubt you'll find any, especially since such names back then were not the same as we have nowadays. They weren't "family" names at all.

Constantinople was named after the founder of the city, it is not that much of a stretch to name a realm after the founder.
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 12:30:53 AM
Constantinople was named after the founder of the city, it is not that much of a stretch to name a realm after the founder.

Is it? Tons of cities are named after people. I can't think of a nation that is named after a person, though. Maybe that's just me being ignorant, but I'd very much like to hear of an example where such a thing was done.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 12:33:10 AM
Is it? Tons of cities are named after people. I can't think of a nation that is named after a person, though. Maybe that's just me being ignorant, but I'd very much like to hear of an example where such a thing was done.

http://en.wikipedia.org/wiki/List_of_countries_named_after_people
Title: Re: Lurian News
Post by: Perth on December 16, 2011, 01:13:57 AM
You can RP random names as having some significance.

And you can't RP significance to naming the realm after yourself?

Hell, it practically writes itself; it makes quite the statement.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 01:28:41 AM
And you can't RP significance to naming the realm after yourself?

Hell, it practically writes itself; it makes quite the statement.

I think the next person to decry the death of SMA should tell us the last time their character followed THIS aspect of SMA

" Also treating commoners (including adventurers) like the pig-farmers they are."
Title: Re: Lurian News
Post by: Vellos on December 16, 2011, 02:39:18 AM
I think the next person to decry the death of SMA should tell us the last time their character followed THIS aspect of SMA

" Also treating commoners (including adventurers) like the pig-farmers they are."

I do it all the time.

I ignore them.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 02:44:18 AM
I do it all the time.

I ignore them.

And yet they have access to quite a lot of the messages that go through the Moot.
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 03:07:38 AM
http://en.wikipedia.org/wiki/List_of_countries_named_after_people

These are all either modern examples, or named off deities. And even the modern ones seem to mostly be ex-colonies.

These are not examples of a king naming his kingdom after himself.

And you can't RP significance to naming the realm after yourself?

Hell, it practically writes itself; it makes quite the statement.

That's not the point. Kingdoms weren't name after their king. Not in medieval Europe, at least. They were named after a bunch of other things, though, and these other things are what your RP can emulate.

I think the next person to decry the death of SMA should tell us the last time their character followed THIS aspect of SMA

" Also treating commoners (including adventurers) like the pig-farmers they are."

Pig farmers pay taxes. That being said, last time we had to deal with advies we basically chased them all off our islands. Damn criminals were preventing the rogue spawns and favoring TMP.

And yet they have access to quite a lot of the messages that go through the Moot.

Should they be banned from guilds? I don't think any advy is a full member of the moot. They are just cozy with all the smelly foreigners, that's all.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 03:19:52 AM
Should they be banned from guilds? I don't think any advy is a full member of the moot. They are just cozy with all the smelly foreigners, that's all.

I as a character certainly wouldn't allow them into guilds that are supposedly founded to administer a federation of realms, no.

These are all either modern examples, or named off deities. And even the modern ones seem to mostly be ex-colonies.

Several of them are from the 1500, Philippines in particular is interesting as it was named for Phillip of Spain. The Original name was Las Islas Filipinas.
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 03:27:24 AM
I as a character certainly wouldn't allow them into guilds that are supposedly founded to administer a federation of realms, no.

Several of them are from the 1500, Philippines in particular is interesting as it was named for Phillip of Spain. The Original name was Las Islas Filipinas.

Yea, when it was a colony. It only declared independance in 1898. After a few hundred years as a colony, I get keeping the name. 1565 by itself is kinda later for the BM period too.

If the realm was named off Morek's ruler, it wouldn't be the same.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 03:41:04 AM
Yea, when it was a colony. It only declared independance in 1898. After a few hundred years as a colony, I get keeping the name. 1565 by itself is kinda later for the BM period too.

If the realm was named off Morek's ruler, it wouldn't be the same.

The Welsh King Brychan Brycheiniog  ruled the realm of Brecheniauc, which in old welsh means Lands of a Man called Brychan. This was the 5th century AD. That a good enough example?

You could also argue that since many realms, like France adopted the tribes name (Franks in this case) and since tribal names where the closest that many groups had to surnames, that this is a very old practise :)
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 03:49:38 AM
The Welsh King Brychan Brycheiniog  ruled the realm of Brecheniauc, which in old welsh means Lands of a Man called Brychan. This was the 5th century AD. That a good enough example?

You could also argue that since many realms, like France adopted the tribes name (Franks in this case) and since tribal names where the closest that many groups had to surnames, that this is a very old practise :)

Brecheniauc was a kingdom? I can't really find much with a quick google search. All I find is a reference to it being a region in Wales, and the dude from which the name came being the grandson of the king of Ireland.

As for the franks, well, they shared this in common. I doubt there are many "Allisons" in Allinskia, or "Solaris" in Solaria, or "Raivas" in Raiven Empire.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 03:55:50 AM
Brecheniauc was a kingdom? I can't really find much with a quick google search. All I find is a reference to it being a region in Wales, and the dude from which the name came being the grandson of the king of Ireland.

As for the franks, well, they shared this in common. I doubt there are many "Allisons" in Allinskia, or "Solaris" in Solaria, or "Raivas" in Raiven Empire.

http://en.wikipedia.org/wiki/Brychan

He renamed the Kingdom he inherited through his wife. Here is another one

http://en.wikipedia.org/wiki/Gwynllwg
Title: Re: Lurian News
Post by: Vellos on December 16, 2011, 04:30:03 AM
http://en.wikipedia.org/wiki/Brychan

He renamed the Kingdom he inherited through his wife. Here is another one

http://en.wikipedia.org/wiki/Gwynllwg

Any non-Welsh ones?

I'm actually kind of shocked its this hard to find Medieval kingdoms named after a person, but I think it may be historiography question.

What did Charlemagne rule over?

Carolingian France? Or do we just call it that? France? The Franks?

Or would it just have been called "The Kingdom of Charlemagne." My suspicion is that many "realm names" historically were probably just "Kingdom of XYZ," but historically are remembered otherwise.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 04:32:54 AM
Any non-Welsh ones?

I'm actually kind of shocked its this hard to find Medieval kingdoms named after a person, but I think it may be historiography question.

What did Charlemagne rule over?

Carolingian France? Or do we just call it that? France? The Franks?

Or would it just have been called "The Kingdom of Charlemagne." My suspicion is that many "realm names" historically were probably just "Kingdom of XYZ," but historically are remembered otherwise.

That was my thought also, but alas finding proof is proving rather difficult just goggling, and my library of History Texts currently lives a good 1000km away, so I can't refer to those either. It is slightly easier to find provinces named for prominent leaders, and cities of course.


Oooo found one the  Liechtenstein dynasty founded the Principlity of Liechtenstein. But the period of its creation is rather late 1700's.
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 04:46:41 AM
http://en.wikipedia.org/wiki/Brychan

He renamed the Kingdom he inherited through his wife. Here is another one

http://en.wikipedia.org/wiki/Gwynllwg

The first one looks rather sketchy, sounds more like mythology than history. It also doesn't point out if he named the town after himself or himself after the town. Because, after all, family names weren't passed down as they are now. They weren't really "family" names at all.

The second does specify it, but it also don't give any sources whatsoever. Welsh might be oddballs, though, and I'm a little surprised that Wales could even be made up of multiple kindoms itself. According to their national archives site, Glywys was ruler of the kingdom of Glywysing.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 04:53:42 AM
The first one looks rather sketchy, sounds more like mythology than history. It also doesn't point out if he named the town after himself or himself after the town. Because, after all, family names weren't passed down as they are now. They weren't really "family" names at all.

The second does specify it, but it also don't give any sources whatsoever. Welsh might be oddballs, though, and I'm a little surprised that Wales could even be made up of multiple kindoms itself. According to their national archives site, Glywys was ruler of the kingdom of Glywysing.

Your history is terrible then. Wales as a nation is a modern thing. It was previously comprised of many small independent kingdoms. Really the English are responsible for uniting it as a single group. Scotland was the same, hell England was as well. Germany is a VERY modern uniting of Germanic Kingdoms.
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 05:06:27 AM
Your history is terrible then. Wales as a nation is a modern thing. It was previously comprised of many small independent kingdoms. Really the English are responsible for uniting it as a single group. Scotland was the same, hell England was as well. Germany is a VERY modern uniting of Germanic Kingdoms.

Well, yea, I knew for Germany. I never said Germany was an anciant kingdom.

Wales was never given much importance in our history books, though, go figure.

Wales isn't a modern thing, though.

Quote
Gruffydd ap Llywelyn was recognised as king of Wales in 1057. Llywelyn ap Gruffydd's death in 1282 marked the completion of Edward I of England's conquest of Wales. The castles and town walls erected to ensure its permanence are now UNESCO World Heritage Sites. Owain Glyndŵr briefly restored independence to what was to become modern Wales, in the early 15th century.

So 11th century. I'll admit to not knowing much of the geopolitics of Europe between the Roman Empire and the 1200s or so. BM has or had a bunch of things that better fit 1500s and 1600s than the 500s, however, with the periods where kings had a lot more power among other things.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 05:22:54 AM
Well, yea, I knew for Germany. I never said Germany was an anciant kingdom.

Wales was never given much importance in our history books, though, go figure.

Wales isn't a modern thing, though.

So 11th century. I'll admit to not knowing much of the geopolitics of Europe between the Roman Empire and the 1200s or so. BM has or had a bunch of things that better fit 1500s and 1600s than the 500s, however, with the periods where kings had a lot more power among other things.

Gruffydd ap Llywelyn (c. 1007 – 1063/1064) was the ruler of all Wales from 1055 until his death, the only Welsh monarch able to make this boast. After which is was simply a dominion of England.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 05:25:23 AM
Gruffydd ap Llywelyn (c. 1007 – 1063/1064) was the ruler of all Wales from 1055 until his death, the only Welsh monarch able to make this boast. After which is was simply a dominion of England. Modern was perhaps the wrong wording, I was meaning that it was not a united geopolitical area from the ancient age.
Title: Re: Lurian News
Post by: Perth on December 16, 2011, 06:36:26 AM
That's not the point. Kingdoms weren't name after their king. Not in medieval Europe, at least. They were named after a bunch of other things, though, and these other things are what your RP can emulate.

I don't think Kingdom's were probably named after random nothingness either. Names that were made up just to sound neat.

Which means Terran, D'Hara, Barca, Aurvandil, Asylon, Caewyn, Corsanctum, Iashalur, Libero Empire, and Morek all have non-SMA names that shouldn't be allowed (unless there is something tied to their names I am unaware).
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 06:48:27 AM
I don't think Kingdom's were probably named after random nothingness either. Names that were made up just to sound neat.

Which means Terran, D'Hara, Barca, Aurvandil, Asylon, Caewyn, Corsanctum, Iashalur, Libero Empire, and Morek all have non-SMA names that shouldn't be allowed (unless there is something tied to their names I am unaware).

By that logic, all Dwilight religions aren't, because they doesn't have thousands of pages of theology written down for them. There's a steep difference between "was never clearly defined in authentic RP" and "could never be defined in authentic RP". This is a lightweight game, it's normal that there are blanks. In the absence of a defined reason, you just have to assume a proper one. When a reason is present or obvious, though, then you can judge whether it is proper or not. While we can debate on the dates of SMA, most of the things imposed by game mechanics (feudalism, for one) and encouraged/enforced by Tom over the years give a general timeframe of 1200-1650 Britain/France. I would be inclined to believe that Raivan Empire, Kabrinkia and Solaria are not SMA, since the only examples of naming a kingdom after one's name either: don't fit in that time period, were colonies and therefore not independant, orwere not actually named after the ruler's name but after someone else's, like a god's.

Raivan empire set quite a precedent, though, so I don't think it'd be fair to punish either of these now. I'm just disappointed now that I know the origin of Raivan Empire's name, I thought it was a reference to the birds, ravens. The SMA feel Dwi had when it first started sure feels gone now. It's just another continent where everything is done like everywhere else, now.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 06:59:02 AM
I don't think Kingdom's were probably named after random nothingness either. Names that were made up just to sound neat.

Which means Terran, D'Hara, Barca, Aurvandil, Asylon, Caewyn, Corsanctum, Iashalur, Libero Empire, and Morek all have non-SMA names that shouldn't be allowed (unless there is something tied to their names I am unaware).

Indeed, most realms names had some sort of basis, be it the name of the tribe, a description of an important geographical feature or whatever.

By that logic, all Dwilight religions aren't, because they doesn't have thousands of pages of theology written down for them. There's a steep difference between "was never clearly defined in authentic RP" and "could never be defined in authentic RP". This is a lightweight game, it's normal that there are blanks. In the absence of a defined reason, you just have to assume a proper one. When a reason is present or obvious, though, then you can judge whether it is proper or not. While we can debate on the dates of SMA, most of the things imposed by game mechanics (feudalism, for one) and encouraged/enforced by Tom over the years give a general timeframe of 1200-1650 Britain/France. I would be inclined to believe that Raivan Empire, Kabrinkia and Solaria are not SMA, since the only examples of naming a kingdom after one's name either: don't fit in that time period, were colonies and therefore not independant, orwere not actually named after the ruler's name but after someone else's, like a god's.

Heavy theology tends to come after the founding of a religion, and though many of the prominent religions like to record their theology, that is by no means universal. The bulk of Christian Theology for example was written well after Christianity was established as some form of religious fellowship.

Raivan empire set quite a precedent, though, so I don't think it'd be fair to punish either of these now. I'm just disappointed now that I know the origin of Raivan Empire's name, I thought it was a reference to the birds, ravens. The SMA feel Dwi had when it first started sure feels gone now. It's just another continent where everything is done like everywhere else, now.

First, you are in a realm called D'Hara for gods sake. That realm name is a far greater crime. Secondly I don't really feel SMA has been broken at all. The interaction in the realms I play in is still very SMA. I think some people simply have interpreted SMA to be more binding and overarching then it is.
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 07:17:02 AM
I never like D'Hara as a name, though it took me a while to actually know where it came from.

The SMA rules are pretty clear. And their enforcement was zealous and brutal at first. I got a lightning bolt myself for cracking an OOC joke at Toren.

If Dwi is still SMA, then every other realm I've been in contact with for the last two years also was, or was pretty damn close save for a non-standard name or two.

As for "most realms had a basis", well I don't think a single realm on Dwi has RPed that "they took the name at random, out of nowhere". They haven't mentionned what the reason is, but their RP didn't say there wasn't. And since the golden rule of RP is that facts are determined by whoever RPed them first, I'll help you out:

Quote
The name of D'Hara was inspired after the name of a local prince in the legends of the native dwili people. Prince Dar of the Hili was the heroic navigator who helped the tribe leave the barren lands of the East after a long drought in order to live a more prosperoud life from sea fishing. He guided the settlement of fishing towns on the isles, and is said to have been honored with a great luxurious tomb somewhere on one of the islands. This is why the islands are sometimes called "Tomb Islands", and why the new kingdom was named D'Hara.

See? RP reason given. This was the reason all along, it's just that nobody ever bothered to actually ask.

*Huge* difference between: 1) failing to state the reason for your realm name, 2) stating officially that the realm name was chosen at random, and 3) naming the realm after something it wouldn't have been named after during the reference period in the reference culture.
Title: Re: Lurian News
Post by: Vellos on December 16, 2011, 07:53:51 AM
See? RP reason given. This was the reason all along, it's just that nobody ever bothered to actually ask.

*Huge* difference between: 1) failing to state the reason for your realm name, 2) stating officially that the realm name was chosen at random, and 3) naming the realm after something it wouldn't have been named after during the reference period in the reference culture.

So if I made up a wiki page and wrote a completely fictional myth about a person named, say, Thomas Malthus Solari who had a paranoia about population growth, then founded a realm called Solaria in honor of that clear reference to other fantasy worlds (similar to D'Hara), that would be better RP and more SMA than a hubristic noble naming a realm after his family?

That's preposterous.

Look up the word "Dynasty." Bam. There you have it. That's what Solaria is: the Solari Dynasty. Will it always be a Solari ruling it? Maybe not. Many historical dynasties got co-opted by other groups, one way and another.

I really have no idea what your poo-pooing is based on.

Up until the 17th or 18th century "France" didn't mean France; it meant the province of Île-de-France. So what was the French King called?

Let's look at Charlemagne:
"Charles, most serene Augustus crowned by God, the great, peaceful emperor ruling the Roman empire"
"King of the Franks"

What is Arthur?
King of the Britons

What was the Byzantine Emperor?
"Basil, in Christ, Emperor and Autocrat of the Romans"
Or, according to Westerners,
"Emperor of the Greeks"

---

Let's be clear.

Realms aren't SMA by your standards. Realms as a unity, clearly definable, stable state were the exception in the Middle Ages, a subject of constant contest.

Titles referred to people groups. There was no "King of France;" there was a "King of the Franks."

So arguing about the names of realms is foolish: most "realms" had no names. Even "realms" with clear names (like the Holy Roman Empire) still were not so clear in their titles.

So leave off the guy about a name that actually relates to endogenous BM culture. It's better than your importing some kind of annoyingly obscure cossack title that nobody can write or pronounce; his actually stems from IG RP rather than being a projection on it.

Forgive my sass, but this argument is total nonsense. We're arguing about a concept that didn't exist for Medieval peoples or nobles.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 08:00:31 AM
So if I made up a wiki page and wrote a completely fictional myth about a person named, say, Thomas Malthus Solari who had a paranoia about population growth, then founded a realm called Solaria in honor of that clear reference to other fantasy worlds (similar to D'Hara), that would be better RP and more SMA than a hubristic noble naming a realm after his family?

That's preposterous.

Look up the word "Dynasty." Bam. There you have it. That's what Solaria is: the Solari Dynasty. Will it always be a Solari ruling it? Maybe not. Many historical dynasties got co-opted by other groups, one way and another.

I really have no idea what your poo-pooing is based on.

Up until the 17th or 18th century "France" didn't mean France; it meant the province of Île-de-France. So what was the French King called?

Let's look at Charlemagne:
"Charles, most serene Augustus crowned by God, the great, peaceful emperor ruling the Roman empire"
"King of the Franks"

What is Arthur?
King of the Britons

What was the Byzantine Emperor?
"Basil, in Christ, Emperor and Autocrat of the Romans"
Or, according to Westerners,
"Emperor of the Greeks"

---

Let's be clear.

Realms aren't SMA by your standards. Realms as a unity, clearly definable, stable state were the exception in the Middle Ages, a subject of constant contest.

Titles referred to people groups. There was no "King of France;" there was a "King of the Franks."

So arguing about the names of realms is foolish: most "realms" had no names. Even "realms" with clear names (like the Holy Roman Empire) still were not so clear in their titles.

So leave off the guy about a name that actually relates to endogenous BM culture. It's better than your importing some kind of annoyingly obscure cossack title that nobody can write or pronounce; his actually stems from IG RP rather than being a projection on it.

Forgive my sass, but this argument is total nonsense. We're arguing about a concept that didn't exist for Medieval peoples or nobles.

Thanks Vellos, that is what I was trying to get at, but you put it much better.
Title: Re: Lurian News
Post by: Perth on December 16, 2011, 08:03:34 AM
By that logic,

It isn't my logic, it's yours. You're the one who said they have to be named after something that realms were actually named after in the medieval period. Now you're applying it to religions to. It's your logic.

Raivan empire set quite a precedent, though, so I don't think it'd be fair to punish either of these now. I'm just disappointed now that I know the origin of Raivan Empire's name, I thought it was a reference to the birds, ravens. The SMA feel Dwi had when it first started sure feels gone now. It's just another continent where everything is done like everywhere else, now.


You're disappointed to learn it wasn't named after ravens? So your more comfortable, SMA-wise, with someone naming their realm after an animal than themselves? What cases in Medieval Europe are there of kingdoms/nations named after animals? You would be cool, in an SMA sense, with my new realm called The Holy Humming-Birdian Empire?
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 08:05:20 AM
It isn't my logic, it's yours. You're the one who said they have to be named after something that realms were actually named after in the medieval period. Now you're applying it to religions to. It's your logic.
 

You're disappointed to learn it wasn't named after ravens? So your more comfortable, SMA-wise, with someone naming their realm after an animal than themselves? What cases in Medieval Europe are there of kingdoms/nations named after animals? You would be cool, in an SMA sense, with my new realm called The Holy Humming-Birdian Empire?

How about the Glorious Realm of Elephanarians :)
Title: Re: Lurian News
Post by: Chenier on December 16, 2011, 08:20:02 AM
So if I made up a wiki page and wrote a completely fictional myth about a person named, say, Thomas Malthus Solari who had a paranoia about population growth, then founded a realm called Solaria in honor of that clear reference to other fantasy worlds (similar to D'Hara), that would be better RP and more SMA than a hubristic noble naming a realm after his family?

That's preposterous.

The other fantasy world is alien to the BM world. No  BM character knows anything about other fantasy worlds, unless you want to RP it as a myth or something. So yes, it would be more SMA to name the name Tatooine than to name it Solario. Is Tatooine a good name? No. But it's more SMA, because at least you can make up a reason for it that satisfies SMA criteria. Solaria is an explicit reference to the name of the ruler. Something that just wasn't done in the reference culture.



If you want, though, we may as well just go delete all of the various lore people wrote on Dwilight's pre-colonization history. After all, it's all just people spewing !@#$ out of their ass, right?

Look up the word "Dynasty." Bam. There you have it. That's what Solaria is: the Solari Dynasty. Will it always be a Solari ruling it? Maybe not. Many historical dynasties got co-opted by other groups, one way and another.

I really have no idea what your poo-pooing is based on.

I very well know what a dynasty is. And BM realms are NOT dynasties. A dynasty is a lineage of rulers. Change the lineage? Change the dynasty. BM realms can't change names upon a ruler change, however.

Up until the 17th or 18th century "France" didn't mean France; it meant the province of Île-de-France. So what was the French King called?

Let's look at Charlemagne:
"Charles, most serene Augustus crowned by God, the great, peaceful emperor ruling the Roman empire"
"King of the Franks"

What is Arthur?
King of the Britons

What was the Byzantine Emperor?
"Basil, in Christ, Emperor and Autocrat of the Romans"
Or, according to Westerners,
"Emperor of the Greeks"

---

Let's be clear.

Realms aren't SMA by your standards. Realms as a unity, clearly definable, stable state were the exception in the Middle Ages, a subject of constant contest.

Titles referred to people groups. There was no "King of France;" there was a "King of the Franks."

So arguing about the names of realms is foolish: most "realms" had no names. Even "realms" with clear names (like the Holy Roman Empire) still were not so clear in their titles.

The slippery slopes arguments are really getting overused. Who lives in France? The Franks. Where do the britons live? In Britain. People are named after the land they live off, and lands are named after the people who live off of them. Formal titles may differ. The key difference, though, is that SMA works within the parameters of the game. You cannot RP against game mechanics, that is not what SMA is about. Therefore, when considering what complies to SMA or not, you must consider what the game allows to be conform to what would exist in the reference period. There's no point in debating about titles being off the land instead of the people because the game allows for nothing else.

So leave off the guy about a name that actually relates to endogenous BM culture. It's better than your importing some kind of annoyingly obscure cossack title that nobody can write or pronounce; his actually stems from IG RP rather than being a projection on it.

Forgive my sass, but this argument is total nonsense. We're arguing about a concept that didn't exist for Medieval peoples or nobles.

Good grief, dude. BT isn't SMA, I don't *have* to justify anything about my RP there. You don't like Fheuv'n? See if I care. Your diatribe against it is of no relevance to this discussion.

It isn't my logic, it's yours. You're the one who said they have to be named after something that realms were actually named after in the medieval period. Now you're applying it to religions to. It's your logic.

No, it's yours. I never suggested that lack of something being defined was anti-SMA, you did. I said realms should be named off things they could be named of. I did not say that this reason needed to be defined through RP by anyone at any time. Why? Because this is a lightweight game.

You're disappointed to learn it wasn't named after ravens? So your more comfortable, SMA-wise, with someone naming their realm after an animal than themselves? What cases in Medieval Europe are there of kingdoms/nations named after animals? You would be cool, in an SMA sense, with my new realm called The Holy Humming-Birdian Empire?

Yea, because there's a ton of different ways you could justify that. Some nations in the reference time (though maybe not area) were named after, for example, deities. European paganism, as far as I know, gave enough importance to animals. I could totally see some mythical reason being made up to justify such a thing.

And again, there's a difference between a good name and a SMA name. Want the Holy Humming-Birdian Empire? RP it correctly and it'll satisfy SMA criterias as I see them. I'll still think, as a player, that it sucks however.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 11:12:41 AM

And again, there's a difference between a good name and a SMA name. Want the Holy Humming-Birdian Empire? RP it correctly and it'll satisfy SMA criterias as I see them. I'll still think, as a player, that it sucks however.

No,the SMA criteria, It says no silly names, the Holy Humming-Birdian Empire certainly qualifies as silly, no matter the RP excuse you try to inflict upon the world. The SMA also says nothing about borrowing names from other sources.

Quote
  • No nonsense. If you want to pray to the holy Doughnut, roleplay you are a vampire or include a reference to South Park into every letter, then BattleMaster might not be the game for you, and wherever we look for a serious medieval atmosphere, you are very much not welcome.
  • No silly names. Not for your character, not for your unit. Just don't.

Quote
Nonsense, "Fun" and Silly Names
We all play to have fun, but there is a difference between humour and slapstick. In a serious medieval atmosphere, there is still place for humour - the witty kind that nobles would use. There is no place for humour of the "US college comedy movie" kind.
Likewise, we don't want to see anyone named "Darth Vader" or a unit called "=={XCW}== Da Cr8z1es". Names are important in a medieval world, and should be real. Some realms on other islands have a "funny" atmosphere to it. Vikings are fine, but they aren't just crazy lunatics, and you can properly roleplay a viking realm. Outer Tilog, well OT is unique. Don't try to copy it, especially not where we are looking for serious medieval atmosphere.
Names don't have to be "real" (as in: Someone was really named that), but should be acceptable as a name that someone could possibly have, in a european place. The Name Change Failed page includes a list of names and naming styles to avoid.

The only other part of SMA that could apply would be

Quote
Behave like a real, living noble. Among other things that means valuing your honour, being at least a little afraid of pain and death (you don't have to be a sissy), having likes, dislikes and ambitions. Also treating commoners (including adventurers) like the pig-farmers they are.

As I have already provided examples of Kingdoms that were named after a ruler, it would seem that they have behaved exactly like some RL nobility did. People might not personally like the names picked, but I can't see a single thing that would rule them out of SMA.
Title: Re: Lurian News
Post by: songqu88@gmail.com on December 16, 2011, 12:03:43 PM
Ooh, play like a noble...

So incest is totally SMA.
Title: Re: Lurian News
Post by: De-Legro on December 16, 2011, 12:29:42 PM
Ooh, play like a noble...

So incest is totally SMA.

Totally, insanity and complete incompetence is also SMA. If you want bonus points, combine all 3.
Title: Re: Lurian News
Post by: songqu88@gmail.com on December 16, 2011, 12:48:10 PM
That explains so very much...
Title: Re: Lurian News
Post by: Indirik on December 16, 2011, 02:52:39 PM
Yea, because there's a ton of different ways you could justify that. Some nations in the reference time (though maybe not area) were named after, for example, deities. European paganism, as far as I know, gave enough importance to animals. I could totally see some mythical reason being made up to justify such a thing.
You stated that you needed RL examples of nations named after their rulers before you would accept them as SMA. Therefore, in order to justify your position of realms named after animals to be SMA, you must therefore supply examples of RL nations being named after animals.

If you're going to demand that other people do something, then you should be prepared to do the same thing yourself. Fair's fair, after all.
Title: Re: Lurian News
Post by: Solari on December 16, 2011, 04:40:56 PM
I'm not sure why I'm being singled out in examples here, but thanks for the comparison to Malthus!  8)

My view: BM is light fantasy. Dwilight is SMA.  We can go back and forth about what that means in the context of "light fantasy", but self-referential names for realms seems like small potatoes.  Creating elaborate back stories and mythologies around realms is fun, but I'm not interested in that level of "artistic control".  I play BM the way I want it to be: simpler, livelier and more interactive.  If you can build that great experience with a detailed story and planning, great!  I'd rather the character be the hub around which the history and culture of the realm are made.  The life of Malus becomes the prologue and opening chapters to the realm's novel.  Hence, Solaria. 
Title: Re: Lurian News
Post by: vonGenf on December 16, 2011, 04:49:39 PM
Therefore, in order to justify your position of realms named after animals to be SMA, you must therefore supply examples of RL nations being named after animals.

http://en.wikipedia.org/wiki/Bern#Name

In BM terms, Bern was probably close to a realm. It had its independent army, was allied to other Swiss cantons (you couldn't call Switzerland a realm by any stretch in its early era) and had other cities as vassals. Of course, things like the HRE are badly represented in BM, so it's not a realm in the same sense as France or England were.

I also got the following from http://en.wikipedia.org/wiki/List_of_country-name_etymologies

 Spain = "Island of Hyraxes"


Azerbaijan = "Land of Aturpat", a Hellenistic-era king
Czech republic = The traditional etymology derives it from an eponymous leader Čech who led the tribe into Bohemia. Modern theories consider it an obscure derivative
Georgia = identified in folk etymology to St-Georges
Liechtenstein = as already mentioned, named after the prince of Liechtenstein (and not the other way around)
Mauritius= Named Prins Maurits van Nassaueiland in 1598 after Maurice of Nassau


Title: Re: Lurian News
Post by: Indirik on December 16, 2011, 05:05:38 PM
...a bunch of stuff about nations named after people...
I'm not sure why you quoted my post about nations named after animals for that... Mistake?
Title: Re: Lurian News
Post by: vonGenf on December 16, 2011, 05:17:55 PM
I'm not sure why you quoted my post about nations named after animals for that... Mistake?

Bern was named after bears. Spain means Land of Hyraxes, where hyraxes are a kind of african animal that look halfway betweena  rabbit and a woodchuck (maybe someone who has actually seen one can give a better description?).
Title: Re: Lurian News
Post by: Indirik on December 16, 2011, 06:14:57 PM
Well, that makes sense then. :)

http://en.wikipedia.org/wiki/Hyraxes - a "fairly small, thickset, herbivorous mammals".

According to http://en.wikipedia.org/wiki/Etymology_of_Spain#Etymology the derivation is disputed. Of the several derivations given, only one makes a possible reference to "land of rabbits".

Bern is a city, not a nation. The origins also are disputed: "The etymology of the name Bern is uncertain. According to the local legend, based on folk etymology, Berchtold V, Duke of Zähringen, the founder of the city of Bern, vowed to name the city after the first animal he met on the hunt, and this turned out to be a bear. It has long been considered likely that the city was named after the Italian city of Verona, which at the time was known as Bern in Middle High German" So, yeah, maybe it was named after a bear, maybe it wasn't.
Title: Re: Lurian News
Post by: Vellos on December 16, 2011, 06:41:44 PM
Whatever the case, I would say it's fair to name a realm after an animal if that animal has some kind of RPed cultural significance. Seems a plausible enough thing to do.

A better practice, of course, would be to name realms off of people groups; either of the nobles or of the commoners. As Dwilight does have a formal geography, and is developing an ethnography, this is plausible.

But, honestly, it doesn't matter that much. Realm names are historically dubious. In a few years, Solaria and Kabrinskia will just be realm names, like any other.

Also, there are several precedents:

Kronos' Burg, Atamara
Soliferum, FEI
Raivan Empire, Dwilight
Valhus, Beluaterra
Luz de Bia, Beluaterra
Lemundia, Beluaterra
Capashinia, Atamara

And those are just the ones I am sure about. There may be more.

Naming the realm after yourself is probably one of BM's most common naming conventions, after "Location Name" and "Succession Names."
Title: Re: Lurian News
Post by: egamma on December 16, 2011, 07:24:00 PM
"I can't believe it's not butter".
Title: Re: Lurian News
Post by: Vellos on December 16, 2011, 08:18:25 PM
"I can't believe it's not butter".

I didn't cite that one, because names like that are not any kind of longstanding BM tradition, and were even decried at the time.
Title: Re: Lurian News
Post by: Indirik on December 16, 2011, 08:46:34 PM
Yes it was decried by many players, but it wan't punished in any way. (That I can remember.)

But it was also an Atamara, home of giant badger invasions, rock bands playing at tournaments, goat worshipers, and pink-tutu-wearing vikings. So, altogether a bad example...
Title: Re: Lurian News
Post by: egamma on December 16, 2011, 09:38:07 PM
Yes, I just think it's funny.
Title: Re: Lurian News
Post by: Bedwyr on December 17, 2011, 06:26:40 AM
Also, there are several precedents:

Kronos' Burg, Atamara
Soliferum, FEI
Raivan Empire, Dwilight
Valhus, Beluaterra
Luz de Bia, Beluaterra
Lemundia, Beluaterra
Capashinia, Atamara

And those are just the ones I am sure about. There may be more.

Kindara, FEI

Title: Re: Lurian News
Post by: vonGenf on December 17, 2011, 12:10:24 PM
Well, that makes sense then. :)

http://en.wikipedia.org/wiki/Hyraxes - a "fairly small, thickset, herbivorous mammals".

According to http://en.wikipedia.org/wiki/Etymology_of_Spain#Etymology the derivation is disputed. Of the several derivations given, only one makes a possible reference to "land of rabbits".

Bern is a city, not a nation.

BM doesn't do nationalism. Bern was not only a city; its territory extended hundreds of kilometers, and it had other cities as its vassals. I would call it a realm. Naming a realm after its capital city is also a tradition, of course.

But we're splitting hairs here.  :D

Quote
The origins also are disputed: "The etymology of the name Bern is uncertain. According to the local legend, based on folk etymology, Berchtold V, Duke of Zähringen, the founder of the city of Bern, vowed to name the city after the first animal he met on the hunt, and this turned out to be a bear. It has long been considered likely that the city was named after the Italian city of Verona, which at the time was known as Bern in Middle High German" So, yeah, maybe it was named after a bear, maybe it wasn't.

"The etymology of the name Kabrinskia is uncertain. According to the local legend, based on folk etymology, Allison "Kabrinski", the first Duchess of Golden Farrow after the barbarian era, vowed to name the city after her own name. It has long been considered more likely that the realm and the Duchess were named after the Italian city of Capri, which at the time was known as Kabri in Middle High German"
Title: Re: Lurian News
Post by: Shizzle on December 17, 2011, 01:28:47 PM

"The etymology of the name Kabrinskia is uncertain. According to the local legend, based on folk etymology, Allison "Kabrinski", the first Duchess of Golden Farrow after the barbarian era, vowed to name the city after her own name. It has long been considered more likely that the realm and the Duchess were named after the Italian city of Capri, which at the time was known as Kabri in Middle High German"

Italy? What the hell is that? (IC :P)
Title: Re: Lurian News
Post by: songqu88@gmail.com on December 17, 2011, 04:16:45 PM
Middle High German? Is that the name of a school?
Title: Re: Lurian News
Post by: Indirik on December 18, 2011, 04:29:03 AM
"The etymology of the name Kabrinskia is uncertain."
Actually, it's not. Allison told the rulers that she named it after herself. :P

For the record, i don't think it's against SMA. I don't really care for it, though.
Title: Re: Lurian News
Post by: GoldPanda on December 18, 2011, 06:13:09 AM
Yes it was decried by many players, but it wan't punished in any way. (That I can remember.)

But it was also an Atamara, home of giant badger invasions, rock bands playing at tournaments, goat worshipers, and pink-tutu-wearing vikings. So, altogether a bad example...

And people say Atamara has no personality. :) I have no regrets about playing there.

Okay, one regret: In hind sight, it was a bad idea to fight the Redspaniel army during a windy day. We shouldn't have done that.

men in kilts + no underwear + wind = a lifetime of mental scarring
Title: Re: Lurian News
Post by: Gustav Kuriga on December 18, 2011, 06:40:26 AM
Actually, it's not. Allison told the rulers that she named it after herself. :P

For the record, i don't think it's against SMA. I don't really care for it, though.

You didn't get what vonGenf was trying to say...

vonGenf was saying that the reasons for real life realms being named the way they are often gets confused or reasoned a different way by history. So the same could be said (IC) about Kabrinskia. Eventually, when the nobles that currently inhabit Kabrinskia changes up a bit as usually happens in realms, the people new to the realm will probably not even know the origins of the name. That or will have been told a certain IC explanation that may or may not contain the truth. What was once common knowledge slowly becomes murky history, then legend, on into a myth.
Title: Re: Lurian News
Post by: songqu88@gmail.com on December 18, 2011, 12:44:29 PM
Eh heh heh...That happens over the course of decades in real life. Often centuries.

In BM, that ain't happening. Nope. Sure you can have a bunch of dudes claiming all they want until they bleed lies out their zit pores, but in the course of only a few years, people will keep records. And that is further enhanced by the fact that messages can be stored forever on someone's desktop.

For example, I saved a copy of this dude called Asriel Octavius as he said some godawfully idiotic things to the Zuma, leading to their attack on D'Hara, way back like two years ago. I sometimes bring it up ICly because duh, I was there, I actually read the messages. Nothing wrong with saving those messages forever on your desktop and USB drive and recalling them whenever you want. It makes for lolworthy chuckles.
Title: Re: Lurian News
Post by: vonGenf on December 18, 2011, 12:47:33 PM
You didn't get what vonGenf was trying to say...

vonGenf was saying that the reasons for real life realms being named the way they are often gets confused or reasoned a different way by history. So the same could be said (IC) about Kabrinskia. Eventually, when the nobles that currently inhabit Kabrinskia changes up a bit as usually happens in realms, the people new to the realm will probably not even know the origins of the name. That or will have been told a certain IC explanation that may or may not contain the truth. What was once common knowledge slowly becomes murky history, then legend, on into a myth.

That's right. The consequence of that is that, in the middle ages, it would have been seen as normal to name a realm after a person, because they have all these examples of realms that they think have been named after people, even though we now know most of these to be false etymologies and folk tales.
Title: Re: Lurian News
Post by: Glaumring the Fox on December 18, 2011, 08:14:04 PM
People have very short memories and vast tracks of Dwilight history are poorly understood and twisted. Take the whole Thulsoman debacle from foundation to destruction, there is tonnes of different opinion and memory of that one small insignificant region. I am suprised how quickly BM history becomes diluted and changed by all sorts of propaganda and mythology.
Title: Re: Lurian News
Post by: Sacha on December 18, 2011, 08:58:37 PM
History is written by the winners. In BMs case, however, the losers usually have a bigger mouth anyway.
Title: Re: Lurian News
Post by: Indirik on December 19, 2011, 03:31:24 AM
Take the whole Thulsoman debacle from foundation to destruction, there is tonnes of different opinion and memory of that one small insignificant region. I am suprised how quickly BM history becomes diluted and changed by all sorts of propaganda and mythology.
Even while that was happening, the two sides couldn't agree on why it was happening. So, there's no surprises that there would be no clear consensus on it now.