BattleMaster Community

Toms Other Games => SpellMaster III => SM General Discussion => Topic started by: Tom on August 31, 2011, 08:09:00 PM

Title: Beta Testing "Launch"
Post by: Tom on August 31, 2011, 08:09:00 PM
I'm officially announcing the start of beta testing.

That means two things:

a) Please test and play with all aspects of the game
b) There will be a reset on launch, so feel free to trade spells, spend XP, etc.

Title: Re: Beta Testing "Launch"
Post by: Jinsyn on August 31, 2011, 08:41:04 PM
Is it intended that I'm unable to cast Power Level 3+ spells if I have both the Base and Intent at Skill Level 1, and enough Energy on hand? Meaning that there are minimum requirements for Base/Intent Levels based on Power Level, on top of Energy/Concentration requirements?
Title: Re: Beta Testing "Launch"
Post by: loren on August 31, 2011, 08:44:19 PM
It is possible to submit a spell, look at the details and get the spell formula w/o having a GM grant it.

Its even possible to get a spell that hasn't been approved yet.
Title: Re: Beta Testing "Launch"
Post by: Zane on August 31, 2011, 08:55:32 PM
Is it intended that I'm unable to cast Power Level 3+ spells if I have both the Base and Intent at Skill Level 1, and enough Energy on hand? Meaning that there are minimum requirements for Base/Intent Levels based on Power Level, on top of Energy/Concentration requirements?

I noticed that, too.  I show a power level 4 spell where I have a 1 in both the intent and base skills and enough energy and concentration.  Shouldn't I be able to cast it?
Title: Re: Beta Testing "Launch"
Post by: Indirik on August 31, 2011, 09:11:08 PM
Change password still doesn't work.
Title: Re: Beta Testing "Launch"
Post by: cjnodell on August 31, 2011, 09:19:41 PM
It is in the game guide. Your skill in intent determine what spells you can cast. A power level 4 harm/fire spell requires harm at level 4 to cast. Base determines how much the casting cost you. Essentially, you divide the power level by the base to figure the cost. So a power level 4 harm/fire spell costs 4 to cast if your fire skill is at 1, 2 to cast if your fire skill is at 2 and so on. That is how I recall it at least...
Title: Re: Beta Testing "Launch"
Post by: Jinsyn on August 31, 2011, 09:28:00 PM
It is in the game guide.

Oops, you're right; I overlooked this part under Skills section:

'There is a hard limit determined by the skill level in that no magician can create an effect with a power level beyond the sum of his levels in the skills required.'

I guess that means (Base Level + Intent Level = Maximum Power Level) for spells of that particular Base and Intent
Title: Re: Beta Testing "Launch"
Post by: Zane on August 31, 2011, 09:30:32 PM
A power level 4 harm/fire spell requires harm at level 4 to cast.

Ouch.  I missed that.  I guess I better start figuring out some 1,1,1 spells or my character won't be able to cast anything initially. 
Title: Re: Beta Testing "Launch"
Post by: cjnodell on August 31, 2011, 09:35:24 PM
So... Where do we post story contributions for this beta run?
Title: Re: Beta Testing "Launch"
Post by: cjnodell on August 31, 2011, 09:40:25 PM
I spent my experience kind of dumb like so I wanted to see if I could give the skill back and get the exp in exchange. So, just for fun, I told the game to spend -20 exp on my fire skill and I now have -20 out of 20 exp required for the next level in fire!
Title: Re: Beta Testing "Launch"
Post by: Jinsyn on August 31, 2011, 09:42:52 PM
I spent my experience kind of dumb like so I wanted to see if I could give the skill back and get the exp in exchange. So, just for fun, I told the game to spend -20 exp on my fire skill and I now have -20 out of 20 exp required for the next level in fire!

 :o [47|af1d5c0f525b5f9afdac865002c2806f43b381c8]
Title: Re: Beta Testing "Launch"
Post by: Zane on August 31, 2011, 10:13:55 PM
:o [47|af1d5c0f525b5f9afdac865002c2806f43b381c8]

ROFL.  Love it.
Title: Re: Beta Testing "Launch"
Post by: Dante Silverfire on August 31, 2011, 10:17:23 PM
I'm officially announcing the start of beta testing.

That means two things:

a) Please test and play with all aspects of the game
b) There will be a reset on launch, so feel free to trade spells, spend XP, etc.

You mentioned a system whereby we could "officially" enter spells into the database so that it processes additional experience gain for the casting of spells. Is this system active right now or not? I can't seem to find any way to access something of this sort.

Also, I can also report the change password problem still persisting.

Edit: It is amazing how this sort of thing appears instantly after I write it down...
Title: Re: Beta Testing "Launch"
Post by: Tom on August 31, 2011, 10:25:33 PM
You mentioned a system whereby we could "officially" enter spells into the database so that it processes additional experience gain for the casting of spells. Is this system active right now or not? I can't seem to find any way to access something of this sort.

Also, I can also report the change password problem still persisting.

Edit: It is amazing how this sort of thing appears instantly after I right it down...

Hehe, yes, I just finished it. :-)
Title: Re: Beta Testing "Launch"
Post by: Zakilevo on August 31, 2011, 10:31:06 PM
Well I will post a couple here so people can try using that new feature.

[162|43ad1724578c39584ac6f8876fbde7f4504dde83]
[126|d2de9aa7c0e3b95c3a5c70e05d1eadf81720d470]
[125|2b61694af01b9350fee5f240ca805d64a9e0880f]
[195|89885923e1aae7e0ae85a9b11512c431a59f4dcd]
Title: Re: Beta Testing "Launch"
Post by: Indirik on August 31, 2011, 11:06:16 PM
So, there's a spell that uses Mind and Perceive. I have Mind 4 and Perceive 3. The spell "power" is 27".

I have 7 Energy.

When I view the spell details it says: "you can not cast this spell because your skill levels are too low (total of 7, but need at least 27)". Shouldn't that say I can't cast it because I don't have enough Energy?
Title: Re: Beta Testing "Launch"
Post by: Tom on August 31, 2011, 11:10:34 PM
When I view the spell details it says: "you can not cast this spell because your skill levels are too low (total of 7, but need at least 27)". Shouldn't that say I can't cast it because I don't have enough Energy?

It only shows you the first error.

Also, the view_spells page is intended to be time-independent, so it won't show you concentration and energy, because those change.
Title: Re: Beta Testing "Launch"
Post by: Zakilevo on August 31, 2011, 11:13:55 PM
Are we going to get an option to form a council once the game launches?
Title: Re: Beta Testing "Launch"
Post by: Jinsyn on August 31, 2011, 11:21:36 PM
So, there's a spell that uses Mind and Perceive. I have Mind 4 and Perceive 3. The spell "power" is 27".

I have 7 Energy.

When I view the spell details it says: "you can not cast this spell because your skill levels are too low (total of 7, but need at least 27)". Shouldn't that say I can't cast it because I don't have enough Energy?

It only shows you the first error.

You do have enough Energy for it, because Energy requirement is Power Level divided by Base Skill Level, which in this case is (PL 27/Mind 4) => 6.75 Energy cost. But ability to cast a spell, regardless of current Energy/Concentration, is firstly dependent on the sum of Base Skill Level and Intent Skill Level, which in this case is (Mind 4 + Perceive 3) => 7 max Power Level spell using Mind+Perceive that you can cast.
Title: Re: Beta Testing "Launch"
Post by: cjnodell on August 31, 2011, 11:21:57 PM
The parser will now verify that I can cast some spells but I can not "commit" anything.
Title: Re: Beta Testing "Launch"
Post by: Tom on August 31, 2011, 11:30:51 PM
The parser will now verify that I can cast some spells but I can not "commit" anything.

correct, that part isn't yet finished.
Title: Re: Beta Testing "Launch"
Post by: Indirik on August 31, 2011, 11:48:05 PM
It only shows you the first error.
Then I totally don't understand this at all. Why can't I cast it?  I need a total of 27 skill levels? What skill levels?

But ability to cast a spell, regardless of current Energy/Concentration, is firstly dependent on the sum of Base Skill Level and Intent Skill Level, which in this case is (Mind 4 + Perceive 3) => 7 max Power Level spell using Mind+Perceive that you can cast.
I've read through the site several times, and there's nothing on the site that I have found that would explain that.
Title: Re: Beta Testing "Launch"
Post by: Zakilevo on August 31, 2011, 11:50:01 PM
I am pretty sure the combined number of your base and intent must equal the power level.

If you are trying to cast a fire ball (harm+fire) which has the power level of let's say 6,

then you need to have harm 3 and fire 3 or harm 2 fire 4, harm 1 fire 5 etc. Well at least that is how I calculate.
Title: Re: Beta Testing "Launch"
Post by: Tom on September 01, 2011, 12:19:46 AM
Then I totally don't understand this at all. Why can't I cast it?  I need a total of 27 skill levels? What skill levels?
I've read through the site several times, and there's nothing on the site that I have found that would explain that.

http://lemuria.org/SM3/welcome/skills
Quote
Skills are grouped in the same categories as the magical effects they control, intents and bases. The higher the skill of a magician in a category, the more he can do and most importantly, the less energy he requires to do it.
There is a hard limit determined by the skill level in that no magician can create an effect with a power level beyond the sum of his levels in the skills required.