BattleMaster Community
BattleMaster => Development => Topic started by: egamma on September 07, 2011, 02:51:06 PM
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http://battlemaster.org/ShowScribeNote.php?ID=129599&Hash=acfb88418a24dc23 (http://battlemaster.org/ShowScribeNote.php?ID=129599&Hash=acfb88418a24dc23)
(Colonies)
Battle in Ammersfield
No. Role Army Unit Commander Realm Unit Formation CS
1 A Negotiators Gellin Giblot 12 MI line 154
2 D Angry Peasants (militia/guard unit) (rogue) 27 other line 88
Total:
1 attackers (12 MI)
1 defenders (27 other)
Total combat strengths: 154 vs. 88
Negotiators (1) take 6 hits in close combat. No casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 6 (6 from close combat and 0 from ranged), Defenders: 68 (68 from close combat and 0 from ranged)
Total casualties: 0 attackers, 4 defenders
My men took 0 casualties--not even wounds. Yet they retreated after 4 rounds. They were set to back, defensive, line, 25% retreat.
Is this because they are MI, and the MI code hasn't been pushed? Or because they are police in a rogue region?
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I think one of your men broke a fingernail.
I have seen similar things happen before. It has nothing to do with MI, or being in a rogue region. Their morale probably just broke. Poor training, poor leadership, poor unit morale, etc? Police forces really don't like engaging in combat, so that may have had a very bad effect on their morale.
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Morale: 61 %
Cohesion: 20 %
Yeah, that could be it. Pansies!
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Quite funny, though :P
I'll stick to my rule of thumb: never recruit MI :) With the new code, I might want to reconsider.
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Them being police definitely is a part of the reason.
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Them being police definitely is a part of the reason.
Is being a ranged unit in melee combat without support, also part of the reason? I know archers should will flee, but MI should act like infantry in melee combat.