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BattleMaster => Helpline => Topic started by: Jeckyl on September 14, 2011, 01:25:57 PM

Title: SF range 6?
Post by: Jeckyl on September 14, 2011, 01:25:57 PM
(http://wiki.battlemaster.org/images/Battle_in_Lothruin_9%2714%2711.jpg)

The character Thorbjorn of Caergoth seems to have a unit with range 6. Is this even possible?
Title: Re: SF range 6?
Post by: Ramiel on September 14, 2011, 01:50:47 PM
apparently so...
Title: Re: SF range 6?
Post by: Indirik on September 14, 2011, 02:27:55 PM
Unit (3) moved one rank closer, into Range 5, then got shot.
Title: Re: SF range 6?
Post by: Anaris on September 14, 2011, 02:28:55 PM
No, he doesn't. Please read what the battle report actually says before jumping to absurd conclusions:

Quote
Harlequin (3) move closer to get better shots.

They had moved up a line before the Armored Archers fired on them.  That makes it 5 rows.
Title: Re: SF range 6?
Post by: Kain on September 14, 2011, 02:35:12 PM
No, he doesn't. Please read what the battle report actually says before jumping to absurd conclusions:

They had moved up a line before the Armored Archers fired on them.  That makes it 5 rows.

But there are SF's that have range five then, Interesting. And maximum for archers is still 4?
Title: Re: SF range 6?
Post by: Anaris on September 14, 2011, 02:36:49 PM
But there are SF's that have range five then, Interesting.

Yes, I thought everyone knew that?

Quote
And maximum for archers is still 4?

And always has been.
Title: Re: SF range 6?
Post by: Dante Silverfire on September 15, 2011, 01:04:29 AM
Yes, I thought everyone knew that?

There are a lot of features that people don't know about because they haven't been playing for the full 10 years to see as things change. I personally knew about this one, but I know for sure that there are a ton of things that I don't know about SF capabilities. and other things of course.
Title: Re: SF range 6?
Post by: Chenier on September 15, 2011, 01:51:44 AM
There are a lot of features that people don't know about because they haven't been playing for the full 10 years to see as things change. I personally knew about this one, but I know for sure that there are a ton of things that I don't know about SF capabilities. and other things of course.

The number of R5 SF is indeed very, very rare.

I would love to see an army of nothing but these, deploying in the rearguard, and peppering everyone to death before they can get anywhere near.
Title: Re: SF range 6?
Post by: Jeckyl on September 15, 2011, 02:57:47 AM
Timothy, isn't the helpline supposed to be for people trying to understand something?

Quote
Helpline

Are you in need of help with the game, wonder how something works?

Moderator: Foundation

I knew SF had a range of 5, but have assumed that when archers fire, they fire on the unit where the unit was at the start of the turn. That everything was relatively simultaneous.

Sorry if my
absurd conclusions
got your panties in a bunch.
Title: Re: SF range 6?
Post by: squishymaster on September 15, 2011, 03:45:23 AM
Get used to it.  The only surprising thing is that Indirik didn't start it.
Title: Re: SF range 6?
Post by: Bedwyr on September 15, 2011, 05:04:52 AM
It appears that certain members of the forum who shall remain nameless have forgotten that not everyone knows that they do.

Please do not let that dissuade you from asking questions.
Title: Re: SF range 6?
Post by: Chenier on September 15, 2011, 05:18:00 AM
Please do not let that dissuade you from asking questions.

Indeed. People should not be rude on a helpline forum. If you can't help it, abstain from commenting.
Title: Re: SF range 6?
Post by: fodder on September 15, 2011, 08:40:25 AM
The number of R5 SF is indeed very, very rare.

I would love to see an army of nothing but these, deploying in the rearguard, and peppering everyone to death before they can get anywhere near.

but they suck at extreme range i think, and unless it's in the city, it takes ages to recruit them, draft or no draft.

unless i misunderstood tim (from a while back), longer range doesn't mean they cause more damage closer than someone with shorter range.

ie.. exact same stat shooting at exact same range (let's say 4), with exact same roll, a max range 4 cause same damage as a max range 5.
Title: Re: SF range 6?
Post by: Indirik on September 15, 2011, 12:16:46 PM
ie.. exact same stat shooting at exact same range (let's say 4), with exact same roll, a max range 4 cause same damage as a max range 5.
This is correct.
Title: Re: SF range 6?
Post by: Chenier on September 15, 2011, 05:46:25 PM
but they suck at extreme range i think, and unless it's in the city, it takes ages to recruit them, draft or no draft.

unless i misunderstood tim (from a while back), longer range doesn't mean they cause more damage closer than someone with shorter range.

ie.. exact same stat shooting at exact same range (let's say 4), with exact same roll, a max range 4 cause same damage as a max range 5.

But they get many more rounds of shooting at them from a distance before engaging in melee. And ranged SF aren't as pitiful in melee as archers are.
Title: Re: SF range 6?
Post by: fodder on September 15, 2011, 08:55:48 PM
all depends on the weapon and armor. mine are 5 range and they die fairly easily at roughly 50% armor.

you might get 2 more round of crap damage as the other side will be shooting at you too.

obviously depends on how many sf and how many sf units too. is maybe 100-200 extra damage lots per unit per round?

that said, if it's a bunch of 6 range sf shooters against walls... will they come off the wall?