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BattleMaster => Development => Feature Requests => Topic started by: Zakilevo on September 16, 2011, 06:28:33 PM

Title: General
Post by: Zakilevo on September 16, 2011, 06:28:33 PM
So I've been thinking... As a General, it might be nice to be able to check the marshal settings for each marshal. It would help a lot if some marshals have a wrong setting.
Title: Re: General
Post by: Chenier on September 16, 2011, 06:38:21 PM
Would indeed be nice to know what formations the marshals are using.
Title: Re: General
Post by: Sacha on September 16, 2011, 09:32:11 PM
You can find that out pretty easily through battle reports.
Title: Re: General
Post by: egamma on September 16, 2011, 11:31:59 PM
You can find that out pretty easily through battle reports.

Which may be too late.
Title: Re: General
Post by: Nathan on September 16, 2011, 11:36:11 PM
It would help a lot if some marshals have a wrong setting.

Wrong? The Marshal is the one that chooses the settings, not the General, so they can't be "wrong". If you want to choose the settings for the Marshal, kick them out and make yourself Marshal :)
Title: Re: General
Post by: Sacha on September 16, 2011, 11:55:39 PM
Which may be too late.

If your Marshals don't follow your advice, find new ones. Or wonder why they don't respect you enough to listen to you :)
Title: Re: General
Post by: Ramiel on September 17, 2011, 12:28:52 AM
Have to agree with Sacha and Nathan. Too much info without play.
Title: Re: General
Post by: Chenier on September 17, 2011, 12:55:50 AM
If you have three armies converging together on a target, it's nice to know what formations they are using. Because formations are something that one can easily forget about.
Title: Re: General
Post by: Ramiel on September 17, 2011, 12:58:14 AM
If you have three armies converging together on a target, it's nice to know what formations they are using. Because formations are something that one can easily forget about.

Ask the other two marshals?
Title: Re: General
Post by: Jens Namtrah on September 17, 2011, 12:58:30 AM
If you have three armies converging together on a target, it's nice to know what formations they are using. Because formations are something that one can easily forget about.

so send out a message reminding them.  different roles have different people for a reason.
Title: Re: General
Post by: Chenier on September 17, 2011, 01:14:56 AM
so send out a message reminding them.  different roles have different people for a reason.

And how would the general being able to check be a bad thing? How would it detract from the game?

In the same logic, one could have it so that nobody can see how many knights each region has, because hey, "just ask the lord".
Title: Re: General
Post by: Nathan on September 17, 2011, 01:21:02 AM
And how would the general being able to check be a bad thing? How would it detract from the game?

I'm not saying it's a bad thing, but saying "to check if they have the wrong settings" is exactly what we want to avoid. Therefore, to avoid the General reprimanding Marshals for doing what they want, the General shouldn't be able to see the Marshal's settings.
Title: Re: General
Post by: Chenier on September 17, 2011, 01:40:36 AM
I'm not saying it's a bad thing, but saying "to check if they have the wrong settings" is exactly what we want to avoid. Therefore, to avoid the General reprimanding Marshals for doing what they want, the General shouldn't be able to see the Marshal's settings.

If the marshals agree to a formation, but one of them forgets to actually set it, what's so bad about the general being able to remind him?

The general can, as it is, just as easily reprimand him after the facts. Reprimands are usually only given after the facts, anyways, as nobody cares until there's a battle where it would have mattered.
Title: Re: General
Post by: Sacha on September 17, 2011, 01:55:11 AM
Instead of trying to avoid every possible little slip-up, just deal with them as they happen.
Title: Re: General
Post by: De-Legro on September 19, 2011, 01:50:08 AM
Instead of trying to avoid every possible little slip-up, just deal with them as they happen.

You mean accept that the other characters are human controlled and not drone AI that should follow my every command? NEVER
Title: Re: General
Post by: Chenier on September 19, 2011, 02:10:15 AM
...

Marshals don't have the option to contact allied marshals directly, as generals do. As such, when someone wants to know what formation the guys on the other side are using, it generally passes through the general. What is the point of not making him able to answer directly?

This isn't about giving the general the power to decide everything, it's about keeping him in the loop without forcing him to wait for an answer and/or constantly ask the question again.
Title: Re: General
Post by: De-Legro on September 19, 2011, 02:26:37 AM
Why should he need a game mechanic to know what the formations are that should be used? Military planning and discussions should already have decided on the "correct" formations for any upcoming battles, the general can just relay those.
Title: Re: General
Post by: Chenier on September 19, 2011, 02:34:07 AM
Why should he need a game mechanic to know what the formations are that should be used? Military planning and discussions should already have decided on the "correct" formations for any upcoming battles, the general can just relay those.

Because obviously the general micro-manages all of the army and had to rubber-stamp their formations...?

Unless armies of the realm are fighting together, I rarely see a general involved in deciding the marshal formations, the marshals often decide by themselves without telling it to anyone (because typically it doesn't really matter to anyone else). They can also frequently change.

Maybe when you are a general you like to use all of the authority vested in you to dictate stuff to your marshals as much as possible, but don't assume that is what every general does. In most cases, this would just be helpful information. Much like bankers having the power to see what the tax rates of regions are, which Tom just approved of. It's equivalent in my eyes.
Title: Re: General
Post by: De-Legro on September 19, 2011, 02:47:00 AM
Because obviously the general micro-manages all of the army and had to rubber-stamp their formations...?

Unless armies of the realm are fighting together, I rarely see a general involved in deciding the marshal formations, the marshals often decide by themselves without telling it to anyone (because typically it doesn't really matter to anyone else). They can also frequently change.

Maybe when you are a general you like to use all of the authority vested in you to dictate stuff to your marshals as much as possible, but don't assume that is what every general does. In most cases, this would just be helpful information. Much like bankers having the power to see what the tax rates of regions are, which Tom just approved of. It's equivalent in my eyes.

If the armies are not fighting together why would another realms General need to know the formations? Mind you I never said that the general would have dictated the formations used, but that they would have been discussed by whatever military authority your realm uses. If you have a realm that doesn't discuss formations to be used when armies are fighting together, why should a game mechanic cover for this?
Title: Re: General
Post by: egamma on September 19, 2011, 04:27:37 AM
If the armies are not fighting together why would another realms General need to know the formations? Mind you I never said that the general would have dictated the formations used, but that they would have been discussed by whatever military authority your realm uses. If you have a realm that doesn't discuss formations to be used when armies are fighting together, why should a game mechanic cover for this?

You're mistaking the feature request. The intent is to let your own general know the formations set by the marshals below him--NOT for another realms' general to know that information.

As for marshal-to-marshal communication between realms, Generals need to learn to use the contact list to send the contact information of their marshal to their counterpart in the allied army, who can then pass it along to his marshal. Then, the allied marshal sends a letter to the original marshal and the circle is complete.
Title: Re: General
Post by: De-Legro on September 19, 2011, 04:32:03 AM
You're mistaking the feature request. The intent is to let your own general know the formations set by the marshals below him--NOT for another realms' general to know that information.

As for marshal-to-marshal communication between realms, Generals need to learn to use the contact list to send the contact information of their marshal to their counterpart in the allied army, who can then pass it along to his marshal. Then, the allied marshal sends a letter to the original marshal and the circle is complete.

No I am not. He suggest one reason to need to know this was so general of realm A could advise general of realm B of the formations of realm A. The only reason for this is to further co-operation of the two realms, which if required would suggest that the general, as strategic controller really should already have this !@#$ under control.
Title: Re: General
Post by: Ramiel on September 19, 2011, 12:15:00 PM
I thought it was originally so that the General could make sure we Marshals didnt have the "Wrong" settings.... And now it is because he wants to inform other Generals of the Settings...

Both reasons have been shot down rather nicely. 1) there is no "Wrong Setting" and the General can just ask. 2) If you are planning a joint military operation then the "correct" settings should have been discussed beforehand.

Next reason please.
Title: Re: General
Post by: Gustav Kuriga on September 19, 2011, 02:34:11 PM
*sighs*

It's only too often when I was general that I would have loved having this ability. Helping people who were new to the position would have been drastically easier. Although, now that I think of it, I've never used the Marshal settings except for fighting monsters.
Title: Re: General
Post by: Chenier on September 19, 2011, 07:41:53 PM
I thought it was originally so that the General could make sure we Marshals didnt have the "Wrong" settings.... And now it is because he wants to inform other Generals of the Settings...

Both reasons have been shot down rather nicely. 1) there is no "Wrong Setting" and the General can just ask. 2) If you are planning a joint military operation then the "correct" settings should have been discussed beforehand.

Next reason please.

Dude, I've often seen people say "alright, let's use X formations", and then forget to do so. Don't go saying that they were trying to sabotage the realm, 'cause some of them were OOC acquaintances/friends and I've done it myself. It's a honest mistake, between writing all the messages and looking at the scout reports, changing the standing orders, asking for more scout scout reports, etc., one can forget to go

A marshal can see which of his units have started traveling by looking at their army information page, they are therefore able to remind people to set their movement if they see it is getting late and movement has not been set.

This feature would be helpful in many scenarios. It would be convenient.

Why do you hate this idea so much?
Title: Re: General
Post by: Ramiel on September 20, 2011, 01:55:24 AM
Dude, I've often seen people say "alright, let's use X formations", and then forget to do so. Don't go saying that they were trying to sabotage the realm, 'cause some of them were OOC acquaintances/friends and I've done it myself. It's a honest mistake, between writing all the messages and looking at the scout reports, changing the standing orders, asking for more scout scout reports, etc., one can forget to go

A marshal can see which of his units have started traveling by looking at their army information page, they are therefore able to remind people to set their movement if they see it is getting late and movement has not been set.

This feature would be helpful in many scenarios. It would be convenient.

Why do you hate this idea so much?

Maybe I do not hate it but hate the fact that the implication is that we Marshals are not using the 'Correct' Settings or that the people planning a joint military operation will not discuss this during the planning.

Yes a Marshal can see what units are following Orders, the implication is there that the Marshal (Or VM) would be with the Army at all times, whereas a General is not. If memory serves a VM cannot see the Formation Settings either. I do not see why you think the ability for a General to micromanage and to then chastise Marshals is needed.

Indeed the current options pave the way for some interesting and funny scenario's! Why I myself just yesterday forgot a Cardinal Rule when dealing with the Lurian Military - Never give Orders during Weekends (and in my case, never send orders on a weekend after a 48hr period without any reasonable amount of sleep and a load of work). In the morning I will either have killed off at least three Units because some people are around during the weekend... Or I wont have. Either way whats done is done and you just have to pick yourself up and carry on.

Same thing with Formations...
Title: Re: General
Post by: Zakilevo on September 20, 2011, 02:05:44 AM
I think people are fighting because some people do not have any experience with being a general. Marshals make mistakes and if nobody but marshal himself knows about the setting, how the hell is the general suppose to fix the problem? Should I just fire the marshal for ruining an important battle for having a different setting with the other two marshals?
Title: Re: General
Post by: De-Legro on September 20, 2011, 02:06:33 AM
Dude, I've often seen people say "alright, let's use X formations", and then forget to do so. Don't go saying that they were trying to sabotage the realm, 'cause some of them were OOC acquaintances/friends and I've done it myself. It's a honest mistake, between writing all the messages and looking at the scout reports, changing the standing orders, asking for more scout scout reports, etc., one can forget to go

A marshal can see which of his units have started traveling by looking at their army information page, they are therefore able to remind people to set their movement if they see it is getting late and movement has not been set.

This feature would be helpful in many scenarios. It would be convenient.

Why do you hate this idea so much?

Why stop there? The General might forget to check that the marshals have remembered to set their formations correctly, so probably the entire council needs this feature. While we are at it the knights may have forgotten to set to defensive, better add something so we can check unit settings are all correct as well. Oh and what about when we aren't using marshal formations, I need to ensure everyone has set their lines up correctly.

If you are worried settings may have been forgotten, send a message reminding the marshals to check. Its effectively what you are going to do if this feature was implemented anyway, just you would be targeting your reminders.
Title: Re: General
Post by: Gustav Kuriga on September 20, 2011, 03:25:40 AM
Why stop there? The General might forget to check that the marshals have remembered to set their formations correctly, so probably the entire council needs this feature. While we are at it the knights may have forgotten to set to defensive, better add something so we can check unit settings are all correct as well. Oh and what about when we aren't using marshal formations, I need to ensure everyone has set their lines up correctly.

If you are worried settings may have been forgotten, send a message reminding the marshals to check. Its effectively what you are going to do if this feature was implemented anyway, just you would be targeting your reminders.

Now you're just going into hysterics.
Title: Re: General
Post by: Ramiel on September 20, 2011, 03:59:32 AM
Now you're just going into hysterics.

Actually I quite agree with De Legro on this one. We could also take it further and apply the same reasoning to every single action in the game... after all, someone might forget to do something, or want to check something, or just feel like knowing something. And since asking is obviously out of the question, lets make sure everyone has the ability to do it!

The way I see it, this whole General thread is a lot like my suggestion that Lords be able to check their Knights estates. Same basic principles and all...
Title: Re: General
Post by: De-Legro on September 20, 2011, 04:46:23 AM
I think people are fighting because some people do not have any experience with being a general. Marshals make mistakes and if nobody but marshal himself knows about the setting, how the hell is the general suppose to fix the problem? Should I just fire the marshal for ruining an important battle for having a different setting with the other two marshals?

First the General doesn't control the Marshals, the sponsors of the armies do. 2nd its not your job as a general to FIX these problems. If specific marshal settings are needed, and they have been advised then really what is being able to see if they have set them going to do. You don't have the ability to change the settings, so at best you can send a reminder. Surprise Surprise you can do that anyway. At the end of the day the feature doesn't add a fool proof way to co-ordinate settings. Generals by design are supposed to deal with the strategic part of war, not micro manage the marshals. There is a reason you can neither appoint nor directly punish marshals as a General, because its not your DOMAIN.

Now you're just going into hysterics.

I am highlighting a general trend in request these days, to provide more and more info to check up on people. The fact that you don't have these features means you actually have to communicate with other players, and the realms that communicate best get a slight advantage.
Title: Re: General
Post by: De-Legro on September 20, 2011, 04:52:18 AM
For your entertainment, from the wiki

http://wiki.battlemaster.org/wiki/Command_Hierarchy

The right way to play the structure is to pass responsibility down the chain or delegate. The general should set the high-level missions for each army, and let the marshals handle the details such as when to move where or what formations to use. The marshals, in turn, should check what really needs to be managed by them and what can be left to be decided by the individual knights.


The Wrong Way
Three oft-repeated comments on this command structure are that it is "inefficient", that it takes a long time for orders to reach anyone, or that it requires generals and/or marshals especially to log in very often or right after the turn.
Whoever tells you that is playing the wrong game the wrong way and should remove his thinking organ from his posterior body opening. Sorry for stating it that harshly, but lots of people won't get it otherwise.
What's behind that is the mindset of people who play strategy computer games, in which they as the player control every single unit on the battlefield. Well, guess what, BattleMaster isn't one of those games. The units control themselves: there are other players leading them, who want to have some fun and make some decisions too.

This one is also nice http://wiki.battlemaster.org/wiki/General

General

The General is the authority for organising the overall military strategy of the realm. Within the realm, there may be one or more armies, each one under the command of a Marshal, assisted by his Second-in-Command. The General produces the strategy, and sees to it that his Marshals organise their armies to implement it.
It is important to understand the difference between the General and a Marshal.
The Marshal organises the nobles of his army, and gives military orders. These may vary from line settings for battle, to movement orders, to suggested units to recruit.
The General keeps overall responsibility for all armies, and gives them military strategy and direction. He does not order the individual troop leaders, delegating this to the Marshals. It could be the General's role to decide which regions to try to take over, or which to loot. He might decide the goals and the outline of a plan to attack another realm, but would leave the exact details to the Marshal. The General could also be involved in organising region militia.
Title: Re: General
Post by: Ramiel on September 20, 2011, 01:38:50 PM
Lets not show this in PeL thanks :D