BattleMaster Community
BattleMaster => BM General Discussion => Topic started by: Ketchum on November 14, 2011, 09:52:49 AM
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I started this topic for discussion because currently the realms in Colonies seeming suffer from lack of nobles. Perhaps we can allow to create 1 or 2 new characters to compensate for lack of players?
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I believe the answer to this question is "No".
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I like to encourage deportation to Colonies as the standard punishment for troublemakers.
Now if only Colonies could be made much more difficult to leave...
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Players can easily have up to 5 characters each right now. Allowing more will not generate meaningful, well-rounded characters. Most likely you'll just get more sheeple. Hopefully the new estates will allow a stabilization of the situation, and that may encourage more action, which may help bolster retention. At least, that's my hope.
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Easily my ass. I've been playing on this account for over a year now, and I still haven't gotten to 5 characters. This new system definitely heavily favors those who have been playing for a looong time.
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Easily my ass. I've been playing on this account for over a year now, and I still haven't gotten to 5 characters. This new system definitely heavily favors those who have been playing for a looong time.
And shouldn't it? :)
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Not to the degree it does right now. I have 4 nobles. And only because I donated, otherwise I'd just be playing 3.
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They can have one more than you, so they are therefore heavily favored?
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They can have one more than you, so they are therefore heavily favored?
4 instead of 2 is double.
Just saying.
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Does anyone playing for over a year have only two characters?
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Does anyone playing for over a year have only two characters?
I only have my Advy and my Noble on Dwilight :P
But in all seriousness I have been playing for a little under a year (i think) and can have:
7 characters total, 3 active at the same time, 3 of those can be nobles
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I like to encourage deportation to Colonies as the standard punishment for troublemakers.
Now if only Colonies could be made much more difficult to leave...
Whoa, that is a brilliant idea and Judges in other islands have been doing for ages. Very hard to keep the troublemakers occupied for long time though. Perhaps we need someone or two to spice up the island 8)
Players can easily have up to 5 characters each right now. Allowing more will not generate meaningful, well-rounded characters. Most likely you'll just get more sheeple. Hopefully the new estates will allow a stabilization of the situation, and that may encourage more action, which may help bolster retention. At least, that's my hope.
Hmm, almost all lands suffering from lack of nobles. When the new estate will get implement? Hopefully this will solve this issue. The drop in Region stats have made every realm working hard just to maintain the regions instead of war with each other. Everyone rather maintain their lands first.
Best example if when a realm lose a region A which is not a food producer region in order to sustain its ability to support other unstable regions B food producer region or region C better rich gold income region :)
Does anyone playing for over a year have only two characters?
Not me. I have 3 characters, played since 2009 when Alowca realm demise started to kick in.
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Not to the degree it does right now. I have 4 nobles. And only because I donated, otherwise I'd just be playing 3.
I've been playing since 2005 and only just recently got allowed to have 4 nobles. Used to be 4 active, 3 nobles out of a max of 12.
I think you can only really dedicate yourself to MAYBE two characters. The rest just kind of end up as mindless drones, in my opinion.
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I've been involved with 3 characters at a time max, though one with much less attention than the two others (but still much more than most give to their characters).
More characters per player is kind of a band-aid solution.
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Most I've ever managed was three serious characters at once, and that was a huge time-sink. I'm struggling at the moment with two deeply invested characters (admittedly, both are running realms and involved in various other affairs too), and seriously hoping things settle down for at least one of them soon.
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Never!
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Great. Today we lost Prime Minister himself, he paused his 2 characters in our realm. We die, not because of our current war but because of lack of nobles, muahahaha :o
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Aha, finally I get hang of Battlemaster.
Tell this to everyone your other character in other island.
"Come to Colonies because you going become Region Lord in no time. With everyone been busy and pausing, you will get your chance soon enough. Even if you are new to the game, you can direct become lord since all the old nobles die off."
What do you all think? :P
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Aha, finally I get hang of Battlemaster.
Tell this to everyone your other character in other island.
"Come to Colonies because you going become Region Lord in no time. With everyone been busy and pausing, you will get your chance soon enough. Even if you are new to the game, you can direct become lord since all the old nobles die off."
What do you all think? :P
I think that only 1 turn per day is far to boring :)
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I think that only 1 turn per day is far to boring :)
Does the idea of becoming a fat pompous lord sound appealing to you? Say yes please ;D
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Does the idea of becoming a fat pompous lord sound appealing to you? Say yes please ;D
Well no, I have generally avoided becoming a Lord unless it made good sense for that character. I've been playing since 2008 and currently none of my characters are Lords and I'm quite happy with that.
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Does the idea of becoming a fat pompous lord sound appealing to you? Say yes please ;D
And if it did, considering the player trends these days, I think that 75% of realms would be willing to give a lordship to a newb if he just plainly asked for it.
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And if it did, considering the player trends these days, I think that 75% of realms would be willing to give a lordship to a newb if he just plainly asked for it.
I'd be more concerned about the issue of "is the player WORTH winning over to the realm"
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I'd be more concerned about the issue of "is the player WORTH winning over to the realm"
I'd say most realms aren't that picky nowadays.
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Does the idea of becoming a fat pompous lord sound appealing to you? Say yes please ;D
Actually I think I may have just the noble for the job. 8)
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I'd say most realms aren't that picky nowadays.
Terran certainly isn't. If you have a pulse, we will elect you to a lordship.
And the weird thing is... our lords are generally, within a few weeks of being elected, quite competent. And our regions don't often go rogue. Food transfers take a while to teach, but we're not desperate on that issue.
Giving out positions nearly at random is actually a really easy way to boost retention, mix up the player base, keep new people, and create new political controversies.
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Giving out positions nearly at random is actually a really easy way to boost retention, mix up the player base, keep new people, and create new political controversies.
That's one of my favorite things about Sordnaz, in Makar.
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The Colonies is too slow and players tend to shun away from it. Because even at minimum playing rates a person should be able to log on at least once per 20 hours for 10 minutes or something like that. I personally think that the Colonies are there to punish naughty infiltrators like my characters who can't seem to stop stabbing others. But that aside, the slow pace there often compensates itself by having a hell lot of power struggles, political backstabbing, and OOC Clans tend to favor the Colonies as well.
Everyone who hasn't been to the Colonies should at least try sending one character there :P
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I did. Lasted four days, then got bored...
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I did. Lasted four days, then got bored...
I wouldn't find it as bad if travel times weren't so absurdly long! Feels like you not only get half the hours and turns per day, but travel times are also twice as long as most continents, meaning it takes quadruple the time to get anywhere that it would take on another continent.
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I wouldn't find it as bad if travel times weren't so absurdly long! Feels like you not only get half the hours and turns per day, but travel times are also twice as long as most continents, meaning it takes quadruple the time to get anywhere that it would take on another continent.
Adapt! Instead of going anywhere, stay home and plot against everybody else! ;D It's a pity my character is too much of a paladin-wannabee to follow my own advice :-X
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Cut down on time for road travel from 1 region to 1 region. Then we can attract nobles to the realm, to Colonies island 8)
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Cut down on time for road travel from 1 region to 1 region. Then we can attract nobles to the realm, to Colonies island 8)
Honestly, I would have been much more interested in the Colonies if it weren't for the absurdly long travel times I've seen in so many regions. It's been a long time and I don't recall the specifics, but travel times really bothered me. Might
It was also a bummer that half the turns meant half the actions. I would have liked for the main turn to grant twice the hours, and for a higher max hours pool, so that, you know, you could log only half as often but still do just as much as elsewhere.
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Kindara in Far East Island had the same problem for me. Way too long travel times, even on good roads.
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Kindara in Far East Island had the same problem for me. Way too long travel times, even on good roads.
Man, I remember back when Dwilight first came out. I think it was 31 hours between Springdale and its doughnut. Thank god that was re-adjusted!
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Heh. You guys have any idea how much effort it takes to run a realm in the Colonies? Or a war effort? That new fangled delay arrival option might be nice, but for all these years Colonies Marshals and Generals have needed to learn and perfect the art of the immaculate two-turn move. Basically, Colonies is like the ultimate test of character. If you can succeed there, you can succeed anywhere.
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Basically, Colonies is like the ultimate test of character. If you can succeed there, you can succeed anywhere.
Heh,
My brain is so fried thinking about Alexander's problems that my other characters are pretty much hanging around paring their nails with a monster's claw.