BattleMaster Community

BattleMaster => Case Archives => Magistrates Case Archive => Topic started by: Tom on April 09, 2012, 01:11:33 PM

Title: Clan in Fontan and Aurvandil
Post by: Tom on April 09, 2012, 01:11:33 PM
Summary:Clan activity detrimental to the game
Violation:We expect you to play the game as you would play a board game with good friends, and to value fair play above any victory or power.
World:East Island and Dwilight
Complainer:Tom
About:multiple people, see below

Full Complaint Text:

The source of two recent (http://forum.battlemaster.org/index.php/topic,2228.0.html) forum topics (http://forum.battlemaster.org/index.php/topic,1938.0.html) as well as a Titan investigation, I've decided to bring this case to the Magistrates as discussed here (http://forum.battlemaster.org/index.php/topic,2255.0.html). While the anti-clan policy mentioned there does not yet exist and would not be applied retro-actively, the activities mentioned do violate the Social Contract, namely §3:

Quote
§2 Fair Play You can not win BattleMaster. Therefore, playing together is more important to us than playing against each other. We expect you to play the game as you would play a board game with good friends, and to value fair play above any victory or power.

The activities in both Fontan and Aurvandil are considered by several players as unfair in this sense. A close-knit group of apparent friends is cooperating extremely close with the intent of victory and power over fun, especially that of others. Investigations in Aurvandil and, to a lesser extend in Fontan, revealed that the military as well as the economy of those realms is working like clockwork with almost no in-game communication. Just one example: There is a clear and (to the dev team with a direct view on in-game transactions) obvious system of gold distribution at work that is consistently and reliably employed by these players with almost no communication. Gold is constantly sent between characters without requests or orders. This makes no sense unless one assumes that the entire system is managed through out-of-game communication.

In the interest of full disclosure, we also found that the alleged clan is not acting aggressively exclusive. We have seen characters join the realm and be welcome. However, to the best of our knowledge, they are not integrated into the alledged clan and receive none of the suspected OOG communications.


I recently sent an announcement to the players of Fontan asking for their feedback on the clan "takeover" that was mentioned here on the forum. The feedback has been mixed, with some saying that everything is fine while others explained in detail what happens and why they are unhappy. As I promised these players confidentiality, their mails will be shared with the Magistrates, but not in public. I have not yet cross-referenced the e-mails with the list of players alledged to be members of the alledged clan.


My concern is that this activity, while not necessarily intended to do so, is causing players who face the clan as enemies, either within the realms they take control of or as war-enemies of those realms, so much frustration, that they are leaving the game. I believe we all agree that "playing a board game with friends" also includes keeping everyone at the gaming table. There is a difference between playing a game of chess at a competitive tournament and playing some board game with friends, and the mindset appropriate for one is not appropriate for the other.


I propose to break up the clan by deporting a randomly selected half of their members from both realms to randomly selected other islands, where they can then join realms of their own choice. I also propose to prohibit them from re-forming within the same realm at a size of more than one third of the number of characters in those realms for the period of one year.
If these players care about the game itself, this punishment would suck a bit, but it allows them to continue playing and lose only very little in stats. If they are still playing after the year, we can be sure of and point out to their haters, that they play even when they can't gang up on others. If, on the other hand, the haters are right and they care more about winning and power-gaming, we will see them leave and know it's a good riddance.

Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 09, 2012, 01:44:01 PM
I don't see what the problem is here.

As you yourself say, no one is excluded, everyone is welcomed to play the game, everyone is involved, perhaps more so in Aurvandil than most realms due to the way the government works, and the vast wealth of current potential titles at the moment. So what is the problem? Some might not be included to out of game communication? Count me into that, I never post on the forum, and I don't intend to play the game by the forum, or find my gameplay subject to the hearsay of a few players on the forum. Have you even identified who is in this clan? Or if there even is a Clan? I've pointed this out before, if there is a clan, I don't know about them, if there is a clan, they aren't running Aurvandil, if there is a clan, they they don't override any In character processes.

If the problem is "but some players are losing, blaming it on a clan and then leaving the game" well tough, losers are losers, but if you start randomly deporting and placing arbitrary restrictions on players for what is hearsay on the forum, well then you'll lose players who aren't just upset because they lost the war. Why should I play Battlemaster, if some moaning on the forum is sufficient to see my characters deported, the realm I built from scratch dissolved and permanent restrictions placed upon me, and to what, mollycoddle some one? I won't play Battlemaster as a forum game, I won't play Battlemaster as an Out of Character game, and I won't accept a trial by forum, I sent you a long email and thoroughly explained the Aurvandil situation, I invited other players of my realm to do the same, if you can't even substantiate claims that there is a clan, and the most you can say is some players are frustrated that a realm is winning, and declare it a clan, well then it should be pretty obvious how this game is devolving in thanks to the forum enabling this.

Aurvandil isn't a clan, never has been, never will be, if there is a clan in Aurvandil, good for them but I still rule Aurvandil on my own, and I still ensure that everything is run in character and through the necessary channels, and that everyone is included, everyone is given fair opportunity and the out of game takes no precedence, and if there is any breach of that, I have the Out of character ban, sadly you can't ban the forum for trying to circumvent all in character events, happenings and its attempt to override gameplay.
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 09, 2012, 01:56:52 PM
Because it may be relevant, this thread discusses Aurvandil's unusually efficient economy, with input from players in Aurvandil:

http://forum.battlemaster.org/index.php/topic,1938.0.html

This thread discusses recent happenings in Fontan, though beware, there is a significant amount of flaming, particularly at the end:

http://forum.battlemaster.org/index.php/topic,2228.0.html
Title: Re: Clan in Fontan and Aurvandil
Post by: Blint on April 09, 2012, 02:14:09 PM
I too do not see what the issue is. It seems to me that Aurvandil has been deemed a clan because it is a fairly new realm to Dwilight and was declared an enemy of Madina, they went to war and Madina is losing badly.

It has been said that their military works like clock-work with almost no in game communication. That is untrue in my opinion, For weeks before we went to war those in the higher up positions of the military were asking those that reported to them for constant updates on unit sizes and strengths, training cohesion, Mobile CS numbers, the whole nine yards. That gave our military leaders an idea of how we were put together as an army so that when the time came to move out against our enemy (i.e Madina) they did not have to give direct and specific orders all the time. Not everyone can log in all the time at every turn change and that is just a fact of life, but the fact that Aurvandil was so well put together and communicated before going to war IN-GAME and IN-CHARACTER. Our leaders and military personal could give orders a turn or two in advance so that most people would be where they needed to be when they needed to be there.

I also think it is highly dishonest and frankly pathetic that players in Madina have grown so fussy and upset that their realm is being taken apart piece by piece by a stronger and more functional realm that they claim a completely untrue and inaccurate "OOC Cheating" claim and take an In game conflict to the forums. Not everyone is on the forums and so not everyone will be able to see and reply to these claims and accusations but I feel as though it is unfair to those that win a war that they should be deemed as cheaters simply for winning the war.

There has been some claims that we are hoarding gold from other continents, I have not partaken in that I earn an income as a knight of Candiels and it is more than enough to keep a rather large sized unit afloat for a few weeks before the next tax day comes in. We share our wealth if a player needs gold for their character they ask In character and we as a realm help them in character. We are brothers and sisters in character as friends should be when playing a game, you have allies and you help those allies. If someone needs gold and I have extra gold that I wont need to keep my unit alive then sure I will send them some bonds to help them out. Does that mean i sit on my other characters and hoard gold to send to my family so that my character in Aurvandil can hand out gold to other players? No. In fact my other characters are much poorer than my character in Aurvandil. I do not have a high family wealth as I have not been playing this game for more than a few years.

It seems to me that those that play this game well and with others have a more enjoyable time than those that sit back and claim those playing the game with friends are cheating. Why should we be forced to endure this trial by forum when all we have done is play the game in character as it is meant to be played, why should we be forced to suffer these punishments and consequences when nothing has been substantiated. It seems to me that as soon as someone claims a clan exists there is little to no investigation and immediately judgement and punishment are bestowed.

Lastly I would like to rebute the "these are the same guys that played in Thulsoma" I played in Thulsoma, I joined the realm because I had a friend in that realm that I met in a different realm on a different continent. I wanted to make a new character and he sent me an OOC message that said, "Hey we have fun roleplaying together and a good time playing together I am in Thulsoma on Dwilight if you want to join us, if not thats fine to. Just thought I would mention it."
So i decided to send my new character to Thusloma to play with a friend of mine. Was I given anything special? No. I had to work for everything I gained there. I wanted my character to be judge so I had to endure months of campaigning and trying to gather loyal supporters to vote for me. I had to spend months serving as a knight before I was even considered for a lordship. I was unaware of any cheating that went on in the hierarchy of that realm.

I joined Aurvanidl because my character in Thulsoma was executed for treason. I made a new character and sent him to Dwilight because I enjoyed the serious mid-evil atmosphere. I decided however to send him to the south of the continent because the north was overrun by the realms that destroyed Thulsoma. I wanted nothing to do with that and it seems that as soon as a realm starts winning on Dwilight they are claimed to be cheating in some way or another. Aurvandil is not cheating.

Aurvandil is not a clan, it has never been a clan and it never will be a clan.
Title: Re: Clan in Fontan and Aurvandil
Post by: Anaris on April 09, 2012, 02:22:25 PM
I too do not see what the issue is. It seems to me that Aurvandil has been deemed a clan because it is a fairly new realm to Dwilight and was declared an enemy of Madina, they went to war and Madina is losing badly.

No. It was deemed that there is a clan in Aurvandil because there was a large influx of players from Averoth and Thulsoma, and after that happened, their military and economic performance changed from pretty average to hyper-efficient.
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 09, 2012, 02:25:08 PM
Because it may be relevant, this thread discusses Aurvandil's unusually efficient economy, with input from players in Aurvandil:

http://forum.battlemaster.org/index.php/topic,1938.0.html

This thread discusses recent happenings in Fontan, though beware, there is a significant amount of flaming, particularly at the end:

http://forum.battlemaster.org/index.php/topic,2228.0.html

What unusually efficient economy?

We just don't waste our gold, and we hand out what gold we have, it is that simple. That, and we maximise estate efficiency in every region we have , and supplement anyone who doesn't have enough gold, like Silent Wrath said, with treasury from the crown. I've already explained the Aurvandilan economic principle in full to Tom and he didn't seem to see anything wrong with it, it's genuinely a case of not wasting money, having the occasional investment and being generous with your treasury. Every realm can do it, it's not rocket science, it just takes a bit more time and micromanagement.
Title: Re: Clan in Fontan and Aurvandil
Post by: Ketchum on April 09, 2012, 02:30:39 PM
I do not understand something. There is noone from Fontan "whining"  on the forum when they lost Krimml city to Westmoor hand. We even need borrow Sirion strength to get back our own city. This can be confirmed by Zakilevo.

Is it because 13K CS Westmoor lost to Fontan 19K CS, which is when the first forum post appear to ask how come Fontan is so stronger? This is where I believe Westmoor feel they do not have a chance and thus branded Fontan as clan. If I receive some correct tips, even Nivemus realm has recently been branded as clan. There is apparently some heated exchanges on Rulers channels, somebody share to my character realm, Fontan.

The war between Fontan and Westmoor, are as Iltaran started a forum topic in link below are about 2 middle level strength army fighting against each other. I am not playing for a win, I cannot say for other. Maybe I do not see what the messages going on between individuals in Fontan, of which I stand corrected.

http://forum.battlemaster.org/index.php/topic,2183.0.html (http://forum.battlemaster.org/index.php/topic,2183.0.html)

As I posted before on why Fontan grow stronger, some messages to prove what I said, sadly not archived. I believe I have shown enough evidence to prove how Fontan gain gold during wars, people asking my Banker character for gold, how my men unpaid for 9 days and so on. This is in response to a good question raised by 1 of the Westmoor people in forum.

Random select half of the realm members and teleport them to other island?

This suggestion is not sensible in my humble opinion in case you found there is clannie activity going on in Fontan. It will happen again elsewhere, on other realms, on other islands. This would be postponing the problem without exactly fixing the issue root cause :(
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 09, 2012, 02:39:17 PM
What unusually efficient economy?

We just don't waste our gold, and we hand out what gold we have, it is that simple. That, and we maximise estate efficiency in every region we have , and supplement anyone who doesn't have enough gold, like Silent Wrath said, with treasury from the crown. I've already explained the Aurvandilan economic principle in full to Tom and he didn't seem to see anything wrong with it, it's genuinely a case of not wasting money, having the occasional investment and being generous with your treasury. Every realm can do it, it's not rocket science, it just takes a bit more time and micromanagement.

I didn't mean to imply that there was cheating. It's simply a fact that if you look at Aurvandil's performance, it's a major outlier. I'm sure everything is handled through existing game mechanics, however your average realm (even your above-average realm) would be very hard pressed to reach the kind of numbers and averages observed in Aurvandil. Incidentally, that is why this group of players keeps getting singled out. From Thulsoma through Averoth to Aurvandil and Fontan, the realms that are populated by these families enjoy eyebrow-raising levels of coordination and economic efficiency that are simply beyond the grasp of most realms in the game, if not all of them. This is why suspicion and accusations tend to follow them wherever they go. There is all sorts of evidence that the realm, as a whole, is min-maxing, which is really just another word for power gaming even if it's all comfortably within the designed mechanics of the game.
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 09, 2012, 02:40:33 PM
No. It was deemed that there is a clan in Aurvandil because there was a large influx of players from Averoth and Thulsoma, and after that happened, their military and economic performance changed from pretty average to hyper-efficient.

I think what you will find is that, once the nobles from the north were arriving, was the same time Aurvandil had beat the massive infestations, ended the starvation in our lands and removed the Madinian occupation of Candiels, obviously our economy exploded after that point, as well as the number of regions we controlled.

Besides, how is that clan activity? They came in small amounts over the period of a year, in fact, one came from Caerwyn specifically to hand Mendicant several unique times after gaining an audience to see if we would accept refugees from the north. I notice you don't call Caerwyn joining Madina as Clan activity, but apparently it's the reverse when some members of Averoth, a small number of nobles from Thulsoma, and a tiny fraction from Caerwyn come over to Aurvandil, slowly, over the period of a year, back when Aurvandil was the only realm at war, and the only realm with any prospects or anything interesting going on.

These accusations are so ... faltering and near baseless.
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 09, 2012, 02:47:37 PM
I didn't mean to imply that there was cheating. It's simply a fact that if you look at Aurvandil's performance, it's a major outlier. I'm sure everything is handled through existing game mechanics, however your average realm (even your above-average realm) would be very hard pressed to reach the kind of numbers and averages observed in Aurvandil. Incidentally, that is why this group of players keeps getting singled out. From Thulsoma through Averoth to Aurvandil and Fontan, the realms that are populated by these families enjoy eyebrow-raising levels of coordination and economic efficiency that are simply beyond the grasp of most realms in the game, if not all of them. This is why suspicion and accusations tend to follow them wherever they go. There is all sorts of evidence that the realm, as a whole, is min-maxing, which is really just another word for power gaming even if it's all comfortably within the designed mechanics of the game.

It's really not that difficult to achieve.

Firstly, your nobles all buy out units to the maximum and never keep gold to pay their men, and pay them by a week by week basis, as well as enlarging them each time. It's cheaper to maintain soldiers, than it is to buy them, so it comes down to fairly cheap overall expenses, enabling a fairly consistent growth in the unit size. As for the nobles who don't have enough gold, you supplement them with treasury gold, and as the expenses are fairly low for the size and strength, this is something that can be easily maintained. Another thing, fighting wars gives yours unit very high cohesion and training, which sends your combat strength into overdrive when you consistently win battles.

As for high levels of coordination, this is a joke, we don't have that, we don't have high movement rates either, there is a reason why we give our nobles days of warning in advance, then make most moves two, or three turn moves, and it's always why whenever we don't do that, a lot don't move, Madina have sniped us considerably on this multiple times. The most we have for coordination, is some one sends me a request for gold, I sent them gold, and I look through the army lists to see who has the smallest units, and ask them if they need more gold. It's a case of the wealthiest taking a proactive role in seeing who needs gold and providing them with it.

This is nothing other realms cannot do, it just takes a bit of forethought and effort, and I seceded from Madina exactly because they never made the effort, they never had any forethought or coordination, they were the opposites of how Aurvandil runs, and I made Aurvandil the opposite of how Madina manages itself, so it's no wonder a realm like Madina, where every noble is only out for himself, can't compete with a realm like Aurvandil, where every noble is tied by oath and duty to serve the Monarch first and foremost.
Title: Re: Clan in Fontan and Aurvandil
Post by: Velax on April 09, 2012, 03:20:15 PM
My thoughts on clans were well established in one of those threads linked earlier. I would like to challenge, however, all these players coming out of the woodwork to say how awesome Fontan and Aurvandil are, how there's no clan, how people are only complaining because they're losing, blah, blah, predictable blah, to link to their family pages in their profile. So we can get an idea of just how "objective" some of this support is.
Title: Re: Clan in Fontan and Aurvandil
Post by: Ketchum on April 09, 2012, 03:29:31 PM
My thoughts on clans were well established in one of those threads linked earlier. I would like to challenge, however, all these players coming out of the woodwork to say how awesome Fontan and Aurvandil are, how there's no clan, how people are only complaining because they're losing, blah, blah, predictable blah, to link to their family pages in their profile. So we can get an idea of just how "objective" some of this support is.
As you can see, I am no Aurvandil, or those clannie you accuse me of.

I have shown mine 8)

http://www.battlemaster.org/UserDetails.php?ID=27742 (http://www.battlemaster.org/UserDetails.php?ID=27742)
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 09, 2012, 03:54:42 PM
As you can see, I am no Aurvandil, or those clannie you accuse me of.

I have shown mine 8)

http://www.battlemaster.org/UserDetails.php?ID=27742 (http://www.battlemaster.org/UserDetails.php?ID=27742)

I have to agree with you. You are not a clanner.  But what about the 16 characters/11 players that are.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 09, 2012, 04:16:02 PM
I would like to note that the Magistrates are more-or-less bound to treat any claims that the economy of Aurvandil is naturally managed as false, given that Tom stated the results of a Dev investigation that effectively precluded purely IC management of the economy. That issue shouldn't be debated at all. To quote: "This makes no sense unless one assumes that the entire system is managed through out-of-game communication." QED.

Another interesting Dev investigation would be: is there chatter between nobles in EC's south before they migrate to Fontan? Do they ICly coordinate the move, or does it just "happen"?

The real debate, however, is not about whether clanning is occurring. The dev investigation seems pretty conclusive: it is. The question is whether that clanning is destructive to the game environment. Continued attempts by players who are accused of being in the clan to vehemently argue that there is no clan are not going to help your case very much. Tell us why what you've been found to be doing isn't a bad thing. For myself at least, I would listen. I have no strong incentive to support or oppose either Aurvandil or Fontan.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 09, 2012, 04:57:11 PM
So then what you are looking for is examples of how it is effecting the game as a whole.  more specifically how it is effecting Fontan and its politics and game play?

Let me use the election of Greatbridge as an example:

The two that ran for the position were myself (Sasha) and Sangah.  I announced that I was running and gave a short speech of my qualifications an my desire to run for the position. Sangah simply put her name on the ballot and would not debate publicly or privately.  counting on her "friends" or "clans " votes entirely to win the election.  Fontan is a democracy that thrives on open debate.  I do not mind losing a fair election, It is part of the game. But when a clan simply chooses who will win behind closed doors and there is no debate or open challenge it is suspicious to say the least.

the fact that she won is not my complaint, it how it was done.

Is that the sort of thing that the magistrates are looking for?

I can give other examples of the same as well, but this one is still fresh in my memory.

Like the General refusing (until toms letter to the realm) to use fontans established military council and sending out orders directly to the realm instead of letting the marshals do their job in relaying those orders. keeping our military command in the dark as to our objectives.

Like clan members that seem to get separate orders to loot and plunder while everyone else is expected to follow the orders of the general over those of their marshals. and when a marshal tried to exert his authority, he was threatened with treason. by our previous Judge (also a clanner). and now that we have a new judge and that judge issued a fine for not following the orders of their marshal and their Liege the previous judge and other clanners stepped up and defended the perpetrator publicly saying that the current Judge had no right to issue that fine. (after all they all supposedly had seperate orders than the rest of the realm but no one in the military council was ever made aware of them before the fine was issued.

Things like that. I could keep going but will stop here for now.
Title: Re: Clan in Fontan and Aurvandil
Post by: Blint on April 09, 2012, 05:00:57 PM
It seems from the different posts that are on this thread that a few people have different ideas as to what "clanning" is, could someone perhaps a magistrate or Tom or someone define Clan so we are all clear on that.

Secondly how would posting a link to our family pages show that we are not "in a clan" as it was put?
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 09, 2012, 05:09:36 PM
GENERIC WARNING TO EVERYONE
Before you post, read the board rules.

If you have already posted, go back, read the board rules, and then EDIT YOUR POSTS TO MATCH.

I will not allow this topic to degenerate into an exchange of the same rehashed arguments, especially not the ones that have nothing whatsoever to do with the case. Nobody gives a damn why or how the economy or military is efficient. Nobody gives a damn if someone is whining for losing a battle or a war. Take the flamefest elsewhere.


Moderators: Please moderate aggressively. Anything not contributing to the case should be deleted.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 09, 2012, 05:12:01 PM
It seems from the different posts that are on this thread that a few people have different ideas as to what "clanning" is, could someone perhaps a magistrate or Tom or someone define Clan so we are all clear on that.

I already made that statement in the Fontan topic.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 09, 2012, 05:16:22 PM

the fact that she won is not my complaint, it how it was done.

Is that the sort of thing that the magistrates are looking for?

That is exactly the point.

I personally couldn't care less about which realm wins or loses what war. Realms constantly win or lose and you don't see me taking an interest. Realms get destroyed and disappear and I don't lift a finger. More often than not, when I look at the realm list of some continent I don't recognize some of the realms there and don't find some that I still remember.

In this case, it's not that Fontan is winning or losing or whatever. It's how it's done that worries me. More importantly, it is the how that is the subject of this case, nothing else.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 09, 2012, 05:18:30 PM
So then what you are looking for is examples of how it is effecting the game as a whole.  more specifically how it is effecting Fontan and its politics and game play?

Basically, yes. There is no debate about economic or military efficiency, as Tom has stated. Those issues are "givens" for this case. The debate is if clans are inhibiting gameplay.

Regarding the cases you mentioned, I have a question: so a person was elected without debate over a person who put in some public/private effort. Can you think of no other reason that person was favored? Any differences in military service, time in realm, or whatever? I'm not saying I disbelieve you or not; just trying to get clarity on what you are stating.

Regarding the general's use of the military council and orders; are you saying that some nobles are receiving orders that other nobles (presumably in the same armies?) are not? And, furthermore, how are you claiming those orders are passed? Are they going IC, OOC, or what?

Because conflicts between generals, marshals, sponsors, and judges are normal and interesting. What you need to demonstrate is that this isn't an RP conflict between IG political powers, but is primarily a conflict stemming from an OOC clan attempting to force other players to play its way, or to exclude other players from its turf, or some similar harm.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 09, 2012, 05:23:44 PM
I would like to note that the Magistrates are more-or-less bound to treat any claims that the economy of Aurvandil is naturally managed as false,

Specifically not the economy as in how much the regions make, but the tax collection and distribution. As someone mentioned, gold gets sent to people who need it. In many cases, it gets send without a request for gold. So how do the people who distribute it around know who needs how much? We haven't found an answer to that question.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 09, 2012, 05:26:14 PM
Specifically not the economy as in how much the regions make, but the tax collection and distribution. As someone mentioned, gold gets sent to people who need it. In many cases, it gets send without a request for gold. So how do the people who distribute it around know who needs how much? We haven't found an answer to that question.

Right, yeah, that's what I meant. Sorry for unclarity.

Again, to me, it seems like this doesn't need to be debated. Any claims to the contrary against this must be ignored; if we don't trust a Dev investigation, then the whole thing is an exercise in futility. So given these facts: what do Aurvandil players have to say about it? What do Fontan players have to say about it?
Title: Re: Clan in Fontan and Aurvandil
Post by: Ketchum on April 09, 2012, 05:29:57 PM
Specifically not the economy as in how much the regions make, but the tax collection and distribution. As someone mentioned, gold gets sent to people who need it. In many cases, it gets send without a request for gold. So how do the people who distribute it around know who needs how much? We haven't found an answer to that question.
Letter from Yvonne Peugeot   (16 days, 12 hours ago)
Lord Ketchum,

I do apologize for taking your time, but I was wondering if I may take out a loan from the treasury. My unit has become quite experienced and I am now unable to pay for their services. My intent is to transfer them into militia as soon as I can pay them off to raise a another unit.

Thank you for hearing my request,

-Dame Yvonne

Yvonne Peugeot (Dame of Negev)
-----

Request from Brock Ketchum   (16 days, 12 hours ago)
(Personal message to Yvonne Peugeot)
Dame Yvonne,

May I get the details of your men and how much their pay?

Thanks.

Brock Ketchum
Minister of Finance of Fontan
-----
Report from Yvonne Peugeot   (16 days, 2 hours ago)
Many thanks,

My unit requires approximately 40 gold every three days and I owe them around 30 in back wages. In total, I will need 56 gold.

Yvonne Peugeot (Dame of Negev)

-----
Report from Brock Ketchum   (15 days, 13 hours ago)
(Personal message to Yvonne Peugeot)
You have successfully transferred 50 bonds to Yvonne.

Tax is coming tomorrow.

Brock Ketchum
Minister of Finance of Fontan
Title: Re: Clan in Fontan and Aurvandil
Post by: Ketchum on April 09, 2012, 05:36:15 PM
Specifically not the economy as in how much the regions make, but the tax collection and distribution. As someone mentioned, gold gets sent to people who need it. In many cases, it gets send without a request for gold. So how do the people who distribute it around know who needs how much? We haven't found an answer to that question.
Tom, thank you for your question. This question has been a troubling one. As my Banker character can attest to, it is sometime hard to know who really need the gold and how much. My character Brock tries to err on side of caution, by asking about their men pay, check their characters command how many men, and the rest depend on good will, trust between characters.

My messages above is one such IC interaction that perhaps we all are looking at, if we are to avoid favoritism and clannie thing. Is that what we are looking for? ::)
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 09, 2012, 05:44:56 PM
Basically, yes. There is no debate about economic or military efficiency, as Tom has stated. Those issues are "givens" for this case. The debate is if clans are inhibiting gameplay.

Regarding the cases you mentioned, I have a question: so a person was elected without debate over a person who put in some public/private effort. Can you think of no other reason that person was favored? Any differences in military service, time in realm, or whatever? I'm not saying I disbelieve you or not; just trying to get clarity on what you are stating.

Military service could be an issue as Sasha has spent the majority of her time as a courtier and a region Lord. and as best I can tell Sangah has been active in the military though has been unrearkable and silent since she arrived in Fontan. she is not new to fontan and could have won the election on her own merits. so that may not have been the best example after reviewing her time in realm.

Regarding the general's use of the military council and orders; are you saying that some nobles are receiving orders that other nobles (presumably in the same armies?) are not? And, furthermore, how are you claiming those orders are passed? Are they going IC, OOC, or what?
It is not known if they received seperate orders via in game or ooc. All that is known is they do not follow the orders of the army they are in and the order given to the armies have never mentioned that some will have special orders. so I am unable to determine how they received orders or if they did at all.

Because conflicts between generals, marshals, sponsors, and judges are normal and interesting. What you need to demonstrate is that this isn't an RP conflict between IG political powers, but is primarily a conflict stemming from an OOC clan attempting to force other players to play its way, or to exclude other players from its turf, or some similar harm.

I agree that simple conflicts are interesting to watch play out.  But to circumvent the chain of command over all is wrong.  There is a reason that we have Marshals and their authority is effectively gone.  Fontan is losing a sense of itself under these condition.

What I notice is that the Clanners seem to follow order unto themselves alone.  I could of course be wrong in my assessment. I am far from perfect.  Of course I want Fontan to will this war, that goes without saying but that is not my concern here. Losing half the clanners right now would seriously harm Fontans military. I just want Fontan to go back to what it was. A democracy run by the Fontan Assembly. right now It feels like a dictatorship in the guise of democracy. I have been in Fontan for almost 7 years between my current account and the one I had previously.  I hope I have answered your questions properly and as fully as I can at this point.

Mod Note: Removed excessive bold tags.

Title: Re: Clan in Fontan and Aurvandil
Post by: Blint on April 09, 2012, 05:47:17 PM
In this case, it's not that Fontan is winning or losing or whatever. It's how it's done that worries me. More importantly, it is the how that is the subject of this case, nothing else.

It seems to me that the argument only became prevalent after Aurvandil began to win its war. As you have stated it matters not that we are winning or losing the war. It matters how we got to that state. Aurvandil got to that state by being proactive, giving orders 2 or 3 turns in advance to ensure that everyone was where they were supposed to be when they needed to be there. As it has been previously said, the few times we did not do that we lost the conflicts we were engaged in.

It matters not that we managed to raise a rather large mobile CS force quickly but how we did that. I for one am unsure of how exactly we did that. The orders were given to recruit as much as possible and if you needed gold to maintain a unit over 40 men or so you should ask for it as there are plenty of players willing to help if you ask for it.

That seems to be a big point in Battlemaster to me, If you need help with something ask and 99.9% of the time someone has the answer and the other 0.1% of the time someone knows where to get the answer and can point you in the right direction. You as a player need only take the initiative and ask for the help you require. I have done this on several occasions in different realms on different continents requesting help on a whole range of topics. I was never chastised for asking for help but rather applauded in some cases for admitting "I do not know how to do xyz. Could someone please help me to do so." etc etc.

I doubt anyone in Aurvandil is against sharing How they went about contributing to the realm. That is after all what this thread is about
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 09, 2012, 05:50:09 PM
It seems to me that the argument only became prevalent after Aurvandil began to win its war. As you have stated it matters not that we are winning or losing the war. It matters how we got to that state. Aurvandil got to that state by being proactive, giving orders 2 or 3 turns in advance to ensure that everyone was where they were supposed to be when they needed to be there. As it has been previously said, the few times we did not do that we lost the conflicts we were engaged in.

It matters not that we managed to raise a rather large mobile CS force quickly but how we did that. I for one am unsure of how exactly we did that. The orders were given to recruit as much as possible and if you needed gold to maintain a unit over 40 men or so you should ask for it as there are plenty of players willing to help if you ask for it.

That seems to be a big point in Battlemaster to me, If you need help with something ask and 99.9% of the time someone has the answer and the other 0.1% of the time someone knows where to get the answer and can point you in the right direction. You as a player need only take the initiative and ask for the help you require. I have done this on several occasions in different realms on different continents requesting help on a whole range of topics. I was never chastised for asking for help but rather applauded in some cases for admitting "I do not know how to do xyz. Could someone please help me to do so." etc etc.

I doubt anyone in Aurvandil is against sharing How they went about contributing to the realm. That is after all what this thread is about

What about in Fontan where orders are not given until the last minute to either the Mashals or the realm.
Title: Re: Clan in Fontan and Aurvandil
Post by: Blint on April 09, 2012, 05:55:01 PM
What about in Fontan where orders are not given until the last minute to either the Mashals or the realm.

I cannot speak for Fontan, as I do not have a character in Fontan.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 09, 2012, 05:57:00 PM
I cannot speak for Fontan, as I do not have a character in Fontan.

Fair enough thanks for replying.
Title: Re: Clan in Fontan and Aurvandil
Post by: Fury on April 09, 2012, 06:51:26 PM
I would like to challenge, however, all these players coming out of the woodwork to say how awesome Fontan and Aurvandil are, how there's no clan, how people are only complaining because they're losing [...] to link to their family pages in their profile. So we can get an idea of just how "objective" some of this support is.
I would like to see this or at least identify your character that we might know where you're coming from (including any potential bias).

Investigations in Aurvandil and, to a lesser extend in Fontan, revealed that the military as well as the economy of those realms is working like clockwork with almost no in-game communication.

In the interest of full disclosure, we also found that the alleged clan is not acting aggressively exclusive. We have seen characters join the realm and be welcome. However, to the best of our knowledge, they are not integrated into the alledged clan and receive none of the suspected OOG communications.
This is the crux - an investigation having been made. A lack of IG communication points to clan activity. Unless, there is another explanation? A smattering of IG msgs to other players is not proof that there isn't nor does a slow trickling in of characters from elsewhere.

The timing of the complaints also does not matter. Investigations will naturally follow complaints.
Title: Re: Clan in Fontan and Aurvandil
Post by: Indirik on April 09, 2012, 07:21:40 PM
It seems to me that the argument only became prevalent after Aurvandil began to win its war.
This is not strictly correct. These trends in behavior have been tracked over the past few years. This isn't just the current Aurvandil/Fontan situation. It goes back to Averoth and Thulsoma before that. From what I can see, there is a clear trend of behavior. A small/poor/weak realm has, either quickly or over the period of a few months, a large infusion of players. For the most part these players are quiet, do what they are told to do. Dissenters are ridiculed. (When someone questions why a lord was banned without any debate or reason, they are told "Be quiet. If he was banned, he deserved it.") People from outside the group are generally not given positions of power. (Although sometimes they let them be banker, because, to be honest, that position doesn't matter.) Although the realms are technically Republics or Democracies, the elections are mostly a formality. Once the clan is firmly in place, only one person runs, there is no campaigning, and that person is elected with a minimal number of votes, most people not even casting votes. The realm in question makes a stereotypical 180 degree turn: from being a small-time realm with little hope of advancement or success, they suddenly become a hyper-efficient military powerhouse. For the most part, orders seem to come out of nowhere. There is little or no IG discussion of plans/policies/treaties/etc., even in closed councils. A specific group of people is always available to follow orders. (Orders given 2 hours before a turn with no warning, and 100% movement of 40+ nobles (>90% of the realm) follows, reliably, time after time.)

This is a repeating pattern that we have seen happen in multiple realms over the course of a few years. The current Aurvandil/Fontan case is not a sudden thing. It has just taken this long for things to build to this level.

We're not saying that everyone in the realm is involved. It is possible that some people in the realm may not know what is going on. But just because they don't know about it doesn't mean it's not happening.
Title: Re: Clan in Fontan and Aurvandil
Post by: rowan1364 on April 09, 2012, 08:28:26 PM
Has the question been asked to compare the government type to other governments that are around? Fontan is a democratic realm, while still adhering to the principles of feudalism, the distribution of power (and therefore wealth) is more evenly divided among lords and nobles. If one link in the chain is weak, we try our best to see that it becomes strong.

So when you say 'numbers that other realms have a hard time managing' you might consider also that most realms are also not democracies. While that's obviously not the only reason, it may be enough of one that it's causing unnecessary suspicion.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 09, 2012, 09:02:22 PM
Yeah... I don't think IC government system really matters at all for OOC clanning.
Title: Re: Clan in Fontan and Aurvandil
Post by: Draco Tanos on April 09, 2012, 09:50:37 PM
I think the point was that it's easier for a clan to sieze power in a realm that has frequent elections for leadership than a tyranny, monarchy, or theocracy.
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 09, 2012, 09:58:53 PM
Specifically not the economy as in how much the regions make, but the tax collection and distribution. As someone mentioned, gold gets sent to people who need it. In many cases, it gets send without a request for gold. So how do the people who distribute it around know who needs how much? We haven't found an answer to that question.

All the gold I send, comes with at the request of a noble, and if you can read the messages of Aurvandil, you will be able to verify that, and verify that when needed I go and ask other nobles if they need gold when I see their unit to be understrength. As for anyone else, well as far as I can see requests are made, gold is distributed. If not, it could simply be the case of seeing a noble who appears to need gold, and sending it to them along with a letter asking them to use it on their unit, happens in other realms.

If this is really the best argument anyone can make, then this is faltering accusation of clanning at best. The realm functions entirely in character, Mendicant even makes a point of involving other people, replying to everyone, always sharing his messages and taking the time to write to other nobles. If the realm functions entirely in character, and the clan does not control any power, or hold any influence or have the means to change anything in the realm short of seizing power, then said clan isn't harming the gameplay, it's functioning entirely as you would expect of players who aren't in a clan.

Really, I'm still waiting for some one to make any sort of genuine accusations against Aurvandil, other than "Well you have some nobles from the north" or "You have a strong military" (which we've always had, but it only came into question when we stopped losing battles in Tower Fatmilak, but was in existence for months prior) and I am also waiting for some one to explain why this is a bad thing for the game when everything is done in character, through in character means, for in character reasons, and there is no outward use of clanning to influence that, I'm not even sure what this clan is meant to be at current the standard definition appears to be "nobles from the north", no one has defined who is the clan, what the clan activities are, how it is bad for the game and how they are a clan, this thread is a waste of time until some one does.
Title: Re: Clan in Fontan and Aurvandil
Post by: DoctorHarte on April 09, 2012, 10:13:57 PM
I didn't mean to imply that there was cheating. It's simply a fact that if you look at Aurvandil's performance, it's a major outlier. I'm sure everything is handled through existing game mechanics, however your average realm (even your above-average realm) would be very hard pressed to reach the kind of numbers and averages observed in Aurvandil. Incidentally, that is why this group of players keeps getting singled out. From Thulsoma through Averoth to Aurvandil and Fontan, the realms that are populated by these families enjoy eyebrow-raising levels of coordination and economic efficiency that are simply beyond the grasp of most realms in the game, if not all of them. This is why suspicion and accusations tend to follow them wherever they go. There is all sorts of evidence that the realm, as a whole, is min-maxing, which is really just another word for power gaming even if it's all comfortably within the designed mechanics of the game.

After you look at Kabrinskia's total CS these days, your logic doesn't add up. They had over 30,000 CS 10 days past and sit on a single-duchy city just like Aurvandil did. In fact, Aurvandil didn't touch 30k until we had over 40 nobles. You see, it is possible for other realms to achieve this "unusual economic efficiency".
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 09, 2012, 10:15:10 PM
All the gold I send, comes with at the request of a noble, and if you can read the messages of Aurvandil, you will be able to verify that, and verify that when needed I go and ask other nobles if they need gold when I see their unit to be understrength. As for anyone else, well as far as I can see requests are made, gold is distributed. If not, it could simply be the case of seeing a noble who appears to need gold, and sending it to them along with a letter asking them to use it on their unit, happens in other realms.

To reiterate; whether gold distribution is explainable through IC means alone is not really up for debate. The devs have determined it isn't. The question now is whether or not this system is against the social contract.


After you look at Kabrinskia's total CS these days, your logic doesn't add up. They had over 30,000 CS 10 days past and sit on a single-duchy city just like Aurvandil did. In fact, Aurvandil didn't touch 30k until we had over 40 nobles. You see, it is possible for other realms to achieve this "unusual economic efficiency".

Kabrinskia has Golden Farrow, and Astrum's support.
Title: Re: Clan in Fontan and Aurvandil
Post by: DoctorHarte on April 09, 2012, 10:25:31 PM
Out on another limb, if some of the Magistrates are the accusers in this situation would they be taken out of the council who'll make the final decision? Or will Tom himself do so? I don't believe it would be fair to include the Magistrates who made the accusations as they would have an unbiased opinion.
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 09, 2012, 10:31:18 PM
As Tom pointed out, we've maybe gotten off track a bit. At this point, the behavior that has been reported is not in question, as in "Hey, that's awfully suspicious - I wonder if they're a clan". It has been confirmed by the Devs and is as described by Tom and Indirik. The only question we're really left with is "does what Tom and Indirik have outlined violate the clause of the Social Contract that Tom has cited?". That would be the fair play clause.

Personally, barring further evidence, I believe it does. The fact that this group of players appears to organize and coordinate on a large scale with minimal IG messaging suggests that they rely on other means to coordinate, which gives them various advantages. They also appear to stick together and support each other no matter the circumstances. They are thus able to form an impervious power bloc in any realm that they have elected to set up shop in; with total unity, they never have to worry about spies or betrayal, or whether everyone in the group will vote for the clan's chosen candidate.

It's almost like multi-accounting, and isn't fair to the rest of the player base for similar reasons. After all, if every account in the clan simply obeys whatever orders are given without question and is 100% loyal, what is the difference between them and if one player simply created an equal number of accounts that he used as his puppets? It suggests an overall focus on control and winning over the enjoyment of other players, whether they be realm mates or enemies.

Finally, the reaction of other players says a lot. Realms win and lose all the time, yet we only seem to get this reaction when it involves this specific group of players.
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 09, 2012, 10:34:22 PM
Out on another limb, if some of the Magistrates are the accusers in this situation would they be taken out of the council who'll make the final decision? Or will Tom himself do so? I don't believe it would be fair to include the Magistrates who made the accusations as they would have an unbiased opinion.

I don't think any of the Magistrates were involved in making this complaint, either about Fontan or Aurvandil, though some of the Devs among us may have been involved in the investigation.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 09, 2012, 10:48:11 PM
After you look at Kabrinskia's total CS these days, your logic doesn't add up. They had over 30,000 CS 10 days past and sit on a single-duchy city just like Aurvandil did. In fact, Aurvandil didn't touch 30k until we had over 40 nobles. You see, it is possible for other realms to achieve this "unusual economic efficiency".

When I joined Kabrinskia coming from Morek I brought with me 5000 gold to distribute that I had saved up in a secret societys vualts for months.  And before that I delivered 2000 gold to them while I was banker of Morek. by I, I mean Katayanna.  She was almost banned for "steeling" gold though shadow banking.  She was guilty so she left the realm immediately before she could be banned. That is a total of 7000 gold that I put into Kabrinskia and now with the new system in place I even get a better tax then I did in Aegirs Deep where I was getting as much as the lord of Aegirs deep before Katrina was made Duchess.

And I am not the only noble to bring with him/her a large sum of gold to hand out.  I do think I brought in the most.
Title: Re: Clan in Fontan and Aurvandil
Post by: feyeleanor on April 09, 2012, 10:53:22 PM
I've been a Fontan player since 2007, with a break from the game in 2010 for personal reasons, and during that time I've seen it run both highly efficiently and lackadaisically via IC means as the fortunes of war ebbed and flowed. Much of the political tension which made the realm so much fun flowed from the desire of our military to plan in a private realm message group whilst the guardians of the democratic tradition wanted oversight - much like the tension in ancient Rome between Senate and Emperor. At times we achieved incredible efficiency even with 100+ players because people wanted to play regularly and engage IC.

I therefore appreciate the argument the Aurvandil players are extending for why that realm is doing well, and why they run it the way they do. And I don't doubt that they're sincere in their defence. However I suspect they're missing the bleeding obvious.

The Auvrandil contingent who've joined Fontan in recent months don't seem to communicate with the wider community, have no apparent IC commonality beyond Aurvandil, don't involve themselves in the public institutions which traditionally orchestrate Fontanese society (The Assembly and Ministry of Defence) and lack even the very basic historical knowledge a random peasant would possess. The latter could be remedied with either a half-hour reading the wiki or a few days talking to existing characters.

No one should ever be punished for not doing basic homework, but it's clearly rude in a friendly game to move in en masse and completely ignore everything that's gone before. To my mind it's indicative of a mindset which - regardless of vehement protests to the contrary in forum threads - not only excludes players who aren't part of a self-identified group but also values success by the metrics of financial gain and military success more than it does building a fun shared playing environment.

My particular bugbear though is that the current general is run by a player who still insists on issuing both realm wide and individual orders without in any way seeking to include marshals in that process, despite this having been addressed both IC and OOC. Such behaviour runs directly counter to the advice given in the manual on how to play a Government Position and this raises the spectre of power being abused to deliberately favour one group of players in Fontan at the expense of others.

These orders are issued on a turn-by-turn basis with very little explanation of a broader strategy and only characters of this particular group seem privy to any of the "special" orders relating to looting, which further adds to the impression of cliquishness.

I've played positions of authority and there are times when an order outside the usual feudal chains of command makes sense for IC reasons. The natural break on doing this regularly is the pushback IC from those holding the feudal rights which have been compromised. It's certainly not something that should be the norm.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 10, 2012, 12:03:09 AM
Out on another limb, if some of the Magistrates are the accusers in this situation would they be taken out of the council who'll make the final decision? Or will Tom himself do so? I don't believe it would be fair to include the Magistrates who made the accusations as they would have an unbiased opinion.

To my knowledge, no Magistrate is in Fontan; dunno about Madina or Westmoor. If they are, decisions about recusal will be made internally by the Magistrates. We do take into account issues with bias and conflict of interest.

Tom has no vote on Magistrate rulings, and no Magistrate is a plaintiff. So far, it doesn't appear that any Magistrates show signs of needing to recuse themselves.
Title: Re: Clan in Fontan and Aurvandil
Post by: Shizzle on April 10, 2012, 12:18:31 AM
Though I cannot bring anything concrete in the discussion, I would like to testify that Mendicant has indeed been responsive to my messages, and I must say I have enjoyed our interaction. Regarding the distribution of gold I can also say I've frequently sent gold around to people without having received a request. If you're a supplier of money and used to sharing, you develop some knowlegde regarding the means of your realm-mates. Today I probably send gold around more often without than I do with a message.

Just my 2 cents, feel free to delete if deemed irrelevant :)
Title: Re: Clan in Fontan and Aurvandil
Post by: Dante Silverfire on April 10, 2012, 12:19:35 AM
My particular bugbear though is that the current general is run by a player who still insists on issuing both realm wide and individual orders without in any way seeking to include marshals in that process, despite this having been addressed both IC and OOC. Such behaviour runs directly counter to the advice given in the manual on how to play a Government Position and this raises the spectre of power being abused to deliberately favour one group of players in Fontan at the expense of others.

These orders are issued on a turn-by-turn basis with very little explanation of a broader strategy and only characters of this particular group seem privy to any of the "special" orders relating to looting, which further adds to the impression of cliquishness.

I've played positions of authority and there are times when an order outside the usual feudal chains of command makes sense for IC reasons. The natural break on doing this regularly is the pushback IC from those holding the feudal rights which have been compromised. It's certainly not something that should be the norm.

Yes, this is annoying, but I don't see any reason that this breaks the Social Contract. I have played generals now and in the past and I know you can lead in many different ways. One way (although not good in the long run if you want to keep your position) is to just be highly controlling as the General and issue as many orders as you can in person. However, i think this is an IC decision and one that which can be opposed IC, instead of an OOC decision to exclude players. When I was a controlling General I was highly successful, but I also made enemies within my own realm. It sounds to me that this is exactly what is happening in Fontan, and so I don't see how this is an OOC or Social Contract issue at all. Protest the General, hold a rebellion, or do something to oppose his rule. Have the Marshal directly contradict the General and claim direct control over the army. Any of these are legit IC actions and promote the fun of the game.

The entire argument of this thread hinges upon whether the clanning activity which is occuring, is harmful to the game or breaks the Social Contract. I would argue that neither is occuring. (For reference, I have no character on East Island, and my only character on Dwilight has no personal stake on either side of the Aurvandal-Madina conflict). This clan, and for the purposes of this argument, I am assuming that there is in fact a clan, as the Dev Team suggests, is taking actions IC which have plenty of room for IC conflicts. From what I have heard, these clans are simply acting like any other like-minded body of nobles. However, they are bullying their realmmates in certain cases and trying to take control of a realm.

They are taking control through solely IC means, and have left open plenty of room for opposition or joining by non-clan members. Someone gets elected without sending a message to the whole realm? How does that say anything about them not campaigning for the position? The same thing happened in Coria, but I am 100% certain that there are hidden power blocs where the campaigning actually did occur. Sending a letter to the whole realm is usually pointless in most realms anyway. If you really want to get elected you have to privately contact those you want votes for, and those who can influence others to vote for you. Perhaps they just did this? Even if they get elected, you can oppose their actions. They invite others to join with them, so they aren't being exclusive.

With all of these things taken into mind, they aren't violating the Fair play part of the Social contract because none of their actions go against something that someone could do quite legitimately if they weren't part of the clan. I know for sure I have my own "pseudo clans" set up via other players that I have played with now in the game for years, and whose families trust mine and I trust theirs. Does that mean that we are breaking the social contract because long time of play has allowed us to work together more often than not? These relationships were built IC, but they are just as tight as if they were made OOC. Does my character need to know who to send gold to without having requests for gold? Absolutely not. However, I will sometimes send the letters asking anyway at random times.

Does it violate the fair play agreement to maximize one's realms resources? No. The game has the resources in place, and if characters wanted to they could convince others to help maximize those resources as much as possible. The fact that most players don't is just because they don't want to take the time to go through it. Tom stated himself that those who put more time into the game are more likely to do better in the game. Is there something wrong with that? No.

I think the point that the Magistrates need to focus on is whether a clan is being exclusive and preventing others from joining in their goals: If they refuse to allow others to join in on their plans or to oppose their plans through IC actions then they are violating the Fair Play part of the social contract. Otherwise, the whole military aspect seems perfectly legitimate to me.
Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 10, 2012, 02:06:20 AM
My particular bugbear though is that the current general is run by a player who still insists on issuing both realm wide and individual orders without in any way seeking to include marshals in that process, despite this having been addressed both IC and OOC. Such behaviour runs directly counter to the advice given in the manual on how to play a Government Position and this raises the spectre of power being abused to deliberately favour one group of players in Fontan at the expense of others.

These orders are issued on a turn-by-turn basis with very little explanation of a broader strategy and only characters of this particular group seem privy to any of the "special" orders relating to looting, which further adds to the impression of cliquishness.

Oh dear. I'm guessing that you don't play on Atamara. You'd think half of the island are clanners. :-\

For my part, I try my best to include Marshals in both the macro-strategy planning and micro-managing the logistics. However, often times I simply do not have the time to do this, and often times the Marshals do not have the time either.

The official advice is just that, advice, guidelines, not inalienable rights. I'm sorry, but you don't have an inalienable right to a competent General, much less a nice one.

When I was a controlling General I was highly successful, but I also made enemies within my own realm. It sounds to me that this is exactly what is happening in Fontan, and so I don't see how this is an OOC or Social Contract issue at all. Protest the General, hold a rebellion, or do something to oppose his rule. Have the Marshal directly contradict the General and claim direct control over the army. Any of these are legit IC actions and promote the fun of the game.

And this is happening in Fontan right now. At least one of the Marshals is publicly disobeying orders, sending contradictory orders, and basically daring the Judge to punish him. He was definitely not happy about being bypassed.

I know that my pov is biased, and I don't know what happened in Thulsoma and Aurvandil, but I just don't see anything suspicious happening in Fontan, other than an influx of new nobles. (I believe this happened in Westmoor as well?) If several of the government positions suddenly changed hands, then I'd agree that there is a problem. So far, the only ones complaining are a few Fontan players whose chars recently lost elections, and those on the other side of the war.

I have to agree with you. You are not a clanner.  But what about the 16 characters/11 players that are.

I respectfully request that you back that up with a list of players. I believe you're counting every noble who's ever been in both Aurvandil and Fontan, plus their family members in Fontan. Keep in mind that both realms have many players.

If this was a real clan invasion, those numbers would be 22 characters / 11 players.
Title: Re: Clan in Fontan and Aurvandil
Post by: Draco Tanos on April 10, 2012, 02:47:07 AM
Actually, you would be mistaken.  Westmoor has held relatively stable numbers over the last few months, bobbing up and down as people go active, inactive, or leave the game.  This has held true for months.  Fontan, however, surged only upwards within a..  What was it?  Two week period?  Mostly by those from the clanners. That is part of the issue.  Even Sirion has expressed concerns, at least IC.  Though they basically wrote Westmoor off OOC solely because they knew the clan was there and its tactics.
Title: Re: Clan in Fontan and Aurvandil
Post by: Fury on April 10, 2012, 04:11:15 AM
Investigations in Aurvandil and, to a lesser extend in Fontan, revealed that the military as well as the economy of those realms is working like clockwork with almost no in-game communication.

So what is the problem? Some might not be included to out of game communication? Count me into that, I never post on the forum, and I don't intend to play the game by the forum, or find my gameplay subject to the hearsay of a few players on the forum. situation, I invited other players of my realm to do the same, if you can't even substantiate claims that there is a clan [...]
NoblesseChevaleresque, can you explain how your realm works like clockwork with almost no in-game communication? The emphasis is on almost. Obviously the OOG communication does not refer to the forums and you know this.

Have you even identified who is in this clan? Or if there even is a Clan? I've pointed this out before, if there is a clan, I don't know about them, if there is a clan, they aren't running Aurvandil, if there is a clan, they they don't override any In character processes.
This is fair. Those who are being complained about should of course be identified and more importantly be invited to put up a defence in the forum. Investigations have concluded that there is a clan and as it is not the entire realm members of both Aurvandil and Fontan there will naturally be a few who are in the dark.

In the interest of full disclosure, we also found that the alleged clan is not acting aggressively exclusive. We have seen characters join the realm and be welcome. However, to the best of our knowledge, they are not integrated into the alledged clan and receive none of the suspected OOG communications.
This is what the Magistrates need to focus on. If not aggressively exclusive then how detrimental it is to the game.

Out on another limb, if some of the Magistrates are the accusers in this situation would they be taken out of the council who'll make the final decision? Or will Tom himself do so? I don't believe it would be fair to include the Magistrates who made the accusations as they would have an unbiased opinion.
Another fair point. It is clear from other threads that one or two Magistrates may certainly be biased and in my opinion should recuse themselves regardless of whether they have a character (or not) in the realms mentioned or at war with the realms mentioned.

Title: Re: Clan in Fontan and Aurvandil
Post by: Penchant on April 10, 2012, 04:13:27 AM
Answering specifically to the does it harm or hurt the game? Several things I would say it helps. The bankers/wealthy being pro-active by finding others who have a small unit and give them gold without asking is good as it helps out players who are busy and can't ask or think it would be wrong of them to just ask for gold (helps out the lower class of the realm who also don't get as much info due to being the low knight I see as a good.) The war of Aurvandil-Madina I see as good since except for the Lurias and the new Teran Kabrinskia war there hadn't been much on all the continent.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 10, 2012, 04:29:28 AM

I respectfully request that you back that up with a list of players. I believe you're counting every noble who's ever been in both Aurvandil and Fontan, plus their family members in Fontan. Keep in mind that both realms have many players.

If this was a real clan invasion, those numbers would be 22 characters / 11 players.

Actually I did that... but it was to Tom who I assume gave them to the Dev team.  I am not sure if it would be appropriate to list them here unless Tom or a Magistrate tells me to. Sorry
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 10, 2012, 04:34:31 AM
Actually I did that... but it was to Tom who I assume gave them to the Dev team.  I am not sure if it would be appropriate to list them here unless Tom or a Magistrate tells me to. Sorry

The Magistrates have several lists that we have thus far not elected to make public, as we have no desire to possibly blacken someone's OOC reputation without discerning more details about the case.

Another fair point. It is clear from other threads that one or two Magistrates may certainly be biased and in my opinion should recuse themselves regardless of whether they have a character (or not) in the realms mentioned or at war with the realms mentioned.

If you think so, the Backroom is the place for that discussion, not the case thread, as we have gone over many, many times.
Title: Re: Clan in Fontan and Aurvandil
Post by: Ketchum on April 10, 2012, 04:38:06 AM
Answering specifically to the does it harm or hurt the game? Several things I would say it helps. The bankers/wealthy being pro-active by finding others who have a small unit and give them gold without asking is good as it helps out players who are busy and can't ask or think it would be wrong of them to just ask for gold (helps out the lower class of the realm who also don't get as much info due to being the low knight I see as a good.) The war of Aurvandil-Madina I see as good since except for the Lurias and the new Teran Kabrinskia war there hadn't been much on all the continent.
Penchant, you have a misconception here about the Banker :o

My character Brock is Fontan Banker and he is no rich if 50-70 gold is the average. Please explain your definition of rich. Not all Bankers are rich, as I no play my character to be the evil scheming Banker who eat gold like he eating food  :P Even Fontan Trader do not give my Banker character a slice of their profit although Brock helps them find sources of food trading income :)

Perhaps we are too quick to jump the gun on clannies in Fontan. Either my character awareness there is pretty bad there or we have some mind confusion on how clannies is defined.

1) If there are clannies as what some of us say, why not teleport those 12 nobles who are pointed to join Fontan in the last 2 weeks? Why teleport randomly? For all it worth, you may cause those innocent characters to leave the game just because of a select few do not have their way.

2) If we measure clannie activity by IC/IG messages, there are 50++ messages flying around in Fontan nowadays.

3) If we measure clannies activity by unexplained gold income, I believe I tried my best to explain in my Fontan posts earlier. We conduct looting on Westmoor land, wealthy ones(even the average income Banker who can pass only 50 gold instead of 100 gold) pass gold to those who need gold.

4) If we measure clannies activity by military strength CS rising without IG explanation, I believe I have answered sufficiently as well. Fontan army has been training since the conclusion of the great war with Sirion and Westmoor. The CeaseFire with Westmoor is a prelude to things to come, to IG events. IC-wise, we have seen how Fontan people see Westmoor refusal to compensate for the damage done to Krimml city, Oberndorf, etc. IC-wise, we also have seen how Westmoor people think of the discussion. My guess is Westmoor is caught planting flower when its army should be ready. Westmoor lost a slice of their army strength by wasting the 13K CS against Fontan 19K CS. Coupled with IG demise of Ibladesh and people like joining a realm because of war(game retention, people hate boring realm), there you have all the answers needed.

Mod: You can remove my post if you find my this post has nothing to add on 8)
Title: Re: Clan in Fontan and Aurvandil
Post by: Penchant on April 10, 2012, 04:49:12 AM
I said banker with wealthy as I thought there was a banker likely of Aurvandil saying they gave gold without in game communication because they saw others needing it and had some to spare. Perhaps I misread and it was only a duke of one of the realms, either way I am not saying all bankers are wealthy just that the banker i thought i read about and other wealthy of the realm move gold around because of noticing small units which I see as a good thing for the game as its great for a newbie or other player who hasn't done much in the realm to get them involved. I myself when I had an excess of gold with one of my characters just looked for some players who needed the gold as I am rather against ever paying property or wealth taxes or whatever they are so I always give some around when in excess without others asking me and it makes whoever I give the gold to happier and thus more willing to get involved in discussions too.
Title: Re: Clan in Fontan and Aurvandil
Post by: Ketchum on April 10, 2012, 04:54:35 AM
I said banker with wealthy as I thought there was a banker likely of Aurvandil saying they gave gold without in game communication because they saw others needing it and had some to spare. Perhaps I misread and it was only a duke of one of the realms, either way I am not saying all bankers are wealthy just that the banker i thought i read about and other wealthy of the realm move gold around because of noticing small units which I see as a good thing for the game as its great for a newbie or other player who hasn't done much in the realm to get them involved. I myself when I had an excess of gold with one of my characters just looked for some players who needed the gold as I am rather against ever paying property or wealth taxes or whatever they are so I always give some around when in excess without others asking me and it makes whoever I give the gold to happier and thus more willing to get involved in discussions too.
Thanks Penchant for explaining :)

Another thing to add on to military activity as a kind of measurement.

Zakilevo has pointed out, which I embarrassingly left out. Many of our military figures have been in Fontan for years, since the great war with Sirion. If they are clannie, I say If, does that mean clannie have been around in Fontan for years?? :o
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 10, 2012, 05:02:20 AM
Perhaps it would be helpful to remove the specifics from consideration. Forget the names Fontan and Aurvandil.

Is the behavior that has been described by Tom and Indirik a violation of the social contract, specifically the fair play clause?

Technically, that's the only thing that matters at the moment.
Title: Re: Clan in Fontan and Aurvandil
Post by: Fury on April 10, 2012, 05:02:54 AM
The Magistrates have several lists that we have thus far not elected to make public, as we have no desire to possibly blacken someone's OOC reputation without discerning more details about the case.
Basic principle of law, an accused has a chance to defend himself. You don't try him in the backroom without him even knowing he was on trial.[/quote]

If you think so, the Backroom is the place for that discussion, not the case thread, as we have gone over many, many times.
A question was raised in open court on recusal - should I answer him in the backroom where it cannot reach him? The parts of the forum I am referring to are open to all. I raise nothing hidden. And yes, I do think so. It is painfully obvious. A discussion is hardly necessary. But if you wish to in the backroom by all means.
Title: Re: Clan in Fontan and Aurvandil
Post by: Velax on April 10, 2012, 05:30:38 AM
Something else to consider. Many of the non-clanners in Arcachon on FEI (maybe a dozen or so) rebelled against the clan group (20-25 nobles, I believe) and, thanks to good timing and a bit of deception, they won. The clanners then protested out the new ruler and judge not once, but three times (the non-clanners kept rebelling, the clanners kept protesting). I don't know about you guys, but I have never seen anyone protested out ever, let alone two council positions, repeatedly, in a realm of 40+ nobles, often within hours of their being appointed. I'd say that's "affecting the enjoyment of others" if anything is.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 10, 2012, 05:42:10 AM
Something else to consider. Many of the non-clanners in Arcachon on FEI (maybe a dozen or so) rebelled against the clan group (20-25 nobles, I believe) and, thanks to good timing and a bit of deception, they won. The clanners then protested out the new ruler and judge not once, but three times (the non-clanners kept rebelling, the clanners kept protesting). I don't know about you guys, but I have never seen anyone protested out ever, let alone two council positions, repeatedly, in a realm of 40+ nobles, often within hours of their being appointed. I'd say that's "affecting the enjoyment of others" if anything is.

Good point; I am semi-familiar with the facts in that situation, but had forgotten that it was some of the same players.
Title: Re: Clan in Fontan and Aurvandil
Post by: ^ban^ on April 10, 2012, 06:13:35 AM
stuff

None of this matters because the existence or non-existence of a clan (for lack of a better word) is not the issue, or even a question: Existence was already determined before this complaint was raised.

Basic principle of law, an accused has a chance to defend himself. You don't try him in the backroom without him even knowing he was on trial.
A question was raised in open court on recusal - should I answer him in the backroom where it cannot reach him? The parts of the forum I am referring to are open to all. I raise nothing hidden. And yes, I do think so. It is painfully obvious. A discussion is hardly necessary. But if you wish to in the backroom by all means.

Those with a stake in the outcome of this case have been notified and, therefore, have the option and ability to influence this case. At this point, the only benefit to making any list of suspects public is blackening their reputation.
Title: Re: Clan in Fontan and Aurvandil
Post by: Dante Silverfire on April 10, 2012, 07:59:33 AM
Something else to consider. Many of the non-clanners in Arcachon on FEI (maybe a dozen or so) rebelled against the clan group (20-25 nobles, I believe) and, thanks to good timing and a bit of deception, they won. The clanners then protested out the new ruler and judge not once, but three times (the non-clanners kept rebelling, the clanners kept protesting). I don't know about you guys, but I have never seen anyone protested out ever, let alone two council positions, repeatedly, in a realm of 40+ nobles, often within hours of their being appointed. I'd say that's "affecting the enjoyment of others" if anything is.

This is a good point, however since it has not yet occurred in these cases I'm not sure it can be applied. So long as the clanners aren't actively excluding others from gameplay or denying them the ability to act then I don't believe they are violating the fair play terms of the contract. I've stated in more detail my arguments in the last post of the third page.

Also, I have seen protestation used in the past on my own characters. (having it succeed)
Title: Re: Clan in Fontan and Aurvandil
Post by: Gustav Kuriga on April 10, 2012, 08:27:46 AM
This is a good point, however since it has not yet occurred in these cases I'm not sure it can be applied. So long as the clanners aren't actively excluding others from gameplay or denying them the ability to act then I don't believe they are violating the fair play terms of the contract. I've stated in more detail my arguments in the last post of the third page.

Also, I have seen protestation used in the past on my own characters. (having it succeed)

The only reason this case doesn't say Clan in Fontan, Aurvandil, AND, Arcachon is because Arcachon is dead. It was the same people, so I feel it actually does apply.
Title: Re: Clan in Fontan and Aurvandil
Post by: Dante Silverfire on April 10, 2012, 08:39:10 AM
The only reason this case doesn't say Clan in Fontan, Aurvandil, AND, Arcachon is because Arcachon is dead. It was the same people, so I feel it actually does apply.

I think that is a fair statement if we are making a clear statement as to what is allowed about clanning in general, however it is my understanding that this case is judging the current actions of this clan. It is quite possible that the clan was in the past going against the fair conduct of our game, however, if they have since changed in their actions they do not deserve to be punished and are not currently denigrating the game.

Society allows criminals to be rehabilitated and accepted back into society. If they have changed their ways and are now operating within the limits of the social contract they should not be punished for those past actions.
Title: Re: Clan in Fontan and Aurvandil
Post by: Velax on April 10, 2012, 08:52:24 AM
Perhaps, but the clanners are not being judged on whether or not they've been "rehabilitated". They're being judged based on whether or not they violated the Social Contract. On whether or not they have committed a crime, as it were. In that instance, past actions most certainly are relevant.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 10, 2012, 09:00:06 AM
I agree with Velax. We are looking for clan behavior, and past actions are evidence of consistency in both the people involved and their approach to the game. I would have added the Archachon events had I remembered them. Many of you here are more familiar with in-game events than I am, as I do mostly development.
Title: Re: Clan in Fontan and Aurvandil
Post by: Lorgan on April 10, 2012, 01:28:18 PM
I've come into contact with supposed Saxons myself even though not in the cases highlighted here. In Thalmarkin, at one point we had 8 out of 40 nobles who supported eachother blindly from the get-go. I think originally 6 were "Saxons" and maybe 2 were driven into their arms by mutual hatred of my character. :)
Either way, we tried to make it work, their leader was an old general of ours (who really helped us survive during the 4th invasion) and lord of our 2nd richest region. They took some independence, created their own army without much communication which then caused quite some conflict. Anyway it didn't work out. We had some huge discussions, quite some protests but in the end we banned them.
Now you can say what you want about how they operate, and if it is acceptable that such new characters immediately support eachother without question, but it was great fun from where I was sitting. We've always had our portion of slumbering internal strife in Thalmarkin but this was right in the open, very vocal and really, a great pass-time until we were ready for war.

Had they managed to take over the realm - which I doubt was their intention - I would probably have been thrown out  along with a couple others and that would've sucked because I love that realm, everything about it and everyone in it. But I would've just gone to another realm and vowed to destroy them... which would have been great fun as well, win or lose.

My point is, there is nothing wrong with clanning, not even with a clan TO in my opinion, as long as it happens IC and you don't exclude people. If there is a case opened against you in the magistrates you should look at these two criteria and see if you're really doing everything by the books because if you aren't, you may be having lots of fun, but you are keeping others in your own realm, or outside of it from sharing in that fun.
The more the merrier goes the saying after all.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 10, 2012, 03:59:02 PM
My point is, there is nothing wrong with clanning, not even with a clan TO in my opinion, as long as it happens IC and you don't exclude people. If there is a case opened against you in the magistrates you should look at these two criteria and see if you're really doing everything by the books because if you aren't, you may be having lots of fun, but you are keeping others in your own realm, or outside of it from sharing in that fun.
The more the merrier goes the saying after all.

The problem in Fontan is they are not doing it all IC. and they are excluding people. Fontan is a Democracy and the perfect place for clanning openly and IC, but they are not. 
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 10, 2012, 08:05:05 PM
Perhaps it would be helpful to remove the specifics from consideration. Forget the names Fontan and Aurvandil.

Is the behavior that has been described by Tom and Indirik a violation of the social contract, specifically the fair play clause?

Technically, that's the only thing that matters at the moment.

That is nonesense, what we are debating is the happenings WITHIN those realms, otherwise we are arguing an abstract point of "Toms opinion of what is considered insufficient IG communication + Achivement = Clan" which is a terrifying precident. For example, summerdale recently got a lot of nobles, if they were to now amass a large CS and win some battles and there enemies decided they didn't like it would they be investigated for clanning?

Furthermore, Tom, your name has a lot of influence in this case, and your clearly bias, I would suggest your continued involvement taints any fairness this court could have. In the same way that a President speaking to the media suggesting a person is guilty of crime would bias a jury in the real world
Title: Re: Clan in Fontan and Aurvandil
Post by: Dante Silverfire on April 10, 2012, 08:11:13 PM
That is nonesense, what we are debating is the happenings WITHIN those realms, otherwise we are arguing an abstract point of "Toms opinion of what is considered insufficient IG communication + Achivement = Clan" which is a terrifying precident. For example, summerdale recently got a lot of nobles, if they were to now amass a large CS and win some battles and there enemies decided they didn't like it would they be investigated for clanning?

Furthermore, Tom, your name has a lot of influence in this case, and your clearly bias, I would suggest your continued involvement taints any fairness this court could have. In the same way that a President speaking to the media suggesting a person is guilty of crime would bias a jury in the real world

Not exactly. We are NOT debating whether there is a clan within those realms. That is a given and confirmed fact. We can debate the actions of clans though and that can apply to others not just the one in Fontan and Aurvandil.
Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 10, 2012, 08:24:31 PM
Quote
Referendum Results   (5 days, 14 hours ago)
The referendum "Vote for the Ruler" has ended. Here is the final tally:
88 votes for Aulus Severus
62 votes for Zadek
20 votes for Rowan
0 abstentions
40 votes were not cast

The winning choice therefore is Aulus Severus, with 88 votes. A simple majority was required, i.e. 1 vote.
Therefore, Aulus Severus of the Scipii, Chancellor of Fontan has been confirmed in office.
As a reminder, the full text of the referendum was:
This is the monthly election for the position of Ruler (Chancellor).

All nobles of the realm will vote, each vote having the same weight.


Referendum Results   (5 days, 14 hours ago)
The referendum "Vote for the General" has ended. Here is the final tally:
88 votes for Lyzekiel
72 votes for Rhidhana
0 abstentions
44 votes were not cast

The winning choice therefore is Lyzekiel, with 88 votes. A simple majority was required, i.e. 1 vote.
Therefore, Lyzekiel de' Striguile, Minister of Defense of Fontan has been confirmed in office.
As a reminder, the full text of the referendum was:
This is the monthly election for the position of General (Minister of Defense).

All nobles of the realm will vote, each vote having the same weight.


Referendum Results   (5 days, 14 hours ago)
The referendum "Vote for the Judge" has ended. Here is the final tally:
78 votes for Prandur
72 votes for Justin
4 abstentions
52 votes were not cast

The winning choice therefore is Prandur, with 78 votes. A simple majority was required, i.e. 1 vote.
All hail to the new Judge, Prandur TithOnanka, Supreme Justice of Fontan, Count of Braga. He received 37% of the valid votes cast. replaces Justin Azul (Lord).
As a reminder, the full text of the referendum was:
This is the monthly election for the position of Judge (Supreme Justice).

All nobles of the realm will vote, each vote having the same weight.


Referendum Results   (5 days, 14 hours ago)
The referendum "Vote for the Banker" has ended. Here is the final tally:
116 votes for Brock
30 votes for Ariana
4 abstentions
56 votes were not cast

The winning choice therefore is Brock, with 116 votes. A simple majority was required, i.e. 1 vote.
Therefore, Brock Ketchum, Minister of Finance of Fontan has been confirmed in office.
As a reminder, the full text of the referendum was:
This is the monthly election for the position of Banker (Minister of Finance).

All nobles of the realm will vote, each vote having the same weight.

I would agree that it's abusive if the clanners were vote-pooling. That does not appear to be the case here.
Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 10, 2012, 08:27:38 PM
The problem in Fontan is they are not doing it all IC. and they are excluding people. Fontan is a Democracy and the perfect place for clanning openly and IC, but they are not.

Please explain to me how they are "excluding people".
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 10, 2012, 08:37:29 PM
That is nonesense, what we are debating is the happenings WITHIN those realms, otherwise we are arguing an abstract point of "Toms opinion of what is considered insufficient IG communication + Achivement = Clan" which is a terrifying precident. For example, summerdale recently got a lot of nobles, if they were to now amass a large CS and win some battles and there enemies decided they didn't like it would they be investigated for clanning?

It is not nonsense. Tom has identified that a behavior is taking place. This is not arguable because it's not an opinion. What we are being asked is to rule on whether the behavior that has been identified is a violation of the fair play clause of the social contract. If you wish to make the case that it is not, I invite you to do so and we will consider what you have to say. Arguments that no such activity is occurring are pointless. Tom says it is. Tom has the tools to know. No one else here outside of the Dev team does. You may choose to believe that they are not, but you're not in a position to know for sure one way or the other, are you? You might not be engaged in any such activity, but the fact is that you have no way of knowing whether that is true for every single one of your realm mates.

At this point, and I will say this to everyone, what we are interested in and looking for is your opinion as to whether the identified behavior is a violation of the social contract. No other contributions are necessary or desired, nor will they in all likelihood have any impact on our deliberations. If you want to know what it meant by behavior, please read the text of the complaint (first post) in full.

Furthermore, Tom, your name has a lot of influence in this case, and your clearly bias, I would suggest your continued involvement taints any fairness this court could have. In the same way that a President speaking to the media suggesting a person is guilty of crime would bias a jury in the real world

Tom does not participate in the deliberations of the Magistrates beyond answering questions that are posed to him. He does not argue any given case one way or another and obviously will abide by whatever decision we reach. What more would you ask of him?
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 10, 2012, 09:17:07 PM
Tom does not participate in the deliberations of the Magistrates beyond answering questions that are posed to him. He does not argue any given case one way or another and obviously will abide by whatever decision we reach. What more would you ask of him?

That he do nothing BUT answer the questions with only the facts.

Not exactly. We are NOT debating whether there is a clan within those realms. That is a given and confirmed fact. We can debate the actions of clans though and that can apply to others not just the one in Fontan and Aurvandil.

It is not a given nor confirmed fact, but an assumption extrapolated from fact which is different... But that is neither here nor there

So in that case this magistates case is a blanket case which will effect ALL suspected clans in battlemaster, using only 1 of the clans as an example, which assuming there are more clans in this game means that they will not be able to defend there actions and any clan based gaming within battlemaster, regardless of if it is benign or not will be treated the same?

Title: Re: Clan in Fontan and Aurvandil
Post by: Draco Tanos on April 10, 2012, 09:29:25 PM
Tom can, frankly, do whatever he wants.  If he wanted to ban all of Fronen's players tomorrow he could.  If he wanted to ban all of Westmoor's the next day, there's nothing to stop him.  Why?  Because it's his game and his word is law.  The fact that he even allows things like the Magistrates says a lot about his character.

As for the Clan, it has been established by the Devs and Tom that it does exist.  Therefore as far as BattleMaster is concerned, it's the Gospel Truth and not a point of contention.
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 10, 2012, 09:44:09 PM
That he do nothing BUT answer the questions with only the facts.

This is basically what he does already, in every case that comes before us. The Magistrates have full independence of thought and decision-making.

So in that case this magistates case is a blanket case which will effect ALL suspected clans in battlemaster, using only 1 of the clans as an example, which assuming there are more clans in this game means that they will not be able to defend there actions and any clan based gaming within battlemaster, regardless of if it is benign or not will be treated the same?

It will potentially set a precedent, yes, though how broad that precedent is remains to be seen. Personally I favor a narrow interpretation, if in fact we rule in favor of the complainant at all.

This case has been a long time coming, and there is only one group in the game that I am aware of that has prompted Tom to begin this conversation, both here and in the anti-clan policy thread in the General Discussion forum. Therefore I think it's in everyone's best interest if the ruling is narrowly constructed. Magistrate cases should be rare, and for the most part players should be able to play the game without worrying constantly about being reported. It is my hope that this case remains the only one of its kind once it is settled one way or another.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 10, 2012, 09:55:27 PM
And I for my part am very interested in setting a precedent that gives clear, broad guidance for what to do next time because, unlike Geronus, I am not optimistic about whether or not we will have this problem again.

So there, dissent among the Magistrates. Now somebody was saying something about biases. Anybody got any ideas about what biases Geronus and I may have?
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 10, 2012, 10:00:52 PM
Furthermore, Tom, your name has a lot of influence in this case, and your clearly bias, I would suggest your continued involvement taints any fairness this court could have. In the same way that a President speaking to the media suggesting a person is guilty of crime would bias a jury in the real world

!@#$ off. That is why I brought this case. I am the accuser and as such I'm supposed to be biased. If I didn't see anything wrong there, I wouldn't have brought the case. I think I picked my Magistrates well enough that they see that.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 10, 2012, 10:04:19 PM
Arguments that no such activity is occurring are pointless. Tom says it is. Tom has the tools to know.

As a matter of fact, most of this has been established by other members of the dev team. I am merely the one making what we collectively found out public.
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 10, 2012, 10:14:22 PM
And I for my part am very interested in setting a precedent that gives clear, broad guidance for what to do next time because, unlike Geronus, I am not optimistic about whether or not we will have this problem again.

So there, dissent among the Magistrates. Now somebody was saying something about biases. Anybody got any ideas about what biases Geronus and I may have?

I doubt Fury meant the two of you, though I can only assume from your family page
This is basically what he does already, in every case that comes before us. The Magistrates have full independence of thought and decision-making.

It will potentially set a precedent, yes, though how broad that precedent is remains to be seen. Personally I favor a narrow interpretation, if in fact we rule in favor of the complainant at all.

This case has been a long time coming, and there is only one group in the game that I am aware of that has prompted Tom to begin this conversation, both here and in the anti-clan policy thread in the General Discussion forum. Therefore I think it's in everyone's best interest if the ruling is narrowly constructed. Magistrate cases should be rare, and for the most part players should be able to play the game without worrying constantly about being reported. It is my hope that this case remains the only one of its kind once it is settled one way or another.

It is a troubling issue, because of the nature of clans it is likely that a magistrate may be part of a clan, which means that they could easily "pervert the course of justice" if clans were tried one by one, where as a blanket ruling on all clans is a terrifying concept because as I said before "little IC communication + success =/= clan".


!@#$ off. That is why I brought this case. I am the accuser and as such I'm supposed to be biased. If I didn't see anything wrong there, I wouldn't have brought the case. I think I picked my Magistrates well enough that they see that.

I assumed that you starting the case was on the basis of that you had decided this issue needed closure. Rather than that as the person whom picked the magistrates you would now like them to make a ruling on an issue you feel needs to be handled in a certain way
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 10, 2012, 10:20:29 PM
You woefully misunderstand the system if you think clans are likely to capture the Magistrates.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 10, 2012, 10:22:48 PM
I doubt Fury meant the two of you, though I can only assume from your family page

I'm unsure who he meant, if not us, as the other Magistrates haven't commented hardly at all.
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 10, 2012, 10:29:18 PM
It is a troubling issue, because of the nature of clans it is likely that a magistrate may be part of a clan, which means that they could easily "pervert the course of justice" if clans were tried one by one.


I'm sure we'd notice if one of our number was in the realm in question, assuming he didn't simply recuse himself in the first place.

"little IC communication + success =/= clan"

It's not that simple, and also not germane to this case. A pattern of behavior has been established. Does it violate the fair play clause or not? Your opinion?
Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 10, 2012, 10:38:09 PM
What pattern of behavior? Spell it out for us.
Title: Re: Clan in Fontan and Aurvandil
Post by: Lorgan on April 10, 2012, 10:42:30 PM
This is not strictly correct. These trends in behavior have been tracked over the past few years. This isn't just the current Aurvandil/Fontan situation. It goes back to Averoth and Thulsoma before that. From what I can see, there is a clear trend of behavior. A small/poor/weak realm has, either quickly or over the period of a few months, a large infusion of players. For the most part these players are quiet, do what they are told to do. Dissenters are ridiculed. (When someone questions why a lord was banned without any debate or reason, they are told "Be quiet. If he was banned, he deserved it.") People from outside the group are generally not given positions of power. (Although sometimes they let them be banker, because, to be honest, that position doesn't matter.) Although the realms are technically Republics or Democracies, the elections are mostly a formality. Once the clan is firmly in place, only one person runs, there is no campaigning, and that person is elected with a minimal number of votes, most people not even casting votes. The realm in question makes a stereotypical 180 degree turn: from being a small-time realm with little hope of advancement or success, they suddenly become a hyper-efficient military powerhouse. For the most part, orders seem to come out of nowhere. There is little or no IG discussion of plans/policies/treaties/etc., even in closed councils. A specific group of people is always available to follow orders. (Orders given 2 hours before a turn with no warning, and 100% movement of 40+ nobles (>90% of the realm) follows, reliably, time after time.)

This is a repeating pattern that we have seen happen in multiple realms over the course of a few years. The current Aurvandil/Fontan case is not a sudden thing. It has just taken this long for things to build to this level.

We're not saying that everyone in the realm is involved. It is possible that some people in the realm may not know what is going on. But just because they don't know about it doesn't mean it's not happening.

This.
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 10, 2012, 10:42:41 PM
It's not that simple, and also not germane to this case. A pattern of behavior has been established. Does it violate the fair play clause or not? Your opinion?

I think its not that simple. From my time in Aurvandil, I do not think that it is violating fair play, nor ruining the game. But I am not in fontan, and can't speak for the assumed clan behaviour there, assuming it is even the same clan, nor if its just a group of the assumed Aurvandil clan, as was stated before it is believed that there were clans in both Thulsoma and Averoth and that they merged to become Aurvandil perhaps only one of those clans is in fontan. More information and investigations are likely required

There has also been no public posted evidence at the request of the ACCUSER whom also PICKED THE MAGISTRATES and is bias in this issue, as much as it may black mark the players, there names should be posted no trail can be had without evidence
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 10, 2012, 10:46:19 PM
Summary:Clan activity detrimental to the game
Violation:We expect you to play the game as you would play a board game with good friends, and to value fair play above any victory or power.
World:East Island and Dwilight
Complainer:Tom
About:multiple people, see below

Full Complaint Text:

The source of two recent (http://forum.battlemaster.org/index.php/topic,2228.0.html) forum topics (http://forum.battlemaster.org/index.php/topic,1938.0.html) as well as a Titan investigation, I've decided to bring this case to the Magistrates as discussed here (http://forum.battlemaster.org/index.php/topic,2255.0.html). While the anti-clan policy mentioned there does not yet exist and would not be applied retro-actively, the activities mentioned do violate the Social Contract, namely §3:

The activities in both Fontan and Aurvandil are considered by several players as unfair in this sense. A close-knit group of apparent friends is cooperating extremely close with the intent of victory and power over fun, especially that of others. Investigations in Aurvandil and, to a lesser extend in Fontan, revealed that the military as well as the economy of those realms is working like clockwork with almost no in-game communication. Just one example: There is a clear and (to the dev team with a direct view on in-game transactions) obvious system of gold distribution at work that is consistently and reliably employed by these players with almost no communication. Gold is constantly sent between characters without requests or orders. This makes no sense unless one assumes that the entire system is managed through out-of-game communication.

In the interest of full disclosure, we also found that the alleged clan is not acting aggressively exclusive. We have seen characters join the realm and be welcome. However, to the best of our knowledge, they are not integrated into the alledged clan and receive none of the suspected OOG communications.


I recently sent an announcement to the players of Fontan asking for their feedback on the clan "takeover" that was mentioned here on the forum. The feedback has been mixed, with some saying that everything is fine while others explained in detail what happens and why they are unhappy. As I promised these players confidentiality, their mails will be shared with the Magistrates, but not in public. I have not yet cross-referenced the e-mails with the list of players alledged to be members of the alledged clan.


My concern is that this activity, while not necessarily intended to do so, is causing players who face the clan as enemies, either within the realms they take control of or as war-enemies of those realms, so much frustration, that they are leaving the game. I believe we all agree that "playing a board game with friends" also includes keeping everyone at the gaming table. There is a difference between playing a game of chess at a competitive tournament and playing some board game with friends, and the mindset appropriate for one is not appropriate for the other.


I propose to break up the clan by deporting a randomly selected half of their members from both realms to randomly selected other islands, where they can then join realms of their own choice. I also propose to prohibit them from re-forming within the same realm at a size of more than one third of the number of characters in those realms for the period of one year.
If these players care about the game itself, this punishment would suck a bit, but it allows them to continue playing and lose only very little in stats. If they are still playing after the year, we can be sure of and point out to their haters, that they play even when they can't gang up on others. If, on the other hand, the haters are right and they care more about winning and power-gaming, we will see them leave and know it's a good riddance.

Consider it spelled.

Also worth noting is the pattern of protests and rebellions in Arcachon.

Or consider the Saxon armies in Barca and Thalmarkin. Alongside word coming from Fontan, that's pretty much established as well.

Or consider the uncanny number of players in Aurvandil who have characters in Fontan and Nivemus, or the strangely large number of accounts that all played in Thulsoma, then Averoth, then Aurvandil, while maintaining a steady Arcachonian presence.

It's an obvious clan that has taken no efforts to conceal itself. The only question is whether this clanning violates the social contract.
Title: Re: Clan in Fontan and Aurvandil
Post by: Anaris on April 10, 2012, 10:49:44 PM
It's an obvious clan that has taken no efforts to conceal itself.

Except to lie about its existence nearly every time it has been challenged. The closest we have ever gotten to an admission that they are a clan was, IIRC, a remark along the lines of "Yeah, we're a bunch of friends who like to play together, and there's nothing wrong with that, so !@#$ off" from the group in Averoth.

(Disclaimer: The specifics of the remark may be distorted by time, fuzzy memory, and my own admitted bias against this clan.)
Title: Re: Clan in Fontan and Aurvandil
Post by: Zakilevo on April 10, 2012, 10:52:31 PM
I thought Magistrates would discuss things within themselves. I don't think letting random people voice their opinions is productive. Why not maybe invite a couple people who are involved with the matter?
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 10, 2012, 10:55:12 PM
Except to lie about its existence nearly every time it has been challenged. The closest we have ever gotten to an admission that they are a clan was, IIRC, a remark along the lines of "Yeah, we're a bunch of friends who like to play together, and there's nothing wrong with that, so !@#$ off" from the group in Averoth.

(Disclaimer: The specifics of the remark may be distorted by time, fuzzy memory, and my own admitted bias against this clan.)

That was when there was a realmwide message posted to them threatening deletion if I remember rightly. 
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 10, 2012, 10:57:20 PM
That was when there was a realmwide message posted to them threatening deletion if I remember rightly.

I never saw that in Fontan so it must have been on Dwilight.... can you post it here or send it to me privately so I can see it.
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 10, 2012, 11:01:26 PM
I never saw that in Fontan so it must have been on Dwilight.... can you post it here or send it to me privately so I can see it.

I didn't have a character in Averoth in the time, and I quit the game and rejoined between then and now, so my account was deleted. And even if that wasn't the case, the messages are not held for that long.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 10, 2012, 11:02:25 PM
Ok just thought I would ask, did not know it was that long ago. thanks anyway
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 10, 2012, 11:02:44 PM
I thought Magistrates would discuss things within themselves. I don't think letting random people voice their opinions is productive. Why not maybe invite a couple people who are involved with the matter?

We can and do do this. However, the opinions of the community also matter. In this case I can't see that it's been very productive, but that's because about half the posters have either attempted to divert the discussion to other matters or have allowed themselves to be diverted.

At this point I suspect nothing else useful is going to come out of this thread.
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 11, 2012, 12:06:34 AM
To those in doubt of gold being sent in Aurvandil, these are just a collection from Mendicant, working like clockwork in silence my ass.

Letter from Scyhtherion Principe   (30 days, 10 hours ago)
High Sovereign,

I will need an extra 50 gold or so if I am to pay my men next turn.

Scyhtherion Principe (Knight of Candiels)

Letter from Gwrtheyrnion Vertigern   (30 days, 9 hours ago)
I cannot pay my men out of my current means, for this I will need assistance, as well as to get enough gold to hire more men and enlarge my forces.

Gwrtheyrnion Vertigern (Lord)

Letter from Atticus Nightshroud   (29 days, 7 hours ago)
High Sovereign,

I have forty men under my command, if I am sent more gold I can and will enlarge my forces.

Atticus Nightshroud
Earl of Agl

Request from Rosewill Zurn   (28 days, 23 hours ago)
High Sovereign Mendicant,

I would like to request 50 gold to pay my men and enlarge my unit to maximum size.

Rosewill Zurn (Noble)

Gold Transfer   (28 days, 15 hours ago)
You received bonds worth 50 gold from Aethelflaed.

Gold Transfer   (28 days, 15 hours ago)
You received bonds worth 25 gold from Aethelflaed.


Letter from Sothcynning Lurdigala   (28 days, 3 hours ago)
High Sovereign, may I be sent more gold to hire more men with?

Sothcynning Lurdigala
Marshal of the Chevaliers Disith d'Auziwandilaz

Letter from Herousmalswyrd Metisette   (28 days, 2 hours ago)
Monarch,I need spare funds to help me pay my men.

Herousmalswyrd Metisette (Knight of Agl)

Letter from Serpico Radnor Farron   (28 days, 1 hour ago)
High Sovereign,

May I have 50 gold?

Serpico Radnor Farron (Knight of Zerujil)

Letter from Irisviel Rivaille   (28 days ago)
High Sovereign,

I will need gold to pay my men, if you have gold to spare.

Irisviel Rivaille (Noble)

Letter from Xiao Lan Feng   (27 days, 23 hours ago)
High Sovereign Mendicant, I direly need more gold to repair my equipment.

Xiao Lan Feng (Noble)

Letter from Xiao Lan Feng   (27 days, 23 hours ago)
Thank you, but I will require more gold to finish repairing my equipment.

Xiao Lan Feng (Noble)


Letter from Fal'Cie Nachtmahr   (27 days, 5 hours ago)
I will need extra gold to finish repairing my soldiers equipment damage High Sovereign.

Fal'Cie Nachtmahr
Marshal of the Chevaliers Hausos d'Auziwandilaz


Letter from Sarit Noyan   (27 days, 1 hour ago)
Message sent to everyone in your realm (43 recipients)
Also, if you need gold the Marquessate has wealth vaulted away to be used for military campaigning. Send me a request.

Sarit Noyan
Arbiter Of Justice and Royal Purser of Aurvandil, Duke of Marquessate Of Evanburg, Marquess of Evanburg


Letter from Delreth Dranal   (26 days, 7 hours ago)
My Lord,

I kindly request gold to enlarge my special forces squad, they are an excellent group, however  they are a very small group, if you could lend me the trivial amount of 75 gold, i will be able to increase the size of my unit considerably. Thank you my lord.

-Delreth

Delreth Dranal (Noble)


Gold Transfer   (25 days, 16 hours ago)
You received bonds worth 100 gold from Sarit.


Report from Sarit Noyan   (25 days, 16 hours ago)
Message sent to everyone in your realm (43 recipients)
Gold sent to Sir Vahanian and Sir Reign Beaux.

Taxes have also been called.

Sarit Noyan
Arbiter Of Justice and Royal Purser of Aurvandil, Duke of Marquessate Of Evanburg, Marquess of Evanburg

Request from Tayron Sutherland   (25 days, 15 hours ago)
Message sent to everyone in your realm (43 recipients)
I require additional gold to keep my men in the field.

Tayron Sutherland (Knight of Tubrel)

Letter from Faramond Gallien Griffirtaen   (25 days, 14 hours ago)
Message sent to everyone in your realm (43 recipients)
I had 100 gold spare so I sent it to Sir Tayron.

Faramond Gallien Griffirtaen (Noble)

Letter from Fal'Cie Nachtmahr   (25 days, 7 hours ago)
I request more fund before I move out.

Fal'Cie Nachtmahr
Marshal of the Chevaliers Hausos d'Auziwandilaz

Letter from Serpico Radnor Farron   (25 days, 7 hours ago)
High Sovereign, I currently do not have the gold to pay my men on campaign.

Serpico Radnor Farron (Knight of Zerujil)

Letter from Jaegr Alecsi Gryffine   (25 days, 6 hours ago)
Message sent to everyone in your realm (43 recipients)
Also putting in a request for spare gold.

Jaegr Alecsi Gryffine (Noble)

Letter from Raviel Armityle   (25 days, 6 hours ago)
I will require more funds on this march.

Raviel Armityle (Knight of Agl)

Letter from Gwrtheyrnion Vertigern   (25 days, 6 hours ago)
Highest Sovereign,

Are you able to send me extra gold?

Gwrtheyrnion Vertigern (Lord)

Request from Irisviel Rivaille   (25 days, 6 hours ago)
Message sent to everyone in your realm (43 recipients)
I need another 50 gold before I can realistically start marching out on campaign.

Irisviel Rivaille (Noble)

Letter from Maria Alexandrovna Eudoxia Illithian   (25 days, 5 hours ago)
Message sent to everyone in your realm (43 recipients)
I donated my extra gold.

Maria Alexandrovna Eudoxia Illithian (Noble)


Gold Transfer   (25 days, 4 hours ago)
You received bonds worth 150 gold from Braeonith Somerled.

Request from Delreth Dranal   (16 days, 22 hours ago)
My Lord

My unit was wiped out in the battle of Madina and i got permission from Sir Allomere to come back and refit my Special Forces units, however, it is very expensive to buy new special forces and therefore i ask to receive funding for my unit.

If i could get 100 gold it should be sufficient to refit my unit and return to active duty, thank you very much my lord.

-Delreth

Delreth Dranal (Noble)

Gold Transfer   (10 days, 10 hours ago)
You received bonds worth 100 gold from Sidonie.

Letter from Baldwin Amalric   (9 days, 9 hours ago)
High Sovereign, I request more funds so I may enlarge my unit.

Baldwin Amalric (Noble)

Letter from Baldwin Amalric   (9 days, 9 hours ago)
Thank you lord.

Baldwin Amalric (Noble)


Gold Transfer   (9 days, 5 hours ago)
You received bonds worth 100 gold from Reign Beaux.

Letter from Serpico Radnor Farron   (7 days, 6 hours ago)
I will need more gold once I arrive in the Imperial City, High Sovereign.

Serpico Radnor Farron (Knight of Zerujil)


Letter from Vahanian Blint   (7 days, 1 hour ago)
My Lord,

Should you require an arm to flex and use as you will you have but to ask, I am at your disposal.

-Regards,

Vahanian Blint (Knight of Candiels)

Letter from Sothcynning Lurdigala   (6 days, 21 hours ago)
High Sovereign, may I have more gold to recruit?

Sothcynning Lurdigala
Marshal of the Chevaliers Disith d'Auziwandilaz

Request from Hyperion Harte   (6 days, 13 hours ago)
High Sovereign,

I could use 100-150 gold to recruit more men and repair the damage that our equipment has.

Many thanks,

Sir Hyperion Harte (Knight of Candiels)

Request from Jaegr Alecsi Gryffine   (5 days, 21 hours ago)
Message sent to everyone in your realm (45 recipients)
Does anyone have 50 gold for unit payment?

Jaegr Alecsi Gryffine
Viscount of Lugagun

High Sovereign, may I have fifty gold before I move out?

Earendil Archeanis (Knight of Agl)

Letter from Claire de Hauteville   (4 days ago)
High Sovereign,

I will require just over 200 gold for me to enlarge the Margravine's Marines recruitment centre.

Claire de Hauteville
Countess of Tower Fatmilak

Letter from Atticus Nightshroud   (4 days ago)
High Sovereign,

If you have spare gold, I will need it to repair my unit and hire more men.

Atticus Nightshroud
Earl of Agl

Letter from Claire de Hauteville   (3 days, 6 hours ago)
Message sent to everyone in your realm (45 recipients)
Thank you Lord Reign Beaux and High Sovereign Mendicant for sending me gold.

Claire de Hauteville
Countess of Tower Fatmilak


Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 11, 2012, 12:13:53 AM
Now for the orders in Aurvandil, and these will just be the orders sent to the realm at large, and the Rois Propiétaire Gardes Impériaux, not counting the other two armies.

Orders from Allomere de' Striguile   (30 days, 4 hours ago)
Message sent to everyone in your realm (42 recipients)
Continue homeward. I want battle reports published.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (25 days, 15 hours ago)
Message sent to everyone in your realm (43 recipients)
Chevaliers!

We move out again, and this time we shall tear the heart from Madina.

Cash all your bonds, pay your men.

All Units set travel to Tower Fatmilak. Set next destination to Fatmilak.

Vive le Souverain!
Ave Auziwandilaz!

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (24 days, 15 hours ago)
Message sent to everyone in your realm (43 recipients)
Chevaliers!

Continue travel to Bol, next destination Lugagun!

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (24 days, 15 hours ago)
Message sent to everyone in your realm (43 recipients)
Make sure you use next destination orders too, some of you are not doing it.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil


Orders from Allomere de' Striguile   (24 days, 4 hours ago)
Message sent to everyone in your realm (43 recipients)
Sir Delreth, Sir Panathalas, Sir Colwin, sail from Candiels to Tower Fatmilak now.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (24 days, 4 hours ago)
Message sent to everyone in your realm (43 recipients)
Chevaliers,

Continue to Lugagun.

Infantry : Front, Normal, Line
Archers : Middle, Normal, Skirmish

Vive le Souverain!
Ave Auziwandilaz!

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (23 days, 15 hours ago)
Message sent to everyone in your realm (44 recipients)
Everyone not in Lugagun, Be here : Now.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil


Orders from Allomere de' Striguile   (22 days, 15 hours ago)
Message sent to everyone in your realm (44 recipients)
Chevaliers!

Pay your men if able.

Lugagun ; Full Day move to Madina Gardens. (OOC Two Turn) Delay Arrival.

Bol ; set next destination through Lugagun to Madina Gardens

Infantry : Front, Normal, Line
Archers : Middle, Normal, Skirmish

Vive le Souverain!
Ave Auziwandilaz!

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (21 days, 15 hours ago)
Message sent to everyone in your realm (45 recipients)
Chevaliers! Well fought and well won. The Rebel Pirates were once again no match for us!

Rip down the Palisade then burn the region. Loot for tax gold if you need it first and send your reports to the realm.

Save 4 hours though.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (21 days, 4 hours ago)
Message sent to everyone in your realm (44 recipients)
Chevaliers!

We move to once again strike the Pirate-haven of Madina. We shall make the rebel capital burn for defying the High Sovereign.

Begin full-day movement to Madina (OOC Two Turns) Make sure to Delay Arrival.

Infantry : Front, Normal, Line
Archers : Middle, Normal, Skirmish

Vive le Souverain!
Ave Auziwandilaz!

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (20 days, 2 hours ago)
Message sent to everyone in your realm (44 recipients)
Chevaliers,

Destroy this city. Raise fortifications if you can, loot and plunder if you can't.

Vive le Souverain!
Ave Auziwandilaz!

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (19 days, 15 hours ago)
Message sent to everyone in your realm (44 recipients)
Chevaliers Hausos d'Auziwandilaz : burn Madina City. Exterminate the rebels. No Mercy for the High Sovereign's Enemies!

Chevaliers Disith d'Auziwandilaz : attack Madina Gardens, full day (OOC Two turn) move. Once you are there exterminate the militia and burn the region rogue.

Rois Propriétaire Gardes Imperiaux : burn Madina City. Exterminate the rebels. No Mercy for the High Sovereign's Enemies!

Exceptions : Sir Atticus, make sure you move to Madina City before sunset. Sir Jaegr, remain in Madina City, do not follow the Disith.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (18 days, 15 hours ago)
Message sent to everyone in your realm (44 recipients)
Chevaliers Hausos d'Auziwandilaz : Continue to burn Madina City. Level the fortifications and exterminate the rebels.

Chevaliers Disith d'Auziwandilaz : Pillage and Loot Madina Gardens rogue. Take every gold piece you can find, and burn every granary.

Rois Propriétaire Gardes Imperiaux : Continue to burn Madina City. Level the fortifications and exterminate the rebels.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (17 days, 16 hours ago)
Message sent to everyone in your realm (44 recipients)
Continue as ordered. Rip these walls down.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (14 days, 16 hours ago)
Message sent to everyone in your realm (45 recipients)
Make sure you are paying your men every day if you can. That gives you a week in the bag before you need to refit.

Anyone else who does have to refit annoucne your actions to the realm before you leave.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil


Orders from Allomere de' Striguile   (14 days, 16 hours ago)
Message sent to everyone in your realm (45 recipients)
Also you should only be refitting for payment needs. Unit damage is irrelevant.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (14 days, 4 hours ago)
Message sent to everyone in your realm (45 recipients)
Chevaliers Disith d'Auziwandilaz : Refit in the Imperial City.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (14 days, 4 hours ago)
Message sent to everyone in your realm (45 recipients)
Chevaliers Hausos d'Auziwandilaz : Continue to burn Madina City rogue.

Rois Propriétaire Gardes Imperiaux : Continue to burn Madina City rogue.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil

Orders from Allomere de' Striguile   (13 days, 4 hours ago)
Message sent to everyone in your realm (45 recipients)
Chevaliers, withdraw to the Imperial City.

We have done all we need to do.

Allomere de' Striguile
Knight Hausos At Arms of Aurvandil, Viscount of Zerujil


Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 11, 2012, 12:17:10 AM
I realize that the final decision is up to the Magistrates, but I will offer my humble opinion on the matter.

I'm ignoring the charges of "vote pooling" and "mass protests", because I have not witnessed this personally in Fontan, and the people who have claimed to witness this did not give much context. I would say whether it is abusive depends entirely on the context. Certainly there are circumstances where voting or protesting someone out of office is perfectly justified, and certainly the player whose noble is being kicked out of office might vehemently disagree. And a group of nobles deliberately causing trouble within a realm could have IC justifications as well.

I'm reluctant to immediately reach for the "Social Contract violation" as a conclusion. If there were no IC justifications whatsoever, then that is certainly anomalous and probably abusive.

So the pattern that I agree is present is:


As for these behavior, I also agree that they are are unfair from an OOC perspective, but players can and do achieve any and all of the above without the aid of clans. Many realms on AT field "elite" armies composed of the most active players in that realm, who can be counted to move every turn, do late turn movements, misdirect-and-then-move, etc. Do we punish those players for playing unfairly? Around the time Dwilight was founded, players from several destroyed or dying realms decided to migrate to Dwilight en masse to set up new realms. When Ibladesh was dying, there was talk of a mass migration to Dwilight as well. Do we punish those players for playing unfairly? Do we punish someone who can play an extremely efficient city region lord, who can squeeze every last gold coin out of his city?

If not, then I submit that we're not punishing clanners because they are playing unfairly, but because they are in clans. The fact that they are in clans enables them to do what the game mechanics encourage every player to do, except at an extreme scale.

I would not object if the Magistrates decide that clanning no longer allowed, but I do not believe such behavior, as described, violates the Social Contract as it currently stands. Tom, the Devs, and the Magistrates can establish new rules if they wish, but the current rules do not forbid what the clans are doing.

Just my two cents.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 11, 2012, 12:27:37 AM
Do we punish those players for playing unfairly?

It has been said several times that nobody is upset about the results. The problem is how it's done. So please stop raising that strawman again and again. It's been thoroughly debunked.
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 11, 2012, 12:28:16 AM
If anyone still thinks Aurvandil works in silence, I can post to you the *hundreds* of report messages sent by our nobles to the realm over the past month. The only thing Aurvandil does in relative silence is elections, and that's because no one cares who's the next banker or judge, and the General is pretty much a cert because he does an excellent job. Aurvandil doesn't work in silence, everything is ordered I.C. every is arranged I.C. and when asked, the nobles always send reports to the realm. What I think would be more accurate would be to say Aurvandil doesn't have lots of inane in character chatter (Though we have a hell of a lot of OOC chatter).

Hell, if needs be should I publicise the realms reactions to Mendicant's conversation transcripts? Or should I send a transcript of all the letters in the realm where nobles are asking for the Madina City new realm? Perhaps I should even post copies of letters between Mendicant and other nobles of the realm where he tries to convince them to stay in Aurvandil over leaving it for the new realm? Maybe I should send all the dozens of out of character messages as well?

Aurvandil doesn't work in silence, and to anyone who thinks we do, I can provide more than enough evidence to show you to be wrong.
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 11, 2012, 12:33:37 AM
It has been said several times that nobody is upset about the results. The problem is how it's done. So please stop raising that strawman again and again. It's been thoroughly debunked.

Aurvandil is going to be split up anyway, a new realm in Madina city, and I did consider one in Tower Fatmilak but the Colony Take over feature got removed. Aurvandil has also considered making other colonies (It sort of Mendicant's thing of "Oh yeah, you can have so and so if you ask nicely)  in two months time, Aurvandil will have been unrecognisable anyway. Mendicant has made a strong point of "I don't want this in a realm" so he's giving away lots of land for new realms and encouraging nobles to leave to make new realms. If you're worried about a Clan in Aurvandil, this would either dissipate it, or give you chance to analyse who goes where and see to what extent it is actually clanning, and not just like mindedness in realms, it's a situation that could well resolve itself for Aurvandil, so I'd like for us not be forcibly split up, when we're on the verge of it anyway. That and, Mendicant has made a point of declaring these new realms won't be allies or friends of Aurvandil, and they will be fully independent, so we won't have a group of realms working together either.

As for Fontan, well I'm not in Fontan so I can't comment.
Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 11, 2012, 12:50:09 AM
It has been said several times that nobody is upset about the results. The problem is how it's done. So please stop raising that strawman again and again. It's been thoroughly debunked.

What I'm saying is, Tom, if I ignore the fact that they are in a clan, I can't tell the difference between how they're playing the game and how some of us are playing the game. The only difference is that we do what we do because we're in the top 5% - 10% of the non-clanner player base in terms of activity, and they do what they do because they are in a clan.

In other words, if you took the top 5% most active players on an island and stuffed them into a single realm (and make it so they can't leave), I bet you can't tell any differences between that realm and a post-clan-takeover realm.
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 11, 2012, 01:03:12 AM
Aurvandil is going to be split up anyway, a new realm in Madina city, and I did consider one in Tower Fatmilak but the Colony Take over feature got removed. Aurvandil has also considered making other colonies (It sort of Mendicant's thing of "Oh yeah, you can have so and so if you ask nicely)  in two months time, Aurvandil will have been unrecognisable anyway. Mendicant has made a strong point of "I don't want this in a realm" so he's giving away lots of land for new realms and encouraging nobles to leave to make new realms. If you're worried about a Clan in Aurvandil, this would either dissipate it, or give you chance to analyse who goes where and see to what extent it is actually clanning, and not just like mindedness in realms, it's a situation that could well resolve itself for Aurvandil, so I'd like for us not be forcibly split up, when we're on the verge of it anyway. That and, Mendicant has made a point of declaring these new realms won't be allies or friends of Aurvandil, and they will be fully independent, so we won't have a group of realms working together either.

As for Fontan, well I'm not in Fontan so I can't comment.

Assuming this is done as is, it is a nice tidy resolution. It is also a nice in character solution that would also allow better access to non saxons to land and title positions so perhaps some of you can learn how Aurvandil is so effective.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 11, 2012, 01:04:50 AM
What I'm saying is, Tom, if I ignore the fact that they are in a clan,

Which is where you missed the point. The mechanism matters.

It is also a nice in character solution that would also allow better access to non saxons to land and title positions so perhaps some of you can learn how Aurvandil is so effective.

Is it just me, or did you just publicly admit to an OOC clan? You need to come up with an IC excuse why non-saxons (non-clannies?) can have land and titles?
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 11, 2012, 01:08:03 AM
Which is where you missed the point. The mechanism matters.

Is it just me, or did you just publicly admit to an OOC clan? You need to come up with an IC excuse why non-saxons (non-clannies?) can have land and titles?

I am arguing on the assumption that there is a clan... that i'm not part of and didn't IC notice since arguing otherwise will have my points discounted.

Also, my point was that there will be a lot more land and titles, meaning that assuming there is a clan, they will almost certainly NEED to share titles more than if the forum wingers are to believed they are currently
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 11, 2012, 01:09:27 AM
Assuming this is done as is, it is a nice tidy resolution. It is also a nice in character solution that would also allow better access to non saxons to land and title positions so perhaps some of you can learn how Aurvandil is so effective.

Well, it will be done if we're still intact long enough to do it.

It treats this "overly effective economy/military" as the in character "problem" it is and provides an in character solution, or at least a reasonable attempt at one. This will be something done entirely in character, and roleplayed, and it's been intended for months now, it's a lot less messy than force emigrating a lot of nobles Mendicant will basically be removing from his realm anyway. Plus, quite importantly, it gives original Aurvandilan's like myself a chance to try and resolve this "problem" ourselves and not seeing the work we've done ruined because of some players from other realms.

It will dissipate the Clan/s or expose them, and if there isn't a clan then that won't be a problem, without blanket punishing a lot of players who aren't clanners anyway.

Though, if we are to be force emigrated, I hope it would be done with enough in character leeway for it to roleplayed on Dwilight properly, it is not beyond Mendicant to deport half his realm after all.
Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 11, 2012, 01:19:47 AM
Which is where you missed the point. The mechanism matters.

Ah, but why does it matter? Because it's unfair? I feel like we're going in circles here.

Quote
Is it just me, or did you just publicly admit to an OOC clan? You need to come up with an IC excuse why non-saxons (non-clannies?) can have land and titles?

We were told by multiple people, including Tom, that there is a clan, and to stop speculating whether there is a clan, because there is... repeatedly.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 11, 2012, 01:22:07 AM
Ah, but why does it matter? Because it's unfair?

YES
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 11, 2012, 01:25:14 AM
Ah, but why does it matter? Because it's unfair? I feel like we're going in circles here.

We were told by multiple people, including Tom, that there is a clan, and to stop speculating whether there is a clan, because there is... repeatedly.

A clan not in charge of Aurvandil I might add, and a clan that has no influence over what Aurvandil does, or who is elected, or when we do things, how we do them, the roleplays we make, the way we define and roleplay our realm. A relatively benign clan then, as far as Aurvandil is concerned, who the most they can be faulted with is high levels of activity, as for Fontan, well I can't comment as far as that, but I will protest actions taken against Aurvandil as a whole over this.
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 11, 2012, 01:26:00 AM
If you're worried about a Clan in Aurvandil, this would either dissipate it, or give you chance to analyse who goes where and see to what extent it is actually clanning, and not just like mindedness in realms, it's a situation that could well resolve itself for Aurvandil, so I'd like for us not be forcibly split up, when we're on the verge of it anyway. That and, Mendicant has made a point of declaring these new realms won't be allies or friends of Aurvandil, and they will be fully independent, so we won't have a group of realms working together either.

We already have a reasonable idea of who is involved. This particular group has migrated through more than one realm over a fairly lengthy stretch of time. We don't really need to observe this phenomenon again to know what we're looking for.

Plus, quite importantly, it gives original Aurvandilan's like myself a chance to try and resolve this "problem" ourselves and not seeing the work we've done ruined because of some players from other realms.

It will dissipate the Clan/s or expose them, and if there isn't a clan then that won't be a problem, without blanket punishing a lot of players who aren't clanners anyway.

While there is always a chance that some people who aren't in the clan will get deported, by and large we have a profile of what we are looking for. Whatever happens, it is not going to 'ruin' Aurvandil. You'll still have plenty of nobles, and your victory over Madina.
Title: Re: Clan in Fontan and Aurvandil
Post by: NoblesseChevaleresque on April 11, 2012, 01:29:06 AM
We already have a reasonable idea of who is involved. This particular group has migrated through more than one realm over a fairly lengthy stretch of time. We don't really need to observe this phenomenon again to know what we're looking for.

While there is always a chance that some people who aren't in the clan will get deported, by and large we have a profile of what we are looking for. Whatever happens, it is not going to 'ruin' Aurvandil. You'll still have plenty of nobles, and your victory over Madina.

Well, so long as Aurvandil isn't targeted at large, fine.
Title: Re: Clan in Fontan and Aurvandil
Post by: ^ban^ on April 11, 2012, 02:10:50 AM
From this point forward any posts discussing the existence or non-existence of a clan will be deleted.

This is not a point of contention. You have been warned.
Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 11, 2012, 03:10:34 AM
YES

Please don't shout.  ;D

Why is it unfair then? What's stopping you and me from grabbing some active players and starting our own clan?

I believe it's fine for Tom to issue an edict saying "no more clans!" and start deporting nobles. However, we shouldn't act as if the clanners have deliberately and willfully violated the Social Contract, not when Tom's last known policy is "clans are fine as long as they do not exclude people". I have not seen any evidence that they have been excluding people, despite a few players loudly claiming that they have done so.

And I believe the argument that "it's unfair because this is a friendly game between friends" does not hold water. Games between friends, involving more than 2 opposing players, can still be competitive. I know most of you have played Diplomacy. I have certainly been ganged up on by friends in games before. If anything, the onus is on the losing parties to not be jerks about it. It's a lot easier to be a gracious winner than a gracious loser.

Again, just my opinion.
Title: Re: Clan in Fontan and Aurvandil
Post by: Chenier on April 11, 2012, 03:37:02 AM
There has also been no public posted evidence at the request of the ACCUSER whom also PICKED THE MAGISTRATES and is bias in this issue, as much as it may black mark the players, there names should be posted no trail can be had without evidence

Who the magistrates are is public knowledge. They were chosen prior to this case arising, on standards that weren't influenced by this case. We are not given any secret instructions to act or speak a certain way. We aren't puppets. Hell, some of us, such as I, often disagree and engage in heated debates with Tom on these forums.

The reasons for not divulging the evidence is to protect reputations. Being accused of a crime is, to the public, the same as being found guilty of it. We try to limit this. We also try to protect sources and keep private information private, so that the investigations don't hinder players involved.

I thought Magistrates would discuss things within themselves. I don't think letting random people voice their opinions is productive. Why not maybe invite a couple people who are involved with the matter?

It's hard to tell those who are involved from those who aren't prior to discussions. These forums also only offer limited filter options: it's just not possible to put a filter that would only allow "those who have ever had a character in either Fontant or Aurvandil". Public is therefore the best compromise.
Title: Re: Clan in Fontan and Aurvandil
Post by: Dante Silverfire on April 11, 2012, 04:00:59 AM
Please don't shout.  ;D

Why is it unfair then? What's stopping you and me from grabbing some active players and starting our own clan?

I believe it's fine for Tom to issue an edict saying "no more clans!" and start deporting nobles. However, we shouldn't act as if the clanners have deliberately and willfully violated the Social Contract, not when Tom's last known policy is "clans are fine as long as they do not exclude people". I have not seen any evidence that they have been excluding people, despite a few players loudly claiming that they have done so.

And I believe the argument that "it's unfair because this is a friendly game between friends" does not hold water. Games between friends, involving more than 2 opposing players, can still be competitive. I know most of you have played Diplomacy. I have certainly been ganged up on by friends in games before. If anything, the onus is on the losing parties to not be jerks about it. It's a lot easier to be a gracious winner than a gracious loser.

Again, just my opinion.

I'm in complete agreement with GoldPanda here.

I mean, I agree that a clan is present in these realms. That is what we are accepting as fact. What I don't agree with is that they are inherently harming the game OR breaking the Social Contract. Nothing is stopping us from getting the most active nobles on Atamara all together in a single realm and completely dominating if we wanted to. Would this be against the Social Contract? Woudl this even be considered a clan, since it consists purely of members who know each other from within the game. (Even if a few know each other outside).

 The question that really matters is IF you consider the above a clan, then you will end up considering any hyperactive highly cohesive groups of nobles to be clans for the purposes of any rulings on clans, even if they are not (and are proved not to be.)

This case seems very simple to me:

1. The clan isn't being exclusive as many have attested to being able to work with and join them.
2. Nothing in the Social Contract prohibits players from seeking to maximize their performance in the game in a military aspect. (So long as they aren't exploiting bugs or gaming the system, which there doesn't seem to be evidence to this effect) they should be fine.
3. When I play board games with friends, the understanding is that everyone is there to both have fun, and to try and win. Now, you can't attempt to win in BM as there is no "winning", however if they are seeking to have fun without denying it to others, by simply being a military powerhouse, what is the problem with that?

What I am worried about is a precedent that prohibits active players from playing together. I know it has been stated multiple times that the "manner" in which it is done makes a difference, but I don't believe it does in the end. I am quite sure that if I went around, got the Kinseys, the Cheniers, Anaris's, name X other highly other active families and we all decided to go and join a realm together and to do whatever it takes to win militarily that complaints would be made. Are we a clan? No. Are we a group of players working together in game, with legitimate IC reasons? Sure, we can be. Although it could be without them as well.

It would not be difficult to set up a realm like this. The reason that I haven't yet is simply because *I* personally wouldn't have as much fun playing in a hyper active realm that doesn't have to try to win battles. That doesn't mean that others won't have fun in that environment. That is why Battlemaster offers many different islands and realms for people to play in. But if we start making decisions saying who can or can't play together, I don't see the game benefiting. That is at least my humble opinion.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 11, 2012, 04:05:41 AM
I have certainly been ganged up on by friends in games before. If anything, the onus is on the losing parties to not be jerks about it. It's a lot easier to be a gracious winner than a gracious loser.

But when you played again, did the same friends gang you again?

And a third time?

And a fourth?

.... a fifth?

And when you ask them why, and they tell you that they like each other better and have a pre-existing agreement never to backstab and organizedly distribute who wins the game how many times (after they kill you).... what about then?
Title: Re: Clan in Fontan and Aurvandil
Post by: Velax on April 11, 2012, 04:11:23 AM
Nothing is stopping us from getting the most active nobles on Atamara all together in a single realm and completely dominating if we wanted to. Would this be against the Social Contract? Woudl this even be considered a clan, since it consists purely of members who know each other from within the game. (Even if a few know each other outside).

What I am worried about is a precedent that prohibits active players from playing together. I know it has been stated multiple times that the "manner" in which it is done makes a difference, but I don't believe it does in the end. I am quite sure that if I went around, got the Kinseys, the Cheniers, Anaris's, name X other highly other active families and we all decided to go and join a realm together and to do whatever it takes to win militarily that complaints would be made. Are we a clan? No. Are we a group of players working together in game, with legitimate IC reasons? Sure, we can be. Although it could be without them as well.

One major difference is that if you just assembled the most hyperactive families in BM in one place, there would still be disagreements. Both Chenier and Anaris might want to rule, and they will both run and they will both campaign (well, Chenier might not if IVF is any guide, but you get my point) and the votes would likely be split between them. There will be arguments and disagreements as to the best course of action. In fact, given the most hyperactive players are also probably those most involved in intra-realm politics, I'd not be surprised if there were more internal politics and arguments than in a normal realm.

By contrast, clans work together. For all intents and BM purposes, they are a hive mind. They don't fight with each other, they don't bicker, they don't campaign against each other (and no, NoblesseChevaleresque, posting more messages showing arguments in Aurvandil won't prove anything, as no one here has said the clan there involves every member of the realm). The degree to which they work together easily for a single purpose would be impossible, or at least very difficult, for any normal realm. And that is what gives them the unfair advantage over everyone else.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 11, 2012, 04:13:51 AM
But when you played again, did the same friends gang you again?

And a third time?

And a fourth?

.... a fifth?

And when you ask them why, and they tell you that they like each other better and have a pre-existing agreement never to backstab and organizedly distribute who wins the game how many times (after they kill you).... what about then?

I have to agree here.

I also play magic the Gathering (card game) and if a player has a deck that can kill in 3 turns every time that deck usually gets banned in friendly games (non-tournament).  I have had my own decks banned for that reason as have others I know. Then there are times that we (the top rankings among us) play each other to test our best decks. We do this to keep the game enjoyable for everyone involved.

Those that do not do this usually find that no one will play with them.
Title: Re: Clan in Fontan and Aurvandil
Post by: Dante Silverfire on April 11, 2012, 04:17:40 AM
One major difference is that if you just assembled the most hyperactive families in BM in one place, there would still be disagreements. Both Chenier and Anaris might want to rule, and they will both run and they will both campaign (well, Chenier might not if IVF is any guide, but you get my point) and the votes would likely be split between them. There will be arguments and disagreements as to the best course of action. In fact, given the most hyperactive players are also probably those most involved in intra-realm politics, I'd not be surprised if there were more internal politics and arguments than in a normal realm.

By contrast, clans work together. For all intents and BM purposes, they are a hive mind. They don't fight with each other, they don't bicker, they don't campaign against each other (and no, NoblesseChevaleresque, posting more messages showing arguments in Aurvandil won't prove anything, as no one here has said the clan there involves every member of the realm). The degree to which they work together easily for a single purpose would be impossible, or at least very difficult, for any normal realm. And that is what gives them the unfair advantage over everyone else.

Well I never claimed that they wouldn't have disagreements and that they may try and rule over others. However, when it came to the military fighting part of the game, they would win even if they have internal disagreements. IF they fight a war, they win. On the other hand, many of the hyperactive players realize that internal politics can be one of the more fun and engaging parts of the game then the external military conflicts and thus it is very possible that such families wouldn't be opposed to such a realm, because they'd certainly expand quickly which would allow for more internal politics.

I do see your point though. There are benefits to being in a clan. What I'm saying is that there are plenty of in-game family relationships my characters have built up over time which to someone who hasn't seen us play together for years (even if on different characters) would think that we were just blindly supporting each other. However, it happens just because you CAN count on that other person returning the favor or simply because you know they'll do a good job. If they disagree with you, so what? Your realm is progressing because you have fellow leaders you can count on. You want to play with those you can depend on and you know will work hard. These are aspects that a clan would share, the only difference is they built those relationships over years in another game.

I've probably said my piece though, and we'll just let the Magistrates judge my thoughts.
Title: Re: Clan in Fontan and Aurvandil
Post by: Penchant on April 11, 2012, 05:32:16 AM
But when you played again, did the same friends gang you again?

And a third time?

And a fourth?

.... a fifth?

And when you ask them why, and they tell you that they like each other better and have a pre-existing agreement never to backstab and organizedly distribute who wins the game how many times (after they kill you).... what about then?
I beleive his actual point was the "clanners" will fight each other despite being in a clan.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 11, 2012, 10:16:40 AM
What I'm saying is, Tom, if I ignore the fact that they are in a clan, I can't tell the difference between how they're playing the game and how some of us are playing the game.

But we can. Some people on the dev team have been watching this group for a long time and are even more certain than I am that we are facing an OOG group that is acting intentionally, concentrated and outside the boundaries of "having some fun with friends". Or rather: They define "friends" as themselves and everyone else in the game is there to provide them with entertainment.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 11, 2012, 10:21:44 AM
Tom's last known policy is "clans are fine as long as they do not exclude people".

You are misquoting me. The actual words in the FAQ (http://wiki.battlemaster.org/wiki/FAQ#Common_Problems) are:
Quote
My position on clans is very simple. One, it is not illegal to have friends. Two, having fun with friends should not diminish the fun of everyone else.
If you want to play with and/or against friends, whether you call it a clan or not, that's fine with me. When whatever your group does wipes out the fun for other players, you'll feel my wrath. This mostly means that it is not ok to take over a realm for your clan. [...]

I think you'll find that basically we have had an anti-clan policy for years, it just wasn't put into the Social Contract or anything because it hadn't been necessary so far.

Title: Re: Clan in Fontan and Aurvandil
Post by: GoldPanda on April 11, 2012, 10:41:46 AM
And when you ask them why, and they tell you that they like each other better and have a pre-existing agreement never to backstab and organizedly distribute who wins the game how many times (after they kill you).... what about then?

Actually, there is one board game where I play in tournaments online and my friends only play casually. Our skill levels are different enough that they have to gang up on me, or else they have no chance of winning. But enough tooting my own horn. ;D

... I get what you mean, but I believe it can be countered via in game means. From what I understand, the clanners' families are not exactly popular. ;)

They were not able to save Thulsoma from the Astroists.

They helped Aurvandil defeat Madina, but only because Madina failed to get any meaningful support from their neighbors (mostly by being jerkwads to most of their neighbors throughout their entire history), and then spectacularly failed to defend their own choke-point, and then pretty much gave up and rolled over after their choke-point got breached once. Their own region lords were flipping left and right. It was disgraceful.

Westmoor is rallying for support against Fontan right now. If Fontan starts winning again, I'm sure Perdan and Caligus will intervene.

As I recall, there was a clan in Fontan during the last war against Sirion. They had their own guild and their own army.

If these clanners are so good and so organized, then why aren't they winning more often?

My position on clans is very simple. One, it is not illegal to have friends. Two, having fun with friends should not diminish the fun of everyone else.
If you want to play with and/or against friends, whether you call it a clan or not, that's fine with me. When whatever your group does wipes out the fun for other players, you'll feel my wrath. This mostly means that it is not ok to take over a realm for your clan. [...]

I count a clan "taking over a realm" for themselves as being exclusive, and thus abusive. I did not see that happening in Fontan, not when three of the four incumbents won their elections. Maybe they plan to do take over Fontan later. Maybe they took over Fontan a long time ago and I just didn't notice. But it certainly did not happen during the last election cycle.

We can't see all the information you and the Devs can see, Tom. I say do what you think is best, and thank you for at least listening to our input.
Title: Re: Clan in Fontan and Aurvandil
Post by: Velax on April 11, 2012, 11:10:03 AM
If these clanners are so good and so organized, then why aren't they winning more often?

Because while they are very co-ordinated and skilled in using the mechanics of the game, they're not really very smart. They tend to alienate everyone around them rather than making allies (see Arcachon on FEI and Thulsoma on Dwilight), and no matter how good they are, if you piss off enough other realms, you're going to lose. Thulsoma managed to provoke an entire religious empire into attacking them, while Arcachon alienated not only the strongest realm on FEI, but half their own realm mates as well, who rebelled against them and eventually managed to ban them.
Title: Re: Clan in Fontan and Aurvandil
Post by: Anaris on April 11, 2012, 03:27:38 PM
They were not able to save Thulsoma from the Astroists.

Really?
Seriously?

You're going to use that as evidence that the clanners aren't effective enough to be a worry?

GoldPanda, Thulsoma was a ridiculously poor three-region realm that took the entire might of Sanguis Astroism months to kill.

Then Averoth, a slightly less ridiculously poor realm, did the same thing, with more or less the same people.

If they hadn't been up against the single strongest powerbloc on Dwilight, Haruka Vanimedle' would still be annoying the rest of the rulers of Dwilight with long RPs peppered with Old Norse characters. (Letters, that is, not people.)

If they hadn't been in such piddly pathetic little realms, they might have conquered half of Dwilight's Northeast by now.

The kind of power that that sort of group can wield is devastatingly unbalancing to the game, even if you ignore their willingness to abuse family gold for all it's worth.
Title: Re: Clan in Fontan and Aurvandil
Post by: Naidraug on April 11, 2012, 07:46:53 PM
So, there is a Clan in Fontan and Aurvandil.

That is set in stone. And the problem (seeing that I understand correctly) it is not that there is a clan, but to define if the way they formed the clan is bad for the game or not.

The way I see it is this: When you play with friends the OOG messages will happen. Friends will talk, it is easier, or quickier,  to plan somethings with OOG messages on messenger or IRC than wait messages. And this will happen, and can disturb and exclude players.

I was in Averoth for a while, and I had different opinions from the ruler and other realm mates on what to do, and since I "know" him(don't live in the same country but we played together and have/had OOG contact) we even discussed things OOG.

Yes, it was hard to be part of the "gang" and in the end I ended up joining Astrum in the end. There was no big warm welcome, but everything(at least most of it I believe) was kept IC.


Now in a Democracy I find it easier to rebel against a clan. If a member is wining election running alone and with only a minority of votes that the other players have the ability to run as well and try to make other players vote for them.
If the clan doesn't exclude anyone this is possible and it won't be a problem to anyone and they'll find a way to continue playing or leading their ideas.

If this doesn't help them they need to be punished.

On the mass immigration to a realm, I see no problem to that, when you play in a realm and you have fun with the people of that realm, and then your realm is destroyed, i see no problem with you joining a new realm with your realm mates and trying to participate together, specially if they are active. They will participate, they will try to be part of the new realm. And it won't be a clan or anything illegal.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 11, 2012, 09:09:08 PM
The issue is the one-mind thing.

A clan doesn't have to be 50% of a realm in order to consistently win elections, only more than the largest other candidate. As many players in most realms don't vote, and it is likely that there are 2 non-clan candidates, as few as 20-25% of the realm voting jointly one way can put their people into the government. The problem is that they don't need to do anything, but be friends. Even if they have only 1 non-clan candidate, that guy still has to convince people to vote at all and to vote for him. And he has to do it through IC means. He can't just hop on IRC or say during lunch break "hey, you all vote for me, right?".


To some extent, that's just part of the game, and OOC friends playing are not a major problem - until they can push out people without that advantage.

Title: Re: Clan in Fontan and Aurvandil
Post by: Dante Silverfire on April 11, 2012, 09:30:47 PM
The issue is the one-mind thing.

A clan doesn't have to be 50% of a realm in order to consistently win elections, only more than the largest other candidate. As many players in most realms don't vote, and it is likely that there are 2 non-clan candidates, as few as 20-25% of the realm voting jointly one way can put their people into the government. The problem is that they don't need to do anything, but be friends. Even if they have only 1 non-clan candidate, that guy still has to convince people to vote at all and to vote for him. And he has to do it through IC means. He can't just hop on IRC or say during lunch break "hey, you all vote for me, right?".


To some extent, that's just part of the game, and OOC friends playing are not a major problem - until they can push out people without that advantage.

That makes sense.

One thing I'd like to know is this: If I got together with 14 of the other most active players here in BM, and we all decided to send 2 character to some East Island or Atamara realm and decided not to take over the realm but to simply join it and build up its military to be hyper active are we breaching the game policy? We would participate as normal members, but we would have a mutual understanding that we could create our own army of 30 nobles, and depend upon 100% movement rates with everyone moving out from within 1 hour of the turn change happening so no one could predict our movements. This would not be a set policy, or asked of anyone, but since the group could do it, it would be the simply understanding amongst the members to try and help out the realm as best as possible.

Is that against the Social Contract? All of the players are well known and active members of the current BM community. We don't seek to take over the realm but merely to join in. Granted, it is possibly that one of the members wins elections every now and then, but that is not the intent but a simply by product of the number of nobles there. We don' all vote in tandum or always agree, but we do agree to build a 100% efficient and strong military system.

Is this wrong?
Title: Re: Clan in Fontan and Aurvandil
Post by: fodder on April 11, 2012, 09:39:47 PM
... that army of 30 would do the trick, won't it.

---
my point is that it's entirely possible to use ingame communications, only amongst themselves to achieve exactly the same thing as external communications.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 11, 2012, 09:50:17 PM
... that army of 30 would do the trick, won't it.

No matter how you look at it, that would be a grey line. 

This issue is not as black and white as people might like and what ever decision is made by the magistrates. there are going to be some that are not happy with it.

I would like to say that the "Clan" members in Fontan are  now acting like any other member of the realm. they are talking and participating in the realm. this is good to see, though there is still the issue of how it got to this point. And I can only assume that the OOG communications are still happening, I do not see any evidence of it at this time. Time will tell. they may just be on their best behavior because of this case.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 11, 2012, 10:14:29 PM
That makes sense.

One thing I'd like to know is this: If I got together with 14 of the other most active players here in BM, and we all decided to send 2 character to some East Island or Atamara realm and decided not to take over the realm but to simply join it and build up its military to be hyper active are we breaching the game policy? We would participate as normal members, but we would have a mutual understanding that we could create our own army of 30 nobles, and depend upon 100% movement rates with everyone moving out from within 1 hour of the turn change happening so no one could predict our movements. This would not be a set policy, or asked of anyone, but since the group could do it, it would be the simply understanding amongst the members to try and help out the realm as best as possible.

Is that against the Social Contract? All of the players are well known and active members of the current BM community. We don't seek to take over the realm but merely to join in. Granted, it is possibly that one of the members wins elections every now and then, but that is not the intent but a simply by product of the number of nobles there. We don' all vote in tandum or always agree, but we do agree to build a 100% efficient and strong military system.

Is this wrong?

I may disagree with TOm here but, personally, I'd say yes, it's still wrong.
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 11, 2012, 10:57:59 PM
One thing I'd like to know is this:

Wrong topic, see board rules. No hypotheticals.
Title: Re: Clan in Fontan and Aurvandil
Post by: Chenier on April 12, 2012, 12:03:59 AM
Really?
Seriously?

You're going to use that as evidence that the clanners aren't effective enough to be a worry?

GoldPanda, Thulsoma was a ridiculously poor three-region realm that took the entire might of Sanguis Astroism months to kill.

Then Averoth, a slightly less ridiculously poor realm, did the same thing, with more or less the same people.

If they hadn't been up against the single strongest powerbloc on Dwilight, Haruka Vanimedle' would still be annoying the rest of the rulers of Dwilight with long RPs peppered with Old Norse characters. (Letters, that is, not people.)

If they hadn't been in such piddly pathetic little realms, they might have conquered half of Dwilight's Northeast by now.

The kind of power that that sort of group can wield is devastatingly unbalancing to the game, even if you ignore their willingness to abuse family gold for all it's worth.

Thulsoma was *cheating* for all these months. It didn't take SA long to crush it once that was resolved.

This is not a trial for what happened in Averoth, Thulsoma, or any other dead realm. This is a trial about what's going on right now. Being guilty then does not necessarily make them guilty now.
Title: Re: Clan in Fontan and Aurvandil
Post by: Anaris on April 12, 2012, 12:05:40 AM
Thulsoma was *cheating* for all these months. It didn't take SA long to crush it once that was resolved.

Thulsoma was cheating for some of the time. And Averoth took a long time to crack, too, even though they didn't have those family gold exploits to prop them up.

Quote
This is not a trial for what happened in Averoth, Thulsoma, or any other dead realm. This is a trial about what's going on right now. Being guilty then does not necessarily make them guilty now.

No, I realize that. However, GoldPanda brought up Thulsoma as an example of why the clan should be considered less of a threat.
Title: Re: Clan in Fontan and Aurvandil
Post by: Indirik on April 12, 2012, 01:56:43 AM
Averoth made its gold by investments and had a good gold ethic ...

FWIW - Near the end of Averoth, while the devs were dealing with the multitude of clanning/abuse accusations regarding Averoth (and honestly most of them provided no evidence but were just "Hey, these guy's *must* be cheating!"), the devs did do quite a bit of investigation. It was found that when you totaled up all the debt that the Averothian characters had to their families, it totaled up to over 30,000 gold. IIRC the majority of it was not from characters that had ever been in other realms, or other islands. These were characters that were created in Averoth, and never left. A few were carryovers from Thulsoma. That means that Averoth was the beneficiary of nearly 30,000 gold siphoned from family coffers. This was the primary motivation for yet another overhaul of the family gold restrictions to include things like gold from your aunt via family-home visits, and various other restrictions.

So, yeah, you made some investments. There's no questioning that fact. It's a smart move. But to claim that Averoth built level 7 walls, large high-quality RCs, and fielded 20K CS(?) of troops based on investments and food sales is simply absurd. And I know it, because I saw the figures. 30,000+ family gold debt doesn't lie.
Title: Re: Clan in Fontan and Aurvandil
Post by: ^ban^ on April 12, 2012, 02:32:59 AM
stuff

As I stated before, the existence or non-existence of a clan is not a topic of contention. Your posts have been deleted.
Title: Re: Clan in Fontan and Aurvandil
Post by: Maxim on April 12, 2012, 02:35:11 AM
. . .
Title: Re: Clan in Fontan and Aurvandil
Post by: Zakilevo on April 12, 2012, 02:51:07 AM
Have magistrates made the decision?
Title: Re: Clan in Fontan and Aurvandil
Post by: Anaris on April 12, 2012, 02:53:19 AM
Have magistrates made the decision?

No. The thread was begun with the premise that there is a clan.

This knowledge comes from multiple investigations over several months in multiple realms by the dev team. It is not in dispute, nor is it up for discussion.
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 12, 2012, 03:03:31 AM
As I stated before, the existence or non-existence of a clan is not a topic of contention. Your posts have been deleted.

Did you actually read the post? Because judging from your reply you most certainly did not, he did not deny there was a clan, just denied that it was in control of Averoth, which does not deny the existance of a clan.
Title: Re: Clan in Fontan and Aurvandil
Post by: ^ban^ on April 12, 2012, 03:11:13 AM
Did you actually read the post? Because judging from your reply you most certainly did not, he did not deny there was a clan, just denied that it was in control of Averoth, which does not deny the existance of a clan.

Which, also, is not a point of contention. If it makes you feel better, it was also deleted for being off topic.
Title: Re: Clan in Fontan and Aurvandil
Post by: DamnTaffer on April 12, 2012, 05:34:07 AM
Assuming all your points of contention which are that

-There is a clan
-Where the clan is

And Toms accusations are

-When the clan goes against an opponent they often leave the game

Toms reasoning for why

-The game is supposed to be played casually as a group of freinds would play chess
-The clan are communicating OOG with each other for the purposes of orders and gold requests and not communicating with the other players
-The clan are willing to include players within there hierarchy but not in higher powered positions


Assuming i've summed up those points correctly

-The players against the saxon clan dislike the game played seriously with high levels of micromanagement
-There has been no evidence of cheating provided for either Fontan or Aurvandil so it can be assumed there is non
-The clan is communicating out of game with each other for gold requests and orders, however, to communicate with the rest of the realm, they will be forced to use IG communications so orders will have to be given out AND the rest of the realms gold requests will have to be IG as well.

So if there is no cheating, then that implys that because the players are playing actively and with the intention to succeed this is offending other players in the game?

I'll agree that the clan should not be using OOG communcations to exclude non clannies in discussion, though I see no issue in using it for gold requests

The final issue is there en-masse movements into realms and taking realm council positions - and this is really the only issue that I can see actually being the issue but feel free to correct me if i'm wrong
Title: Re: Clan in Fontan and Aurvandil
Post by: Tom on April 12, 2012, 09:35:29 AM
No, you completely misrepresent my point by going into specifics where it is not the specifics that matter.

If I rough you up every day after class, then every single incident is "just boys acting like boys" - but the sum total of my actions certainly adds up to bullying at the least. Making a list of "he shoved me into the corner" and "he pushed me from my bike" doesn't properly describe what's going on.

Title: Re: Clan in Fontan and Aurvandil
Post by: Chenier on April 12, 2012, 01:56:19 PM
The complaints are not unanimous. People from both Aurvandil and Fontan not belonging to the clan have vouched for them, saying they were fun and not exclusive.

BM, however "light weight" it is, depends on hyper active players to make things fun. The rank-and-file sheeple who log in once a turn at best don't make the game fun for others.

These guys are not using their advantages to create stagnation, they are using it to create conflict. If all they wanted was boring control, then they could easily spread out and monopolize a bloc of realms.
Title: Re: Clan in Fontan and Aurvandil
Post by: Gustav Kuriga on April 12, 2012, 03:54:22 PM
Thulsoma was *cheating* for all these months. It didn't take SA long to crush it once that was resolved.

This is not a trial for what happened in Averoth, Thulsoma, or any other dead realm. This is a trial about what's going on right now. Being guilty then does not necessarily make them guilty now.

Read again, Chenier. It is about what happened in those realms, as well as now.

I agree with Velax. We are looking for clan behavior, and past actions are evidence of consistency in both the people involved and their approach to the game. I would have added the Archachon events had I remembered them. Many of you here are more familiar with in-game events than I am, as I do mostly development.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 14, 2012, 02:13:40 AM
I think the magistrates have got all their going to get out of this thread.

Are they done deliberating?
Title: Re: Clan in Fontan and Aurvandil
Post by: Geronus on April 14, 2012, 02:27:12 AM
No. We are still deliberating and voting, but the poll will close soon.
Title: Re: Clan in Fontan and Aurvandil
Post by: Draco Tanos on April 14, 2012, 03:11:44 AM
The complaints are not unanimous. People from both Aurvandil and Fontan not belonging to the clan have vouched for them, saying they were fun and not exclusive.

BM, however "light weight" it is, depends on hyper active players to make things fun. The rank-and-file sheeple who log in once a turn at best don't make the game fun for others.

These guys are not using their advantages to create stagnation, they are using it to create conflict. If all they wanted was boring control, then they could easily spread out and monopolize a bloc of realms.

Your definition of fun must be massively different from mine.  Seeing a realm of four to five regions managing to out CS even Sirion while moving their forces in unison is not fun, especially when the ONLY option to oppose them solo is mass OOC recruiting and communication just like them, is not fun.  As much as people like to claim there is some sort of clan in Westmoor, no one there plays like that.  As a roleplayer and as a BM member, the entire situation makes me sick.
Title: Re: Clan in Fontan and Aurvandil
Post by: Kellaine on April 14, 2012, 07:37:37 PM
Your definition of fun must be massively different from mine.  Seeing a realm of four to five regions managing to out CS even Sirion while moving their forces in unison is not fun, especially when the ONLY option to oppose them solo is mass OOC recruiting and communication just like them, is not fun.  As much as people like to claim there is some sort of clan in Westmoor, no one there plays like that.  As a roleplayer and as a BM member, the entire situation makes me sick.

Keep in mind that the "clan" in Fontan is only about 16 characters the rest of us play as we always have.  We have always had good movement and high activity. One of the benefits of a democracy, it keeps people active for the most part. the issue is how they are doing it I believe at this piont.  We of course still get stragglers. And as far as being able to field such high CS so quickly, we had a lot of nobles that did not field a unit for a long time and then suddenly Westmoor invaded and they all got units about the same time (not talking about the clanners), I myself had been hording gold for months and had a lot to hand out to those I knew needed it, And my two characters went from being courtiers to being warriors and fielding large units, others that were Infils went to fielding large units as well. Still others that had not been fielding large unit did so about the same time.  Fontan obviously cant keep it up for long unless we take some regions back and a few of Westmoors regions as well that is why we are TOing so much.  Westmoors movement has always been low to medium in comparison. But they are getting much better of late I have noticed. over all it is a relatively fair fight at the moment.

But the "clans" hyper activity did boost us above what we would normally have been able to do on our own, I will not debate that.  But
Fontan has always been a force to be reckoned with unless we are attacked by multiple realms at the same time.  For the most part our strategies have been sound and our movement as stated above has always been good.  Westmoor lit a fire under the majority of our members and they are much more active than normal right now.... How long that will last waits to be seen.
Title: Re: Clan in Fontan and Aurvandil
Post by: Vellos on April 14, 2012, 11:23:24 PM
A verdict has been reached, and IG enforcement actions will soon be made. For anyone who desires to cite this case in the future, the final verdict was:

"A dev investigation has revealed evidence of a clan in the form of uncanny gold distribution patterns, a history of one group of players acting in unbroken unity across numerous realms and continents, that same group practicing IG clan-actions such as clan-only armies, collective migration/character creation, and possibly clan-restrictions on title access. Given that these practices constitute a violation of the Social Contract, namely, a commitment to valuing fair play more than victory or power, and to playing Battlemaster as you would a board game with friends, the Magistrates find that there is a clan active related to Aurvandil and Fontan which is substantively diminishing the game experience of Battlemaster for other players. As the specific complaint was raised in regards to players with characters in Aurvandil also having characters in Fontan, only those characters and players shall be directly punished. However, the Magistrates have also found this clan to be active, in varying degrees and in varying ways, historically, in Arcachon, Averoth, and Thulsoma. While all players are welcome to play Battlemaster with friends, we also expect all players to invest in a constructive gaming community: and that means not always playing with the same clan of friends. The Magistrates have thus elected to deport the characters of clan members from some realms in which they are active, especially Fontan. The dev team will handle the deportation, and the specific list of characters to be deported.

The goal of this unusual action is to compel the members of this clan to try playing the game separately, as individuals, rather than as a collective that plays the game primarily as a group. As it is their collectivist approach to conflict and power that creates the violations that we have determined exist, we believe that this is the best option to correct the situation and it is our hope that these players can learn to enjoy the game as it was meant to be."

Magistrates voted 5-1 in favor of a guilty verdict, and 4-2 in favor of deportation as a punishment.

This thread is locked. If you wish to continue debating the issue, it can be done elsewhere. If you have questions for the Magistrates, please take it to the Q&A forum.