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BattleMaster => Helpline => Newbie Board => Topic started by: Masochist on April 15, 2012, 01:20:27 AM

Title: New Nations
Post by: Masochist on April 15, 2012, 01:20:27 AM
How do new nations form? How are new religions formed? Can one change the government type at some point in time (IE take a nation from a monarch to a tyranny)

I searched around but found nothing about any of this stuff.
Title: Re: New Nations
Post by: Indirik on April 15, 2012, 01:26:06 AM
Realms ae formed two ways: secession of a duchy from an existing realm, or a special Colony takeover of a city belonging to another realm.

Religions are formed by region lords. They lose their lordship and become the first priest of a new religion.
Title: Re: New Nations
Post by: Eithad on April 15, 2012, 01:28:42 AM
The reason, there is no information about this stuff is that it is really only available to a select number of people and is part of the depth of the game that most new players arent concerned about.

New religions can be started by any regional lord, they can found a religion by building its first temple in their region

New realms are formed when a Duke secedes his or her duchy to form a new realm. Or a Colony Takeover which does not exist anymore

Governments can change after a rebellion, or after not being able to find a ruler and descending into anarchy.
Title: Re: New Nations
Post by: Masochist on April 15, 2012, 01:44:13 AM
The reason, there is no information about this stuff is that it is really only available to a select number of people and is part of the depth of the game that most new players arent concerned about.

When I hop into stuff like this I try and learn it all =P

Thanks for the quick responses!
Title: Re: New Nations
Post by: Indirik on April 15, 2012, 02:18:53 AM
One gotcha that a lot of people miss is that in order to change government style after a rebellion, the rebels must win a military victory. If the loyalists give in and surrender, or the old ruler is killed, emigrates, etc., it is not a military victory, and the government cannot be changed.
Title: Re: New Nations
Post by: Chenier on April 15, 2012, 05:14:48 AM
One gotcha that a lot of people miss is that in order to change government style after a rebellion, the rebels must win a military victory. If the loyalists give in and surrender, or the old ruler is killed, emigrates, etc., it is not a military victory, and the government cannot be changed.

But aside from the "official" government system and the few perks which come with it, the whole government details are easily editable by the ruler at any time.
Title: Re: New Nations
Post by: Masochist on April 15, 2012, 06:20:31 AM
And what about sponsoring armies? Didn't find any details on that.
Title: Re: New Nations
Post by: fodder on April 15, 2012, 06:45:17 AM
lord->command
Title: Re: New Nations
Post by: Velax on April 15, 2012, 07:24:54 AM
To expand on that unintelligible-to-a-new-player reply, you must first become a region lord. The option to sponsor an army will then be in the Command menu.
Title: Re: New Nations
Post by: Masochist on April 16, 2012, 09:17:14 PM
Whats the best way to see realm forces? I see people talking about how an army of xxxx CS is moving into this region or that region next turn (obviously scouting/knowledge required but I assume realms can see their own armies? And finally (I think) how does the taking over of a region happen? Simply having your army in a region without an army? certain amount of time?
Title: Re: New Nations
Post by: Indirik on April 16, 2012, 09:22:31 PM
Someone in the occying army clicks a link to start the takeover. In the new TO system that is being deployed now, the nobles in the TO army perform actions every turn to increase "love" or "fear" toward the TOing realm. When that procedes far enough, the region switches. As soon as you've been in one or two, you'll see it better for yourself.
Title: Re: New Nations
Post by: Masochist on April 16, 2012, 09:24:18 PM
How do people see the current/max pop of a realm?...I see plenty of people talking about region population and saying 1000/1900 etc
Title: Re: New Nations
Post by: Telrunya on April 16, 2012, 09:28:28 PM
Lords and Knights can see the max population of the region they own/have an Estate in.
Title: Re: New Nations
Post by: Bael on April 16, 2012, 09:44:27 PM
How do people see the current/max pop of a realm?...I see plenty of people talking about region population and saying 1000/1900 etc

I look at the region details, then look it up on the wiki.
Title: Re: New Nations
Post by: Masochist on April 16, 2012, 09:45:46 PM
Ah...so we can assume the population on the wiki is the max possible? I assumed it only showed whatever it was updated as last.

As for having an estate and seeing the numbers. I can see the population...just not the max possible population.
Title: Re: New Nations
Post by: Telrunya on April 16, 2012, 09:49:10 PM
As for having an estate and seeing the numbers. I can see the population...just not the max possible population.

Ah That might actually be on Testing only. Only the Lord might have it available on Stable. Once Stable gets the big update, Knights there should be able to see it as well :)
Title: Re: New Nations
Post by: Masochist on April 16, 2012, 09:51:19 PM
Well I am Dwilight so that's testing...probably lords only?


*bump* this question got passed up because it was an edit...wasn't expecting such quick responses.

Whats the best way to see realm forces? I see people talking about how an army of xxxx CS is moving into this region or that region next turn (obviously scouting/knowledge required but I assume realms can see their own armies?
Title: Re: New Nations
Post by: Telrunya on April 16, 2012, 09:58:57 PM
Huh, I'm on testing and I can see it. It should be under the Command page on the right side in the blue box 'important information'. I'm a Steward there though, but I don't think that matters. It might else *thinks*

There are a few ways to see forces. The Statistics Page under Information shows Realm Forces, but is a week old. Looking at Region Details can show you the strength of any troops in that region, but only works if you're in that region or the region is part of your Realm (You can't see if troops are travelling like this though). Otherwise you will need Scout Reports (Scout Reports are used a lot. They show if troops are travelling as well). Marshals can see the CS and status (Travelling etc.) of their own Army (Sponsors and Vice-Marshals might as well, not sure), and Generals can see the CS and status of each Army as well.

Those are the few main ways I can think off right now.
Title: Re: New Nations
Post by: Masochist on April 16, 2012, 10:02:25 PM
makes sense! I sadly do not fall into any of those criteria lol...thanks for all the help you are all much more helpful than most communities. I am a bit amazed!
Title: Re: New Nations
Post by: egamma on April 16, 2012, 10:21:09 PM
I'm glad the forums, which are only about a year old, are helpful to you. Many players have never touched the forums.
Title: Re: New Nations
Post by: Eithad on April 17, 2012, 12:25:16 AM
Click on the region pages of each region of your realm will tell you information about that region including military presence. For regions not in your realm, you will need scout reports. Marshals also have a nice table that tells them how much CS is in their army and what regions they are in. Finally in statistics you can see a nice graph of all military powers on the continent but delayed by 1 week.
Title: Re: New Nations
Post by: Masochist on April 17, 2012, 12:27:14 AM
Yeah not been in a week so that stuff is still unavailable to me unfortunately.
Title: Re: New Nations
Post by: Penchant on April 17, 2012, 12:31:06 AM
Statistics should be avaible to you, its that the information is outdated by 1 week. To go to statistics, click information then statistics on that page, for military click realm and and pick the military option once on the page.
Title: Re: New Nations
Post by: Masochist on April 17, 2012, 12:54:08 AM
Ohhhh...see I was looking elswhere...thats much better.

Anyone know how many people one bushel of food feeds? I read it was 500 per bushel but my calculations show that to be WAY too high...were that the case Barca could feed almost 1 million people.
Title: Re: New Nations
Post by: Foundation on April 17, 2012, 01:01:51 AM
One bushel feeds 500 peasants one day.
Title: Re: New Nations
Post by: Chenier on April 17, 2012, 03:59:37 AM
One bushel feeds 500 peasants one day.

It used to. I think the food consumption ratio changed recently, did it not?
Title: Re: New Nations
Post by: Foundation on April 17, 2012, 04:37:07 AM
Oh?  I'll have to check and get back to you. :-/
Title: Re: New Nations
Post by: Masochist on April 17, 2012, 09:37:38 AM
Would be good to know lol. When looking at a region where it says gold and food does that mean food/gold per week?
Title: Re: New Nations
Post by: Foundation on April 17, 2012, 06:10:31 PM
The gold value there is gold generated by peasants each day.  You tax on top of it.  Thus if your region has a 10% tax, then after a week of taxation, you would get 70% of that value in total collected taxes.

The food value, likewise, I'll need to check on. :)
Title: Re: New Nations
Post by: Indirik on April 17, 2012, 06:17:52 PM
It used to be that the food harvested by a region was 1.4 times the displayed value, per 7-day harvest. If the regional food rating was 10, then you would harvest 140 bushels a week. (This is a relic of the originally implemented 5-day harvest, which was changed so many years ago, that it was before I started playing.) You have to modify this based on regional production, weather, and (Dwilight/FEI only) the season. Not sure how that works with the new daily harvest system used on testing islands.
Title: Re: New Nations
Post by: Foundation on April 17, 2012, 06:22:27 PM
Food consumption is still 1 bushel for 500 peasants for 1 day.  It did not change.
Title: Re: New Nations
Post by: Masochist on April 17, 2012, 10:17:09 PM
Thats where I am confused...according to stats on Sunday the 8th

Barca
pop = 73307
food = 1556
surplus = +%51.61288437

Pop + %51 = 142032

food x 500 = 778000

Shouldn't Pop + surplus = food x 500? (roughly)

because food if calculated per day would mean Barca could feed 778k people per day at that rate.

If I take food x 500 then divide it by 5 (days of the week) I get about 15000 people fed which seems accurate...if I divided by 7 it was just over 100k so that didn't work

so it looks like the numbers on the region info screen are based on a 5 day week.

Also my holding says I only get about 50 gold a week...which would never match up with the 4k per day economy as we only have 9 regions and mine alone all said and done only gets about 150 a week in taxes. Unless my region is simply abnormal in an extreme way due to its plodding productivity.
Title: Re: New Nations
Post by: fodder on April 17, 2012, 11:07:15 PM
bt

avengmil has 10200 pop.. so roughly 20 bushels a day consumed (21 according to marketplace.php).
it has a food rating of 135 and produces (according to marketplace.php) 19 bushels a day
atm.. >100% production

135/7 ~19

--
so to use your figures

73307/500 -> ~147 bushels per day
1556/7 -> ~222 bushels
222/147 ->1.51
Title: Re: New Nations
Post by: GoldPanda on April 17, 2012, 11:34:34 PM
Soldiers (both regular troops and militia) eat food as well, and in fact consume much more than regular peasants.

Nobles subsist on noblesse oblige and divine right, I guess. They never suffer from starvation. ;)
Title: Re: New Nations
Post by: Masochist on April 18, 2012, 12:17:43 AM
bt

avengmil has 10200 pop.. so roughly 20 bushels a day consumed (21 according to marketplace.php).
it has a food rating of 135 and produces (according to marketplace.php) 19 bushels a day
atm.. >100% production

135/7 ~19

--
so to use your figures

73307/500 -> ~147 bushels per day
1556/7 -> ~222 bushels
222/147 ->1.51

Thanks for the proper math =P I assumed I was figuring something wrong.