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BattleMaster => BM General Discussion => Topic started by: Penchant on April 21, 2012, 05:06:37 AM
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What is the worst recruitment center you have seen? The worst I have seen is:
Name Type Training Equipment
Armored Woodsmen Mixed Infantry 25 20 / 70
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I don't quite remember the name but I vaguely remember the stats.
Inf 30 15/25
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That's a good TO unit. Or someone dedicated to regional maintenance, like police and civil work. 100 of them puppies are dirt cheap, and very effective.
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Aye, for things where swarm tactics are best (TOs, police, civil) the cheapest and crappiest units are among the best.
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and for using them as meatshields... they can soak up a lot of damage if you have enough of them.
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Wetham had a 20/20/20 RC years ago.
and for using them as meatshields... they can soak up a lot of damage if you have enough of them.
Well...the low training means they might turn and run.
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I thought that was more based on cohesion and leadership.
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I prefer something like 50 training 10/90 ratings for meatshields.
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I prefer something like 50 training 10/90 ratings for meatshields.
Hah! wish someone had that kind of unit.
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50 training can't be cheap
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Crap, what was that crap RC in Lantzas...The Drunken border conscripts or something...That was the worst I've ever seen. I didn't realize you could have stats as low as 5. I want to say it was 5 15/10.
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Generally, I think the middle range are the worst units. They're too expensive for TO's, and too weak to do anything in a real battle ...
Or cavalry with low armor, they tend to smash into the enemy with great losses, and it sucks even more if their charge somehow fails. It also sucks to have an archer unit with twice the CS of your neighbour getting only half as many hits...
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Name Type Training Equipment
Yermon's Steadfast Archers 20 25 / 20
Range 2. Their only use so far has been to serve as "Yermon Daimonfeed" during the siege of Unger. :)
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Darka has this gem :)
Azzal Citizen Militia Infantry 10 25 / 25
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What is the worst recruitment center you have seen? The worst I have seen is:
Name Type Training Equipment
Armored Woodsmen Mixed Infantry 25 20 / 70
Hey that was my RC! I won a bunch of battles against monsters with them. Their armor made them last long enough for the monsters to flee, and I could recruit a lot them. Haha I'm not really mad, they aren't that great which is why I worked for another MI in Terran.
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A RC's worth usually has to do with the troops CS(range)/cost.
Cost does not seem to be determined by CS of the troops only.
Troops who have poor equipment and training can be quite worth the purchase if they are dirt cheap and their planned use justifies it. For example, in Enweil I remember that one of our most prized centres provided troops for 15 gold per 10 men, I believe.
I was personally wealthy enough to hire a looting unit of 110+ of our finest archers, but I was quite happy to have that RC around for others and just in case. We did a lot of looting, where numbers mattered more than CS/man.
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Perdan used to have two centers in Brive that were intentionally poor. I forget the name, something like Brive Citizen Militia. They were very low quality, like 20/15/20 or something. Both centers were size 2, and were recruited by TO units, large police forces, etc. This was back when Bureaucrats did not have restricted recruiting. Our judge had a 150-man police unit.
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Perdan used to have two centers in Brive that were intentionally poor. I forget the name, something like Brive Citizen Militia. They were very low quality, like 20/15/20 or something. Both centers were size 2, and were recruited by TO units, large police forces, etc. This was back when Bureaucrats did not have restricted recruiting. Our judge had a 150-man police unit.
Only size two? Very few people must have been using it, size two offers a pretty crappy cap for available troops and recruitment rate, especially if you consider the size these units will tend to be and the losses they are likely to suffer in battle.
Having two of them is good, of course, but they should at least be size 3! :P
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Rural region, max size of 2. We were always telling people to not recruit from the Brive RCs. Whenever we needed it, the lord stopped by for some drafting. Since it's mostly for TO units, which you don't usually need to refill, you usually didn't care if ti was empty.
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Rural region, max size of 2. We were always telling people to not recruit from the Brive RCs. Whenever we needed it, the lord stopped by for some drafting. Since it's mostly for TO units, which you don't usually need to refill, you usually didn't care if ti was empty.
Ah, indeed.
Ours were more for looting than takeovers, so battles were frequent and likely, and more than 1 person was expected to bring a lot of men to the front.
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I think that at the time Perdan had 2 or 3 TO units. They followed a region behind the army, so only got into battle by accident.
Also, this is one reason why we never used marshal formations back in the day. That was when marshals took control of the entire realm in battle, not just their army. And no one wanted a TO unit lining up on Front. :P
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Is there still a need for TO units with the new system?
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Is there still a need for TO units with the new system?
Yes and no. You don't need a single large unit to start the TO. However the effect of TO actions is proportional to the troops numbers, so you want large cheap units to speed up the process.
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Yes and no. You don't need a single large unit to start the TO. However the effect of TO actions is proportional to the troops numbers, so you want large cheap units to speed up the process.
Small strong units for battle, large weak units for everything else. That's what you want.
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I go for big strong units and that covers everything. Costs alot more gold, but even my knight character finds a way to make it work.
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I go for big strong units and that covers everything. Costs alot more gold, but even my knight character finds a way to make it work.
How big do you think is "big"? How strong do you think "strong"? I suspect different have different expectations for these numbers.... as well it should be.
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Infantry center Infantry 40 10 / 50
Average Center in Ohnar West.
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A cavalry RC named "Luna's hooves" 15/20 equipment and 15% training.
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Well, after some time very inactive for exams and the such, I just sought a bit in case there was a post like this one. Ohnar has been trying to make decent RC's for more than a month or so, but this is just an example of our efforts and the natural reaction.
Report from Melehan Lefanis (12 days, 9 hours ago)
Message sent to everyone in your realm (17 recipients)
Another mediocre centre.
Middling Warriors Infantry 40 45 / 50
Useless Center Infantry 0 0 / 0
Melehan Lefanis, Priest of The Way of the Dragon
Minister of Justice of Ohnar West, Earl of Sanzzos
Letter from Wilhelm Altenahr (19 days ago)
Message sent to everyone in your realm (17 recipients)
By the Gods! Is there a curse on Ohnar West? It takes us 20 attempts to make one good recruitment center. After all these attempts we have only 2 useful recruitment centers. What is wrong with the volunteers in the realm! Fat soft runners for the most part.
Wilhelm Altenahr (Knight of Nbasah)
You see, after taking on the hordes of monsters and undead that pop constantly, we have one national sport in Ohnar: HUNT THOSE HEALTHY VILLAGERS!!! ;D
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Well, after some time very inactive for exams and the such, I just sought a bit in case there was a post like this one. Ohnar has been trying to make decent RC's for more than a month or so, but this is just an example of our efforts and the natural reaction.
Report from Melehan Lefanis (12 days, 9 hours ago)
Message sent to everyone in your realm (17 recipients)
Another mediocre centre.
Middling Warriors Infantry 40 45 / 50
Useless Center Infantry 0 0 / 0
Melehan Lefanis, Priest of The Way of the Dragon
Minister of Justice of Ohnar West, Earl of Sanzzos
Letter from Wilhelm Altenahr (19 days ago)
Message sent to everyone in your realm (17 recipients)
By the Gods! Is there a curse on Ohnar West? It takes us 20 attempts to make one good recruitment center. After all these attempts we have only 2 useful recruitment centers. What is wrong with the volunteers in the realm! Fat soft runners for the most part.
Wilhelm Altenahr (Knight of Nbasah)
You see, after taking on the hordes of monsters and undead that pop constantly, we have one national sport in Ohnar: HUNT THOSE HEALTHY VILLAGERS!!! ;D
Okay, we're done now. Nobody can be 0/0/0.
Seriously though, that should go on the bugtracker.
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0 0/0 wow. The best TO unit ever. Cheapest!
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0/0/0? So, these troops are what? Unarmed naked babies?
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0/0/0? So, these troops are what? Unarmed naked babies?
It kinda reminds me of a video I saw about Skyrim, where a nordic was trying to fight a dragon with bare fists. Still haven't decided if he was too much idiot or just too much nord :P
Now on topic, when I saw it I didn't know if to cry or drop my super special forces unit and take a thousand of those broken-handed lads ;D
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0/0/0? So, these troops are what? Unarmed naked babies?
I wonder if they are stronger than Peasants. I'd love to command those! Specially if they were MI...
I'd name my unit "Angry Mob" :D
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The 0/0/0 center is what happens when the construction process fails, and you're left with a useless building you need to tear down. Usually this only happens when you select a specific type of center to build, or if you already have many RCs in a region.
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The 0/0/0 center is what happens when the construction process fails, and you're left with a useless building you need to tear down. Usually this only happens when you select a specific type of center to build, or if you already have many RCs in a region.
...If all the lords in OW are trying for specific types of centers, that's probably why they're having horrible luck. As I recall it lowers the chances both of getting a usable center *and* the average quality of the result.
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As I recall it lowers the chances both of getting a usable center *and* the average quality of the result.
No, it doesn't. That would be stupid.
All it does is this:
If you try for any center whatsoever, you get a random center (not all types are equally likely) almost always. The chance of complete failure is very low.
If you try for a specific center, you have a better chance of getting that type, but if you don't, then you get a useless center.
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No, it doesn't. That would be stupid.
All it does is this:
If you try for any center whatsoever, you get a random center (not all types are equally likely) almost always. The chance of complete failure is very low.
If you try for a specific center, you have a better chance of getting that type, but if you don't, then you get a useless center.
Haha, thanks for clarifying Tom. There's so much esoteric knowledge to be learned about this game that isn't well documented (or documented at all) that sometimes I get an idea in my head and am convinced I heard it somewhere.
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The 0/0/0 center is what happens when the construction process fails, and you're left with a useless building you need to tear down. Usually this only happens when you select a specific type of center to build, or if you already have many RCs in a region.
Wow, thanks for the info, I didn't know that. It's funny how after a year of playing BM I'm still an absolute noob in most things :o
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Wow, thanks for the info, I didn't know that. It's funny how after a year of playing BM I'm still an absolute noob in most things :o
I know huh. I played for 2 years and a half and still considered relatively new...
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Rather than starting a new topic, decided to post in this one.
Archers center Arch 15 10 50 4
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Rather than starting a new topic, decided to post in this one.
Archers center Arch 15 10 50 4
Not as bad as you think due to armour actually affecting archers ability to do damage.
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Cheap police forces.
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Also make good takeover forces, as archers they'll only risk troop loose to attacks that crack through the infantry line, starvation, and equipment fights. I like to have one large cheap archer unit to act as an anchor to TOs, letting attack units swap out for repair and resupply as they need it.
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Also make good takeover forces, as archers they'll only risk troop loose to attacks that crack through the infantry line, starvation, and equipment fights. I like to have one large cheap archer unit to act as an anchor to TOs, letting attack units swap out for repair and resupply as they need it.
You are doing it wrong.