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BattleMaster => Development => Topic started by: Anaris on March 22, 2011, 05:56:06 PM

Title: Militia, Magic, and Monkey Business
Post by: Anaris on March 22, 2011, 05:56:06 PM
Three major new changes were committed so far today, which will go live with revision 5339.

The first is notifications of militia attrition.  Militia units have always lost a few men every few days, and small militia units auto-disbanded.  However, until now, there has been no notification of this.  Now, Lords will be notified each day of the militia losses that day—both from attrition, and from undetected murder by infiltrators.

The second is the implementation of three previously unimplemented scroll types, Magic Steeds, Magic Weapons, and Magic Armour.

The third is the implementation of a feature that has been sitting with a little "TODO" tag on it for years now: the ability to buy a region, but have the fraud delayed till sunrise.  This will make it indistinguishable from a normal region revolt. Of course, it also gives the guards more time to cotton on to the scheme, and an extra chance to catch the fraudster.
Title: Re: Militia, Magic, and Monkey Business
Post by: Foundation on March 22, 2011, 08:29:03 PM
Yay! :D
Title: Re: Militia, Magic, and Monkey Business
Post by: Tom on March 23, 2011, 07:52:10 AM
post a shorter version to announcement, perhaps, so it's on the login screen?
Title: Re: Militia, Magic, and Monkey Business
Post by: Perth on March 23, 2011, 07:57:16 AM
Execellent.

Love seeing all the new stuff being announced and implemented lately.

Great work, everyone!
Title: Re: Militia, Magic, and Monkey Business
Post by: Alpha on March 23, 2011, 09:35:01 PM
Magic steeds? Interesting.
Title: Re: Militia, Magic, and Monkey Business
Post by: egamma on March 23, 2011, 10:16:38 PM
Magic steeds? Interesting.

Like a talking donkey?
Title: Re: Militia, Magic, and Monkey Business
Post by: Alpha on March 23, 2011, 10:29:16 PM
Like a talking donkey?

I was hoping for a steed of singing.
Title: Re: Militia, Magic, and Monkey Business
Post by: Foundation on March 23, 2011, 11:28:16 PM
How does one come to acquire these... magical entities?
Title: Re: Militia, Magic, and Monkey Business
Post by: De-Legro on March 24, 2011, 12:37:40 AM
Advies. Just as advies can consult sages to make and repair unique items, they can also find wizards to make scrolls. The advy can then trade the scroll to nobles.
Title: Re: Militia, Magic, and Monkey Business
Post by: songqu88@gmail.com on March 24, 2011, 12:52:54 AM
Those scrolls are pretty rare and have a tendency to sputter. If they don't sputter, sometimes they still fail to have the desired effect. For some scrolls this is true. Man, modern "magic" has lost a lot of steps.
Title: Re: Militia, Magic, and Monkey Business
Post by: Velax on April 01, 2011, 03:39:53 PM
What does a magic steed do? Is it a literal magic horse in the form of a unique item, or does it just make your unit move faster or something?
Title: Re: Militia, Magic, and Monkey Business
Post by: De-Legro on April 02, 2011, 02:16:49 AM
From what I hear, it allows a infantry unit to act as cavalry for one battle. So get yourself a unit of 80 Remton Steele, cast the spell and watch the fireworks. It would be almost impossbile, but I love the idea of a Arcaean infantry army all using the scroll for a single battle.
Title: Re: Militia, Magic, and Monkey Business
Post by: Alpha on April 02, 2011, 09:08:03 PM
From what I hear, it allows a infantry unit to act as cavalry for one battle. So get yourself a unit of 80 Remton Steele, cast the spell and watch the fireworks. It would be almost impossbile, but I love the idea of a Arcaean infantry army all using the scroll for a single battle.

Wouldn't that be a sight.
Title: Re: Militia, Magic, and Monkey Business
Post by: songqu88@gmail.com on April 03, 2011, 04:01:34 AM
Yeah, especially if it makes the infantry essentially cavalry without any prior warning. Watching everyone clawing at the walls feebly is funny. There has been more than one battle in which a single archer unit behin fortifications held off several cavalry-only units. My memory shows up as one in Fontan vs Sirion when there was this Sirion army that used almost exclusively cavalry. They got intercepted in a region with walls, maybe a townsland, and they all got forced to retreat by about 20 men.