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BattleMaster => Case Archives => Magistrates Case Archive => Topic started by: BattleMaster Server on July 10, 2012, 10:05:05 PM

Title: Fake religion
Post by: BattleMaster Server on July 10, 2012, 10:05:05 PM
Summary:Fake religion
Violation:Abuse of game mechanics
World:Colonies
Complainer:Aaron Champion (http://battlemaster.org/UserDetails.php?ID=31496)
About:Cleatus (http://battlemaster.org/UserDetails.php?ID=7526)

Full Complaint Text:
This was first brought forward by egamma six months ago, but I also just noticed it. The following is from the temple signs for the Path of Chivalry, in Oritolon on the Colonies:

"You have reached the medium temple of the order "The Path Of Chivalry". There is a sign next to the entrance reading:
The Path Of Chivalry
The first organization of Oritolon, we are not what you might call a true religion.  
The path of chivalry offers protection from enemy religions while supporting the beliefs of power and goodness in Oritolon"

It immediately states that it is not a religion in keeping with the intent of the feature, but a shell designed to protect the realm from other religions. It should also be noted that the only illegal act in the realm is to found a religion. Everything else is legal.
Title: Re: Fake religion
Post by: Solari on July 10, 2012, 10:05:52 PM
Supplemental:

http://forum.battlemaster.org/index.php/topic,2777.msg63274.html#msg63274
http://forum.battlemaster.org/index.php/topic,1828.0.html
Title: Re: Fake religion
Post by: Tom on July 11, 2012, 12:08:49 AM
I fail to see which IR or paragraph of the social contract it violates.

Title: Re: Fake religion
Post by: Anaris on July 11, 2012, 12:13:11 AM
I fail to see which IR or paragraph of the social contract it violates.

All right, then, would you say this is something that can only be handled by players?

Because we've already seen a broad, enduring willingness by players to just accept religions with no purpose other than to support their realm, because, well, why the hell not? It supports us after all, why would we want to change it?

Declaring yourself atheist doesn't violate the IRs or the Social Contract, either, and you've made some very firm statements on that in the past. I don't really see this as significantly different.
Title: Re: Fake religion
Post by: Tom on July 11, 2012, 01:02:03 AM
I didn't say it is fine. But it is not a Magistrate matter, because the focus of the Magistrates has been clearly defined.

Title: Re: Fake religion
Post by: Blue Star on July 11, 2012, 01:09:46 AM
Just a quick question.

Are nobles atheist until they pick a religion or are they pagan worshipers until they pic a specific one? Just popped up ::)
Title: Re: Fake religion
Post by: Norrel on July 11, 2012, 01:18:47 AM
Just a quick question.

Are nobles atheist until they pick a religion or are they pagan worshipers until they pic a specific one? Just popped up ::)

As far as I understand it, you are either agnostic, not in the sense of "I don't know if god exists" but "I don't know WHICH god(s) exist", or a pagan.
Title: Re: Fake religion
Post by: Vellos on July 11, 2012, 01:32:37 AM
If the Magistrates are not to handle this themselves, Tom, then we need guidance on who should.

This case' verdict should set the precedent for how to handle these cases. Do we toss'em to you without recommendation? Titans? Do we make a recommendation? Do we just ignore them?
Title: Re: Fake religion
Post by: Anaris on July 11, 2012, 01:35:08 AM
Just a quick question.

Are nobles atheist until they pick a religion or are they pagan worshipers until they pic a specific one? Just popped up ::)

No noble is atheist. Period.

Nobles who do not belong to a game-recognized religion are considered "pagan".  This doesn't mean the same thing as the modern meaning of "pagan": it simply means that...they do not belong to a game-recognized religion. They could be searching for a faith, they could be devout followers of a religion that doesn't happen to have been founded on their continent, they could be not-especially-religious people (who still believe in stuff they were raised with, just don't focus too much on it)....there are many different things they could be.

Just...not atheist.
Title: Re: Fake religion
Post by: Ketchum on July 11, 2012, 02:50:41 AM
As my character May is a priestess in this religion, here's the Battlemaster Wikipedia link about how this religion is founded.

Hope this information helpful.

http://wiki.battlemaster.org/wiki/The_Path_of_Chivalry (http://wiki.battlemaster.org/wiki/The_Path_of_Chivalry)
Title: Re: Fake religion
Post by: egamma on July 11, 2012, 04:33:02 AM
It's humanistic tolerant postmodernism, with a good dash of "we founded this to keep out the influence of enemy priests" as the real reason. Definitely not medieval, or really anything other than a veneer over an abuse of game mechanics.
Title: Re: Fake religion
Post by: Vellos on July 11, 2012, 04:42:50 AM
It's humanistic tolerant postmodernism, with a good dash of "we founded this to keep out the influence of enemy priests" as the real reason. Definitely not medieval, or really anything other than a veneer over an abuse of game mechanics.

Be that as it may, the serious question here is whether this is within the Magistrates' jurisdiction. If it's not, we need to figure out whose jurisdiction it is.
Title: Re: Fake religion
Post by: egamma on July 11, 2012, 04:49:25 AM
I guess the question is, who enforces Tom's Position on Atheism (http://wiki.battlemaster.org/wiki/FAQ/Tom%27s_Position_on_Atheism)?
Title: Re: Fake religion
Post by: Draco Tanos on July 11, 2012, 04:55:29 AM
Reading Tom's position there, the current situation in the Colonies WOULD seem to be an IR violation because a false/faithless religion is a ruler-enforced monopoly which prevents real religions (in conjunction with realm law) from being formed and therefore limits both fun and creativity.
Title: Re: Fake religion
Post by: Indirik on July 11, 2012, 05:36:20 AM
Two things:
1) this isn't atheism, so that really doesn't apply here.

2) forbidding the formation of new religions is not against the rules. Nor is there any rule preventing a realm or religion from monopolizing the realm/area. There is an IC law specifically allowing realms to forbid the formation okf new religions. How is using it in any way an IR violation? The IRs are fairly well-defined. Which rule exactly do you think this breaks?
Title: Re: Fake religion
Post by: egamma on July 11, 2012, 06:07:56 AM
It doesn't violate the Social Contract or IRs.
Title: Re: Fake religion
Post by: Solari on July 11, 2012, 02:12:11 PM
Then it's either not a problem, or we need guidance on how to handle it. I'm fine with whatever outcome.
Title: Re: Fake religion
Post by: Geronus on July 11, 2012, 05:58:30 PM
Be that as it may, the serious question here is whether this is within the Magistrates' jurisdiction. If it's not, we need to figure out whose jurisdiction it is.

I think Tom has already definitively answered this question. It is not.

Regarding who is responsible for this, I would argue that no one is. This kind of religion is not against any rule. Is it officially discouraged and detested? Yes. But it's not actually a violation of anything on a non-SMA island. If specific players in the community or the community at large find such religions to be distasteful, then they should take steps to discourage them by creating IC disincentives to their creation and maintenance. There are many perfectly justifiable IC reasons for religious characters to detest a 'religion' such as the Path of Chivalry and seek to oppose or destroy it.
Title: Re: Fake religion
Post by: Anaris on July 11, 2012, 06:00:31 PM
I think Tom has already definitively answered this question. It is not.

Regarding who is responsible for this, I would argue that no one is. This kind of religion is not against any rule. Is it officially discouraged and detested? Yes. But it's not actually a violation of anything on a non-SMA island. If specific players in the community or the community at large find such religions to be distasteful, then they should take steps to discourage them by creating IC disincentives to their creation and maintenance. There are many perfectly justifiable IC reasons for religious characters to detest a 'religion' such as the Path of Chivalry and seek to oppose or destroy it.

I think there's a strong argument to be made that this is a circumvention of game mechanics.
Title: Re: Fake religion
Post by: Geronus on July 11, 2012, 06:05:30 PM
I think there's a strong argument to be made that this is a circumvention of game mechanics.

Can you explain your thinking on this? I'm not sure I agree, but I'd like to see how you reached this conclusion.
Title: Re: Fake religion
Post by: Solari on July 11, 2012, 06:13:59 PM
Some additional info which was provided when I asked for an explanation of the religion IC:

Quote
Allow me to shed some light on Hvrek and why his name become infamous among the elder members of our realm, as he was known back then. Recently I able to get hold of some papers on his history from my library.

Hvrek previously hold the position of Duke of Alowca. He was a young blood, someone who made everyone felt charmed with his fire spewed campaign which charmed most of us. He has a younger brother who takeover Lord of Iglavik when it become vacant. Thus, he hold 2 high positions, something we should have discouraged from the start. Then his brother found a religion which is very similar to those former priests realms(Alebad and Alowca realms which have been destroyed by us Oritolon and Lukon alliance very long time ago). The religion spreads like fire, gathering quite a number of nobles to their cause. Very soon, the whole nobles in Alowca duchy (Alowca city, Warmanoras and Irdalni) and even including Iglavik (under his brother lordship) are devoted to the evil religion he founded.

We used to do a referendum to elect a region Lord and he abused it by able to command majority of the votes. At that time, the vote is done by all Lords and Ladies, if you have 2 knights serving your region, you have 2 votes. The more knights, the more votes you have. This is how Hvrek finally trained his eyes on the big prize, The Rulership of our Oritolon realm.

If you check our elder members of the realm family background, you will find we have something in common; We have been banned by a Judge Katherine who is the tool literally by Hvrek himself. She banned half the realm nobles(Most nobles of Duchy of Oritolon that Hvrek found suspicious). We started our own Rebellion and a campaign to free our beloved Oritolon from his cruel grasp. But he acted fast, by banning most of us by using the Judge, which he put in his puppet. He even exiled Sir Spearhead, our Royal previous Ruler of our realm.

Very soon, we started our Rebellion. With most of the experienced and battle-hardened knights are on our side, we had not much problem of succeeding.

(OOC: From a game perspective, player of Hvrek has multi accounts with all players of the knights/nobles in Alowca duchy are his accounts. The ending of our Rebellion concluded with bug I think, as Hvrek and his multi accounts got banned, but we have bug of Rulership election referendums where we unable to vote anyone because hey, we are still banned from Oritolon, thanks to that fast finger Judge who ban us all in a matter of second.)

Quote
It is quite an old letter from my library archive. Oritolon has undergo a few moment of instability when the former Alowca priest realm religion was founded yet again, although we have defeated them again in the Long War. Here is the library archive of Oritolon recent history for your perusal.

http://wiki.battlemaster.org/wiki/Oritolon_(Realm)/Recent_History#The_Hvrek_Treachery
Title: Re: Fake religion
Post by: Anaris on July 11, 2012, 06:17:51 PM
So, basically, it was founded as a way to keep out religions they don't like. And it explicitly states that it is not a religion.

I think that's a clear abuse of game mechanics.
Title: Re: Fake religion
Post by: Geronus on July 11, 2012, 06:44:29 PM
So, basically, it was founded as a way to keep out religions they don't like. And it explicitly states that it is not a religion.

I think that's a clear abuse of game mechanics.

But is it? What advantage do they derive from doing this that another realm cannot also enjoy without doing things this way? How is it exploitative? What concerns me is that another realm could do the exact same thing without *saying* that's what they're doing and it would be fine. That means that the issue isn't *what* they're doing with the game mechanics so much as the *way* they are going about it. Therefore I would hesitate to classify this as an abuse of game mechanics.
Title: Re: Fake religion
Post by: Indirik on July 11, 2012, 06:49:03 PM
A thin veneer of RP hides many evils.
Title: Re: Fake religion
Post by: egamma on July 11, 2012, 06:50:38 PM
Game Mechanic: enemy priests can influence your people and cause trouble, maybe even take over your regions
Circumvention: avoiding the game mechanic by creating a 'religion' that has no religious beliefs, for purely game mechanic reasons.

This is the same idea as joining all your realms regions into one duchy so that civil work is more efficient.
Title: Re: Fake religion
Post by: Indirik on July 11, 2012, 06:53:04 PM
I suppose you could try to use the "If the only reason your doing something is game mechanics, you're probably doing it wrong" philosophy with this. If the only reason you're forming your "it's-not-a-religion" religion is to keep real religion from coming into your realm, then the only reason you're doing it is game mechanics.

Perhaps some parallel could be drawn to declaring war on another realm, and then sending message saying "We're not really at war with them, we just needed to declare war to take this region. But really, we're still friends."
Title: Re: Fake religion
Post by: Geronus on July 11, 2012, 07:43:30 PM
Game Mechanic: enemy priests can influence your people and cause trouble, maybe even take over your regions
Circumvention: avoiding the game mechanic by creating a 'religion' that has no religious beliefs, for purely game mechanic reasons.

This is the same idea as joining all your realms regions into one duchy so that civil work is more efficient.

How is that circumventing anything? You're doing exactly the same thing as anyone who has a religion does. The mechanic is used exactly the same way. It's not avoided - it's used. The sole difference is that you are not bothering to put any RP into it, which is not an issue of mechanics at all.
Title: Re: Fake religion
Post by: Geronus on July 11, 2012, 07:44:46 PM
I suppose you could try to use the "If the only reason your doing something is game mechanics, you're probably doing it wrong" philosophy with this. If the only reason you're forming your "it's-not-a-religion" religion is to keep real religion from coming into your realm, then the only reason you're doing it is game mechanics.

Now this I find to be a far more compelling line of reasoning. But is it actually against the rules to do this?
Title: Re: Fake religion
Post by: Indirik on July 11, 2012, 08:00:44 PM
Now this I find to be a far more compelling line of reasoning. But is this actually against the rules to do this?
Probably. Game mechanics trump RP. What the game mechanics say is what happens. Period. If you use a game mechanic and then say something like "Ignore the game mechanics, that's not what we're doing", then you are doing something wrong.

* Declaring war and then saying "It's not really a war, we just have to do this because we need to be at War status to do something"
* Sending a message tagged as Orders, and then saying "This isn't an order"
* Sending a message not tagged as Orders, and then saying "This is an order"

Does starting a religion, then saying it is not a religion count as well? Do you need to specifically declare that you're not a religion for it to count? Or can you just create a religion that is completely devoid of content, has no gods, etc., and have that count?
Title: Re: Fake religion
Post by: feyeleanor on July 11, 2012, 08:31:08 PM
Some additional info which was provided when I asked for an explanation of the religion IC:

The Path of Chivalry predates the incident described by a number of years. It was well-established when I started playing in Alowca at the start of 2008, and it was clear at that time that the main purpose of the religion was to prevent either of the neighbouring theocracies from using religious means to subvert Oritolon's lands. I never felt it was an abuse per se, but given that Oritolon spends an inordinate amount of time claiming not to be a theocracy it's pretty weird they have a State Religion and for that religion by its own admission to be solely concerned with policing religious beliefs whilst having no particular revelations of its own.
Title: Re: Fake religion
Post by: Geronus on July 11, 2012, 10:41:20 PM
Probably. Game mechanics trump RP. What the game mechanics say is what happens. Period. If you use a game mechanic and then say something like "Ignore the game mechanics, that's not what we're doing", then you are doing something wrong.

* Declaring war and then saying "It's not really a war, we just have to do this because we need to be at War status to do something"
* Sending a message tagged as Orders, and then saying "This isn't an order"
* Sending a message not tagged as Orders, and then saying "This is an order"

Does starting a religion, then saying it is not a religion count as well? Do you need to specifically declare that you're not a religion for it to count? Or can you just create a religion that is completely devoid of content, has no gods, etc., and have that count?

Thing is, if this is even stated anywhere at all (and I do not see it on the Rules and Policies Wiki page), it seems like more of a policy. The Magistrates are for adjudicating violations of the the IRs and the Social Contract. As Tom said, I don't believe that this falls into either category unless you want to argue that it's either a bug exploit or a Fair Play issue. IMO either one would be a stretch.

If Tom feels that this kind of thing should be officially proscribed, it is up to him to make or clarify the rule and determine who would enforce it. Otherwise, I think this is something that needs to be handled by the community, IG.
Title: Re: Fake religion
Post by: Anaris on July 11, 2012, 10:51:46 PM
Thing is, if this is even stated anywhere at all (and I do not see it on the Rules and Policies Wiki page), it seems like more of a policy. The Magistrates are for adjudicating violations of the the IRs and the Social Contract. As Tom said, I don't believe that this falls into either category unless you want to argue that it's either a bug exploit or a Fair Play issue. IMO either one would be a stretch.

If Tom feels that this kind of thing should be officially proscribed, it is up to him to make or clarify the rule and determine who would enforce it. Otherwise, I think this is something that needs to be handled by the community, IG.

That's a nice sentiment, but based on what feyeleanor has been saying, people have been trying to do exactly that for years without success.

The problem with "you have to handle that sort of thing IG" is that the type of people who are willing to bend the rules like this tend to be the type of people who are also willing to min/max and, well, bend the rules in other ways, just to get ahead.

And when a realm that's already more powerful than the others around it takes a measure like this to "protect" itself from foreign religions, you have a recipe for a middle finger to the notion of RP and in-game common sense that just gets to sit there and show how useless those ideas are when they are left to the players to enforce for everything short of a blatant violation of the IR or Social Contract.

Although personally, I think it falls squarely under the "fair play" clause of the Social Contract, like many similar "well, nothing says I can't do it, so screw you" issues.
Title: Re: Fake religion
Post by: Tom on July 11, 2012, 11:24:41 PM
I suppose you could try to use the "If the only reason your doing something is game mechanics, you're probably doing it wrong" philosophy with this. If the only reason you're forming your "it's-not-a-religion" religion is to keep real religion from coming into your realm, then the only reason you're doing it is game mechanics.

Perhaps some parallel could be drawn to declaring war on another realm, and then sending message saying "We're not really at war with them, we just needed to declare war to take this region. But really, we're still friends."

I like the thinking behind this and we could even make a new rule out of this.

Basically, I think it is time for a rule that says "if you do things in-game, mean them the way you do them.". Which means if you duel then it's a duel and not a training match. If you challenge someone for a death duel, you really want one party to die. If you create a religion, it must be a religion, and if you declare war you really want to bash in some heads.

I think the "do what you mean" rule would be easier to understand than a "don't do things purely for game-mechanics" one, while meaning pretty much the same thing.
Title: Re: Fake religion
Post by: Geronus on July 11, 2012, 11:28:41 PM
That's a nice sentiment, but based on what feyeleanor has been saying, people have been trying to do exactly that for years without success.

The problem with "you have to handle that sort of thing IG" is that the type of people who are willing to bend the rules like this tend to be the type of people who are also willing to min/max and, well, bend the rules in other ways, just to get ahead.

And when a realm that's already more powerful than the others around it takes a measure like this to "protect" itself from foreign religions, you have a recipe for a middle finger to the notion of RP and in-game common sense that just gets to sit there and show how useless those ideas are when they are left to the players to enforce for everything short of a blatant violation of the IR or Social Contract.

Although personally, I think it falls squarely under the "fair play" clause of the Social Contract, like many similar "well, nothing says I can't do it, so screw you" issues.

As far as Fair Play goes, here is what I think: This is an example of a mechanic being used in a way other than that intended by the designers. Unfortunately, the reason that's the case is because there isn't sufficient RP to paper over the actual reason for the religion's existence. What bothers me about calling this a Fair Play issue is that the sole element separating this example from any other moribund state religion in the game is that those who control it haven't put in the effort to develop a veneer of RP, not even a rudimentary one, which isn't a mechanical issue at all. So what's not fair about it? That these players are getting away with being lazy? That they're clearly cynical and uninterested in meaningful RP? That they're not using religion as intended? IMO this is not an issue of fairness, it is a culture problem.
Title: Re: Fake religion
Post by: Geronus on July 11, 2012, 11:34:01 PM
That's a nice sentiment, but based on what feyeleanor has been saying, people have been trying to do exactly that for years without success.

The problem with "you have to handle that sort of thing IG" is that the type of people who are willing to bend the rules like this tend to be the type of people who are also willing to min/max and, well, bend the rules in other ways, just to get ahead.

And when a realm that's already more powerful than the others around it takes a measure like this to "protect" itself from foreign religions, you have a recipe for a middle finger to the notion of RP and in-game common sense that just gets to sit there and show how useless those ideas are when they are left to the players to enforce for everything short of a blatant violation of the IR or Social Contract.

Although personally, I think it falls squarely under the "fair play" clause of the Social Contract, like many similar "well, nothing says I can't do it, so screw you" issues.

I think the frustration you are suggesting that you feel regarding the ability of the community to self-police is a bigger issue.  The Magistrates have a specific role, which we should try to adhere to. Taking on cases too far outside of our mandate is a Pandora's Box and will only encourage people to open more cases that have little or nothing to do with the IRs or the Social Contract and put us in a pretty serious gray area where we become a sort of vehicle to bring about Battlemaster The Way It Should Be™.

If Tom sees something that he feels should be covered by a rule, he can make new ones. Clearly that's not off the table considering his last post  :) If he proceeds, then this case would have merit under the new rule, though I'm not sure how we would enforce a ruling against the religion. What exactly would they have to do to come into compliance? Reimagine the religion as an actual religion? Or tear it all down and start over?
Title: Re: Fake religion
Post by: Anaris on July 11, 2012, 11:43:22 PM
I like the thinking behind this and we could even make a new rule out of this.

Basically, I think it is time for a rule that says "if you do things in-game, mean them the way you do them.". Which means if you duel then it's a duel and not a training match. If you challenge someone for a death duel, you really want one party to die. If you create a religion, it must be a religion, and if you declare war you really want to bash in some heads.

I think the "do what you mean" rule would be easier to understand than a "don't do things purely for game-mechanics" one, while meaning pretty much the same thing.

There we go.

That's exactly what I was trying to articulate with the "nothing says I can't so screw you" bit.

This is precisely the kind of rule BattleMaster needs. It will definitely need more judgement than many of the rules, and probably cause some complaining and flamewars (but then, what rule doesn't?), but I think it's absolutely the right way to go.
Title: Re: Fake religion
Post by: Vellos on July 12, 2012, 01:57:11 AM
I like the thinking behind this and we could even make a new rule out of this.

Basically, I think it is time for a rule that says "if you do things in-game, mean them the way you do them.". Which means if you duel then it's a duel and not a training match. If you challenge someone for a death duel, you really want one party to die. If you create a religion, it must be a religion, and if you declare war you really want to bash in some heads.

I think the "do what you mean" rule would be easier to understand than a "don't do things purely for game-mechanics" one, while meaning pretty much the same thing.

Sounds reasonable.

Should the Magistrates apply such a rule right now, to this case? Do you want us to be the enforcers?
Title: Re: Fake religion
Post by: egamma on July 12, 2012, 11:41:16 AM
I brought up the original complaint, and even I don't think that applying a rule retroactively is fair. Perhaps the player of Cleatus Maggot could be persuaded to move the offensive phrase.

Solari created a new religion, which I intend to join. If it's good, then we can maybe just get rid of the bad one through IC means.

Title: Re: Fake religion
Post by: feyeleanor on July 12, 2012, 01:22:54 PM
That would be the best outcome, especially if it injects some fresh life into the Colonies.
Title: Re: Fake religion
Post by: Ketchum on July 12, 2012, 05:14:43 PM
I brought up the original complaint, and even I don't think that applying a rule retroactively is fair. Perhaps the player of Cleatus Maggot could be persuaded to move the offensive phrase.

Solari created a new religion, which I intend to join. If it's good, then we can maybe just get rid of the bad one through IC means.
Good one, my character May may want to join in too. She is too tired of waiting for Cleatus to die of old age IC :P
Title: Re: Fake religion
Post by: feyeleanor on July 12, 2012, 06:15:44 PM
Good one, my character May may want to join in too. She is too tired of waiting for Cleatus to die of old age IC :P

I was hoping she'd come north and join Shadowism ;)
Title: Re: Fake religion
Post by: Solari on July 12, 2012, 06:52:36 PM
I realize how it might look that I was in the process of starting a new religion as this case came up, but all I can do is give me complete assurances that there were no ulterior motives. I had to do some research into the Path of Chivalry, obviously, during work on my own religion (with a shout out to Indirik for the inspiration and material), when it was also suggested that I bring this case forward for clarification.
Title: Re: Fake religion
Post by: egamma on July 12, 2012, 07:01:17 PM
I realize how it might look that I was in the process of starting a new religion as this case came up, but all I can do is give me complete assurances that there were no ulterior motives. I had to do some research into the Path of Chivalry, obviously, during work on my own religion (with a shout out to Indirik for the inspiration and material), when it was also suggested that I bring this case forward for clarification.

It looked to me like you were anticipating a void and trying to provide a replacement, not using OOC methods to take out the competition.
Title: Re: Fake religion
Post by: Ketchum on July 19, 2012, 03:33:19 AM
Additional information worth reading and considering.

http://wiki.battlemaster.org/wiki/Oritolon_(Realm) (http://wiki.battlemaster.org/wiki/Oritolon_(Realm))

Religion
The state religion of Oritolon is "The Path of Chivalry", often simply referred to as "The Path". This is not a traditional theistic religion but more a philosophy that encourages the virtues of strength, justice, honour and unity. The Path also aims to encourage benign worship of gods and to discourage conflict between faiths. The temples and shrines of The Path are shared by worshippers of many faiths who are free to worship as they please so long as their worship does not have an adverse affect on others.
-----

http://wiki.battlemaster.org/wiki/The_Path_of_Chivalry (http://wiki.battlemaster.org/wiki/The_Path_of_Chivalry)

Founded in Oritolon during The Long War against the theocracies of Alowca and Alebad as a response to the increased influence of these realms' aggressive and punitive religions The Path of Chivalry is a religion that promotes the noble virtues of truth, honour and justice and encourages freedom of worship for all faiths while fighting against the abuse of faith for personal or political gain.

The Path is not a theocratic religion so much as a philosophy based on the ideal of nobility of spirit.

Followers are free to worship whoever and however they wish, on the condition that such worship does not have a negative impact on others, though the use of faith to coerce, suppress, intimidate or control others is vehemently prohibited. The preaching of the virtues of truth, honour and justice are actively encouraged and faiths which proclaim an antipathy to those virtues is not likely to gain any favour from those who follow The Path. As most faiths at least claim to aspire to these virtues few worshippers are excluded from the shelter and protection that The Path provides.

Temples of 'The Path' are usually groups of buildings or other structures where followers are free to gather to celebrate whichever faith they belong to. The diverse needs of the many faiths that make use of these temples is catered for assiduously by priests of The Path.

The tenants of The Path require that all worship should be held in it's temples in order to promote tolerance and exchange of ideas and so that it's priests can ensure that the faithful, of whatever gods, are not abused by those they follow.

Though the name and the philosophy of The Path of Chivalry was first proposed by Baroness Erisha Da Hadez during discussions on founding a state religion in Oritolon, The Path of Chivalry was officially founded by a priest of the realm.
Title: Re: Fake religion
Post by: DamnTaffer on July 28, 2012, 06:04:51 AM
Tom has said before he doesn't like philosophy based religions in SMA

This is precisely the kind of rule BattleMaster needs. It will definitely need more judgement than many of the rules, and probably cause some complaining and flamewars (but then, what rule doesn't?), but I think it's absolutely the right way to go.

Its a terrible rule and just further sacrifices roleplay for mechanics. There simply isn't enough and never will be enough buttons to make that rule not damage rp