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Community => Other Games => Topic started by: Barek (jerm) on August 23, 2012, 09:55:16 PM

Title: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 23, 2012, 09:55:16 PM
This thread is for discussion of the 'Werewolf' game/games.   Players, don't reveal information that you shouldn't.



Previous games:

Werewolf I: A Teeeensy Bit of Murder (http://forum.battlemaster.org/index.php/topic,3046.0.html)  Werewolf victory (Velax, Sonya)
Werewolf II: Assassins: Murder in Masahakon (http://forum.battlemaster.org/index.php/topic,3070.0.html)  Villager(Diplomat) victory (Ross, Penchant, Barek and Cren)
Werewolf III: A Perilous Voyage (http://forum.battlemaster.org/index.php/topic,3072.0.html)  In Progress
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 23, 2012, 09:58:47 PM
We could start up a parallel game since people seem to be interested?

I don't want to hog the GM spot, but on the other hand I'd love the chance to head up another game.

But let's discuss theme, and we can even do it voting style, like in the game thread.

Themed werewolf is a lot of fun.

For example:  Diplomatic Mission from Cathay!

The ruler of Cathay and his entourage have traveled to Kindara to meet with the nobility there.  However, there are Kindaran assassins hidden amongst his supposedly-loyal staff!


edit:  duh, why would they travel to Cathay?
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 23, 2012, 10:02:21 PM
For example:  Diplomatic Mission from Cathay!

The ruler of Cathay and his entourage have traveled to Kindara to meet with the nobility there.  However, there are Kindaran assassins hidden amongst his supposedly-loyal staff![/b]

aww yee
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 23, 2012, 10:04:44 PM
Would you also host the other game?
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 23, 2012, 10:07:08 PM
Sure.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 23, 2012, 10:12:28 PM
Unless someone else is just dying to do so.  I dig hosting.

Anyone?  Nominations to host?

Nominations for a theme, or upvotes for the Cathayan Diplomatic Mission to Kindara?
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 23, 2012, 10:12:47 PM
I upvote cathay
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on August 23, 2012, 10:15:06 PM
I'll host, but we may need to change the turn time. 9pm forum time is 3am for me.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 23, 2012, 10:24:54 PM
Would it be possible to have two-day days? So that some actual discussion and such can go on?
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 23, 2012, 10:30:39 PM
Deadline times are of course up to whomever is hosting. 

2-day days,?  So 48 hours between turns?   Sure it could be done.  Personally I prefer it moving faster than that, but it could certainly be done.

I suggest that we not have more than 2-3 games of this type running at any given time, otherwise it scatters or overly distracts players and I think it would have a diluting effect on games.

These things get crazy when you can get 20-odd players in.  :)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 23, 2012, 10:36:45 PM
One-day turns sounds good to me. Keeps things moving quickly.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ehndras on August 23, 2012, 11:17:49 PM
One day should be more than enough.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 23, 2012, 11:40:34 PM
Okay, so start up a game, Velax :)

Unless you hop on it, I'll likely crank up the aforementioned Cathay game when my current one finishes.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on August 24, 2012, 05:27:00 AM
Alrighty. I'll post everything up later today.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on August 24, 2012, 10:09:43 AM
Alright, everything's posted up. Start registering your interest.

Not having done this before, I borrowed heavily from Barek's rules/etc, but changed the theme to fit in with Assassins, rather than Werewolves.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 26, 2012, 08:23:44 PM
Advanced vs Basic

There's merit to both Basic Werewolf (Villagers, Seer, Guardian Angel, Werewolves), and Advanced Werewolf (all of the above, plus Sorcerers, funky traits, multiple packs, etc)

If these games continue to be popular and people want to run them, perhaps we can try to keep a Basic game going and an Advanced game going.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 27, 2012, 04:22:42 AM
I could host one of them, giving the chance to someone else.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 27, 2012, 04:23:09 AM
I'd also be willing to host, though the role setup would be more advanced that everything else we've done so far.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 27, 2012, 04:34:48 AM
I propose that we maintain no more than 2 games at any time.

I also propose that at the conclusion of a game, people throw in their lot to host the next game, and folks can decide who's next in that fashion.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 27, 2012, 07:08:34 PM
I would really like to see one of these with a "no PM" rule for the villager side. IMO, PMing really impacts the game in a negative way.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 27, 2012, 07:17:07 PM
I would really like to see one of these with a "no PM" rule for the villager side. IMO, PMing really impacts the game in a negative way.

While I disagree, Velax has suggested running just such a game, and I'd even be game for giving it a shot.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on August 27, 2012, 08:59:44 PM
I would really like to see one of these with a "no PM" rule for the villager side. IMO, PMing really impacts the game in a negative way.
What has it done negatively? I am not saying its not bad,  but I would like to hear what is bad about it in your opinion.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 27, 2012, 09:02:08 PM
What has it done negatively? I am not saying its not bad,  but I would like to hear what is bad about it in your opinion.

It's less interesting since much less is said in public and it also impacts the game's strategies in ways that are more about using logic to find the scum rather than finding tells and using psychology.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 27, 2012, 09:13:15 PM
I wholeheartedly agree that the more that is done in public the better.

I agree that there has been a pretty good deal of PM traffic in the Assassins game.  While I think that PMing is important in a game, I will take this kind of advice to heart and try to make sure that the vast majority of my communications happens in public.

Games that I've seen elsewhere have benefited from some PMs, such as Justice League coordination (seer, guardian angel, etc).  But yes, the more out in the the open the better - and more entertaining.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on August 27, 2012, 09:25:24 PM
It's less interesting since much less is said in public and it also impacts the game's strategies in ways that are more about using logic to find the scum rather than finding tells and using psychology.
I think there might be a little bit less, but I think it doesn't impact how much is said in public, not because little is being said but because little is being said that they would say in public. The sage isn't going publicly say, I am the sage and this person is an assassin, if they want to live since the assassins will kill him. I would compare this to a game called diplomacy where there is gunboat, public press, and full press. People enjoy all 3 versions, some favoring one more than the other and the only difference is how they comunicate. For this I will specifically compare public press and full press. Public press you only get to talk with everyone as a group, where full press you can talk to everyone as a group or individually. I think with Pming there is much more scheming and building of allies, which I believe is beneficial. There will be some things not shared in public of course, but I don't think it will be a significant amount because most that is done through PM's wouldn't have been shared publicly even if they couldn't use a pm IMO.

The tl;dr version is: More scheming and building of allies with PMing. There will always be a little that would have been said in public but most said in PM's would have been only said in a PM, IMO.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 27, 2012, 09:56:35 PM
The problem I have with even limited PMs is that a single message can form an impregnable alliance. For example: "Hi Witness, I'm the Sage." You now have two people that the assassins can *never* break apart, no matter how good they are. And no, I won't consider the possibility that an assassin could fake that message. At least 99% of the time that would be suicide. "Hi diplomat, I'm the Sage" could work by an assassin, but you probably have a 3 in 6, or 3 in 7 chance of being wrong in the Masahakon game.

Speaking of the Masahakon game: That's almost certainly what happpened. Lefanis never had to say one word in public, thus preventing the assassins from ever twigging to the fact that he could be the Sage. He appears to be just another bandwaggoner, or random voter. And every turn either the trusted network grows by another member, or another assassin is pegged.

Things like this completely negate the need for people to use politics, indirect influence, etc, to actually play the game. And yes, the things said in PMs are not the things you would say in public. That's really the whole point. Doing it in private removes much of what I, in my newbness to this game, consider to be the true point of the game.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 27, 2012, 10:05:12 PM
It is my opinion that having 'Justice League' roles, and using various means to align them is an important piece for the Villagers.  The structure of the game is weighted against the Villagers -  the assassins know each other and can use that to drive wedges between the good guys.

I don't want to speak too freely since the Assassins game is still running, but I think that the Seer role SHOULD use PMs to form a bloc!  Without it, the villagers are just scattered sheep.  Which of course is exactly what the Werewolves want, but in order to achieve any likelihood of success, beyond absolutely blind luck, they need to be able to form a bloc and sometimes communicate in secret (much like the Werewolves do).

Remember that even with PMs amongst villagers, there's still a certain level of paranoia and distrust.   The werewolves all know each other.  If a villager gets a note that says "Hey, I'm the seer!"  Does he trust it?  Is it a sneaky werewolf?    Does the Seer take a risk and contact someone that he has not already scanned?  Could be a werewolf!  Could even be an overly-paranoid villager who could out him!
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 27, 2012, 10:11:19 PM
"Hi I'm the Seer" is a poor message, and of course suspect. "Hi I'm the Seer and I know you're the Guardian Angel" is essentially a guarantee of authenticity.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 27, 2012, 10:12:40 PM
The problem I have with even limited PMs is that a single message can form an impregnable alliance. For example: "Hi Witness, I'm the Sage." You now have two people that the assassins can *never* break apart, no matter how good they are. And no, I won't consider the possibility that an assassin could fake that message. At least 99% of the time that would be suicide. "Hi diplomat, I'm the Sage" could work by an assassin, but you probably have a 3 in 6, or 3 in 7 chance of being wrong in the Masahakon game.

Speaking of the Masahakon game: That's almost certainly what happpened. Lefanis never had to say one word in public, thus preventing the assassins from ever twigging to the fact that he could be the Sage. He appears to be just another bandwaggoner, or random voter. And every turn either the trusted network grows by another member, or another assassin is pegged.

Things like this completely negate the need for people to use politics, indirect influence, etc, to actually play the game. And yes, the things said in PMs are not the things you would say in public. That's really the whole point. Doing it in private removes much of what I, in my newbness to this game, consider to be the true point of the game.

This the game is not intended that way.

Seer shouldn't be able to single out a person and say : I'm the sage I know you are clean join the club. It makes the roles better than they should be. They are less vulnerable that they are meant to be.

There should be no secret beside what you truly see or believe. Evidence found by a special roles should be say in public or not. Or use your logic to give hint to someone else you know something. Assassin game ended out in a situation it was 50/50 bc of this, and pretty much ruined the last rounds.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 27, 2012, 10:13:02 PM
But the seer cannot positively identify the GA.  Seer can only see Villager or Werewolf.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 27, 2012, 10:14:32 PM
Evidence found by a special roles should be say in public or not.

Eh.  I disagree.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 27, 2012, 10:21:03 PM
That's my vision of the sage.

I know something at the moment I'll say it I expose myself to the werewolves.

And normally a sage is not a villager and sage same goes with hunters, little girl, guardian angel. When they are scanNed they are identified by the roles. But of course they have the same victory conditions. In that situation its important the information goes one way.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 27, 2012, 10:23:06 PM
But.

It's forum game we can't control PM better learn to live with it.

Its just my opinion.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 27, 2012, 10:25:14 PM
Yes and no.  Velax has already said that he intends to run a game with no PMs.   You're right, we can't mechanically forbid them, but we can certainly enter into a gentleman's agreement.  Folks that hop into that game hopefully can restrain themselves and not use PMs.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 27, 2012, 10:33:44 PM
The advantage of werewolves is that they quickly know who they are and who they have to kills. Good use of roles / PM villagers can have the same Intel and communication in secret after few rounds.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 27, 2012, 10:42:58 PM
There's no intrinsically "better" way to deal with PMs, you just need to tailor the setup for whatever you're doing.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 27, 2012, 10:44:02 PM
IMO, the smaller the game, and the more limited the special roles, the worse PMs can negatively influence the game. Larger games, and those with more, varied special roles, may be able to hold up better.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on August 28, 2012, 03:54:08 AM

Speaking of the Masahakon game: That's almost certainly what happpened. Lefanis never had to say one word in public, thus preventing the assassins from ever twigging to the fact that he could be the Sage. He appears to be just another bandwaggoner, or random voter. And every turn either the trusted network grows by another member, or another assassin is pegged.

Things like this completely negate the need for people to use politics, indirect influence, etc, to actually play the game. And yes, the things said in PMs are not the things you would say in public. That's really the whole point. Doing it in private removes much of what I, in my newbness to this game, consider to be the true point of the game.

I disagree. As a sage, It would have been suicide for me to scream to everyone my findings. Of course I wanted to disguise myself seeming to be just a bandwagoner! Why would I paint a big red target on myself?! Read the FAQ for the sage. What exactly does "communicate wisely", "if you say Hey I'm a sage, you might die!" mean? Without PMs, you are cutting off his hands and feet before even starting the game.

Of course politics and influence had to be used, both in public and in private. Again, why would we reveal our cards when we know there are three assassins in our midst? The only way for diplomats to win is with their sage convincing the others he is right, unless they get downright lucky. IMO, by removing PMs for the diplomats you are hurting the game. Why give the assassins a monopoly on scheming? Why treat all the diplomats as screaming madmen unable to form a coherent strategy?

The advantage of werewolves is that they quickly know who they are and who they have to kills. Good use of roles / PM villagers can have the same Intel and communication in secret after few rounds.

It's less interesting since much less is said in public and it also impacts the game's strategies in ways that are more about using logic to find the scum rather than finding tells and using psychology.

I think using logic and analysis makes it all that much more interesting. Psychology by itself won't help you at all unless you can convince the other side you are right, and that's done by logic.

I can assure Indirik, that the main difference was not because I told people I was sage and formed impregnable alliances, but because the diplomats could assess and point out inconsistencies in the plans suggested by both the diplomats and assassins, that would have ended up giving the game to the assassins. Even if inpregnable alliances could be formed, in the short span of time available, it is still not enough time for the diplomats to find all of each other without reasonable doubt. I'll elaborate further on it once this game ends.

Edit- Even with all the PMing, and logic, and whatever else, the assassins are still just one kill away from parity. That should tell you how essential these things are for the diplomats. Without it, it'd have been an assassin victory.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 28, 2012, 04:45:42 AM
I disagree. As a sage, It would have been suicide for me to scream to everyone my findings. Of course I wanted to disguise myself seeming to be just a bandwagoner! Why would I paint a big red target on myself?! Read the FAQ for the sage. What exactly does "communicate wisely", "if you say Hey I'm a sage, you might die!" mean? Without PMs, you are cutting off his hands and feet before even starting the game.

Absolutely not. You can just press hard on your guilties or defend your innocents or just come out and rely on the doctor or just die in order to get a kill.

Of course politics and influence had to be used, both in public and in private. Again, why would we reveal our cards when we know there are three assassins in our midst? The only way for diplomats to win is with their sage convincing the others he is right, unless they get downright lucky.
No. I've played a lot of mafia setups with no cop at all. What you neglect to understand is that there's more subtlety in this game than meets the eye.
I think using logic and analysis makes it all that much more interesting. Psychology by itself won't help you at all unless you can convince the other side you are right, and that's done by logic.
"The sage seemed to be defending this guy vehemently and pressing on this guy very hard before he ended up dying" vs "the sage found this guy as guilty, let's kill him"

Two different kinds of logical analysis.
Edit- Even with all the PMing, and logic, and whatever else, the assassins are still just one kill away from parity. That should tell you how essential these things are for the diplomats. Without it, it'd have been an assassin victory.

This was a setup geared towards PMs. There's nothing wrong with that. Allowing PMs isn't good or bad in and of itself so long as you structure the setup properly around it.

Keep in mind that PMs mean that you remove a lot of scumhunting and turn it largely into "protect the sage, form a group of protected allies". Without PMs, you have counterclaims and all manner of intrigue and such relating to that.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 28, 2012, 04:56:21 AM
Of course you wouldn't scream "I'm the sage" in public. Don't pretend that's what anyone is saying. No PMs means you have to be smart about what you say, and how to interpret what other people are saying.

I would be interested in seeing the complete PM exchane for the Sage for the Masahakon game. I bet the majority of it is not trying to convince people who you are, and that you're genuinely the sage. I bet most of it is working together to figure out who the enemy is. IMO, that's only playing half the game.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 28, 2012, 07:48:40 AM
This was a setup geared towards PMs. There's nothing wrong with that. Allowing PMs isn't good or bad in and of itself so long as you structure the setup properly around it.

Keep in mind that PMs mean that you remove a lot of scumhunting and turn it largely into "protect the sage, form a group of protected allies". Without PMs, you have counterclaims and all manner of intrigue and such relating to that.

That's the point, it was expected, it was accepted and everyone agreed. It's not a matter of whats bad, whats good. My opinion is based on a different experience, i played IRL a lot. But now we play an adaptation of this game on the forum, one thing sure:

It is different in the approach, and i feel (imo) it disadvantages very slightly the werewolves. But on the other hand i guess they could coordinate and fake confusion and fight in their ranks to create more chaos.


Spoiler Assassins game (it is my assumption, i'm fairly confident. Unless i'm the village's idiot):

For our game it was really close, but we lost 4 diplomats in a row in the 2 first turn, we didn't played really good, not bad either, werewolves on the other hand i feel they have played well.  Lefanis has been lucky i wasn't an assassin (or really did a good move at guessing). Normally on turn 3, when we killed Zaki, it should have been more confusing and people being more uncertain like in my case. The way it turned out 4 persons was clearly sure who they had to vote for, we had a small debate and pretty much convinced ourselves with solid fact. Normally without PM the situation could have been 50/50 on that moment, we all do judgment errors, but when it is discussed and debated between 4 persons, it reduces greatly the chance to do a judgment mistake.


Like Slapsticks said: it's less reading between the line, grasping subtlety and more logic, convincing and creativity. It's just preferences at the end.

I simply prefer to be on my own trying to make senses, analyses and influences others publicly with only my perception and my feeling. Not a big deal, as long we can all agree on something.

And last game, it was harder than normal for the sage there was no other people like sorceress/guardian angel that can buy you an extra night. If PM are allowed, just putting a couple of lovers/best friends, and all of sudden it's very different, it's not only gathering your allies against your enemies, especially if the lovers are each in a different side.

To conclude, like someone said (sorry i don't recall) the more we are, the more role we have, the less PMs have an impact. We just need to keep most of the stuff public because it will get very boring for some, if everything is done behind closed doors and not everyone are able or want to join a side. I'm pretty sure we will adapt and find a common ground, and if werewolves appears to be disadvantaged we could find a way to balance things.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 28, 2012, 02:39:29 PM
There may not have been a Guardian Angel, but the assassins still have to play like there is one, because they don't know that there isn't one. That's why Barek never got knifed. Being the "lead", it was always possible that he could be protected, costing the assassins a kill.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on August 29, 2012, 03:12:25 AM
There may not have been a Guardian Angel, but the assassins still have to play like there is one, because they don't know that there isn't one. That's why Barek never got knifed. Being the "lead", it was always possible that he could be protected, costing the assassins a kill.
Assassins try to play safe it seems. Perhaps next time Assassins should try play like they are Sage or Witness themselves, it could work very well if you play all the cards close to your chest. Dont divulge too much unless you plan end up dead early on 8)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 29, 2012, 08:43:25 AM
Assassins try to play safe it seems. Perhaps next time Assassins should try play like they are Sage or Witness themselves, it could work very well if you play all the cards close to your chest. Dont divulge too much unless you plan end up dead early on 8)

Doesn't work too well unless PMs are disabled.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 29, 2012, 09:47:44 PM
Lynching the Sage on the first round. Best Start Ever? :D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 29, 2012, 09:53:18 PM
lol
Title: Re: Werewolf Forum Game, General Discussion
Post by: Sonya on August 29, 2012, 10:05:19 PM
Lynching the Sage on the first round. Best Start Ever? :D


One Does Not Simply (http://cdn.memegenerator.net/instances/250x250/25829699.jpg)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 29, 2012, 10:26:49 PM
Of course you wouldn't scream "I'm the sage" in public. Don't pretend that's what anyone is saying. No PMs means you have to be smart about what you say, and how to interpret what other people are saying.

I would be interested in seeing the complete PM exchane for the Sage for the Masahakon game. I bet the majority of it is not trying to convince people who you are, and that you're genuinely the sage. I bet most of it is working together to figure out who the enemy is. IMO, that's only playing half the game.

Lefanis was able to convince Barek, pointing out he was the sage.

Lefanis needed a second "ally", he contacted me.

At this moment it was 50/50, if i was the assassins they were both dead, but no i desperately save Barek at the last moment, next day my feeling was :

The assassins are either Lefanis, Barek and Penchant or Cren, Indirik and Zaki.

I chose to support Lefanis side, simply because if it was fake, it was too well orchestrated. I single out Penchant, to try to see if he was feeling it was fake, but he looked optimist about it. So i rally my vote to them.

I was expecting maybe a PM from Indirik or Cren, but odds were against them, even this maybe i would have switch my vote, with a good and valid theory. I was convinced only when Lefanis died.

I'm quite surprise Cren wasn't one of the assassins.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 29, 2012, 10:40:33 PM
I would be interested in seeing the complete PM exchane for the Sage for the Masahakon game.

Just maybe the better exchange we had. Since game is officially over.

Lefanis contacting me.

Greetings,

I am the seer. I have scanned Barek, and he is innocent. We can't afford another dying, or the assassins might gain parity. You seem to be on the level acting rationally unlike the rest, so I request you to change your vote back to Fury.

We believe that the assassins are- Cren, Fury, and perhaps Zakilevo or Penchant, who suddenly woke up and are behaving irrationally in face of all evidence.

Now I am taking a risk coming to you, you might just be a well hidden assassin and fury and rest might just be stupid. But I don't think so. We have got to save Barek, at any rate, and bring perhaps Indirik or Sonya on board. But I cannot approach them myself, for I need to keep scanning for the real assassins and it's a big risk for me. If you can try and sway them, we might havea chance to root out the real killers.


I publicly claimed i was the sage and Barek has been scanned as a diplomat and i make the mistake to say Lefanis has been scanned as a diplomat too (we had only 1 scan, i was thinking 2)

Barek to me about Lefanis


I don't know how he could know that both Of us are innocent, he has only had time for one scan. He could be tricking us.

Next turn Lefanis to Barek and I

I just scanned Penchant. He is a diplomat.

Lefanis to Barek, Penchant and I

Penchant,

I am the sage. I just scanned you, so I know you are a diplomat. I have also scanned Barek last turn, who came clean. Ross is also been playing rationally so far, so I think he is also a diplomat. That leaves Cren, Indirik, and Zakilevo as assasssins.

The only chance for us diplomats now is if we all vote the same assassin to be lynched. We should probably vote Zakilevo this turn. I hope we can count on you.


Fury was not an assassin!!!!! Barek to the group:

I was wrong about Fury, but I maintain that given the evidence, he was the most likely candidate for an assassin.

The four of us.  Lefanis is the Sage.  He has verified that I and Penchant are innocent, and he has stuck his neck out on the assumption that Ross is innocent, which so far seems correct.

And now the assassins are coming together against Ross, who they assume is the Sage.

I say we throw a curveball and come out and say that we were lying about Ross being the Sage - say its Lefanis or even Penchant and see if they change their votes.

By way of evidence -  consider Zaki's vote.   He was happy to lynch me, saying that evidence pointed to me being an Assassin.  Right up until Ross claimed to be Sage.  Then Zaki switched his vote to Ross.
[/color]

Barek take 2 :

Quote from: Penchant on August 26, 2012, 07:40:13 PM

    Barek,

    Are you really a witness?


I did not use witness on Night 1, because my chance would only have been 15%.   I used it on night2, thinking that I'd probably get lynched or hunted, and figured I may as well give it a shot.   I am 100% sure that Zaki is one of the assassins.

And by simple deduction, that means Cren and Indirik are the other two  - though I recommend that our Sage check both of them, just to make sure we don't make a mistake.

There's only 7 left:  the four of us, and Zaki/Cren/Indirik.

We must lynch an assassin, or its game over.


After, pretty much everything happened like anticipated. We had a chance still to lynch Cren, we consider him werewolve.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 29, 2012, 10:46:43 PM
I didn't keep every single PM, i think i was missing some, but i tried to pick the best message i received.

The way Lefanis played his sage was good, he took some risks, but he managed to stay alive until we clearly had enough facts to divide the remaining players in 2 groups.

The fact he approached me was questionable, but he was about to lose his only ally and it was smelling real bad for diplomats at the moment.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 29, 2012, 10:55:05 PM
Heh, when Lefanis contacted me, I was not certain that it was not a ploy.

Consider: A werewolf can tell a villager "Hey, I'm a seer!"  and potentially gain his or her trust.

In fact, at the end of one of the turns, I'd begun to fear that I'd been deceived by the assassins, don't recall what it was that got my hackles up, perhaps just pure paranoia.

Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 29, 2012, 11:51:43 PM
Heh, when Lefanis contacted me, I was not certain that it was not a ploy.

Consider: A werewolf can tell a villager "Hey, I'm a seer!"  and potentially gain his or her trust.

In fact, at the end of one of the turns, I'd begun to fear that I'd been deceived by the assassins, don't recall what it was that got my hackles up, perhaps just pure paranoia.

Same, my paranoia has been reduced by the addition of Penchant, he wasn't suspicious, he was calm and logic.  When Lefanis died it was clear.

I swear i was close to vote for you for the lynch instead of fury. Especially when you said something about : I'm a witness seer diplomats you will laugh when i die. I was like: No No No too much bull!@#$, please, give me a chance to double-lynch him and someone else. If i can only be sure at least one of them is an assassin... but i decided to trust Penchant and indirectly Lefanis, not Barek lol.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on August 30, 2012, 01:49:54 AM
Muahahaha.... Seer killed in Day 1. Actually I have seen it coming, just that I thought with so many votes to hang me, I might as well do a reveal before I die, in a last-defiant statement if you may call it. Anyway I not going comment much on this until the game is over 8)

EDIT: I just recall something. Perhaps PM has an advantage after all. In Assassins, I was killed for being too quiet. In Werewolf, I was being killed for being too much attention. I do not really PM everyone in Werewolf. Oh well. I have make a road for next time an Assassins can claim he was Sage in Day 1. Heh ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 30, 2012, 02:19:10 AM
In your case maybe PMing like for example 2 or 3 persons, maybe even 1 or 2 that voted for you in PM you might had the chance to turn the vote in your favor and buy an extra night.

Even if you hit an assassin, maybe he will kinda protect you and buy your trust, and with all the traits and role like GA, mortician, unhuntable, bureaucrat... There's very good chance you would hit a valuable or ally or scare people to vote against you.

In your case you were "lucky" (trait), you had less chance to die from hunt than lynch. It would have been a good move to buy support, even if you risked to hit a werewolf., you were on a tight rope. Sometimes even if you know someone role (or have good reason to believe), and know that person is not in your camp, there's nothing wrong to not act against him, he could be lying, and furthermore,  it's a one way information, you can use it to pretend to be his ally.

I might say something that could be use against me, but whatever, i prefer to keep people i know their role and side around me if they are no threat to me, no matter their side. The biggest threat is the people trying to hide their intent and you have no clue on their motivation.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 30, 2012, 02:34:34 AM
Day 1 voting is just tough.  The nature of the game dictates that there are no solid clues.  All you can go on is what people say.

Let's look at players:

Quiet players:  They don't say much.  They vote, and they're quiet.  On the other side, that has sometimes proven to be a downfall.  There are many who would say that this is the optimum strategy for a Seer, or other Villager Special.  Don't say much, hope that people don't notice you.  Vote with another person preferably, but try not to pileon.

Loud players:  Loud players are folks with time on their hands.  They'll argue their case and try to convince you and everyone else that they're just villagers.  They could well be.  Sometimes a villager hits the game hard and  heavy and is ready to analyze every players move. Other times, a werewolf is ready to do the same, the whole while ducking blame and casting it elsewhere.

Foreign players:  We've got some.  Sometimes the grammar is a little off.  Sometimes their response to your heartfelt argument is ... not what you'd expected.  This is perhaps the toughest player to judge.  They could be a villager, and be mounting a !@#$ty defense against an accusation,  or they could be a werewolf and... well, mounting a !@#$ty defense against an accusation.

Day 1 is just tough.  There's NO right vote.   Any Bad Guy worth his salt will make damn sure that he's not lynched on Day 1.  Its probably tougher for the Good Guys.  There are more of them, so its statistically more likely that one of them will end up on the lynching pole, combined with the fact that its just tough to defend oneself on day 1.  There's no voting record to turn to.  I suppose the only solid defense is to channel those votes elsewhere.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 30, 2012, 04:28:37 AM
Its important, I think, to note that this game is an adaptation of the 'party game' called Mafia.  (link below)

Briefly, if you and 10 of your friends were to gather together, you could hand out cards - a few of them are Mafia, and the rest are Villagers.  During the "Day" people discuss, and then they go around making accusations, and eventually take a vote.  At night, everyone lowers their head, the Game Moderator says "Mafia, look up" and the Mafia players look up, silently point to someone they want to kill, and then put their heads back down.  That player is dead and sits out the rest of the game, not saying anything.  And so voting and killing continues.

The forum version changes a few things thanks mostly to the medium.  Night and Day are merged, so that we don't have to have a weird stretch where no one can post.

The expansions are.. well its 2012, think of it as DLC or expansions.  While I love the simplicity of Villagers vs. Werewolves, I think that Villagers + Specials vs. Multiple Werewolf Packs + Specials is just damn good fun.


http://en.wikipedia.org/wiki/Mafia_(party_game) (http://en.wikipedia.org/wiki/Mafia_(party_game))
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on August 30, 2012, 05:04:09 AM
Its important, I think, to note that this game is an adaptation of the 'party game' called Mafia.  (link below)

Briefly, if you and 10 of your friends were to gather together, you could hand out cards - a few of them are Mafia, and the rest are Villagers.  During the "Day" people discuss, and then they go around making accusations, and eventually take a vote.  At night, everyone lowers their head, the Game Moderator says "Mafia, look up" and the Mafia players look up, silently point to someone they want to kill, and then put their heads back down.  That player is dead and sits out the rest of the game, not saying anything.  And so voting and killing continues.

The forum version changes a few things thanks mostly to the medium.  Night and Day are merged, so that we don't have to have a weird stretch where no one can post.

The expansions are.. well its 2012, think of it as DLC or expansions.  While I love the simplicity of Villagers vs. Werewolves, I think that Villagers + Specials vs. Multiple Werewolf Packs + Specials is just damn good fun.


http://en.wikipedia.org/wiki/Mafia_(party_game) (http://en.wikipedia.org/wiki/Mafia_(party_game))

I love repeating myself, so I'm quoting the full text of the very last post that I made.

If you're playing this game, its important that you understand that its not your typical role playing game.  If you ask the GM for clues, or fish around for something to help you, you'll be out of luck.  Players are assigned roles, and its up to you to figure out which of them are lying and which are telling the truth.  You'll make mistakes.  We all do.  Have fun.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on August 30, 2012, 06:22:22 AM
I play a bit on www.epicmafia.com . I played a whole bunch back in '08/9 but I still log in every now and then. It's got real time mafia so usually each turn is like 5 minutes max.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 30, 2012, 07:50:32 AM
For the IC OOC,

I just assume roleplay is only for the fun and flavor. Every conversation are meta, if you want to add a roleplay element do it, it makes the game more entertaining but it's not mandatory.

For clarity I like the use a color when I do so. If it's more ooc or a very short comment I don't bother.

As long you avoid the GM colour (teal) it will make more sense if you wish your reply understood as RP and not as OOC analysis.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ehndras on August 30, 2012, 08:06:02 AM
I've returned from the Dead Zone and have internet.

I see I've missed a game! I'll be glad to join the next one.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on August 30, 2012, 05:39:09 PM
I've returned from the Dead Zone and have internet.

I see I've missed a game! I'll be glad to join the next one.
Join "The Hunt"

Edit: Well you did post you are interested but I don't think Barek took it as a sign-up so you should clarify.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 31, 2012, 09:23:43 AM
After few exchanges, I realized there's a misconception that if the sage die before spotting one werewolf  and share it, the game is over for villager. And since they don't have a way to clearly know the role of individual they are meant to be tricked and have no way to find who to trust.

In a basic game, sage is a nice role and it adds to the quality of a game. But it's not mandatory, you can play a game as normal without him. Actually, there is a chance there's a sage it's not 100% sure.

In the current game, there's possibility we have a PrIest, mortician, seer trait, witness, spiritually attuned ... one person died with a scan ability and it's game over and you wait to be hunted, come on.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Sonya on August 31, 2012, 05:21:39 PM
But you have to agree that the seer/sorceres class is the most important strategically talking.

The very first scan is crucial, because if you find some one in the other side, you give your team the advantage, in the other hand if you scan fist a villager you can start forming a team.

Remember that on this kind of game, the villains ALWAYS have the advantage that they are already playing in a TEAM, and they can have 2  people killed in the same day, lynched and killed.

As soon the Seer dies on the very first day, the game becomes random characters VS 1/2 teams, i have already given up on last game, it has become too random, the only thing that have saved the sailors to lose the game is that the two teams of villains are killing each other.

Hope is over soon to start a new one....


Peace!
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 31, 2012, 05:24:09 PM
I think we needed more players to have a good 2-bad-guy team game.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 31, 2012, 05:25:07 PM
Probably nearly everyone left is a bad guy of some sort or other.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on August 31, 2012, 05:27:54 PM
Have to disagree. First rounds are always random, last ones are not, and for that you don't need a sage. I have never played before with other roles than the assassins and the villagers, although I have to admit that this is a game that previously I had never played on a forum, always was presencial with friends. So now, we are starting to see patterns, and act accordingly. We might be wrong? Sure. But that's the fun of the game, trying to realize who is who just by reactions and votes.

I don't think this game is over. You shouldn't give up, many things can still happen. But that's up to you.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Sonya on August 31, 2012, 05:36:34 PM
I gave up on thinking, but i will still have fun!


Well at least will try to spam some nonsense....


peace!
Title: Re: Werewolf Forum Game, General Discussion
Post by: Telrunya on August 31, 2012, 06:31:20 PM
Ahhhh, Indirik was unattached! Why, Indirik, why!
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 31, 2012, 06:33:21 PM
Because you died before I could attach. Besides, I was still on your side. Or, well, not on the sailor's side.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 31, 2012, 06:37:42 PM
Sailor Brigade ! We arrest you and lynch you before you plan to commit a crime !

Well played Indirik, you really made me doubt about Slapsticks, poor him :(
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on August 31, 2012, 07:34:46 PM
I really thought he was a daimon worshiper guy trying to get me to reveal the members of the other team. He came at me claiming to be the sleeper looking to attach to a team. But that whole story made no sense. Totally not believable. There's no way I could have gone public with that, though, as it would make me look like a huge liar.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on August 31, 2012, 07:47:57 PM
I think we prefer to believe someone is lying than trusting him and be backstabbed.  It looks better to make a mistake because you didn't believe someone than dying by the hand of someone you decided to trust.

It is more suspicious to defend an assassin than killing an innocent.

Easier to claim you we're wrong than you have been manipulated.

This game gets interesting the sailor brigade should start to rally soon.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on September 01, 2012, 12:32:44 AM
I think we prefer to believe someone is lying than trusting him and be backstabbed.  It looks better to make a mistake because you didn't believe someone than dying by the hand of someone you decided to trust.

It is more suspicious to defend an assassin than killing an innocent.

Easier to claim you we're wrong than you have been manipulated.

This game gets interesting the sailor brigade should start to rally soon.

I couldn't agree more.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 01, 2012, 03:09:48 AM
LOL. Slapsticks is dead... Of all the people talking in that Werewolf game, I PM him and he trusts I am Sage. That is the reason why he change his vote in a few seconds :P
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on September 01, 2012, 05:57:53 AM
Whenever I'm pro town I'm lynched directly because of it. Next game I'm going to deliberately sabotage the game and see if I have more success.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Sonya on September 01, 2012, 06:34:17 PM
Whenever I'm pro town I'm lynched directly because of it. Next game I'm going to deliberately sabotage the game and see if I have more success.

Hahah sorry :P

Is because there were 2 villain teams, otherwise you would have died first
Title: Re: Werewolf Forum Game, General Discussion
Post by: Telrunya on September 01, 2012, 07:06:05 PM
If it wasn't for that meddling hunter, we would have gotten away with it too!
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on September 01, 2012, 07:08:28 PM
Well, I can just say, well played Ross! You fooled me, that for sure!
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on September 01, 2012, 07:21:25 PM
Whenever I'm pro town I'm lynched directly because of it. Next game I'm going to deliberately sabotage the game and see if I have more success.

I confirm it works really good, i never spread bull!@#$ that thick before, it works fine until Velax decided to shot me a single  night before his planned murder.

But honestly, who is the last Daimon or the remaining Daimon ? I was thinking Cren, Lefanis, Indirik (attached). Good job so far for the Daimon too.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on September 01, 2012, 07:22:07 PM
sorry sonya, mortician are bad. :P
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on September 01, 2012, 07:24:34 PM
I confirm it works really good, i never spread bull!@#$ that thick before, it works fine until Velax decided to shot me a single  night before his planned murder.

But honestly, who is the last Daimon or the remaining Daimon ? I was thinking Cren, Lefanis, Indirik (attached). Good job so far for the Daimon too.

Call me a meta-gamey bitch, but Penchant is out and suddenly nobody kills nobody? Suspiiiiiiiicious... or good game from the real assassin  ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on September 01, 2012, 07:29:57 PM
Call me a meta-gamey bitch, but Penchant is out and suddenly nobody kills nobody? Suspiiiiiiiicious... or good game from the real assassin  ;D

I will not do meta-gaming but maybe there is a reason behind this. If i was alive and able to hunt i wouldn't too, considering 2 possible scenarios at this point.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on September 01, 2012, 07:42:04 PM
Lookit that! I was right!   8)

Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on September 01, 2012, 07:42:51 PM
When your lie is true its +1

Sorry I had to try to buy Velax trust one more time at your expense. If I knew (believed) you were a sleeper...
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on September 01, 2012, 07:48:15 PM
Well, I can just say, well played Ross! You fooled me, that for sure!
I told you Ross was a baddie. But NOOOOOOOOOOOO!!! No one listens to me...
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on September 01, 2012, 07:59:44 PM
But I would say I'm not totally positive about using 2 packs of assassins. We have small groups and I was constantly afraid to hunt a fighter or being hunt by the other pack. But did expected being sliced by a hunter ? Never : P
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on September 01, 2012, 10:50:38 PM
Only reason town is still in the game because the recruiter died super fast.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on September 02, 2012, 01:04:11 AM
I told you Ross was a baddie. But NOOOOOOOOOOOO!!! No one listens to me...

If you'd ended by writing *sob, sob* that would have been epic!

And excuse me for not believing in you, Mr. Sleeper...  8)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 02, 2012, 03:03:46 AM
I have always suspect Indirik and Velax. When Perth joined in on bandwagon, he is also suspected. Sadly not many people believe Slapsticks and me :(
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on September 02, 2012, 04:58:13 AM
Actually I believed slapsticks. He was asking too much questions. :)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on September 02, 2012, 06:00:53 AM
I figured he was a good guy. His story didn't make any sense if he was a bad guy. The problem was trying to spin that to make it seem like his story made no sense even *while* he was a bad guy.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on September 02, 2012, 02:35:04 PM
Hey Barek, I want to host Werewolf V, I mean Supernatural: The Hunt.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on September 02, 2012, 02:45:41 PM
What happened to Werewolf IV? Did you skip one because yours doesn't start for a while?

I'll host Werewolf IV, if there's interest. It'll be No PMs, as I mentioned in the last one I hosted.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on September 02, 2012, 03:03:00 PM
I hope this trend goes on for a long time. I'll probably be in most games, provided I'm able to pay them the needed attention.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on September 02, 2012, 03:03:39 PM
I don't want to cause misunderstanding, but I won't be available before 19 due to exams. As Werewolf III is bound to end in a few days, someone would host Werewolf IV in that time. So I give my name for hosting Werewolf V.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on September 02, 2012, 07:32:50 PM
Start up Werewolf IV quick, Velax - I need my fix  8)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on September 03, 2012, 12:40:35 PM
Werewolf IV - The Heist is up and ready for players. It's a "No PM" game, as mentioned previously.

I'm going to keep the games I host relatively simple. Barek and Cren will host the ones with multiple teams of Bad Guys, lots of traits, etc, while in my games, for now at least, we'll play with just one Bad Guy Team, no traits and just the basic roles (which includes Sage and Guardian Angel).
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on September 03, 2012, 05:30:50 PM
Sleeper role should be revised. It's confusing.

--
Sleeper: Works with the Bad Guys, and wins if the Bad Guys win.  If attached, the Sleeper learns the identity of a Bad Guy master at game start, and that Bad Guy knows the Sleeper’s identity in turn.  Sleepers may attach themselves and become members of a Pack if both they and a member of that pack send a PM to the Game Moderator requesting to do so.  Such a PM cannot be revoked.

Recruiter: This Bad Guy may scan one player per Night to see if that player is a Sleeper.  All others will appear as regular Sailors.  Will not reveal whether attached or not.
--

Both these are contradictory. One suggests the sleeper knows who the bad guy master is. But then why have the recruiter at all...

It would be cool if the sleeper could scan one or two times in a game.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on September 03, 2012, 06:10:41 PM
I assume it means that Sleepers can start the game attached or unattached. If attached they know who one of the Bad Guys is. If unattached, they'll have to wait to be contacted by a Recruiter or try to figure out who the Bad Guys are themselves.

It's not clear, though, what happens to a Sleeper that remains unattached at game end. Do they still win if the Bad Guys do? What if there's more than one Bad Guy Team? Do they win if either Bad Guy Team wins? And if unattached, who do they count toward for parity?
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on September 03, 2012, 06:36:53 PM
Even when attached they don't count toward parity for Bad Guys (in my version).  And I suppose an unattached sleeper who makes it till the end game is not considered to have 'won'.   Their job is to link up with the Bad Guys.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on September 03, 2012, 06:53:02 PM
I think there shouldn't be any attached sleepers at the game start, the bad guy master and sleeper know each other and would quickly intregate into the pack, no point if they become pack mates from night 0.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Telrunya on September 03, 2012, 11:12:22 PM
Then approaching the Sleeper is 'riskfree' in the beginning of the game, as he cannot be attached (especially first night the chance that two recruiters scan the same sleeper is very low). Keeping the possibility open makes it more risky to approach him, the trait can be just a trap to lure the other pack to reveal itself.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on September 04, 2012, 01:52:46 AM
Also, the sage can't identify a sleeper. So the sage has less to find. It spreads the information around more, preventing one person from gaining complete knowledge.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 04, 2012, 02:52:05 AM
Also, the sage can't identify a sleeper. So the sage has less to find. It spreads the information around more, preventing one person from gaining complete knowledge.
Next game we will have more room for claim and counterclaim. One person claim Sage/Innocent, another person claim the same thing :P
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on September 04, 2012, 05:51:37 PM
Gaah! No new recruits the past two days. I really would love to see Barek, Velax, Ross and Telrunya on Werewolf V. Then we can have a total of 13 players.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on September 04, 2012, 06:45:37 PM
Have I not registered?
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ross on September 05, 2012, 07:45:42 AM
Back with internet.

I think i will be a good victim for day 1. I made many friends haha :)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on September 05, 2012, 07:58:26 AM
Hurry up and register for Werewolf IV: The Heist as well, Ross. :P
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on September 10, 2012, 12:47:45 AM
Who's hosting the next one?
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on September 10, 2012, 02:21:54 PM
I think that will be me, unless someone starts one before 19th.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on September 10, 2012, 03:03:09 PM
I can't wait that long so I'm going to start one now  ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 12, 2012, 04:31:41 AM
Ah, I really like this Werewolf theme much. I going GM the next the game [Forum Game] Werewolf VII. Stay tuned!  8)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on September 13, 2012, 09:03:58 PM
I'll GM the next one. There'll be a fairly different ruleset that I prefer that I'll be using and we can see which one you guys prefer.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 14, 2012, 02:29:00 AM
Here you go, [Forum Game] Werewolf VII: The Empire Strikes Back 8)

http://forum.battlemaster.org/index.php/topic,3145.0.html (http://forum.battlemaster.org/index.php/topic,3145.0.html)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on September 15, 2012, 08:06:15 PM
@fury, I forgot I was not apart of the game so that why I voted and nice roleplay of it.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on September 15, 2012, 08:34:25 PM
Werewolf V is all about RP :)
Guess I should sign up for the others since it's nearly done.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Sonya on September 19, 2012, 03:52:51 PM
Will host a game, i got a idea and wanted to try, this time i will change the theme a little.

So lets see how is going, where i am lost ins the part with the game #

Also..no idea wham "Supernatural: The Hunt" will start supposedly they start today (as planned) i will set my game to start on Monday 24 then. unless otherwise.

Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 20, 2012, 01:26:14 AM
My first hosted GM, will be over soon in few days time. I will share my GM notes for all future interested GMs ::)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 21, 2012, 02:22:15 AM
I realize the GMs should spread out the bad guys roles more among other players. Wonder if we all are using Random.org to randomize all the roles 8)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Barek (jerm) on September 21, 2012, 03:33:39 AM
I do random roles.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on September 21, 2012, 03:58:45 AM
I'm starting to think a better substitution rule would be to substitute if you do not post anything within a certain time frame (1 day?) rather than not voting (with the clause being only 1/2 vote skips allowed). Would basically achieve the same thing but:

Also, more power to those who vote then. Or new strategy: good guys don't vote. Wait for bad guys to vote and 'reveal' themselves. Bad guys now have to rely on hunting more (?)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Velax on September 21, 2012, 04:08:09 AM
I'm finding the Sleeper roles aren't really doing much. Games just don't seem to last long enough for a Sleeper to be successfully scanned and then attached. The Cursed and Susceptible traits seem to be working more, because they just work when someone gets attacked.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Indirik on September 21, 2012, 04:09:29 AM
Yeah, you'd have to have a long game for sleepers to actually be recruited successfully.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 24, 2012, 04:08:38 PM
Kinda hard if we go along with Unattached Sleepers, Cultist at the start of the game. If we put them as Attached at the start, it may overpower the bad guys. Gotta find some balance inbetween~~
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on September 24, 2012, 06:56:10 PM
The main issue is number of people playing. More players? Sleepers come in handy. The same ten guys over and over again? Well, not that much.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 25, 2012, 08:34:07 AM
The main issue is number of people playing. More players? Sleepers come in handy. The same ten guys over and over again? Well, not that much.
I am thinking this idea.

How about we make the unattached Cultists/Sleeper at the start of game yes? But they get to know one person name from one pack(if we have 2 packs). But the other pack does not know their Cultist or rather does not trust them. This way, Good guys can pretend to be bad guy, the unattached Cultist. And unattached Cultist/Sleeper get to get in pack quickly.

Kind of balance trade off between good and bad sides, isn't it? ::)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Sonya on September 25, 2012, 04:00:01 PM
We have to try and set the games to avoid Weekends, i can swear forever that i can be on on weekends, but some times unpredictable things happens.

I have 2 Weekend failures in a row, so we should avoid it.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on September 26, 2012, 06:32:53 PM
Requesting another Fury hosted game.   ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on September 26, 2012, 08:51:28 PM
Don't worry over the end of Supernatural: The Hunt. As I have given the clue, "Supernatural II: The Breed" would start soon, featuring a direct sequel , picking up the story from where part I ends, the surviving characters get some advantage, completely new rules. Enjoy!
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on September 27, 2012, 02:27:53 AM
Sweet! I shall made those bastards pay for killing me... MUAHAHAHAAHAHAHAHAHAHAHAHAHA!
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on September 27, 2012, 03:21:45 AM
There is a sequel? I am so excited.... and worry at same time. We wont have same role again, right? If not, I think the bad guys gonna kill me early this time. I do prefer Cursed so that one moment I help good guys, one moment I help bad guys. Hint, hint ;D

D'Espana... Go kill Lefanis, he kills you, not me :P

About Sonya suggestion to avoid set games at Weekends. We put up the Game Starting DateTime in advance, if any of us cannot make it, then do not sign up ;) Or alternatively we could have Game started on Weekdays and hopefully do not stretch until weekend.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on September 27, 2012, 03:48:41 AM
Requesting another Fury hosted game.   ;D
Guess I better book in a slot for Werewolf X before someone else takes it  :)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on October 05, 2012, 03:02:00 AM
Here are some ideas (first night only): 8)

1st person to post: Immunity from Attacks AND Lynches
2nd person to post: Immunity from Attacks
3rd person to post: Immunity from Lynches
4th person to post: Minus 2 votes from his own lynch vote count
5th person to post: Minus 1 vote from his own lynch vote count
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on October 05, 2012, 07:45:06 AM
Here are some ideas (first night only): 8)

1st person to post: Immunity from Attacks AND Lynches
2nd person to post: Immunity from Attacks
3rd person to post: Immunity from Lynches
4th person to post: Minus 2 votes from his own lynch vote count
5th person to post: Minus 1 vote from his own lynch vote count
Incentive reward for the active players?
I like it :)
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on October 05, 2012, 01:53:00 PM
Here are some ideas (first night only): 8)

1st person to post: Immunity from Attacks AND Lynches
2nd person to post: Immunity from Attacks
3rd person to post: Immunity from Lynches
4th person to post: Minus 2 votes from his own lynch vote count
5th person to post: Minus 1 vote from his own lynch vote count

Perhaps I would like it more if we all lived in same place and had the same chance to be able to access this, but given that not everyone has the same time or is online at BM turns, I think it could be a little bit unfair...

But hey, I'm not the GM, so do it if you feel like so  :P
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on October 05, 2012, 02:36:05 PM
It's more to get people to post first because we all know posting first is like presenting yourself as a target - no one wants to do it. And it's only for the 1st night to get the postings started. It won't be for the current game but just an idea and see how people like it. The benefits can also be toned down.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on October 05, 2012, 03:13:47 PM
It's more to get people to post first because we all know posting first is like presenting yourself as a target - no one wants to do it. And it's only for the 1st night to get the postings started. It won't be for the current game but just an idea and see how people like it. The benefits can also be toned down.
It depend on the GM I think. So does the wolf get away from the lynch if he is the first one to post? Oh yeah! 8)

We can try for one game perhaps? ::)
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on October 30, 2012, 12:28:42 AM
A question to you all, guys. I've got some nice ideas for what I hope to be a cool Werewolf Game, but I don't know if kicking the thread and just waiting for the current games to end OR not caring at all and just letting it fade away. Why I say this? It seems that some people are getting tired of these games, and perhaps it's better to give some weeks or even months of recovery before starting one of these games again.

Besides, we have already the You Lose! and the Thing Attacks! going on, and Monster Reunion will come just after any of them finishes. We even have that Cren game that was not even started, Supernatural The Breed, I think it was called.

So, my question here is: do you want to keep on with these games, or we just drop them for a while? I would like to have at least some 14-16 people for my game, and it seems harsh to get currently, and even more, I suspect, after Werewolf XII.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on October 30, 2012, 12:31:15 AM
I am ok, count me in the game. Maybe we should start considering giving every previous game GMs a reserved spot 8)

To get over 15 players, there need to be some sort of advanced Roles. Maybe we need promotion and advertisement through PM to active forum posters ::)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on October 30, 2012, 01:05:31 AM
I am ok, count me in the game. Maybe we should start considering giving every previous game GMs a reserved spot 8)

To get over 15 players, there need to be some sort of advanced Roles. Maybe we need promotion and advertisement through PM to active forum posters ::)
Also posting in your realm once that we are doing this is good too.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on October 30, 2012, 01:23:05 AM
Also posting in your realm once that we are doing this is good too.
I will do that soon. One of the realms my character is in, is quite inactive realm. Not a surprise considering the island turn running once per day.

For GM and future GMs. Maybe we can consider some of our newly setting for the game. Not a good idea to kill the newbie players early in the game. Not a good idea to kill the oldie players either as they tend to do more analyse. Ahhhh... :P
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on November 12, 2012, 07:36:01 PM
Looking at the current trend, these WW games need to be designed for a smaller number of players. Some mechanics will have to be changed. After all, a D&D game is usually a party of 4-6. I've got something already for the next game.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on November 13, 2012, 12:37:50 AM
Looking at the current trend, these WW games need to be designed for a smaller number of players. Some mechanics will have to be changed. After all, a D&D game is usually a party of 4-6. I've got something already for the next game.

Very much looking forward to it! Though you should see some of our RP games, sometimes we get like 10 people together and we rape the GM's mind for hours and hours. Oh, bliss...
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on November 13, 2012, 04:21:32 AM
I don't know, we have gained a bunch of new players recently :)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on January 11, 2013, 02:58:11 PM
Anyone up for werewolf? ::)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Dishman on January 11, 2013, 11:09:15 PM
I'm up for it.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on January 11, 2013, 11:52:06 PM
Anyone up for werewolf? ::)
Well we need a GM and theme unless you are volunteering...just saying...otherwise yeah I could probably go for it but something rather simple for now would be good if we are going to do it.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on January 13, 2013, 08:03:08 AM
Well we need a GM and theme unless you are volunteering...just saying...otherwise yeah I could probably go for it but something rather simple for now would be good if we are going to do it.

Hehe. If no one else wants to do it, I probably could.  ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on January 13, 2013, 08:04:44 AM
Hehe. If no one else wants to do it, I probably could.  ;D
Have you GMed yet? Just wondering.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on January 13, 2013, 08:08:24 AM
Have you GMed yet? Just wondering.

Nope.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on January 14, 2013, 12:55:42 AM
The call of werewolf echoing again? Sounds good, I'm up for it. I still have a couple of ideas if I am the GM, but I'd rather see any other doing that. Until some date of February I might be a little bit busier than usual, but if enough people are interested and no one steps up for GMing I could try.

So Lefanis, what do you propose us as theme? Not that we can not repeat some of the already played, but it's always good to see something fresh as a signature game for the GM  ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on January 14, 2013, 06:16:09 AM
I actually liked the assassin themed FEI one  ;D perhaps something similar, tie it into one of the islands!
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on January 14, 2013, 06:23:42 AM
I actually liked the assassin themed FEI one  ;D perhaps something similar, tie it into one of the islands!
Perhaps an SA themed one where it is SA loyalists vs Allison's spies?
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on January 15, 2013, 11:10:13 PM
Yes, I also thought at some time that it is very fun to play around BM events. If we post here the continents or realms we are in, we can take the most interesting setting for us all, and make it the background for next game. I, for instance, would not mind something about D'Hara, Riombara or Ohnar West; which means that any setting about Dwilight, Beluaterra or FEI would be perfect  :)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Norrel on January 16, 2013, 06:20:45 AM
An OW-Sorraine game would be cool.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on January 16, 2013, 07:12:58 AM
Did I smell blood here to be taste by would-be-werewolf? Of course not me going be werewolf again ;D

Any theme is fine with me, especially those Battlemaster events that happened.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on January 18, 2013, 05:22:40 AM
An OW-Sorraine game would be cool.

I could do that  ;D though it would probably push a certain way...
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on January 19, 2013, 07:13:12 AM
I could do that  ;D though it would probably push a certain way...
Well it kinda has to, plus propaganda is always good. There is a thin line between good and evil, easily shown through this game. I doubt anyone would find the situations wrong for the good side despite the only real difference is one side attacked first.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on January 19, 2013, 03:14:28 PM
Will set it up over the next few days.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on January 22, 2013, 02:30:40 AM
You've got the D'Espana Seal of Approval! Lemme kick some Sartanian arses n' show them who's the boss 8)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on January 22, 2013, 02:43:02 AM
You've got the D'Espana Seal of Approval! Lemme kick some Sartanian arses n' show them who's the boss 8)

Random roles, maybe you get the baddies  ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on January 22, 2013, 02:47:53 AM
Random roles, maybe you get the baddies  ;D

Eeeeeeeew... That would be so... delightfully ironic  :P
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on January 22, 2013, 04:19:18 AM
Random roles, maybe you get the baddies  ;D
Spoiler Alert!

D'Espana maybe got a furry character ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on February 06, 2013, 02:04:06 AM
Spoiler Alert!

D'Espana maybe got a furry character ;D

I know you'd like that  ;)

(Necromancer mode activated!)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on March 03, 2013, 01:49:25 PM
Guys.. I'm back from the realm of sleepiness. Please don't get angry with me, Intense RL pressure forced me to abandon my dream project :'(. I hope everyone here won't judge me on that. Anyways, it is great to see Werewolf progressing and once I'm free from exams (22nd Mar), I'll again join your ranks.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on March 03, 2013, 04:26:06 PM
Guys.. I'm back from the realm of sleepiness. Please don't get angry with me, Intense RL pressure forced me to abandon my dream project :'(. I hope everyone here won't judge me on that. Anyways, it is great to see Werewolf progressing and once I'm free from exams (22nd Mar), I'll again join your ranks.
Welcome back Cren. Do not worry, we are progressing to er, Werewolf what-is-the-latest-version-number-alphabet now? ???

We do miss you. More villager to be save when you around ::)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on March 03, 2013, 05:22:53 PM
You can compensate by hosting or taking part.  ;)
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on March 04, 2013, 02:51:33 AM
Guys.. I'm back from the realm of sleepiness. Please don't get angry with me, Intense RL pressure forced me to abandon my dream project :'(. I hope everyone here won't judge me on that. Anyways, it is great to see Werewolf progressing and once I'm free from exams (22nd Mar), I'll again join your ranks.
You can compensate by hosting or taking part.  ;)

Here, here! You still owe us the Supernatural, Part 2 game! It's still around, somewhere, so just resurrect it and we'll sign up! Of course you can take part in some games hosted by others first, as warmup. Anyway, I'm glad to have you around once more!

Welcome back Cren. Do not worry, we are progressing to er, Werewolf what-is-the-latest-version-number-alphabet now? ???

We do miss you. More villager to be save when you around ::)

Werewolf XIV was the last pure werewolf, if we count derivations and stuff it'll sum up to 16 or 17, I believe.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on March 04, 2013, 09:27:38 AM
I will definitely do something that will blow your minds (of course if you like it). A RP that is related to Ketchum... ;)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on March 04, 2013, 12:51:44 PM
I will definitely do something that will blow your minds (of course if you like it). A RP that is related to Ketchum... ;)
Wow, that would be amazing... As long as furry role belongs to D'Espana, I nevermind 8)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on March 04, 2013, 04:07:17 PM
Actually I meant a RP dedicated to Pokémon.. Just continue checking the topic I'm posting now. :)
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on March 05, 2013, 01:57:20 AM
Wow, that would be amazing... As long as furry role belongs to D'Espana, I nevermind 8)

Awwwww... You know how to make a man blush... ;)

Actually I meant a RP dedicated to Pokémon.. Just continue checking the topic I'm posting now. :)

Sounds good, I'll take a look into it.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on March 08, 2013, 06:32:47 AM
Let's get on with the current game. I'm itching to host again. :P Got to have game-mechanic options to cater for inactivity so the game can move on.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on March 11, 2013, 02:18:33 AM
Let's get on with the current game. I'm itching to host again. :P Got to have game-mechanic options to cater for inactivity so the game can move on.

I hope it does. Current game has been... what's the word for ****ING slow to death? Just send the damned messages, people! I will never understand why people sign up to not play the game. I mean, you can fail a day, perhaps even two, but seven or eight? Come on, if you run a country or something like that do not sign up! >:(
Title: Re: Werewolf Forum Game, General Discussion
Post by: Fury on March 11, 2013, 03:32:46 AM
If the current game doesn't start up in the next day or two, I'll start with... Sabotage II.  Of course it could probably end up with the same fate and not even get off the ground, but crafting it is half the fun. ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on March 11, 2013, 03:35:22 AM
If the current game doesn't start up in the next day or two, I'll start with... Sabotage II.  Of course it could probably end up with the same fate and not even get off the ground, but crafting it is half the fun. ;D
I wouldn't be so sure of that. Sabotage was pretty awesome, so I am pretty sure most of the who joined before would join again if they were PMed.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on March 11, 2013, 03:44:26 AM
If the current game doesn't start up in the next day or two, I'll start with... Sabotage II.  Of course it could probably end up with the same fate and not even get off the ground, but crafting it is half the fun. ;D
I don't know, I'm a bigger fan of The Thing Franchise. Perhaps a reboot or sequel series is in order  ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on March 11, 2013, 03:49:24 AM
I don't know, I'm a bigger fan of The Thing Franchise. Perhaps a reboot or sequel series is in order  ;D
That was good too.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on March 11, 2013, 08:49:05 AM
I don't know, I'm a bigger fan of The Thing Franchise. Perhaps a reboot or sequel series is in order  ;D
Suddenly I miss the Thing... Is the Thing back? I am sure it cant stay forever in North Pole ;D
Title: Re: Werewolf Forum Game, General Discussion
Post by: Lefanis on March 11, 2013, 10:22:07 AM
The Things Day Out
The Thing: Lost in New York
Revenge of The Thing
Wild Things- my personal favourite.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Cren on March 11, 2013, 02:17:50 PM
Which game has SUs open? Its been a while I had participated in one.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Disturbedyang on March 11, 2013, 09:50:30 PM
The Things Day Out
The Thing: Lost in New York
Revenge of The Thing
Wild Things- my personal favourite.

I love Wild Things too.
Title: Re: Werewolf Forum Game, General Discussion
Post by: Penchant on March 11, 2013, 09:51:57 PM
Which game has SUs open? Its been a while I had participated in one.
The new Thing one.
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on March 13, 2013, 03:13:49 AM
Two simultaneous games? At the current rhythm, yep ::)
Title: Re: Werewolf Forum Game, General Discussion
Post by: Ketchum on March 13, 2013, 03:41:41 AM
Maybe we need 3 days for lynch or something almost similar. How about 2 votes for lynch? That still workable for a much slow game 8)
Title: Re: Werewolf Forum Game, General Discussion
Post by: D'Espana on March 18, 2013, 03:39:46 AM
I don't know if slow games are the answer. Look at Resistance :(