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BattleMaster => Development => Topic started by: Indirik on August 29, 2012, 05:21:26 AM

Title: Voting for Your Favorite Feature
Post by: Indirik on August 29, 2012, 05:21:26 AM
The dev team has picked ten of our favorite, and most likely-to-be-implemented feature requests, and dropped them into this poll. What we would like from you is an idea as to which of these feature requests you would like to see implemented first. The dev team will then strive to give the top voted features higher priority for implementation. This doesn't mean that the features will be implemented in the order voted, or in a specific timeframe, but we would like to know what the player base considers as the top priorities. Please refer to the linked bug reports or forum threads for details.

This thread is not for discussion of these specific options. Please refer to the appropriate thread, or start a new one to discuss them. We just want to know which ones you want to see first.

This poll will be open for 7 days. Pick your five favorites. No peeking before you vote! ;D We want your honest opinions, not a bandwagon vote.

Thanks to Scott (swholmes) for suggesting this poll.
Title: Re: Voting for Your Favorite Feature
Post by: Zakilevo on August 29, 2012, 05:56:27 AM
A great way to see what features will most likely be implemented next :)
Title: Re: Voting for Your Favorite Feature
Post by: Velax on August 29, 2012, 07:25:22 AM
Aww, I can't see what the current voting is, even after I vote.
Title: Re: Voting for Your Favorite Feature
Post by: Cren on August 29, 2012, 07:54:31 AM
The feature that gets most votes gets implemented, right?
Title: Re: Voting for Your Favorite Feature
Post by: Draco Tanos on August 29, 2012, 11:00:19 AM
Aww, I can't see what the current voting is, even after I vote.
That was my reaction.
Title: Re: Voting for Your Favorite Feature
Post by: Ushi on August 29, 2012, 12:18:23 PM
These should be useful in the future!
Title: Re: Voting for Your Favorite Feature
Post by: Ketchum on August 29, 2012, 12:38:20 PM
Definitely automatic market feature! We lost a city because of this :(
Title: Re: Voting for Your Favorite Feature
Post by: Lefanis on August 29, 2012, 01:43:42 PM
Siege engines and trade stats, pls  :)
Title: Re: Voting for Your Favorite Feature
Post by: Indirik on August 29, 2012, 03:08:43 PM
@cren: The results will help guide the dev team efforts in implementing new features. Hopefully these will all eventually be put in. This poll will allow the community to have some input into which ones are given priority. There is no guarantee that the top voted feature will be first, but it's more likely to be first than the one with the fewest votes.
Title: Re: Voting for Your Favorite Feature
Post by: Cren on August 29, 2012, 04:20:08 PM
Sounds good! I hope we get "siege engines in scout reports", and "OOC message all chars". Also "Erecting statues and monuments" for RP flavour.
Title: Re: Voting for Your Favorite Feature
Post by: Kalanar on August 29, 2012, 10:10:02 PM
Maybe if some of the ideas were a bit more fleshed out, I would have voted for them instead. This is a great idea though. I can see how people may start lobbying for their favorite.
Title: Re: Voting for Your Favorite Feature
Post by: Tom on September 05, 2012, 09:37:57 PM
Thanks for everyone's input. We are currently talking about the result within the dev team and will announce a roadmap shortly.
Title: Re: Voting for Your Favorite Feature
Post by: Cren on September 06, 2012, 06:49:01 PM
Thanks for this poll, it was really helpful. Keep up the good work! And thanks again for doing so much for us players.
Title: Re: Voting for Your Favorite Feature
Post by: Charles on September 06, 2012, 08:19:31 PM
The bigger updates (ie Estate features) were not included, is that because they are already being worked on or because they are already on the back burner?
Title: Re: Voting for Your Favorite Feature
Post by: Anaris on September 06, 2012, 08:21:29 PM
The bigger updates (ie Estate features) were not included, is that because they are already being worked on or because they are already on the back burner?

Some of both. These were features that were considered feasible within a relatively short time, as opposed to major projects.
Title: Re: Voting for Your Favorite Feature
Post by: Perth on September 07, 2012, 06:58:47 AM
The Poll was a great idea. Interesting to see how the votes turned out.
Title: Re: Voting for Your Favorite Feature
Post by: egamma on September 07, 2012, 04:22:22 PM
I'd love to have another poll run once these 5 are finished.
Title: Re: Voting for Your Favorite Feature
Post by: Gustav Kuriga on September 07, 2012, 06:21:37 PM
Statues and etc. got the highest? Really? That's a basically cosmetic feature... something you could easily just RP
Title: Re: Voting for Your Favorite Feature
Post by: Perth on September 07, 2012, 07:02:57 PM
Statues and etc. got the highest? Really? That's a basically cosmetic feature... something you could easily just RP

But so much more awesome to actually be able to do!  8)
Title: Re: Voting for Your Favorite Feature
Post by: Draco Tanos on September 07, 2012, 11:40:23 PM
But so much more awesome to actually be able to do!  8)

This.

While RP is great, it is quickly forgotten.  If we want to build statues to commemorate someone/something, I think most of us would prefer if it's actually remembered by the people.
Title: Re: Voting for Your Favorite Feature
Post by: Gustav Kuriga on September 08, 2012, 12:43:58 AM
I'm just going to call it now, this is one of those ideas that will feel like a good idea now, but once it's implemented, turns out to have been a waste of time because nearly (emphasis on the nearly) everyone will use their gold and time for what they view to be better things.
Title: Re: Voting for Your Favorite Feature
Post by: Penchant on September 08, 2012, 01:05:19 AM
I'm just going to call it now, this is one of those ideas that will feel like a good idea now, but once it's implemented, turns out to have been a waste of time because nearly (emphasis on the nearly) everyone will use their gold and time for what they view to be better things.
What about the people with more gold than they know what to do with or the roleplayers?
Title: Re: Voting for Your Favorite Feature
Post by: Indirik on September 08, 2012, 02:34:08 AM
Do it ... for the *roleplayers*!
Title: Re: Voting for Your Favorite Feature
Post by: Zakilevo on September 08, 2012, 02:34:28 AM
What about the people with more gold than they know what to do with or the roleplayers?

Family gold. Funnel the gold to somewhere else!
Title: Re: Voting for Your Favorite Feature
Post by: Perth on September 08, 2012, 05:29:38 AM
I'm just going to call it now, this is one of those ideas that will feel like a good idea now, but once it's implemented, turns out to have been a waste of time because nearly (emphasis on the nearly) everyone will use their gold and time for what they view to be better things.

I'll take that bet right now.
Title: Re: Voting for Your Favorite Feature
Post by: Vellos on September 08, 2012, 05:41:20 AM
I'm just going to call it now, this is one of those ideas that will feel like a good idea now, but once it's implemented, turns out to have been a waste of time because nearly (emphasis on the nearly) everyone will use their gold and time for what they view to be better things.

I think statue-spamming is more likely. Heck, I know I'd be sorely tempted to set up monuments at every opportunity. Then again, I'm an egomaniac.
Title: Re: Voting for Your Favorite Feature
Post by: Bedwyr on September 08, 2012, 06:23:17 AM
I think statue-spamming is more likely. Heck, I know I'd be sorely tempted to set up monuments at every opportunity. Then again, I'm an egomaniac.

The most common use of this that I can see?  "...As the final surrender term, Pitifulstani agrees to build 1 (one) statue of King Egomaniac in each of their cities, to be maintained in perpetuity."
Title: Re: Voting for Your Favorite Feature
Post by: Anaris on September 08, 2012, 02:35:50 PM
The most common use of this that I can see?  "...As the final surrender term, Pitifulstani agrees to build 1 (one) statue of King Egomaniac in each of their cities, to be maintained in perpetuity."

I think that's remarkably optimistic, as it assumes a significant number of surrenders that are not the destruction of a realm.
Title: Re: Voting for Your Favorite Feature
Post by: Bedwyr on September 08, 2012, 08:52:17 PM
I think that's remarkably optimistic, as it assumes a significant number of surrenders that are not the destruction of a realm.

I think it's entirely possible that if we create additional surrender conditions, like this, that don't actually involve losing regions, that we might end up with more surrenders.  I may well be wrong, of course, but I think it's worth a shot.
Title: Re: Voting for Your Favorite Feature
Post by: Vellos on September 08, 2012, 11:09:30 PM
I think that's remarkably optimistic, as it assumes a significant number of surrenders that are not the destruction of a realm.

Heh, I would totally do this.

"As a condition of surrender, every one of your regions must have a monument, stating your full acceptance of war guilt, pledging your eternal peacefulness, stating that Keplerstan is a better nation than Evilstan, and reminding you of the dates on which your tribute is due. These statues shall be maintained in perpetuity."

Hell, compel enough statues, and you could meaningfully decrease their income by creating a baseline upkeep requirement.

And then you could have all kinds of neat RPs where a new government comes to power, reneges on treaties, and sends nobles out to tear down statues and deface monuments. Which would be awesome.
Title: Re: Voting for Your Favorite Feature
Post by: Anaris on September 08, 2012, 11:30:45 PM
"As a condition of surrender, every one of your regions must have a monument, stating your full acceptance of war guilt, pledging your eternal peacefulness, stating that Keplerstan is a better nation than Evilstan, and reminding you of the dates on which your tribute is due. These statues shall be maintained in perpetuity."

"No! Never! We will never surrender to Keplerstan, no matter how many of our regions you take! Surrendering to you is something only cowardly scum would do!"

...Or, alternatively, they just never answer you. Even when the Daimons are destroying their regions and you're asking if they want your help to not die.
Title: Re: Voting for Your Favorite Feature
Post by: Indirik on September 08, 2012, 11:41:39 PM
Surrender conditions such as that are why we have so many wars to the death. The victors demand humiliating and unacceptable terms. If you really want your enemy to surrender, you have to toss them a bone. Insult them with your terms, regardless of how righteous and justified you think they are, and you practically guarantee that the war continues.
Title: Re: Voting for Your Favorite Feature
Post by: Bedwyr on September 09, 2012, 01:37:26 AM
Surrender conditions such as that are why we have so many wars to the death. The victors demand humiliating and unacceptable terms. If you really want your enemy to surrender, you have to toss them a bone. Insult them with your terms, regardless of how righteous and justified you think they are, and you practically guarantee that the war continues.

Depends.  Currently, humiliating and unacceptable terms equate to "things that make us less able to fight the next war".  I'd be interested to see how often surrender terms which had no effect on your ability to fight the next war were accepted.
Title: Re: Voting for Your Favorite Feature
Post by: Anaris on September 09, 2012, 04:38:47 AM
Depends.  Currently, humiliating and unacceptable terms equate to "things that make us less able to fight the next war".  I'd be interested to see how often surrender terms which had no effect on your ability to fight the next war were accepted.

I've seen so many realms that were simply unable to admit that they'd lost a war. They would literally rather let the realm die than acknowledge that they had lost the war, because any kind of peace deal (whether it was called surrender terms or not) would have necessitated that. (After all, if they hadn't lost the war, then why weren't they still fighting for their goals in the war?)

The most egregious, of course, was Luz de Bia, who even before they let themselves be destroyed by Daimons rather than let Riombara help them survive, refused to accept any peace deal that didn't amount to Riombara surrendering to them. Even after they'd lost half their regions, including their capital.
Title: Re: Voting for Your Favorite Feature
Post by: Bedwyr on September 09, 2012, 07:02:10 AM
I've seen so many realms that were simply unable to admit that they'd lost a war.

I've seen any number as well.  It's rather puzzling to me, especially since most of the really successful characters in the game have accepted less than complete success at some point.  Anything we can do to change this would be excellent, but I freely admit I'm not sure whether this particular feature will help or not.
Title: Re: Voting for Your Favorite Feature
Post by: Tom on September 09, 2012, 03:56:29 PM
I'm just going to call it now, this is one of those ideas that will feel like a good idea now, but once it's implemented, turns out to have been a waste of time because nearly (emphasis on the nearly) everyone will use their gold and time for what they view to be better things.

Never underestimate vanity. People pay real life money in other games for skins or such like.
Title: Re: Voting for Your Favorite Feature
Post by: Lanyon on September 09, 2012, 04:39:04 PM
I sense several statues to medicant rising quickly. Who knows? They may even be a way to spring that Medicant-central religion the gets talked about so much.
Title: Re: Voting for Your Favorite Feature
Post by: Indirik on September 09, 2012, 04:44:05 PM
As something not directly related to increasing the CS of the armed forces, statues and monuments will be illegal in Aurvandil. Or, at best, frowned on and ridiculed, just like buying unique items.
Title: Re: Voting for Your Favorite Feature
Post by: Lanyon on September 09, 2012, 04:58:42 PM
As something not directly related to increasing the CS of the armed forces, statues and monuments will be illegal in Aurvandil. Or, at best, frowned on and ridiculed, just like buying unique items.

haha maybe! I would actually rofl if that happened.
Title: Re: Voting for Your Favorite Feature
Post by: DamnTaffer on September 23, 2012, 06:40:15 PM
As something not directly related to increasing the CS of the armed forces, statues and monuments will be illegal in Aurvandil. Or, at best, frowned on and ridiculed, just like buying unique items.

Wrong, Spending Aurvandils gold on unique items is bad. Your own family wealth is fine. And I'm pretty sure the High Sovereign would like some monuments...
Title: Re: Voting for Your Favorite Feature
Post by: Foundation on September 23, 2012, 06:49:57 PM
"your own family wealth", i.e. other realms' gold.  -_-
Title: Re: Voting for Your Favorite Feature
Post by: Lanyon on September 23, 2012, 11:29:52 PM
"your own family wealth", i.e. other realms' gold.  -_-
That's some pretty strong hateraid you're drinking :P
Title: Re: Voting for Your Favorite Feature
Post by: Penchant on September 23, 2012, 11:42:29 PM
That's some pretty strong hateraid you're drinking :P
if you can't use Aurvandil gold on them then he is right.
Title: Re: Voting for Your Favorite Feature
Post by: DamnTaffer on September 24, 2012, 12:17:45 AM
if you can't use Aurvandil gold on them then he is right.

Why would a realm tolerate its nobles being given gold to recruit troops and then using it to buy vanity at a time where Aurvandil can't trip for starting a new war. And nobles certainly shouldn't buy vanities then request gold from the realm to pay their men that is rude to an extreme.
Title: Re: Voting for Your Favorite Feature
Post by: Foundation on September 24, 2012, 12:28:51 AM
Why would a realm tolerate its nobles being given gold to recruit troops and then using it to buy vanity at a time where Aurvandil can't trip for starting a new war. And nobles certainly shouldn't buy vanities then request gold from the realm to pay their men that is rude to an extreme.

That much is obvious, any realm thinks like that.  My point was the logic behind "use your family wealth" to buy Unique Items is flawed.
Title: Re: Voting for Your Favorite Feature
Post by: DamnTaffer on September 24, 2012, 12:34:03 AM
That much is obvious, any realm thinks like that.  My point was the logic behind "use your family wealth" to buy Unique Items is flawed.

Please elaborate why? It is your own personal and family wealth it should be spent either enriching the land or faming the family though purchases of art?
Title: Re: Voting for Your Favorite Feature
Post by: Indirik on September 24, 2012, 01:14:26 AM
So then Aurvandil wouldn't mind if nobles send their tax gold home to enrich their families?
Title: Re: Voting for Your Favorite Feature
Post by: Anaris on September 24, 2012, 01:15:25 AM
being given gold to recruit troops

If you're just handing out gold manually, you can make that argument.

If your nobles are getting gold through their estates, then it's not "being given gold to recruit troops." That gold is theirs, to do with as they wish.

The realm may prefer for them to use it to recruit troops, but there's absolutely no problem with them spending it on statues, sending it to their families, or just frittering it away on drinks at tournaments (the ultimate in throwing money away in BM! ;D ).
Title: Re: Voting for Your Favorite Feature
Post by: Lanyon on September 24, 2012, 01:17:45 AM
Where does it say that that gold is theirs to do whatever they want with it?
Title: Re: Voting for Your Favorite Feature
Post by: Zakilevo on September 24, 2012, 01:22:56 AM
Where does it say that that gold is theirs to do whatever they want with it?

Uh... I thought it was common sense? Lords are paying their knights for their loyalty and service. You can't order your knights to use their money as you see fit. It is theirs as they rightfully own it.
Title: Re: Voting for Your Favorite Feature
Post by: Penchant on September 24, 2012, 01:28:56 AM
Where does it say that that gold is theirs to do whatever they want with it?
Quote
The lord of Bolgar has assigned Marka (12 % of the region) to your estate, making you the master of 1152 peasants.
Quote
leaving you with 41 gold of personal income
Thats just from the estate page but I can likely find more if needed. Important parts to prove my point were highlighted. Also, the numbers themselves are not important.

Edit: just to note, it was mentioned on the pro-control side about spending gold on vanity and then requesting gold for troops, I don't think anyone is trying to argue that's ok.
Title: Re: Voting for Your Favorite Feature
Post by: Indirik on September 24, 2012, 02:12:55 AM
The gold a knight is the knight's gold to do with as they will. That should be blatantly obvious. If it was intended that the realm would determine what the gold is spent on, then the gold would be given to the realm.

Having said that, the knight does need to meet his obligations to his lord. If that includes fielding troops, then he better field some troops. If he's spending lots of gold at the academy, or buying items, and not fielding troops, then he has some explaining to do. But if he is fielding the required troops, and meeting all his obligations, then I don't see why he can't use his extra gold to buy some other stuff, too.
Title: Re: Voting for Your Favorite Feature
Post by: Gustav Kuriga on September 24, 2012, 02:28:17 AM
You can't force a knight to use his gold as you wish. However, you can kick him off his estate if he does not do what you want, since you're lord of that region.
Title: Re: Voting for Your Favorite Feature
Post by: Anaris on September 24, 2012, 02:28:33 AM
Lords are paying their knights for their loyalty and service.

This is true.

Quote
It is theirs as they rightfully own it.

This is also true.

Quote
You can't order your knights to use their money as you see fit.

This is not.

There is no inalienable right to be able to do what you want with your gold. If the realm as a whole desires, it's absolutely within the rules and the spirit of the game for them to be able to order nobles to use their gold only for the good of the realm, however they choose to define that. They may banish people who refuse, and the Titans and Magistrates cannot punish them for it.

However, this type of play is discouraged. It's good to have the realm be a team, but it's bad to have the individual noble's desires and interests not matter at all. BattleMaster is not StarCraft; the people in charge of the realm are not supposed to just be directing the movements of everyone in their realm absolutely and without question. The Titans and Magistrates may not be able to punish the leaders of the realm for enforcing this sort of "the realm is everything; worship the realm" play style, but the players in the realm absolutely can. That is exactly what the protest and rebellion mechanics are for. And if there aren't enough players in the realm to pull off a protest campaign or a rebellion, then most likely, there are enough players in the realm who at least accept the absolute-team style for it to be acceptable to us.

While I haven't done a poll, I believe I can say with reasonable confidence that the overall opinion of the dev team is that a solid balance of these two extremes (absolute team play vs absolute individual freedom), perhaps with just a little more of the team than the individual being emphasized, is where the maximum fun for the maximum number lies.
Title: Re: Voting for Your Favorite Feature
Post by: Lanyon on September 24, 2012, 02:33:10 AM
But Anaris..what about SMA? Wouldn't it be blatanlty obvious that during war time things like monuments and other superficial items would be frowned upon. Now this isn't an excuse for peace time granted, but well aurvandil won't be seeing peace for a while probably.
Title: Re: Voting for Your Favorite Feature
Post by: Perth on September 24, 2012, 03:24:30 AM
Good Lord, Aurvandil is freaking weird.

It's like a completely different game down there.

They're all playing the WoW Team PvP version of Battlemaster while we're all just sitting around playing Battlemaster Lite on our phones on the bus ride home to kill time.
Title: Re: Voting for Your Favorite Feature
Post by: Lanyon on September 24, 2012, 03:28:31 AM
Well you sure got the team part right. Weird? I don't think so. Every interaction I've had has been kind. We're well informed about the state of things. I think a big part of the strictness of the military is we don't feel like getting bullied by SA like the rest of dwilight can/is.
Title: Re: Voting for Your Favorite Feature
Post by: Bedwyr on September 24, 2012, 03:32:07 AM
But Anaris..what about SMA? Wouldn't it be blatanlty obvious that during war time things like monuments and other superficial items would be frowned upon.

Depends on the war.  If, for instance, you were a lord, and didn't like the war, and wanted to show that you didn't like it in some public way, spending a whole lot of gold on non-war related things would be a good way of doing that.  As a for instance, when Arcaea was getting hammered on a defensive war, the Council and such tried to see that every piece of gold was going to a war effort.  If we were attacking someone else, or were in a reasonable position otherwise, then so long as people were fielding reasonable forces or supplying gold in lieu of troops, then if they wanted to (as a for-instance) found guilds for historical societies, that was fine.
Title: Re: Voting for Your Favorite Feature
Post by: Anaris on September 24, 2012, 03:37:46 AM
But Anaris..what about SMA? Wouldn't it be blatanlty obvious that during war time things like monuments and other superficial items would be frowned upon. Now this isn't an excuse for peace time granted, but well aurvandil won't be seeing peace for a while probably.

Ah...no. No, no, no. Very no.

You've got to remember, in the real medieval period, the idea of a "realm" as a true unified nation just didn't exist. There were so many more personal agendas and conflicting loyalties, and so much more politicking that had to be done just to convince any given Lord to bring his knights to the war, that it barely resembles even the most rigorous roleplaying of it today.

If you want to get picky about SMA, a knight's right to build a monument to who or whatever he pleased would probably be just about as strong as his duty to provide troops to his liege-lord when called upon in time of war. He'd almost be expected to be trying to either promote himself, or curry favour with whoever he was building the monument to.

No, Lanyon; sorry to break it to you, but the kind of unity that Aurvandil displays is, at best, just barely within the bounds of what could be considered "acceptable" under SMA, and at times I would say it definitely strays over them. It's definitely not the kind of behaviour that one would expect under SMA.
Title: Re: Voting for Your Favorite Feature
Post by: Perth on September 24, 2012, 05:10:41 AM
I think a big part of the strictness of the military is we don't feel like getting bullied by SA like the rest of dwilight can/is.

Errm... yeah. Gotta watch out for those SA Theocracies like Barca and Terran, man! Don't let them bully you!
Title: Re: Voting for Your Favorite Feature
Post by: Lanyon on September 24, 2012, 05:32:03 AM
What's your problem dude? It seems every comment you make is just a snide remark. I think you might need to put your big boy pants on if you are going to come talk with everyone else. Just because they aren't our immediate neighbors or even close to us doesn't mean we shouldn't be weary of the biggest combined military power on the whole continent.
Title: Re: Voting for Your Favorite Feature
Post by: Penchant on September 24, 2012, 06:03:15 AM
What's your problem dude? It seems every comment you make is just a snide remark. I think you might need to put your big boy pants on if you are going to come talk with everyone else. Just because they aren't our immediate neighbors or even close to us doesn't mean we shouldn't be weary of the biggest combined military power on the whole continent.
i think is point was unless you were trying to not be bullied by Terran and Barca, then there your answer doesn't make sense because you would have to let the astrocracies bully you, since unless stopping them from bullying you is defending Aurvandil from their attack which needs strict military they can't do anything to bully you. They can tell you whatever they want but it doesn't mean you have to listen. You have about the best possible position since you are about as far away as possible from them and you have already shown military might against Madina and the moot to make you feared.

So the whole we are afraid of being bullied is kinda dumb and honestly you guys have indicated aggressiveness against them which could have resulted in a war on more than one occasion. ( declaring war on Kabrinskia to arrest a priest instead of letting their ruler order the priest to leave, which you have done more than once which is done nowhere else in the game afaik.
Title: Re: Voting for Your Favorite Feature
Post by: Gustav Kuriga on September 24, 2012, 06:04:56 AM
Well you could take a page from Luria's book. You don't see SA messing in the affairs of Luria Nova or Luria Vespari, do you? Only reason we have a problem with Aurvandil is because you've made it a problem through poor diplomatic choices.
Title: Re: Voting for Your Favorite Feature
Post by: Perth on September 24, 2012, 07:50:43 AM
What's your problem dude? It seems every comment you make is just a snide remark. I think you might need to put your big boy pants on if you are going to come talk with everyone else. Just because they aren't our immediate neighbors or even close to us doesn't mean we shouldn't be weary of the biggest combined military power on the whole continent.

Chill out, bro. No need to get your big boy pants in a bunch!

I was being sarcastic yes, I apologize if that was somehow offensive to you. My point was that it seems pretty ridiculous to say that Aurvandil's crazy military stuff is to "protect itself from SA." I mean, c'mon. The point of Aurvandil's military is to exert their power over every one around them, which they do very well, not to defend themselves from a force on the opposite side of the island with whom they've never had contact with before.

I mean the only thing Aurvandil has ever done with its military is crush and bully everyone around it. And they aren't very ashamed of admitting that IC, either. Which is fine, because they're good at it and nobody can stop them.
Title: Re: Voting for Your Favorite Feature
Post by: egamma on September 24, 2012, 06:21:26 PM
I mean the only thing Aurvandil has ever done with its military is crush and bully everyone around it. And they aren't very ashamed of admitting that IC, either. Which is fine, because they're good at it and nobody can stop them.

Yep, and Aurvandil should be proud of its military, instead of trying to pass around propoganda that "SA is going to hurt us! Wahh!". Act like a proud noble. That is, after all, what SMA is all about.
Title: Re: Voting for Your Favorite Feature
Post by: Lanyon on September 24, 2012, 08:49:06 PM
Chill out, bro. No need to get your big boy pants in a bunch!

I was being sarcastic yes, I apologize if that was somehow offensive to you. My point was that it seems pretty ridiculous to say that Aurvandil's crazy military stuff is to "protect itself from SA." I mean, c'mon. The point of Aurvandil's military is to exert their power over every one around them, which they do very well, not to defend themselves from a force on the opposite side of the island with whom they've never had contact with before.

I mean the only thing Aurvandil has ever done with its military is crush and bully everyone around it. And they aren't very ashamed of admitting that IC, either. Which is fine, because they're good at it and nobody can stop them.

I'm sorry for being so aggressve. It's just that you had left another comment at the same time in another thread and it was late and i was tired. I'm not trying to say we don't bully people at all. We do. But it seems that Ic SA is trying to get more and more involved with out affiars. Priests venturing into a country where what they are doing is illegal and such.
Title: Re: Voting for Your Favorite Feature
Post by: Anaris on September 24, 2012, 09:02:18 PM
I'm sorry for being so aggressve. It's just that you had left another comment at the same time in another thread and it was late and i was tired. I'm not trying to say we don't bully people at all. We do. But it seems that Ic SA is trying to get more and more involved with out affiars. Priests venturing into a country where what they are doing is illegal and such.

Just a reminder that while you can make preaching of SA illegal, declaring all religion illegal is very, very anti-SMA. So if that's still your stance, I very strongly urge you to change it.
Title: Re: Voting for Your Favorite Feature
Post by: Perth on September 24, 2012, 09:43:17 PM
I'm sorry for being so aggressve. It's just that you had left another comment at the same time in another thread and it was late and i was tired. I'm not trying to say we don't bully people at all. We do. But it seems that Ic SA is trying to get more and more involved with out affiars. Priests venturing into a country where what they are doing is illegal and such.

Well, yeah. People are going to start trying to get involved in your affairs because virtually everyone on the island sees Aurvandil, because of their renowned military skills, as a threat in one way or another (even if indirectly). That's the price of being successful and powerful, you will almost always be villianized and people will gang up on/come after you.

That being said, I don't Aurvandil has much to worry about any time soon.
Title: Re: Voting for Your Favorite Feature
Post by: Zakilevo on September 25, 2012, 12:10:06 AM
Well, yeah. People are going to start trying to get involved in your affairs because virtually everyone on the island sees Aurvandil, because of their renowned military skills, as a threat in one way or another (even if indirectly). That's the price of being successful and powerful, you will almost always be villianized and people will gang up on/come after you.

That being said, I don't Aurvandil has much to worry about any time soon.

Only way to overcome it is to establish your colonies, eventually turning them into your allies like CE on AT. Once you have half of the continent, no one can !@#$ with you anymore.
Title: Re: Voting for Your Favorite Feature
Post by: Nosferatus on November 05, 2012, 08:49:37 AM
Just a reminder that while you can make preaching of SA illegal, declaring all religion illegal is very, very anti-SMA. So if that's still your stance, I very strongly urge you to change it.

Luckily basicaly every single character in the other realms on Dwilight think the same and are out to destroy the heathes.
Its just Luria left thats not 'yet' involved.
hint, hint, hint....