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BattleMaster => BM General Discussion => Topic started by: Shizzle on April 06, 2011, 01:09:27 AM

Title: Unit Hall of Fame
Post by: Shizzle on April 06, 2011, 01:09:27 AM
I figured it would be cool if we had a place to show off the units under our command. It's not just about the amount of soldiers in your unit though, also about the number of CS per man. I'm hoping to gain some insight on the relevance of weapons/armour/training/cohesion/unit size/... :)

I guess I'll start off, with a modest unit:

Newlings
Captain Valdric (+2)
Type:    Infantry
Strength:    19 men
Training:    80 %
Weapons/Armour:    50% / 65%
Damage:   9 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:   382

CS per man = 20.11


In general, would you rather prefer fewer strong men, or a big group of weaker? (for an equal total CS)
Title: Re: Unit Hall of Fame
Post by: Bedwyr on April 06, 2011, 01:16:47 AM
In general, would you rather prefer fewer strong men, or a big group of weaker? (for an equal total CS)

Depends on what you want to do.  If you're going to charge walls with some siege engines, fewer stronger men by far.  Most of the time, for fighting in general, fewer stronger men.  If you want to tear down walls, RC's, take or hold regions, you need more weaker troops.
Title: Re: Unit Hall of Fame
Post by: Foundation on April 06, 2011, 01:20:52 AM
I figured it would be cool if we had a place to show off the units under our command. It's not just about the amount of soldiers in your unit though, also about the number of CS per man. I'm hoping to gain some insight on the relevance of weapons/armour/training/cohesion/unit size/... :)

I guess I'll start off, with a modest unit:

Newlings
Captain Valdric (+2)
Type:    Infantry
Strength:    19 men
Training:    80 %
Weapons/Armour:    50% / 65%
Damage:   9 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:   382

CS per man = 20.11


In general, would you rather prefer fewer strong men, or a big group of weaker? (for an equal total CS)

CS per man is not exactly fair, since CS calculation does not scale linearly with the number of men, so a smaller unit with same stats will have higher CS per man, it's designed that way.
Title: Re: Unit Hall of Fame
Post by: De-Legro on April 06, 2011, 01:24:47 AM
With fewer stronger men I can have more healers per soldier, which appears to increase the chance of men being wounded rather then killed. Having a 30 man unit that remains close to full strength after several turns of battle, is very useful.
Title: Re: Unit Hall of Fame
Post by: Jeckyl on April 06, 2011, 02:34:14 AM
I figured it would be cool if we had a place to show off the units under our command. It's not just about the amount of soldiers in your unit though, also about the number of CS per man. I'm hoping to gain some insight on the relevance of weapons/armour/training/cohesion/unit size/... :)

I guess I'll start off, with a modest unit:

Newlings
Captain Valdric (+2)
Type:    Infantry
Strength:    19 men
Training:    80 %
Weapons/Armour:    50% / 65%
Damage:   9 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:   382

CS per man = 20.11


In general, would you rather prefer fewer strong men, or a big group of weaker? (for an equal total CS)

I lose men so often, this isn't really in good context:

Grey Wardens
Captain Josef (+7)
Type:    Cavalry
Strength:    21 men
Training:    77 %
Weapons/Armour:    66% / 66%
Damage:   4 %
Morale:   100 %
Cohesion:   86 %
Combat Strength:   507

CS per man: 24.14
Title: Re: Unit Hall of Fame
Post by: ^ban^ on April 06, 2011, 02:57:11 AM
What does it say of me that I consider this modest?
Code: [Select]
Tuatha De Danann
Captain Heinrich (+9)
Type:                       Infantry
Strength:                 42 men
Training:                  86 %
Weapons/Armour: 70% / 75%
Damage:                  16 %
Morale:                    100 %
Cohesion:               100 %
Combat Strength:   688
Title: Re: Unit Hall of Fame
Post by: Foundation on April 06, 2011, 04:06:45 AM
What does it say of me that I consider this modest?
Code: [Select]
Tuatha De Danann
Captain Heinrich (+9)
Type:                       Infantry
Strength:                 42 men
Training:                  86 %
Weapons/Armour: 70% / 75%
Damage:                  16 %
Morale:                    100 %
Cohesion:               100 %
Combat Strength:   688

That's pretty mediocre, Joe. 8)

Auroran Knights
Captain Heinrich (+2)
Type:   Special Forces
Strength:   54 (+2 wounded)
Training:   59 %
Weapons/Armour:   100% / 70%
Damage:    9 %
Morale:    100 %
Cohesion:    70 %
Combat Strength:    1103

This, this is truly modest.  :P
Title: Re: Unit Hall of Fame
Post by: ^ban^ on April 06, 2011, 05:31:57 AM
That's pretty mediocre, Joe. 8)

Auroran Knights
Captain Heinrich (+2)
Type:   Special Forces
Strength:   54 (+2 wounded)
Training:   59 %
Weapons/Armour:   100% / 70%
Damage:    9 %
Morale:    100 %
Cohesion:    70 %
Combat Strength:    1103

This, this is truly modest.  :P

You must not be familiar with the Barony's Behexed Artillery...
Title: Re: Unit Hall of Fame
Post by: Zakilevo on April 06, 2011, 06:51:03 AM
Sirion has SF with 100/95. I wonder if there is SF with 100-5/100.  :o
Title: Re: Unit Hall of Fame
Post by: Bael on April 06, 2011, 08:14:53 AM
Sirion has SF with 100/95. I wonder if there is SF with 100-5/100.  :o

I know a good SF center in Carelia was recently destroyed. I forget the exact stats though.
Title: Re: Unit Hall of Fame
Post by: Indirik on April 06, 2011, 05:25:45 PM
Sirion has SF with 100/95.

Darka has 100/95-4.

Quote
I wonder if there is SF with 100-5/100.

Icegate on AT has 99/99/99 R5. The infamous Behexed Artillery.
Title: Re: Unit Hall of Fame
Post by: Foundation on April 06, 2011, 05:56:38 PM
Darka has 100/95-4.

Icegate on AT has 99/99/99 R5. The infamous Behexed Artillery.

Are you serious?  What can stop an army made of those Behexed Arrtillery?  Why have they not rolled AT yet? :P
Title: Re: Unit Hall of Fame
Post by: songqu88@gmail.com on April 06, 2011, 06:55:32 PM
Ask what their cost is. Compare it to the income BoM gets. As well, ask the size of the RC, and how many recruits it gets a day.
Title: Re: Unit Hall of Fame
Post by: ^ban^ on April 06, 2011, 07:41:42 PM
Ask what their cost is. Compare it to the income BoM gets. As well, ask the size of the RC, and how many recruits it gets a day.

145 per 10, with SF weekly costs and high repair costs from the equipment, and I believe the center is up to size 3 now. Those in BoM that want them are generally able to afford them, but only just.
Title: Re: Unit Hall of Fame
Post by: songqu88@gmail.com on April 06, 2011, 07:46:14 PM
So my guess at the reason BoM hasn't taken over AT yet is because the cost of losing even one of those would often offset the loss of about ten moderate standard units. Considering the cost, the smaller numbers that can be fielded by most nobles, as well as the rate of recruit replacement, BoM would probably need at least two such RCs to make an army that might make a huge impact everywhere they go.
Title: Re: Unit Hall of Fame
Post by: Zakilevo on April 06, 2011, 07:59:29 PM
My GOD! That is most inefficient unit ever. I would rather hire other types than hire them. I do not think even dukes can hire over 50...
Title: Re: Unit Hall of Fame
Post by: songqu88@gmail.com on April 06, 2011, 08:07:43 PM
Cavalier banker dukes who have duchy and realm taxes that funnel money to the banker, and with all lords investing all the time? Hah, not actually going to happen, but in theory, that would allow that one guy to have an awesome unit until he has to repair their equipment damage.
Title: Re: Unit Hall of Fame
Post by: Sacha on April 06, 2011, 08:27:39 PM
One of the old Generals of PeL used to walk around with 80-90 SF at around 1,800 CS. He would literally shred monster hordes to pieces before they could even get close.
Title: Re: Unit Hall of Fame
Post by: Bael on April 06, 2011, 08:38:48 PM
One of the old Generals of PeL used to walk around with 80-90 SF at around 1,800 CS. He would literally shred monster hordes to pieces before they could even get close.

Yeah, ranged units are definitely the way to go on Dwilight, if one can get them strong enough! Its a nice counterbalance to the rest of the islands, where archers are somewhat under-used I suspect. Sorry for the divergence ???
Title: Re: Unit Hall of Fame
Post by: songqu88@gmail.com on April 06, 2011, 08:48:36 PM
Hm, would you believe that none of my characters has a unit right now? Also, are we going strictly by the units we currently have?
Title: Re: Unit Hall of Fame
Post by: wraith on April 06, 2011, 11:22:47 PM
Sigrid's Shield
Captain Luitpold (+12)
  Type:  Mixed Infantry
  Range:  3 lines
  Strength:  34 men
  Training:  96 %
  Weapons/Armour:  87% / 64%
  Damage:   0 %
  Morale:   100 %
  Cohesion:   100 %
  Combat Strength:   704
 
2 Scouts, 2 Healers, 2 Banners

21cs per man, 20cs if you count the Hero char leading them but I think that bonus only counts in battle.

This bunch have been on homeland defense duties for years and can easily take out an equal force of monsters or undead without losses.
Being M.I. it can get complicated when they have help, though.

Seriously, has anyone ever made sense of M.I. actions in battle when not acting solo?
Title: Re: Unit Hall of Fame
Post by: songqu88@gmail.com on April 06, 2011, 11:25:34 PM
It takes a brave man to brag about his MI unit.
Title: Re: Unit Hall of Fame
Post by: wraith on April 06, 2011, 11:38:31 PM
 ;D

I originally recruited them as militia for a small region that could only support one militia unit but ran into monsters on the way home.
I realised that as a home guard member I usually encounter enemies with no missile weapons.. often alone.. M.I. are perfect for this - pick them off then beat them up. I can take this unit up against an undead horde, obliterate them and walk away with a  few wounded men, 5% equipment damage, +5% morale and maybe +1 honour... and all for about 70 gold per week and the ridicule of my peers.

If you're not at risk of invasion (and if dictating unit types was not a horrible breach of IR) a home guard and militia comprised entirely of M.I. would be an interesting experiment.. if only they were not so unpredictable.
Title: Re: Unit Hall of Fame
Post by: ^ban^ on April 07, 2011, 12:05:56 AM
My GOD! That is most inefficient unit ever. I would rather hire other types than hire them. I do not think even dukes can hire over 50...

Hang - a long-time member of the Barony who has held every title but Ruler - is able to field somewhere in the neighborhood of 70 SF as a cavalier. I think the most I've ever had Hang field was 50, with a CS of <a lot>.

Cavalier banker dukes who have duchy and realm taxes that funnel money to the banker, and with all lords investing all the time? Hah, not actually going to happen, but in theory, that would allow that one guy to have an awesome unit until he has to repair their equipment damage.

To be honest, all it takes to field a unit of Behexed Artillery is a decent income (more than 100 gold/week) and honor.


So my guess at the reason BoM hasn't taken over AT yet is because the cost of losing even one of those would often offset the loss of about ten moderate standard units. Considering the cost, the smaller numbers that can be fielded by most nobles, as well as the rate of recruit replacement, BoM would probably need at least two such RCs to make an army that might make a huge impact everywhere they go.

More likely that BoM has never had an expansionist mindset, and since the implementation of estates simply has not had enough knights to even consider it. Fortunately, we've always been more interested in taking someone else's gold than their land.
Title: Re: Unit Hall of Fame
Post by: Alpha on April 07, 2011, 02:11:25 AM
Fury of Ortedail
Captain Jodokus (+3)
Type:   Archers
Range:   4    lines
Strength:   60 men
Training:   86 %
Weapons/Armour:   75% / 65%
Damage:    0 %
Morale:    100 %
Cohesion:    100 %
Combat Strength:    915
Encounter Setting:    defend
Deployment Line:    middle
Deployment Formation:    line
Designation:    army
Last paid:    1 days ago

15.25CS/man             Nice for 60 men

Cost 90 gold/week I think.
Title: Re: Unit Hall of Fame
Post by: vonGenf on April 07, 2011, 10:01:50 AM
Fletch and Steel Band
Captain Liebert (+5)
Type:    Mixed Infantry
Range:    2 lines
Strength:    13 men
Training:    87 %
Weapons/Armour:    55% / 55%
Damage:   0 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:   343
Encounter Setting:   defend
Deployment Line:   rearguard
Deployment Formation:   box
Designation:   mercenary
Last paid:   4 days ago

That's 26.3 CS/man, not bad for such shabby equipment.
Title: Re: Unit Hall of Fame
Post by: Bael on April 07, 2011, 12:02:34 PM
Fletch and Steel Band
Captain Liebert (+5)
Type:    Mixed Infantry
Range:    2 lines
Strength:    13 men
Training:    87 %
Weapons/Armour:    55% / 55%
Damage:   0 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:   343
Encounter Setting:   defend
Deployment Line:   rearguard
Deployment Formation:   box
Designation:   mercenary
Last paid:   4 days ago

That's 26.3 CS/man, not bad for such shabby equipment.

That's unit size scaling for you ;)
Title: Re: Unit Hall of Fame
Post by: Indirik on April 07, 2011, 06:51:17 PM
Are you serious?  What can stop an army made of those Behexed Arrtillery?  Why have they not rolled AT yet? :P

Because they're ranged SF, and ranged SF behave as dumb in combat as MI.
Title: Re: Unit Hall of Fame
Post by: Igelfeld on April 07, 2011, 06:56:37 PM
Type:   Special Forces
Strength:   50 men
Training:   96 %
Weapons/Armour:   100% / 70%
Damage:    10 %
Morale:    100 %
Cohesion:    78 %
Combat Strength:    1284
Encounter Setting:    normal
Deployment Line:    front
Deployment Formation:    line
Designation:    army

25.7 CS per man. I mean there no superpower but they get the job done :)

Title: Re: Unit Hall of Fame
Post by: vonGenf on April 07, 2011, 07:05:54 PM
Because they're ranged SF, and ranged SF behave as dumb in combat as MI.

I've found MI to be underwhelming when part of a bigger army, but being quite useful as a personal protection unit. If you hit an unexpected monster spawn all alone, MI is the best thing you can wish to have.
Title: Re: Unit Hall of Fame
Post by: Foundation on April 07, 2011, 07:16:52 PM
Personally, I assume that MI do not exist.  I'd rather get Infantry/Archers/Cavalry and that's it, but alas, there's SF that destroy most other units if well trained and well equipped and lucky. ;)
Title: Re: Unit Hall of Fame
Post by: Shizzle on April 07, 2011, 11:27:46 PM
I got a new unit yesterday :)
Before I always got cavalry, but the amount of hits seems to be very variable. I guess the impact is maximised when no melee combat has started yet, and the cav just charge the ranks?

Too bad the cavalry can't make a circular motion around the enemy, surprising them from behind. I realise that would need some serious tweaking/updating the combat system though :) Another thing: why can't we somehow hide troops in a region? (yes, I'm the king of going off-topic :))

Fissoa's Elite
Captain Warmund (+4)
Type:    Special Forces
Strength:    30 men
Training:    80 %
Weapons/Armour:    90% / 50%
Damage:   5 %
Morale:   100 %
Cohesion:   32 %
Combat Strength:   695

Also, I must agree: archers can be very useful on dwilight :) especially against rogues, as you simply heal most wounded men before the battle of the next turn...
Title: Re: Unit Hall of Fame
Post by: Zakilevo on April 08, 2011, 05:08:45 AM
Yep. When one of my char was a marshal of Astrum, I made people get archers and only two people in my army had infantry units. Monsters have low defense so before they even get to infantry units, they just died.
Title: Re: Unit Hall of Fame
Post by: De-Legro on April 08, 2011, 05:21:42 AM
Yep. When one of my char was a marshal of Astrum, I made people get archers and only two people in my army had infantry units. Monsters have low defense so before they even get to infantry units, they just died.

Made them? As in violated the right that every player has to choose their own unit? Or did you simply offer incentives. Cause one of these cases is fine, and the other is very very bad.
Title: Re: Unit Hall of Fame
Post by: Zakilevo on April 08, 2011, 06:25:02 AM
I told them to recruit archers if possible. I know I can't order them to do so. I only had 2 active members in the army anyway lol
Title: Re: Unit Hall of Fame
Post by: ^ban^ on April 08, 2011, 06:41:31 AM
I told them to recruit archers if possible.

Which is... still a violation of the IR...
Title: Re: Unit Hall of Fame
Post by: De-Legro on April 08, 2011, 06:44:22 AM
Which is... still a violation of the IR...

Mmm yes I though it was a violation myself.
Title: Re: Unit Hall of Fame
Post by: Zakilevo on April 08, 2011, 07:01:16 AM
Really? I can't recommend unit types even?
Title: Re: Unit Hall of Fame
Post by: wraith on April 08, 2011, 08:22:01 AM
The wki is crystal clear on this; When concerning inalienable rights a request from a superior is equivilant to an order.

You might be alright if, during a general report on the army you mention you lack a certain kind of junit type but to say 'it would be nice if you recruited infantry' is like your boss saying 'it would be nice if you send me a progress report' .. it's just a polite order.
Title: Re: Unit Hall of Fame
Post by: De-Legro on April 08, 2011, 08:24:58 AM
You could probably also say something like, "I am searching to x volunteers to recruit y units. Gold will be made available to compensate their costs"
Title: Re: Unit Hall of Fame
Post by: Zakilevo on April 08, 2011, 09:13:10 AM
Oh never mind then. I told my men archers would be better against monsters then infantry units.
Title: Re: Unit Hall of Fame
Post by: Tom on April 08, 2011, 01:42:19 PM
21cs per man, 20cs if you count the Hero char leading them but I think that bonus only counts in battle.

Yes, and it does not lower the CS value. You don't only get a man added, you also get the equivalent CS added.
Title: Re: Unit Hall of Fame
Post by: Iltaran on April 08, 2011, 01:59:34 PM
Interesting, so Heroes are more useful for elite units.
Title: Re: Unit Hall of Fame
Post by: songqu88@gmail.com on April 08, 2011, 02:00:30 PM
You're only as good as the men you lead, and all. Was that how it went?
Title: Re: Unit Hall of Fame
Post by: Shizzle on May 18, 2011, 04:58:56 PM
Interesting, so Heroes are more useful for elite units.

That's new to me too. Though I guess 60+1 isn't all that useful :)
Title: Re: Unit Hall of Fame
Post by: Chenier on May 21, 2011, 04:33:35 PM
It takes a brave man to brag about his MI unit.

qft
Title: Re: Unit Hall of Fame
Post by: Galvez on May 23, 2011, 01:44:51 PM
You're only as good as the men you lead, and all. Was that how it went?
That brings a quote above in me about the film 300, along the lines of; "a phalanx is only as strong as its weakest elements"

But this is the only unit I currently have with my 4 characters:

Iratus' Peditum
Captain Konrad (+3)
Type:    Infantry
Strength:    1 men
Training:    71 %
Weapons/Armour:    72% / 64%
Damage:   77 %
Morale:   94 %
Cohesion:   68 %
Combat Strength:   24

An unit that doesn't really deserve any fame.  ;)
Title: Re: Unit Hall of Fame
Post by: Shizzle on May 23, 2011, 01:59:38 PM
Well, at least he gets along with himself!  ;D
Title: Re: Unit Hall of Fame
Post by: Chenier on May 24, 2011, 01:43:00 AM
Well, at least he gets along with himself!  ;D

Mostly. :P
Title: Re: Unit Hall of Fame
Post by: LilWolf on May 24, 2011, 03:44:04 PM
Royal Guard
Captain Tomas (+2)
Type:    Special Forces
Range:    4 lines
Strength:    30 men
Training:    96 %
Weapons/Armour:    100% / 95%
Damage:   4 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:    994

With no equipment damage the CS is 1005 which translates to 33.5CS per man.
Title: Re: Unit Hall of Fame
Post by: Bael on May 24, 2011, 06:56:36 PM
Royal Guard
Captain Tomas (+2)
Type:    Special Forces
Range:    4 lines
Strength:    30 men
Training:    96 %
Weapons/Armour:    100% / 95%
Damage:   4 %
Morale:   100 %
Cohesion:   100 %
Combat Strength:    994

With no equipment damage the CS is 1005 which translates to 33.5CS per man.

Very interesting. In the wiki is says about 40 cs for SF/Cav is good. But looking at the above, that should be adjusted downward to 30. 40 is clearly not reachable. Unless you want a little pocket squadron lol.

I daresay the above is almost the perfect unit.
Title: Re: Unit Hall of Fame
Post by: Shizzle on May 24, 2011, 07:40:29 PM
Very interesting. In the wiki is says about 40 cs for SF/Cav is good. But looking at the above, that should be adjusted downward to 30. 40 is clearly not reachable. Unless you want a little pocket squadron lol.

I daresay the above is almost the perfect unit.

The captain could use some improvement, though ;)
Title: Re: Unit Hall of Fame
Post by: Chenier on May 25, 2011, 12:16:56 AM
Very interesting. In the wiki is says about 40 cs for SF/Cav is good. But looking at the above, that should be adjusted downward to 30. 40 is clearly not reachable. Unless you want a little pocket squadron lol.

I daresay the above is almost the perfect unit.

CS/man is an awful basis of comparison, as it lowers with the more men you have. The 40CS/man standard is probably for a unit of 10 men. Or of 1...

It's only useful if you have the actual number with it, such as 1337 CS/110 men, then others can compare to see if they have less men for the same CS or more CS for the same amount of men.
Title: Re: Unit Hall of Fame
Post by: Shizzle on May 25, 2011, 09:16:16 AM
Maybe we could calculate that variable in by: total cs x number of men?

That way, high CS units with few men wouldn't have a advantage. And units with a lot of men suffer a CS penalty, so that would straighten things up on the other side...
Title: Re: Unit Hall of Fame
Post by: LilWolf on June 02, 2011, 02:29:35 PM

I daresay the above is almost the perfect unit.

Too much peace destroyed that in a few days. Went from 96% training to 78%  :'(
Title: Re: Unit Hall of Fame
Post by: Indirik on June 02, 2011, 02:47:58 PM
Shouldn't we be getting explicit notices in our unit status report telling us about the negative effects we're getting from this?
Title: Re: Unit Hall of Fame
Post by: Shizzle on June 02, 2011, 05:59:46 PM
Too Much Peace decreases training?  :o That makes little sense...
Title: Re: Unit Hall of Fame
Post by: Indirik on June 02, 2011, 06:52:50 PM
Just like anything else: If you don't use a skill, you lose it. So if you want your highly trained troops to stay in tip-top shape, you have to train them. You can do this by either sending them into battle, or by spending the time and gold to explicitly train them. Your choice.
Title: Re: Unit Hall of Fame
Post by: Sacha on June 05, 2011, 10:02:26 PM
That brings a quote above in me about the film 300, along the lines of; "a phalanx is only as strong as its weakest elements"

"In the end, a Spartan's true strength is the warrior next to him."

Oh so quotable movie.
Title: Re: Unit Hall of Fame
Post by: Shizzle on June 05, 2011, 10:34:22 PM
"In the end, a Spartan's true strength is the warrior next to him."

Oh so quotable movie.

THIS IS SPARTA!


(I just had to - admit it)
Title: Re: Unit Hall of Fame
Post by: De-Legro on June 06, 2011, 02:13:19 AM
"In the end, a Spartan's true strength is the warrior next to him."

Oh so quotable movie.

Here I was thinking that a Spartan's true strength was a society that not only allowed them to be full time soldiers, dedicated only to improving their skills, but a society that actively forced that life style upon them :)
Title: Re: Unit Hall of Fame
Post by: Shizzle on June 06, 2011, 08:56:57 AM
Interesting thought :) "A warrior's true strength is peer pressure" :P