BattleMaster Community

BattleMaster => Locals => Colonies => Topic started by: Valast on January 07, 2013, 06:32:17 AM

Title: Empire of the Colonies
Post by: Valast on January 07, 2013, 06:32:17 AM
OK so I am drunk.  But I still love the game!
Title: Re: Empire of the Colonies
Post by: Ketchum on January 07, 2013, 10:27:25 AM
Be careful what you wish for, Valakyrie. Heh ;D
Title: Re: Empire of the Colonies
Post by: Psyche on January 08, 2013, 04:52:52 AM
The idea of a reset is appealing, but not of an Empire.  The way it's proposed, from what I've heard, it still locks in diplomacy to a way.  Would be a LOT cooler is Lukon just forced everyone else into secession or destruction, and THEN split up.  Forming an Empire with rules and regulations just gives you stupid crap you could do now anyways. 
The reason nobody does?  Lukon.
Alowca was starting to whoop Oritolon.  Things could have actually gotten interesting in the south.
Lukon came.
Minas Thalion was pummeling Oritolon.  They had driven the Duchy of Alowca rogue already, and their only claim in the war with any substance that they would pursue was the duchy.
Lukon came.
Lukon decided to build an Empire, one in which the current proposal has everyone going to one city.  The Assassins didn't want to hail to an Emperor, and only had one STRONGHOLD, crappy income at that.  They should be okay and balanced out with everyone else, right?
Well, Lukon came.

The island doesn't need a Lukon driven reset, it needs Lukon to reset itself and F off.
Title: Re: Empire of the Colonies
Post by: Penchant on January 08, 2013, 05:05:19 AM
The idea of a reset is appealing, but not of an Empire.  The way it's proposed, from what I've heard, it still locks in diplomacy to a way.  Would be a LOT cooler is Lukon just forced everyone else into secession or destruction, and THEN split up.  Forming an Empire with rules and regulations just gives you stupid crap you could do now anyways. 
The reason nobody does?  Lukon.
Alowca was starting to whoop Oritolon.  Things could have actually gotten interesting in the south.
Lukon came.
Minas Thalion was pummeling Oritolon.  They had driven the Duchy of Alowca rogue already, and their only claim in the war with any substance that they would pursue was the duchy.
Lukon came.
Lukon decided to build an Empire, one in which the current proposal has everyone going to one city.  The Assassins didn't want to hail to an Emperor, and only had one STRONGHOLD, crappy income at that.  They should be okay and balanced out with everyone else, right?
Well, Lukon came.

The island doesn't need a Lukon driven reset, it needs Lukon to reset itself and F off.
Its a Lukon driven reset, but they themselves would be dividing up too. It being an empire allows realms first off forces everyone to keep all the realms alive which is a good thing. The other good thing is limiting federations and blocs from really forming.
Title: Re: Empire of the Colonies
Post by: Valast on January 08, 2013, 06:33:47 AM
The island doesn't need a Lukon driven reset, it needs Lukon to reset itself and F off.

Why do you want to bash Lukon for playing well?

They have played hard and well...working to get everything they have.  How dare they play well.

From what you have said, you would prefer an OOC reset rather than one that is character driven.  Its not going to happen.  No one in the Colonies can stop Lukon from taking out all the remaining realms if they wanted.  It has been that way for a long time.  Lukon entered into wars to make sure the outcome was as needed for their plans...of course those who were on the loosing end are not happy but that is the way things go in a game.

The reason why there will be an Empire rather than Lukon just splitting its self... is because that is how my Character would do it.  Now she could go on and dismantle the other realms but that would take time...and the Colonies have become too slow.  So  the Colonies get a boost... Lukon holds the first seat of the Empire for 2 or 3 months, and then elections begin.  That gives us our pride, the Colonies their action, and provides a little bit of interesting new politics.

There are no game mechanics involved with the Empire having power.  It is all politics.  If a realm wanted to, they could go kill off any realm they wanted and laugh at Lukon for being so silly to trust them.  So if you do not like it...find a way to stop it or break it once it is in place.  Go start a rebellion and be the first realm to break free of the Empire...or start a group for those who despise Lukon, and make a difference.

Bottom line... Lukon is choosing to do this to help increase the popularity of the Colonies to raise the population of nobility.  At the same time, why would Lukon just break its self up...and why would they do that while leaving other realms large?  This way provides a way for Lukon to get its due...provide fresh new action...end old stagnant alliances and enemies...while still maintaining our characters, history and uniqueness...   

We have played hard and consistent while maintaining a good story.  Just because the Colonies needs a little shake up does not mean everyone gets to beat on Lukon.
Title: Re: Empire of the Colonies
Post by: Kwanstein on January 08, 2013, 03:31:09 PM
The Island could be contested if Oritilon and Outer Tilog joined forces. They should ally and then confront Lukon in a final war to free the Island and destroy the ring of power. If that fails then Lukon can declare that they won and do their empire thing.
Title: Re: Empire of the Colonies
Post by: Revan on January 08, 2013, 06:16:32 PM
I like the Empire idea. It has a lot of roleplay potential. As has been said, Lukon is just too big and distorting an influence. Things don't happen because of Lukon and even when things do happen, they're usually sabotaged because someone turns to Lukon. Go with the empire though and Lukon voluntarily carves herself up and puts herself on a level playing field with the rest of us. And the rest of us can connive and scheme to keep things that way! It could be a lot of fun.

We'll see how things go though. Oritolon is discussing Valakyrie's proposal now and I couldn't tell you how it will turn out. We might join in. We might tell Lukon where to get off. Or we might just end up in a civil war!

Lukon decided to build an Empire, one in which the current proposal has everyone going to one city.  The Assassins didn't want to hail to an Emperor, and only had one STRONGHOLD, crappy income at that.  They should be okay and balanced out with everyone else, right?
Well, Lukon came.

Indeed, destroying the Assassins was pretty harsh. I guess it was to put brakes on the rest of the continent uniting against Lukon's plans? Or at least, to even things up in Lukon's favour if they did. Is it even possible to restore an independent realm to the Citadel like Lukon intends to do though? The fact that it's a stronghold could be problematic. Hopefully, the Guild can be allowed to take it back if a new realm can't be founded/seceded from there.

The Island could be contested if Oritilon and Outer Tilog joined forces. They should ally and then confront Lukon in a final war to free the Island and destroy the ring of power. If that fails then Lukon can declare that they won and do their empire thing.

That assumes Oritolon and Outer Tilog would both be willing to fight Lukon in the first place. When first I heard about plans of Lukon's empire I made tentative efforts to oppose them but it quickly became clear that it would have led to civil war in Oritolon (and probably Lukon helping Spearhead back to power). I reached out to Outer Tilog too but they simply shrugged and fair enough I suppose. Their capital is only two regions away from Lukon's. I don't expect they were exactly jumping at the chance to make common cause with mighty Oritolon, who fell apart like an old sack fighting Minas Thalion!
Title: Re: Empire of the Colonies
Post by: Valast on January 08, 2013, 08:49:56 PM
I have known that Lukon was too big, or too strong or what ever, for a long time.  It really came about when we had Portion and then the priests finally fell.  Up until that point my plots and plans were on the fly with changes taking place every day.  Alebad was a great enemy for a long time.

Now I am not going to say my playing style is best.  Not going to say I am not at fault for the slow down of the Colonies.  But I will say that I have played my characters as intended...most of the time.  I had to change how ruthless Valast was after a while.  The Valast of the early history would not have worked to rebuild OT after they were nearly wiped out by Giblot...would not have tried to found MT in Alebad...and would not have attempted to give Wetham to the Assassins.  I played up the actions as Valast growing older.  But it was to try and keep things moving in the Colonies.

It is the same thing now with Valakyrie.  Rakaarox (James) had been talking to me for a long time about how Lukon will need to be broken up at some point... but how to do that without 1. major break in character...I could not find a way to justify it.  Valakyrie's story is hers and I just help move things along... or 2. Leave the players in Lukon as sitting ducks out in the cold.  They have worked harder than I have to get Lukon where it is.

So enters the balance of how to provide the needs of the Colonies, Players, Character.

Enter the plan of Empire.  Valakyrie will become the first Empress and the historical references of the creation... With all the realms returning to city states it will make sure the players in Lukon are not left weak in a sea of enemies... the break up of Lukon will provide new positions of power for those formerly of Lukon, so their characters are taken care of... and the entire thing will bring more action, skills, intrigue, politics... and players I hope... to the Colonies.

---

The Assassins have not been destroyed, if you guys look a bit closer.  No more that MT has.  Both have a chance to survive the Empire building process... MT has already made an effort to do so.

As to why the Assassins were attacked... that has more to do with the plotting with MT and others against Lukon and Oritolon.  So Lukon had planned for a while to simply replace the leadership of the Assassins with Lullaby and Aramon Abjur (Jr)... However... Lullaby auto paused and Aramon (jr) had less a line to power in the realm.  I continued to bluff a bit about it all and my bluff was called...so Lukon did what it does when its bluff is called.  Now the future is still not decided on the Dark Citadel.  It is my hope that it returns to what it was at the beginning of the Colonies...full of infiltrators.  Yet this time with a little regulation on the use of infiltrators... enforced by the Empire.  (in other words all people with bounties are fair game... however any infiltrator captured can still be punished by the realm that captured him/her... yet any ban placed on an infiltrator should have a set fine which can be paid to the realm in order to have the ban lifted... all so that we create a fair environment for infiltrators without just letting them run wild.)

---

Now the idea of OT and Oritolon joining up to fight Lukon.  That idea set sail a long long time ago.  While Lukon has upheld its oath to Oritolon for 9 years now...the two realms have drifted far apart.  Lukon and Oritolon nobles do not have the spark of friendship they once did....and it is only held together by the "old guard"....who are few and far between.  So I could see the chance for a fight there although Lukon would still have the moral high ground at least in my opinion  ;)

At the same time, OT and Lukon have drifted closer together.  It was Lukon who defended OT when they were down to one region... and then we helped them to defeat Giblot to end that blood feud that has raged from the start of colonies.  Perhaps they would ignore that...or perhaps they look forward to the Empire so that they can have all different sorts of BBQ again...

Lets say both did choose to fight.  I think the map of the Colonies shows who has the defensive advantage.  Although all 4 realms against Lukon, you would have the advantage during the initial attacks.






 


Title: Re: Empire of the Colonies
Post by: Ketchum on January 09, 2013, 03:39:02 AM
The Island could be contested if Oritilon and Outer Tilog joined forces. They should ally and then confront Lukon in a final war to free the Island and destroy the ring of power. If that fails then Lukon can declare that they won and do their empire thing.
This seems to be the logical course of action. Unfortunately it could not happen for many reasons. As you may have know. OT does accept many refugees from fallen realms, as does Oritolon recently. Unless those refugees rise up to power anytime soon, it is difficult. Maybe those refugees need some helping hand. Thus, the idea of Empire ::)

We'll see how things go though. Oritolon is discussing Valakyrie's proposal now and I couldn't tell you how it will turn out. We might join in. We might tell Lukon where to get off. Or we might just end up in a civil war!
Seems Battlemaster does not have a successful Republic realm ;)
Oritolon realm keeps having rebellions and internal strife all over again.
The old guards seem having a heavy heart to giveup power to the younger generations.

That assumes Oritolon and Outer Tilog would both be willing to fight Lukon in the first place. When first I heard about plans of Lukon's empire I made tentative efforts to oppose them but it quickly became clear that it would have led to civil war in Oritolon (and probably Lukon helping Spearhead back to power). I reached out to Outer Tilog too but they simply shrugged and fair enough I suppose. Their capital is only two regions away from Lukon's. I don't expect they were exactly jumping at the chance to make common cause with mighty Oritolon, who fell apart like an old sack fighting Minas Thalion!
Your assumption about Spearhead is a hit on the head. As long as Spearhead lives, if something happen to Oritolon without his sort-of-agreement, Lukon will march. You surely remember well that Khain our previous Ruler times ;D
Title: Re: Empire of the Colonies
Post by: James on January 09, 2013, 07:22:15 PM
Now the idea of OT and Oritolon joining up to fight Lukon.  That idea set sail a long long time ago.  While Lukon has upheld its oath to Oritolon for 9 years now...the two realms have drifted far apart.  Lukon and Oritolon nobles do not have the spark of friendship they once did....and it is only held together by the "old guard"....who are few and far between.  So I could see the chance for a fight there although Lukon would still have the moral high ground at least in my opinion  ;)

At the same time, OT and Lukon have drifted closer together.  It was Lukon who defended OT when they were down to one region... and then we helped them to defeat Giblot to end that blood feud that has raged from the start of colonies.  Perhaps they would ignore that...or perhaps they look forward to the Empire so that they can have all different sorts of BBQ again...

Various bits snipped from above... So, the Outer Tilog view (well, the ruler's view, not necessarily that of everyone...) of what's happened (based on information that is not hidden).

Back when Lukon was Outer Tilog's sworn enemy, we warned the other realms that if something were not done soon it would be too late to stop Lukon in the long run - for a lot of the time we were ignored as a realm that was being beaten in war and giving out desperate messages to somehow try to save ourselves. Eventually that war did finish and we were not destroyed.

A few years later, when we were in a strong position, we called on all the realms (apart from Oritolon) to join together to free Portion from Lukon and ensure that all realms were once more at just one city (yes, it was that long ago). A lot of planning went into that, and it had every chance of succeeding. Unfortunately, at the last moment we were betrayed by one of those realms and it nearly cost us our existence. The Outer Tilog ruler then eventually said a few things which are not public, and since then relations with Lukon just continuously improved.

Since then they assisted us in rebuilding our realm and have been a very good ally that we have no reason to turn against. Also, there is still that memory of the last time we trusted our allies to try to do something massive and were severely let down. There is no IC reason that we would want to go to war with Lukon, especially given conversations that have happened over the past couple of years.

So though everyone combining to fight Lukon might be good, it's not something that Outer Tilog could really do and stay true to its characters. (well, most of them...)
Title: Re: Empire of the Colonies
Post by: Ketchum on January 10, 2013, 02:54:42 AM
Colonies has always been a place and island for those players who wish to play slowly and at their own pace. Sometime we get those infiltrators deported from other islands, most of them tend to go to Assassins realm. The name Assassins does attract them I believe ;D

For this Empire idea. Here's OOC what I see and hope to happen IC.

Assassins realm goes back to being some sort of infiltrators-for-hire realm to highest bidders. Its very own root if what I read about their realm history is the truth. They going have a Stronghold only as their capital as far as Geography is concerned.

Lukon realm will divide up Portion city, Wetham city and Lukon city to become 3 smaller realms. That is good for the rest of the realms as we all seem to play second-fiddle to Lukon.

Oritolon realm has Oritolon city, Alebad city and Alowca city. Look like we may see resurrection of Alebad realm and Alowca realm.

Outer Tilog realm may consider divide their cities up as well. Who do not want more votes power in future Emperor or Empress? ;D

Minas Thalion realm has nothing much to offer. There has been relocation request to Oritolon realm but it was rebuffed ::)
Title: Re: Empire of the Colonies
Post by: Valast on January 10, 2013, 05:16:24 PM
Quote
Assassins realm goes back to being some sort of infiltrators-for-hire realm to highest bidders. Its very own root if what I read about their realm history is the truth. They going have a Stronghold only as their capital as far as Geography is concerned.

My thinking was similar to yours.  Let the Assassins become the "Assassins" again.  However this time with some Imperial laws in place... Those laws being: Infiltrators may attack anyone on the bounty board or any nation they are at war with.  This would mean that any contract the nation of Assassins gets will make them adjust relations.  It will help to provide a diplomatic security to the assassins making contracts aka public and open.

I am also in favor of realms not being limited on the game mechanics in dealing with infiltrators... with the exception of infiltrators having the option to pay ransom to a realm to have a ban lifted...this will help to allow infiltrators to remain in the colonies and not be forced to leave the Colonies when their actions start to become too limited.

It will basically help to create an economy in the assassination trade.

Quote
Lukon realm will divide up Portion city, Wetham city and Lukon city to become 3 smaller realms. That is good for the rest of the realms as we all seem to play second-fiddle to Lukon.

Oritolon realm has Oritolon city, Alebad city and Alowca city. Look like we may see resurrection of Alebad realm and Alowca realm.

Outer Tilog realm may consider divide their cities up as well. Who do not want more votes power in future Emperor or Empress? ;D

That is the plan.  Once all realms agree and details worked out, the realms will want to break up to ensure they have more votes...

Quote
Minas Thalion realm has nothing much to offer. There has been relocation request to Oritolon realm but it was rebuffed ::)

MT has something to offer.  They are the smallest realm but their survival alone is testament to what they have to offer.  IMO
Title: Re: Empire of the Colonies
Post by: James on January 10, 2013, 06:13:44 PM
MT has something to offer.  They are the smallest realm but their survival alone is testament to what they have to offer.  IMO

Their survival could also be viewed as their insignificance because others can't be bothered with them... :)
Title: Re: Empire of the Colonies
Post by: Valast on January 10, 2013, 09:06:10 PM
Their survival could also be viewed as their insignificance because others can't be bothered with them... :)
Good point...

They did choose the region farthest North of everyone.  BUT... they have been asked to consider joining with the Assassins and share the Dark Citadel... making it a center for religions and assassins.
Title: Re: Empire of the Colonies
Post by: Psyche on January 11, 2013, 12:21:35 AM
If only it weren't for realm mergers being a no-no, I like the idea of being able to keep the Duchy of Koolaris, or rename it Drenga, and have the Guild with two duchies divided by the river.  Though I guess that could also be properly made by the ruler of the new Assassins and the margrave of DC.

In all honesty though, I moreso like the idea of just letting the north east be to do with what they have now.  Not like they can recruit to any meaningful extent, but they can already do the assassination bit.  The only thing they can't do in relation to that is cash bonds, so bounties would be more of a guild thing anyways.... Return of the Assassin's Guild.
Title: Re: Empire of the Colonies
Post by: EnderFate on January 11, 2013, 02:56:21 AM
Wow, as an old-timer player just getting back into the game, I'm glad to see these discussions.  And I'm not surprised to see that Lukon has come to further their domination of the Colonies though that was the reason why I chose not to place a character there - would be too boring. 

But maybe if Alebad gets resurrected, I will regain interest in these lands again. 

Valast, I don't know if you remember me, but I once ruled the lands of Alebad and our realms sparred.  This was sometime before Alebad was utterly crushed by your forces (and Oritolon's). Good times :P.  And glad to see some familiar faces still alive and kicking in the game - I sincerely regret losing my old account now!
Title: Re: Empire of the Colonies
Post by: Psyche on January 11, 2013, 04:56:32 AM
I remember Ender.  Anomalous had many disappointments with him.
Title: Re: Empire of the Colonies
Post by: Valast on January 11, 2013, 05:00:03 AM
Of course I remember you.  hehe good ole times.  Welcome back...  where are you playing at?
Title: Re: Empire of the Colonies
Post by: Ketchum on January 11, 2013, 07:58:03 AM
Hmm, Ender sound very familiar. Oh yes. The former Alebadian. Er, I only remember this much, need find back realms history books :-[

Ender, you really should come back. The Empire idea will create many new realms, your old realm Alebad city will have new realm too. Still there is a long way to go. Lot of discussion going on in every realm I can imagine that ::)

Assassins economy for bounty? I love that. I been wondering whether I should exchange my character to join Assassins instead. Thinking Assassins could become the center of Colonies full of religion activity and infiltrators. That is up to the Assassins Ruler but it could be fun. Think about the possibilities.

Ender P/S: Valast is dead IC, now it is his beautiful barbarian daughter, Valakyrie ruling the Lukon Barbarian Horde. You can try marry her as start when you return :P
Title: Re: Empire of the Colonies
Post by: James on January 11, 2013, 08:35:41 AM
The Assassins did well as a realm when they were just two regions, stayed neutral relations to everyone and just took bounties (either from the bounty board or negotiated contracts). I think the problem came when another realm decided to try to destroy them so they had to break their neutrality stance and get an ally to ensure their survival - and Outer Tilog has always been anti realm destruction as it removes a a food source from our markets...
Title: Re: Empire of the Colonies
Post by: Valast on January 11, 2013, 04:03:04 PM
I remember hiring the Assassins during the Colonial War I... They were ripped off in the end... I was to pay gold for every level of fortifications destroyed and also flat rates and bounties on all assignations.

The problem was, Infiltrators would get caught and banned.  Then when they continued to go after the money offered they were killed by Portion.  Once that happened it drew the Assassins in on Lukon's side of the war.

I think with a little bit of Imperial infrastructure and planning along with some reasonable understanding by all the realms that will be in the Colonies, we can see the Colonies become a place that Infiltrators will be able to play again.

Right now the Colonies are the laughing stock of the game.  It is the place no one wants to get banned to because infiltrators have no welcome and it is rather boring.  BUT if we can provide a good training ground that will let young infiltrators learn the trade without killing them off... then we will start to have a few more nobles around us to hold estates.  On top of that, if the players of those infiltrators like the new Colonies layout then they may bring another character along...

The idea is simple: Provide a structured way for infiltrators to work in the society that allows them to target those on the bounty board or those who have hired the assassins to join in a war.  Then provide a way for infiltrators to pay a realm to lift a ban that has been put in place.  The realm gets a little gold for its trouble and the infiltrator who is caught does not end up banned from every realm.
Title: Re: Empire of the Colonies
Post by: Kwanstein on January 11, 2013, 11:33:13 PM
The Assassins have a pretty good history section on the wiki btw:

http://wiki.battlemaster.org/wiki/Assassins_history

Someone needs to include the more recent history though (I can't because I don't know their recent history)
Title: Re: Empire of the Colonies
Post by: Elkon77 on January 12, 2013, 12:27:21 AM
Well are you considering a reset just for the reset or being part of a living word! All those years with "living" persons identities roleplays go straight to the dump just for a reset?
Then ask tom to do a reset and start with the old realms just from the beginning.
When you live in a living world you respect history.
So splitting up Lukon, Oritolon, Outer Tilog, what is the point of this?
Being part of a realm with no history at all, just serving strictly game mechanics, what is the point of this?

the same way why dont we do an empire to every world Atamarra, or East Island?
The game isnt only just wars and regions and prevailing....
Should Lukon prevail as it al seems to be let it prevail...

Lets think about in game also people... Cmon...

And one last thing... Ive been in the Colonies from the start.... I admit i stopped playing for a while due to work and high responsabilities but when i came back my first thought were the two realm where i found my self more bond 2. Oritolon and Perdan (and Darka but that is another matter !). Why? Because i felt it... I knew i belonged...

Anyway... If this thing is going we will see how it ends up

Yours Trully,
Dimitris
Title: Re: Empire of the Colonies
Post by: Valast on January 12, 2013, 02:34:18 AM
Elkon!  I did not know you were still around.  http://195.130.70.132/oritolon/index.html

Why would we ask for a reset when we are doing just fine keeping to our history as we are doing right now?  History is about always moving forward with player drive things... in this case, the colonies are dieing and Lukon for one needs more nobles.  To get more nobles Lukon knows it must create opportunity for young nobles... so they are.  They are using the power they have gained to make this happen.  They just happen to be doing it by making an empire that will help to unite everyone under a couple simple ideas.

The thing is...its not set in stone.  it can be and will be changed by players.

But to say we should just ask for a reset with the original realms goes against what you have said about history.  The way Lukon is making this happen is history in the making.  An admin reset is just that...an admin reset
Title: Re: Empire of the Colonies
Post by: Bluelake on January 12, 2013, 04:25:36 AM
Alowca was starting to whoop Oritolon.  Things could have actually gotten interesting in the south.
Lukon came.
Minas Thalion was pummeling Oritolon.  They had driven the Duchy of Alowca rogue already, and their only claim in the war with any substance that they would pursue was the duchy.
Lukon came.
Lukon decided to build an Empire, one in which the current proposal has everyone going to one city.  The Assassins didn't want to hail to an Emperor, and only had one STRONGHOLD, crappy income at that.  They should be okay and balanced out with everyone else, right?
Well, Lukon came.

Lukon is coming.
Title: Re: Empire of the Colonies
Post by: Bluelake on January 12, 2013, 04:43:28 AM
Aside from the tiny joke, I thoroughly support this planning, discussing and even the idea itself.

I've never played on the colonies, but just to think that there might be so many players joining their heads together to change the playing environment for the best, with an idea that won't involve putting other players through a lot of pain (like realms who are wiped out). It sounds great. Makes me want to join you, even if this never goes anywhere.
Title: Re: Empire of the Colonies
Post by: Valast on January 12, 2013, 05:04:33 AM
The Assassins have a pretty good history section on the wiki btw:

http://wiki.battlemaster.org/wiki/Assassins_history

Someone needs to include the more recent history though (I can't because I don't know their recent history)

Great history!   Wish Lukon had one like that...
Title: Re: Empire of the Colonies
Post by: Chenier on January 12, 2013, 03:36:51 PM
Infiltrators aren't what they used to be, though.
Title: Re: Empire of the Colonies
Post by: Valast on January 12, 2013, 08:48:47 PM
Infiltrators aren't what they used to be, though.

It has been a while sense I last payed attention to them.  Have they changed to be weaker?  Or is it more of an environmental thing where it has become harder for them to train to proper levels?

One thing I hope to see in the Colonies is a chance for characters to be able to train up and become the best of the best at things. 
Title: Re: Empire of the Colonies
Post by: Kwanstein on January 12, 2013, 08:57:35 PM
Infiltrators are now visible, so in order to enter enemy lands with one, without raising suspicions, you have to come up with some sort of excuse for your being there. Something like "I am here as a diplomatic envoy" or "I have come to trade food". It makes an infiltrator's uses more situational... and in the case of the Assassins realm, they're probably screwed, since anyone from the Assassins travelling abroad would be automatically suspect, regardless of whether they have a ruse or not. That's just theory though, it could be that people don't always pay enough attention to region info and that an infiltrator could slip by due to their what's the word... laziness.
Title: Re: Empire of the Colonies
Post by: Valast on January 12, 2013, 09:22:42 PM
It wont matter in the Colonies.  Not while the Empire remains intact at least.  We can hope that the Imperial laws will continue on even when/if the Empire falls.

But the hope is to give the infiltrators freedom of travel.  They will be allowed to attack anyone on the bounty board... Not complete diplomatic immunity because they can still be punished when caught (although I do hope to find agreement on how bans can be bought so that infiltrators do not have to leave once they are banned everywhere)...but still its a good way to get them stronger.
Title: Re: Empire of the Colonies
Post by: feyeleanor on January 13, 2013, 12:11:00 AM
Minas Thalion realm has nothing much to offer. There has been relocation request to Oritolon realm but it was rebuffed ::)

MT has made no such request, though Cathal may arrange a state visit once the Empire is properly established. We rather like our northern fastness and the unique position we've established in BM. A realm who's majesty no city can contain :P
Title: Re: Empire of the Colonies
Post by: feyeleanor on January 13, 2013, 12:16:09 AM
Their survival could also be viewed as their insignificance because others can't be bothered with them... :)

We've survived several attacks by OT raiders since relocating, and more recently saw off a Lukon force determined to burn the Shadowist temple. Our position is precarious just as it was in Alebad but the same could be said of anyone who crosses Lukon's interests.
Title: Re: Empire of the Colonies
Post by: Kwanstein on January 13, 2013, 01:46:18 AM
When I left MT, there was no way to exchange bonds for gold. Was that changed by an update, or how are you affording armies to fight raiders?
Title: Re: Empire of the Colonies
Post by: Psyche on January 13, 2013, 08:46:46 AM
Taxes come in gold.  Lords can use gold to recruit militia in their region from any RC in their region, or neighboring region of the same realm.
Title: Re: Empire of the Colonies
Post by: Ketchum on January 16, 2013, 07:15:06 AM
I believe we have a winner in the voters choice ;D

Go home Lukon...your drunk
Title: Re: Empire of the Colonies
Post by: Valast on January 16, 2013, 04:01:39 PM
Aye they are drunk...the louse bitten fools
Title: Re: Empire of the Colonies
Post by: Ketchum on January 17, 2013, 08:24:21 AM
It wont matter in the Colonies.  Not while the Empire remains intact at least.  We can hope that the Imperial laws will continue on even when/if the Empire falls.

But the hope is to give the infiltrators freedom of travel.  They will be allowed to attack anyone on the bounty board... Not complete diplomatic immunity because they can still be punished when caught (although I do hope to find agreement on how bans can be bought so that infiltrators do not have to leave once they are banned everywhere)...but still its a good way to get them stronger.
Sound like you expecting the Empire to fall after Queen Valakyrie term as the Empire first Empress(the fall of Rome Empire anyone?  :P )

My character Ash likes one fact about the Empire; supposedly the aggressor realm will be declared war by the rest of the Empire realms. And spared from destruction and what-not ::)
Title: Re: Empire of the Colonies
Post by: egamma on January 30, 2013, 04:57:37 AM
Taxes come in gold.  Lords can use gold to recruit militia in their region from any RC in their region, or neighboring region of the same realm.

And then the general can assign the militia to the nobles...sweet.
Title: Re: Empire of the Colonies
Post by: Psyche on January 31, 2013, 04:54:53 PM
Indeed.  that's how the Guild and MT have been able to have a somewhat limited supply of mobile troops.
Title: Re: Empire of the Colonies
Post by: feyeleanor on February 01, 2013, 10:41:49 AM
And then the general can assign the militia to the nobles...sweet.

Militia assignment is a slow turnaround so not an easy way to raise an army. On the plus side militia training naturally increases over time and any equipment damage repairs itself so there's a fairly natural cycle there. If Drenga were a towns land we'd be pretty well set.
Title: Re: Empire of the Colonies
Post by: Psyche on February 01, 2013, 06:23:05 PM
I'm just hoping that SOMETHING will happen soon that will allow MT and the Guild to be more engaged.  Either get one of them a capital, or somebody come try to crush them. 

The Dark Citadel is still up for grabs for whichever realm can talk one of their priests into RTOing South Bakkar the quickest.
Title: Re: Empire of the Colonies
Post by: Valast on February 01, 2013, 07:55:09 PM
Lukon has offered (I realize Lukon does not 'own' it but...) the Dark Citadel to be returned to the Guild as a part of the Lukon planned city states.  They accepted the idea and are free to take it or wait for support to take it.
Title: Re: Empire of the Colonies
Post by: Psyche on February 01, 2013, 09:02:14 PM
I don't think they have either of the requirements: an army, and a region bordering DC.
Title: Re: Empire of the Colonies
Post by: feyeleanor on February 04, 2013, 11:10:29 AM
I don't think they have either of the requirements: an army, and a region bordering DC.

Unless RTOs are finally fixed an army is the only option, and that's likely to take a month or two to mobilise. If there's anything MT can do to help we will, assuming we last that long ourselves.