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BattleMaster => Development => Topic started by: Dante Silverfire on January 25, 2013, 03:29:17 AM

Title: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 03:29:17 AM
Title: Remove Royal "un-bannable" perk

Summary: I believe current usage of the royal mechanic has created an atmosphere of gameplay which is toxic to sustained growth and play of battlemaster. The ability for a past ruler to not be banned from their realm incentives rulers to "retire" into duchy/city lordship positions and essentially permanently lock out any other player from gaining that position ever again. If the un-bannable perk was removed from the royal rank it would promote position turnover and encourage more responsible gameplay.

Details: Keep the Royal rank to identify past rulers, but remove the provision that makes this rank unbannable from a realm.

Benefits: Currently and in the past lack of position turnover has been a big problem in the game. Stagnant holders of positions cause new players to be discouraged about what they can achieve in the game, and also makes the game very linearized. Under the current system, one can create a guaranteed safety net for themselves by seeking a lordship, and retiring into a Duchy/Margrave seat as fast as they can. This causes dukes to not have any responsibility to the rest of their realm or any incentive to really encourage good gameplay with their vassals and fellow realm leaders. They can't be removed from their positions and can't be banned from the realm, so they can simply zone out and ruin the fun for many other players once they reach this position. By removing their protection from being banned, players in the realm are given additional recourse against those characters which have stopped realm fun and engagement and simply want to sit on a gold mine.

Exploits: None.
Title: Re: Remove Royal "unbannable" perk
Post by: Alpha on January 25, 2013, 04:12:13 AM
I don't think a former ruler should be so easily banned as any other character. Being completely immune from bans may not be the best thing, but I've never seen anything better proposed. Even if ruler status was removed, it probably wouldn't do what you're talking about in terms of position turnover. Plenty of non-royal dukes have held duchies for RL years.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 25, 2013, 04:14:43 AM
I don't think a former ruler should be so easily banned as any other character. Being completely immune from bans may not be the best thing, but I've never seen anything better proposed. Even if ruler status was removed, it probably wouldn't do what you're talking about in terms of position turnover. Plenty of non-royal dukes have held duchies for RL years.

I agree.
Title: Re: Remove Royal "unbannable" perk
Post by: Draco Tanos on January 25, 2013, 04:23:23 AM
And if you're planning on just banning nobles who've been in the realm and position for ages you will quickly bleed out the experienced characters because...  Frankly, who'd want to stick around for that?
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 25, 2013, 04:32:39 AM
And if you're planning on just banning nobles who've been in the realm and position for ages you will quickly bleed out the experienced characters because...  Frankly, who'd want to stick around for that?

Experienced characters have, by definition, worked together for a very long time. They tend to become friends. Acting against one is likely to get your ass whooped by the rest of them.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 25, 2013, 04:37:02 AM
Experienced characters have, by definition, worked together for a very long time. They tend to become friends. Acting against one is likely to get your ass whooped by the rest of them.
And what if he isn't liked? He could be logging in once a week so he doesn't lose his position and kill the game for everyone, which generally makes everyone their enemy.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 25, 2013, 04:38:51 AM
And what if he isn't liked? He could be longing in once a week so he doesn't lose his position and kill the game for everyone, which generally makes everyone their enemy.

You'd think so.

Unfortunately, no. I've seen dukes do exactly that, even without the royal rank, and have enough support to get away with it.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 25, 2013, 04:44:35 AM
I don't think a former ruler should be so easily banned as any other character. Being completely immune from bans may not be the best thing, but I've never seen anything better proposed.
My suggestion is any ruler protested out of office does not receive the royal status. I think there should be a way to strip someone of the royal title after they have left office too but I am do not yet have a suggestion for that.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 25, 2013, 04:53:56 AM
You'd think so.

Unfortunately, no. I've seen dukes do exactly that, even without the royal rank, and have enough support to get away with it.
I have seen it too. Usually as long as they aren't hurting anybody no cares. The main times it would come into play is when he/she is !@#$ing up his/her duchy when times are tough.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 25, 2013, 05:01:31 AM
I have seen it too. Usually as long as they aren't hurting anybody no cares. The main times it would come into play is when he/she is !@#$ing up his/her duchy when times are tough.

And even then, sadly.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 05:14:21 AM
Well Chenier do you have a suggestion to solve that problem?

I think its an important issue.

Long-timers SHOULDN'T have all of the fluff positions by default. They should be able to be competed over or allowed to turnover.
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 25, 2013, 05:23:59 AM
He could be longing in once a week so he doesn't lose his position and kill the game for everyone, which generally makes everyone their enemy.
Oh, so you're wanting to violate his inalienable right to play at his own pace by banning him for being inactive?
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 05:42:13 AM
Oh, so you're wanting to violate his inalienable right to play at his own pace by banning him for being inactive?

No, you just ban him for not contributing to the realm and don't say anything about activity.

Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 25, 2013, 05:50:35 AM
Oh, so you're wanting to violate his inalienable right to play at his own pace by banning him for being inactive?
I am not against playing at your own pace. I used the words I did for a reason. If someone logs in, clicks play character, logs out, every week that's not playing the game IMO, but either way that's not contributing to the realm which is grounds for banishment. They are allowed to play at their own pace but that does not mean they get a free pass either. Banning for low activity is against the IR, but punishment because they are not doing their job is not against the IR.
Title: Re: Remove Royal "unbannable" perk
Post by: Kwanstein on January 25, 2013, 06:09:26 AM
It's common for dukes to hold their positions for real life years - decades even - and few, if any, of them would be banned, even if it were possible. Friendships go back; running a city requires little attention, no skill; dukeship is the penultimate position, to be kept at all costs. The only way to promote duchy turnover would be to increase the likelihood of mortality. Say, allow infiltrators to really assassinate - no more rubber daggers. But that isn't happening, people don't want to lose, this ain't the capitalism.
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 25, 2013, 06:12:27 AM
Banning for low activity is against the IR, but punishment because they are not doing their job is not against the IR.
That is correct, but it's not what you said. Please be careful in what you advocate. We don't need experienced players advocating banning people from their realms because they have low activity rates.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 25, 2013, 06:24:14 AM
That is correct, but it's not what you said. Please be careful in what you advocate. We don't need experienced players advocating banning people from their realms because they have low activity rates.
If read the wrong way my statement could be seen differently but my first statement did say he was logging in just to keep his position, which I take as logging in solely to keep your position and doing literally nothing else, and if repeatedly done would be not doing their job. My statement could have been worded better but I don't believe it to be advocating something against the IRs.
Title: Re: Remove Royal "unbannable" perk
Post by: Norrel on January 25, 2013, 06:29:58 AM
Why not allow him to be banned, but require the ruler to consent to it? Or have it immediately force a succession?
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 06:31:02 AM
Why not allow him to be banned, but require the ruler to consent to it? Or have it immediately force a succession?

I'm fine with either of those.

However, I think the 2nd one is already in effect. At least on Testing.
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 25, 2013, 06:32:52 AM
Why not allow him to be banned, but require the ruler to consent to it? Or have it immediately force a succession?

Do you mean "secession"? That was once possible on testing islands. However, it was removed when the good/bad mark system was removed as part of the most recent estate system.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 25, 2013, 06:33:26 AM
Why not allow him to be banned, but require the ruler to consent to it? Or have it immediately force a succession?
Perhaps a solution.

That's forcing character action which might not always be wanted.
Title: Re: Remove Royal "unbannable" perk
Post by: Norrel on January 25, 2013, 07:18:55 AM
Do you mean "secession"?

Yes.
Title: Re: Remove Royal "unbannable" perk
Post by: Ketchum on January 25, 2013, 08:03:14 AM
And what if he isn't liked? He could be logging in once a week so he doesn't lose his position and kill the game for everyone, which generally makes everyone their enemy.
Do you try infiltrator to assassinate the Duke, taking them out for many days, long enough to remove Dukeship from him? ::)

Well Chenier do you have a suggestion to solve that problem?

I think its an important issue.

Long-timers SHOULDN'T have all of the fluff positions by default. They should be able to be competed over or allowed to turnover.
Hmm, you do have valid point. We cannot wait long enough for old age to kill the old duke who previously was the Ruler, right? Then why do you appoint the Duke in the first place if you know you going have a hard time to remove her or him later on?  8)
Title: Re: Remove Royal "unbannable" perk
Post by: Gustav Kuriga on January 25, 2013, 08:34:14 AM
I really miss the good/bad mark system. Being able to reward my active knights in a way that showed they were appreciated in a direct manner would be nice.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 08:35:31 AM
Hmm, you do have valid point. We cannot wait long enough for old age to kill the old duke who previously was the Ruler, right? Then why do you appoint the Duke in the first place if you know you going have a hard time to remove her or him later on?  8)

Who said they were appointed? A ruler can make themselves Duke depending upon government system I believe.

Also, rulers usually have enough popularity to become Duke regardless.
Title: Re: Remove Royal "unbannable" perk
Post by: fodder on January 25, 2013, 09:01:50 AM
.... isn't this what exile is for?

well, aside from the fact that you get paid in gold when in realm and thus nerfing it a ton. and killing your h/p.. but hey.

-----
solution to lordship.... stab him. auto de fe him. give away the region (this bit sort of doesn't make sense)

solution to dukeship.... get everyone else to flip away from the duchy. disband the empty duchy.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 09:10:53 AM
solution to lordship.... stab him. auto de fe him. give away the region (this bit sort of doesn't make sense)

solution to dukeship.... get everyone else to flip away from the duchy. disband the empty duchy.

Seriously does stabbing even work? I can't even remember the last time I've seen a wounding last long enough to force someone out of any position. Most stabbings I've seen won't last longer than 3 days and you need 5-7 to abdicate.
Title: Re: Remove Royal "unbannable" perk
Post by: Draco Tanos on January 25, 2013, 09:12:57 AM
Depends on their age, really.  Because the wounds are more likely to get worse before they get better.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 09:14:15 AM
Depends on their age, really.  Because the wounds are more likely to get worse before they get better.

No but seriously. When was the last time someone has seen an infiltrator actually pull of a wounding that kept someone out of it long enough to make them lose their positions.

Honestly I think bounties shouldn't be able to be gained unless they're out for at least 5 days.
Title: Re: Remove Royal "unbannable" perk
Post by: Draco Tanos on January 25, 2013, 09:17:59 AM
Can't honestly recall if Gregor was wounded by an Infy or a skirmish that knocked him out of Dukeship of Westmoor, which allowed me to quickly set up loyalists over the duchy.

I've almost been knocked out of positions due to preaching incidents as well.  Damned Flowists.
Title: Re: Remove Royal "unbannable" perk
Post by: fodder on January 25, 2013, 09:18:46 AM
forgot the other thing...

kill the stats of the region as diplomat... so the peasants boot him due to low stats..
---
doesn't have to make them inactive enough to boot. just keep stabbing him to stop him holding court or raising stat or do anything.

this all assumes, of course, the whole realm wants him out.. or at least a sizeable portion, including the judge and obviously ruler..

and in all honesty... all in paper. never done it myself.
Title: Re: Remove Royal "unbannable" perk
Post by: Ketchum on January 25, 2013, 09:44:48 AM
Remind me of the time when Cleatus was removed from Sovonoval region lordship due to his old age slow recovery from serious wound after his religion preaching. He lost the lordship but was able to regain it back  ;)

Trying infiltrator attack on that Royal Duke and make him seriously wounded. Coupled with his old age factor and he unable to perform any work on the city, he will be remove from his post. If your Judge and your own realm infiltrator cannot do the trick, try put a high bounty on that Royal Duke head. Sooner or later other realms infiltrators will come to attempt the bounty ;D

Exile option, I only saw it worked once in the past on Colonies island. When Spearhead was exiled in the past due to his Royal status. The person who done it of course lost a lot of h/p as long as Spearhead remained in the realm without leaving.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 09:48:40 AM
Sooner or later other realms infiltrators will come to attempt the bounty ;D

But you get the bounty regardless of whether or not you actually wound him enough to remove him from positions.
Title: Re: Remove Royal "unbannable" perk
Post by: DamnTaffer on January 25, 2013, 01:05:06 PM
Oh, so you're wanting to violate his inalienable right to play at his own pace by banning him for being inactive?

Yes. If one of my nobles is not doing there job properly and its to the detriment of the realm, they should step down adn be moved to a less important position, if they are inactive and doing there job poorly and that is a detriment to the realm they should be punished as you would any other noble. OOC is Irrelevant in this
Title: Re: Remove Royal "unbannable" perk
Post by: vonGenf on January 25, 2013, 01:21:56 PM
Yes. If one of my nobles is not doing there job properly and its to the detriment of the realm, they should step down adn be moved to a less important position, if they are inactive and doing there job poorly and that is a detriment to the realm they should be punished as you would any other noble. OOC is Irrelevant in this

You're right, but that's not what was said in the original post. What was said was this:

players in the realm are given additional recourse against those characters which have stopped realm fun and engagement and simply want to sit on a gold mine.

The problem with this kind of line of thought is that you somehow expect everybody to actively participate to your fun, always, even if it's at the detriment of their own fun. That is what violates the IR. Everybody is entitled to play at its own pace because what is great in Battlemaster is that you can play it at your own pace. You shouldn't expect other people to play at your pace.

One thing I have seen very often are witch-hunts where someone gives a specific order to a specific person they know is mostly inactive, only to see them fail, and then use this excuse to remove them. That's wrong. It's not technically wrong, as you remove the person for a reason not related to the IR, but in many cases the underlying intent is to violate someone's IR, with a thin veneer of respectability layered on top.

Do your Dukes have a job? What is it? Is it being done? The truth is that in most realms, Dukes don't have a job to do, until one of them becomes inactive and then suddenly a job is invented, which is quickly forgotten as soon as he is replaced.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 25, 2013, 01:37:09 PM
Forced secession actually sounds nice. Perhaps we should think of a new way of putting it back in?
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 25, 2013, 01:39:52 PM
Quote
, if they are inactive and doing there job poorly and that is a detriment to the realm they should be punished as you would any other noble
Then say "not doing his job". Don't say "inactive". Because inactive does not automatically mean not doing their job. Depending on the position, it is absolutely possible to log in once every 4 days and do thejob perfectly well.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 25, 2013, 01:46:00 PM
It must be remembered that dukes are no longer necessarily margraves, though. And that to join a duchy, your region need not connect anymore. So it's not as bad as before, when the duke of the capital would have power over the whole duchy to appoint lords, the ability to scrap the militia whenever he'd want to support a rebellion (or add more to counter it), the likely wealthiest region of the realm, AND a duke share from everyone's income. He was the richest and most powerful person.

Now, dukes can be lords of rural regions, if lords at all. And it's rather easy to sway lords to change allegiance if their duke's inept. After all, they can join a duchy on the other side of the realm now if they want. You can also make dukes out of townslands, which helps give you options when you only have 1 city, and duchies need not always keep at least one city or townsland. So eternal dukes really aren't quite as bad as they used to be.
Title: Re: Remove Royal "unbannable" perk
Post by: Anaris on January 25, 2013, 01:51:55 PM
forgot the other thing...

kill the stats of the region as diplomat... so the peasants boot him due to low stats..

That works for Lords. It doesn't work for Dukes.
Title: Re: Remove Royal "unbannable" perk
Post by: vonGenf on January 25, 2013, 02:13:10 PM
That works for Lords. It doesn't work for Dukes.

If your Duke is not a Lord, then empty his duchy. There is no downside to keeping an empty duchy around as a courtesy title for an old guy who won't get out of his house anymore.
Title: Re: Remove Royal "unbannable" perk
Post by: Dishman on January 25, 2013, 06:59:54 PM
If the realm is united against him, then why not cripple his character until he leaves? Fines, isolation, and bounties sound like it would be enough to make a royal's life hell.

If I were a royal, and were fined every taxday and that money was put directly to a bounty on my head....I'd think twice about staying.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 07:50:08 PM
Everyone is assuming the realm is united against him. That isn't necessarily the case.

Of course if the realm is united its easy to cause enough trouble to make him leave. I'm talking about the possibility of being removed from normal in game plotting or efforts.
Title: Re: Remove Royal "unbannable" perk
Post by: Anaris on January 25, 2013, 07:54:46 PM
Everyone is assuming the realm is united against him. That isn't necessarily the case.

Of course if the realm is united its easy to cause enough trouble to make him leave. I'm talking about the possibility of being removed from normal in game plotting or efforts.

No, it isn't. If you have a lot of active players willing to dedicate a significant chunk of time to aggravating him, you can make him very aggravated. But if he's ornery enough, he can stay anyway.

There is no way to make a Royal leave unless he's dumb enough to, say, rebel against you and lose.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 25, 2013, 07:55:53 PM
No, it isn't. If you have a lot of active players willing to dedicate a significant chunk of time to aggravating him, you can make him very aggravated. But if he's ornery enough, he can stay anyway.

There is no way to make a Royal leave unless he's dumb enough to, say, rebel against you and lose.

And that's one of the things I think is toxic to the game.
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 25, 2013, 08:00:14 PM
IIRC, the purpose of a Royal being unbannable in a realm is to have there be a possibility of having a force in the realm that the current government can't just make go away. You cannot solve all your problems by having your pet judge wave the magic banstick and send them packing. You have to fund some other way to deal with them, whether that means working with them, or removing them.
Title: Re: Remove Royal "unbannable" perk
Post by: fodder on January 25, 2013, 08:30:07 PM
if you gave away the region..... (where he is lord)... does he move with the region (and thus lose royal) or stay in realm, thus lose lordship?

as said before... bit iffy...
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 25, 2013, 08:52:17 PM
When a region is handed away by the ruler, nobles stay with the realm.

If the region changes allegiance via the lord changing it, then the nobles of the region go with it. (The same applies for dukes and entire duchies.)
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 25, 2013, 10:48:40 PM
When a region is handed away by the ruler, nobles stay with the realm.

If the region changes allegiance via the lord changing it, then the nobles of the region go with it. (The same applies for dukes and entire duchies.)
I am not so sure that first part is true as I thought Paisland was gifted to D'hara but I know the current lord went with.
Title: Re: Remove Royal "unbannable" perk
Post by: Alpha on January 25, 2013, 11:32:50 PM
I have seen it too. Usually as long as they aren't hurting anybody no cares. The main times it would come into play is when he/she is !@#$ing up his/her duchy when times are tough.

I tend to agree with this. I may be wrong, but I didn't think rulers protested out of office got royal status.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 25, 2013, 11:46:21 PM
I tend to agree with this. I may be wrong, but I didn't think rulers protested out of office got royal status.
They do get it according to Woelfy. (He was protested out and says he has royal title.)
Title: Re: Remove Royal "unbannable" perk
Post by: Anaris on January 26, 2013, 01:11:19 AM
I do think that there should be a way to remove Royals from the realm. However, I don't think that simply removing their "unbannable" status is the right thing to do. Honestly, I think what should be done is to rework Exile. Yes, it's meant to be a battle of wills, but as it stands, there is effectively no incentive for someone who wants to see the ruler hurt to leave the realm. Yes, they lose honour and prestige—but if it's essentially a choice between that and just losing, leaving the realm in ignominy, what the hell does honour and prestige mean?
Title: Re: Remove Royal "unbannable" perk
Post by: Woelfy on January 26, 2013, 05:52:08 AM
They do get it according to Woelfy. (He was protested out and says he has royal title.)

Yes they do. At least the person who created the realm does.
Title: Re: Remove Royal "unbannable" perk
Post by: egamma on January 26, 2013, 07:15:53 PM
I am not so sure that first part is true as I thought Paisland was gifted to D'hara but I know the current lord went with.

the Terran lord of Paisly switched allegiance.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 26, 2013, 09:47:54 PM
I am not so sure that first part is true as I thought Paisland was gifted to D'hara but I know the current lord went with.

Yes, Terran gifted Paisland to D'Hara, and the lord stayed in place, which I found quite aggravating as instead of waiting forever for both rulers to meet in the region, the dude could have just switched on his own. I had to wait a few days of pressure building up inside of me before he stepped down on his own and eventually rejoined Terran.
Title: Re: Remove Royal "unbannable" perk
Post by: Velax on January 27, 2013, 03:07:32 PM
When a region is handed away by the ruler, nobles stay with the realm.

That wasn't the case under the old system; not sure about the new. I was lord of Larodais and stepped down so the ruler could give the region away. Unfortunately, stepping down as lord automatically made me a knight of the region, which we didn't realise, and I went with the region when it was given away.
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 27, 2013, 03:43:28 PM
This behavior has changed a few times over the years.
Title: Re: Remove Royal "unbannable" perk
Post by: fodder on January 27, 2013, 06:55:10 PM
That wasn't the case under the old system; not sure about the new. I was lord of Larodais and stepped down so the ruler could give the region away. Unfortunately, stepping down as lord automatically made me a knight of the region, which we didn't realise, and I went with the region when it was given away.

.... that shouldn't be the case. you became a knight because you have an estate. if you don't have an estate, then you'll not be a knight but some random noble not on the hierarchy.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 27, 2013, 07:11:12 PM
.... that shouldn't be the case. you became a knight because you have an estate. if you don't have an estate, then you'll not be a knight but some random noble not on the hierarchy.
As a lord, he had an estate, so when he stepped down, he was automatically a knight.
Title: Re: Remove Royal "unbannable" perk
Post by: fodder on January 27, 2013, 07:53:14 PM
being a lord has nothing to do with estate.. you can be a lord without an estate.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 27, 2013, 08:06:36 PM
being a lord has nothing to do with estate.. you can be a lord without an estate.
I didn't say it did. All I said was he had an estate as a lord.
Title: Re: Remove Royal "unbannable" perk
Post by: loren on January 28, 2013, 04:05:43 AM
Can't honestly recall if Gregor was wounded by an Infy or a skirmish that knocked him out of Dukeship of Westmoor, which allowed me to quickly set up loyalists over the duchy.

I've almost been knocked out of positions due to preaching incidents as well.  Damned Flowists.

It was a skirmish, but an infiltraitor wound a few weeks earlier almost did it.  Fairly certain Jor ordered that one ;).
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 28, 2013, 05:05:17 AM
One of the dukes in Darka lost his duchy and lordship due to a long wound after a battle with monsters. He was out for quite a while.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 28, 2013, 05:09:16 AM
One of the dukes in Darka lost his duchy and lordship due to a long wound after a battle with monsters. He was out for quite a while.
Shouldn't a duke of Darka had a unit big enough to take out some monsters? Just saying.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 28, 2013, 01:03:41 PM
It was a skirmish, but an infiltraitor wound a few weeks earlier almost did it.  Fairly certain Jor ordered that one ;).

Rarely works.

One of the dukes in Darka lost his duchy and lordship due to a long wound after a battle with monsters. He was out for quite a while.

Also quite rare.
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 28, 2013, 01:53:11 PM
@penchant: he did take out the monster. The wound was a hernia he got while trying to pick up his coin pouch.
Title: Re: Remove Royal "unbannable" perk
Post by: Fleugs on January 28, 2013, 02:02:38 PM
I haven't really entirely read through this thread, but I have the distinct feeling this proposal is made for more personal gains than with the intent to improve gameplay. The assumption that "royals" create a toxic game situation is rather rash. Granted, some cling on to their status and their positions, but you should simply learn to deal with that IC. So far I have not had any problems with royals myself, except for the fact that indeed a royal duke is pretty much untouchable. Then again, in the end, most dukes are untouchable either way. To me the position of "duke" is still the best you can have in Battlemaster.

What I do understand is that a character, which gained royal status at say age 30, can be a duke for another 50 ingame years. That is indeed not the best situation. Players who do that have no sense of a continuous flow of new, fresh characters. You can consider such players selfish. It is selfish to stick to your duchy for several years IRL not giving anyone else the chance to take your place and have some fun - and probably enjoy it more, because old players tend to grow numb to positions they have had for a very long time.

My suggestion, instead of lifting "royal", is to enable death for old characters. In some cases even the limited hours that a character gets per turn is not enough to persuade people to kill their character off. Might as well be time to use some game-mechanic force then.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 29, 2013, 04:06:01 AM
I haven't really entirely read through this thread, but I have the distinct feeling this proposal is made for more personal gains than with the intent to improve gameplay. The assumption that "royals" create a toxic game situation is rather rash. Granted, some cling on to their status and their positions, but you should simply learn to deal with that IC.

Please keep your OOC accusations against me somewhere else, and not polluting this thread.

If you have an issue with me you can address it privately.
Title: Re: Remove Royal "unbannable" perk
Post by: Solari on January 29, 2013, 02:32:20 PM
Please keep your OOC accusations against me somewhere else, and not polluting this thread.

If you have an issue with me you can address it privately.

I don't think that was the point of his comment. There are sound reasons for why we don't allow rulers to be easily banished. IMHO, they trump any other reason to the contrary.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 29, 2013, 10:26:24 PM
I don't think that was the point of his comment. There are sound reasons for why we don't allow rulers to be easily banished. IMHO, they trump any other reason to the contrary.
That's a false statement which is the reason for the request. There is nothing easy about banning an ex-ruler because its impossible and they are set for life.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 29, 2013, 10:31:44 PM
That's a false statement which is the reason for the request. There is nothing easy about banning an ex-ruler because its impossible and they are set for life.

Not quite. Banning dukes and getting away with it is quite difficult. Banning important people and getting away with it can be difficult. But if you don't care to get away with it, or if the person isn't a duke/margrave, banning him, per say, isn't hard at all.
Title: Re: Remove Royal "unbannable" perk
Post by: Solari on January 29, 2013, 11:17:02 PM
That's a false statement which is the reason for the request. There is nothing easy about banning an ex-ruler because its impossible and they are set for life.

Ruling means something. Even ruling poorly. You've built up an entourage. You have loyalists, even after you lose your official power. Further, many realms are monarchies, theocracies, and the like. One could argue that royals should be easier to chase out of republics or democracies, but IMHO that misses the point of a medieval-style aristocratic republic. You, as the realm, elected this person. You placed your absolute trust in them. Now you want to cut them out like a tumor? Okay, but it's going to be a real pain in the ass. That is what the royal perk is meant to signify. It is not impossible to remove a royal from the realm. It is extremely difficult, and it should be. If the request was made because someone was abusing this privilege and haranguing the realm, that's something else and we would all benefit from knowing about this. But simply suggesting that the problem is that it's very hard to remove royals misses the point, which has already been explained.
Title: Re: Remove Royal "unbannable" perk
Post by: Gustav Kuriga on January 29, 2013, 11:30:04 PM
Yes, but this can be arbitrary. Take Caelum, for instance. We just protested our ruler out of power. You could pretty reasonably say he has little support. But the royal perk arbitrarily gives him the ability to stay in the realm indefinitely.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 30, 2013, 12:04:21 AM
So next time, go for a rebellion. IIRC, if you're rebelled against you lose your Royal title even if you're not outright banned by the rebels afterwards.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 30, 2013, 03:52:46 AM
So next time, go for a rebellion. IIRC, if you're rebelled against you lose your Royal title even if you're not outright banned by the rebels afterwards.
They aren't against the entire government nor the government system, merely against one person. While if an event happens to give reason for a ruler to be removed, it is much easier to convince people to protest him out instead of doing a rebellion.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 30, 2013, 04:18:28 AM
Ruling means something. Even ruling poorly. You've built up an entourage. You have loyalists, even after you lose your official power. Further, many realms are monarchies, theocracies, and the like. One could argue that royals should be easier to chase out of republics or democracies, but IMHO that misses the point of a medieval-style aristocratic republic. You, as the realm, elected this person. You placed your absolute trust in them. Now you want to cut them out like a tumor? Okay, but it's going to be a real pain in the ass. That is what the royal perk is meant to signify. It is not impossible to remove a royal from the realm. It is extremely difficult, and it should be. If the request was made because someone was abusing this privilege and haranguing the realm, that's something else and we would all benefit from knowing about this. But simply suggesting that the problem is that it's very hard to remove royals misses the point, which has already been explained.

The thing is, that it IS impossible to remove a Royal from a realm. There is no way to actually remove them from your realm. The only current method that can even be attempted on them is Exile, but why should that noble leave. As Anaris stated earlier, leaving is stupid because Prestige and honor really don't mean anything in this game. A Royal cannot be removed from a realm under any circumstances.

Title: Re: Remove Royal "unbannable" perk
Post by: egamma on January 30, 2013, 04:46:38 AM
They aren't against the entire government nor the government system, merely against one person. While if an event happens to give reason for a ruler to be removed, it is much easier to convince people to protest him out instead of doing a rebellion.

The Ruler is the Government.

The thing is, that it IS impossible to remove a Royal from a realm. There is no way to actually remove them from your realm. The only current method that can even be attempted on them is Exile, but why should that noble leave. As Anaris stated earlier, leaving is stupid because Prestige and honor really don't mean anything in this game. A Royal cannot be removed from a realm under any circumstances.

Have you considered simply putting him on ignore, and forbidding everyone in the realm from speaking his name or addressing him? Fine anyone who supports him or acknowledges his existence.

Really? You're not creative (or mean) enough. Two options off the top of my head, I think they may have been mentioned earlier in the thread.
1. Have the lord of his region switch realms. This works best if you can pay them off with a better region on their return.
2. Give away their region. They'll still be in the realm, but they won't have any income. If he's a duke, have his lords switch lieges and then disband his duchy.
3. Put a 1000 gold bounty on his head, and then announce to all infiltrators that any infiltrator caught assassinating him will be released immediately with no repercussions. Notify him that you have done this. Repeat until he leaves the continent.
4. Get together with your ally (or possibly, enemy), and have them declare war on your realm (or you on them, whatever). Continually provide that realm with the location of the royal, so their army can harass him. If he has a region, have them loot it until it rebels. Use your own priests and diplomats to help the region revolt, and have surrounding lords drop their tax rates in order to make his peasants even more unhappy. Refuse to sell him food (or buy his food, depending).

If you're not willing to take these measures, then you don't deserve to get rid of him.


The measures mentioned here may be a violation of the Social Contract. You will need to talk with this person beforehand to explain that this is all IC, and your reasons for doing whatever it is you are going to do.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 30, 2013, 05:20:43 AM
Really? You're not creative (or mean) enough. Two options off the top of my head, I think they may have been mentioned earlier in the thread.
1. Have the lord of his region switch realms. This works best if you can pay them off with a better region on their return.
2. Give away their region. They'll still be in the realm, but they won't have any income. If he's a duke, have his lords switch lieges and then disband his duchy.
3. Put a 1000 gold bounty on his head, and then announce to all infiltrators that any infiltrator caught assassinating him will be released immediately with no repercussions. Notify him that you have done this. Repeat until he leaves the continent.
4. Get together with your ally (or possibly, enemy), and have them declare war on your realm (or you on them, whatever). Continually provide that realm with the location of the royal, so their army can harass him. If he has a region, have them loot it until it rebels. Use your own priests and diplomats to help the region revolt, and have surrounding lords drop their tax rates in order to make his peasants even more unhappy. Refuse to sell him food (or buy his food, depending).

1. This is abuse of game mechanics. Anyone I saw doing this I'd immediately report to the Titans.
2. They are still in the realm.
3. This still requires the noble to leave on their own. You aren't forcing him out. Instead you're dumping tons of gold into endless infiltrator hits which don't actually do anything, since infiltrator assassinations can't even remove people from positions. (I've already asked and no one can remember the last time an infiltrator has done this)
4. I consider this either abuse or against the social contract as you've pointed out. The food part is reasonable but still doesn't remove them from the realm.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 30, 2013, 07:16:52 AM
You just don't think big enough. If you really want him gone, there are ways. They will come with a steep price, but they are there nonetheless. If the cost is too high for you, well, maybe you don't want him gone quite badly enough. And then there are just those times where you have to eat the whole !@#$ sandwich and seconds. Welcome to politics. Royals didn't rise to power all on their own, so usually the problem is one you created in the first place. Better think twice before casting a vote next time, eh!
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 30, 2013, 07:34:23 AM
You just don't think big enough. If you really want him gone, there are ways. They will come with a steep price, but they are there nonetheless. If the cost is too high for you, well, maybe you don't want him gone quite badly enough. And then there are just those times where you have to eat the whole !@#$ sandwich and seconds. Welcome to politics. Royals didn't rise to power all on their own, so usually the problem is one you created in the first place. Better think twice before casting a vote next time, eh!

There is not a single way to make a royal leave a realm unless they choose to do so themselves. The only methods that could work are abuse of game mechanics.

Please name me one that is both possible and not abuse.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 30, 2013, 08:09:28 AM
Destroy the realm and start a new one. That was basically the original idea behind Luria Nova. It was to serve as a new Pian en Luries, eating away at the old one until it was only Alanna sitting by herself in Poryatown.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 30, 2013, 08:32:22 AM
Destroy the realm and start a new one. That was basically the original idea behind Luria Nova. It was to serve as a new Pian en Luries, eating away at the old one until it was only Alanna sitting by herself in Poryatown.

Okay, so do you think that is conducive to positive game behavior whereby the realm is the "team" so, we have to destroy the entire realm just to get rid of a single noble?

Is that toxic for gameplay or beneficial?
Title: Re: Remove Royal "unbannable" perk
Post by: Eldargard on January 30, 2013, 09:05:14 AM
Destroy the realm and start a new one. That was basically the original idea behind Luria Nova. It was to serve as a new Pian en Luries, eating away at the old one until it was only Alanna sitting by herself in Poryatown.

That sounds effective and fun. What it seems to come down to is support. If you can gain the support of the majority against the Royal, then you need nothing more. Sure, there are no direct means but I rather like that fact. To be fair, my first reaction to this threat was one of agreement. After reading all of these posts, however, I find my mind changed.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 30, 2013, 11:29:12 AM
Okay, so do you think that is conducive to positive game behavior whereby the realm is the "team" so, we have to destroy the entire realm just to get rid of a single noble?

Is that toxic for gameplay or beneficial?

Seeing as how the plan had the support of most of the nobility save a few of Alanna's fiercest loyalists, I'd say beneficial. And it's not like it was our first round of scorched earth. Before LN, PeL had already been split down the middle and a whole duchy leveled to get rid of a few entrenched people.

Really, you should focus on preventing the problem of unbannable Royals instead of panicking about what to do once you've run out of options. You don't have to be a mindreader to know if someone might end up being a problem once they have a crown on their head. And if they do become a troublesome ruler and you want them gone, then by Jove, start a rebellion and execute them/kick their ass to another continent instead of giving them a license to make your life miserable later on.

Think ahead!
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 30, 2013, 11:44:32 AM
Seeing as how the plan had the support of most of the nobility save a few of Alanna's fiercest loyalists, I'd say beneficial. And it's not like it was our first round of scorched earth. Before LN, PeL had already been split down the middle and a whole duchy leveled to get rid of a few entrenched people.

Really, you should focus on preventing the problem of unbannable Royals instead of panicking about what to do once you've run out of options. You don't have to be a mindreader to know if someone might end up being a problem once they have a crown on their head. And if they do become a troublesome ruler and you want them gone, then by Jove, start a rebellion and execute them/kick their ass to another continent instead of giving them a license to make your life miserable later on.

Think ahead!

You completely disregarded my question. Its not whether or not it was a good decision in that one instance. Its whether or not having to destroy a realm as the only possible recourse is a reasonable thing to include in the game. For all future cases and in general. That is what I believe is toxic.
Title: Re: Remove Royal "unbannable" perk
Post by: vonGenf on January 30, 2013, 12:04:02 PM
You completely disregarded my question. Its not whether or not it was a good decision in that one instance. Its whether or not having to destroy a realm as the only possible recourse is a reasonable thing to include in the game. For all future cases and in general. That is what I believe is toxic.

Destroying the realm is the only possible recourse to achieve exactly what you want.

Sometimes, you just don't get what you want. You could accept that and play along without destroying the realm.

To get back to Sacha's point, it's not like being unbannable is an arbitrary and capricious "perk". It's something these characters worked hard to obtain. They deserve it.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 30, 2013, 12:40:06 PM
Royals have been unbannable for years, maybe even since before I joined BM almost 8 years ago... Why would it suddenly become a problem overnight? You should always make sure you care able to keep a (former) ruler in check, no matter how benevolent they might be, should the need arise.

Desperate times call for desperate measures. You're the one asking for ways to deal with Royals, I gave you one. If one particular Royal is bad enough to prompt a feature request taking away their immunity, then surely they're bad enough to consider wrecking a realm over him.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 30, 2013, 12:47:44 PM
So next time, go for a rebellion. IIRC, if you're rebelled against you lose your Royal title even if you're not outright banned by the rebels afterwards.

Are you sure?

I'm pretty sure that if the ruler abdicates willingly, it's quite different than if he is defeated. I'm not sure for what aspects, though. I know you can't reform the government if he steps down, and I'm under the impression he isn't auto-banned either, and wouldn't be surprised if he kept his royal title.
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 30, 2013, 12:54:07 PM
If one particular Royal is bad enough to prompt a feature request taking away their immunity, then surely they're bad enough to consider wrecking a realm over him.

This feature request is not based upon one particular royal. It was based upon my thoughts as I discussed these issues with other individuals.

None of it is related to any in-game character related to any characters that I play.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 30, 2013, 12:56:32 PM
Are you sure?

I'm pretty sure that if the ruler abdicates willingly, it's quite different than if he is defeated. I'm not sure for what aspects, though. I know you can't reform the government if he steps down, and I'm under the impression he isn't auto-banned either, and wouldn't be surprised if he kept his royal title.

I can speak first-hand about abdicating during a rebellion. You get instantly banned and declared a rogue, and by extent lose your Royal status. Once you know you can't win it's basically a fast-forward button to the end of the rebellion.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 30, 2013, 01:23:20 PM
I can speak first-hand about abdicating during a rebellion. You get instantly banned and declared a rogue, and by extent lose your Royal status. Once you know you can't win it's basically a fast-forward button to the end of the rebellion.

Still a nice big "FU" if the rebels were hoping to reform the government.

Never felt right to me that the deposed ruler had that power to decide if the rebels could or couldn't reform the government...
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 30, 2013, 01:31:13 PM
Never felt right to me that the deposed ruler had that power to decide if the rebels could or couldn't reform the government...

I agree on this point.

If you win a rebellion you should get to reform the government no matter what.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 30, 2013, 01:32:00 PM
Is that the case then? I have no idea, AFAIK I'm the only ruler who's ever willingly abdicated during a rebellion :P

But yes, it would seem illogical. I always assumed Fulco didn't see the need for a reformation. Luria is and always will be a Monarchy, I simply can't imagine it working under a different system. Well, maybe a Tyranny, but that word has a particularly bad ring to it around Luria :P
Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 30, 2013, 01:38:57 PM
Is that the case then? I have no idea, AFAIK I'm the only ruler who's ever willingly abdicated during a rebellion :P

But yes, it would seem illogical. I always assumed Fulco didn't see the need for a reformation. Luria is and always will be a Monarchy, I simply can't imagine it working under a different system. Well, maybe a Tyranny, but that word has a particularly bad ring to it around Luria :P

Merlin rebelled in Coria and the ruler at the time abdicated. Merlin was unable to reform the government and Tim clarified that was the case at the time.
Title: Re: Remove Royal "unbannable" perk
Post by: Solari on January 30, 2013, 08:50:37 PM
Please stop calling things an "abuse of the game mechanics" when you don't actually know that to be the case. Many of the measures provided have been done before. Some of them multiple times. This example is what I was getting at in another thread when I suggested that it was counter-productive to debate what is and is not an abuse. It spreads potential misinformation.
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 31, 2013, 02:49:24 AM
Personally, I think the "bribe a lord to switch realms" idea is a good one. Should be simple, quick, and painless. If you can do it, all it costs your realm is a region. If you do it right, you can even get a good border war out of it.
Title: Re: Remove Royal "unbannable" perk
Post by: Penchant on January 31, 2013, 05:09:26 AM
Personally, I think the "bribe a lord to switch realms" idea is a good one. Should be simple, quick, and painless. If you can do it, all it costs your realm is a region. If you do it right, you can even get a good border war out of it.
Couldn't you have the lord switch, then kick him out of the estate, then switch back, or would that actually go into the abuse category?
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on January 31, 2013, 01:59:44 PM
I tend to think that would fall more into the abuse/metagaming category.
Title: Re: Remove Royal "unbannable" perk
Post by: Chenier on January 31, 2013, 02:06:25 PM
You could always "sell" or "loan" the region away, for X months.
Title: Re: Remove Royal "unbannable" perk
Post by: vonGenf on January 31, 2013, 02:18:13 PM
You could always "sell" or "loan" the region away, for X months.

Not if you do this in the sole intent of removing someone with a royal status. It's about intent.
Title: Re: Remove Royal "unbannable" perk
Post by: Lefanis on January 31, 2013, 02:37:21 PM
Is that the case then? I have no idea, AFAIK I'm the only ruler who's ever willingly abdicated during a rebellion :P
I had to do it once, to put up a show for the rest of the world  :P got banned.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 31, 2013, 03:27:27 PM
Not if you do this in the sole intent of removing someone with a royal status. It's about intent.

I don't see how this would be abuse, but destroying the whole realm wouldn't...
Title: Re: Remove Royal "unbannable" perk
Post by: vonGenf on January 31, 2013, 03:40:55 PM
I don't see how this would be abuse, but destroying the whole realm wouldn't...

"I hate the King of Kepler. I want him dead, gone, erased from history, his name forgotten. When I'm done with him, there won't be a Kepler left." is a perfectly legitimate, IC sentiment.

"I hate the King of Kepler. I'll ask the Count of Kepler Fields to swear allegiance to Evilstan, evince him from his manor, then come back to Kepler" is not something a medieval noble would do. It's meta-gaming.
Title: Re: Remove Royal "unbannable" perk
Post by: Gustav Kuriga on January 31, 2013, 04:50:31 PM
"I hate the King of Kepler. I want him dead, gone, erased from history, his name forgotten. When I'm done with him, there won't be a Kepler left." is a perfectly legitimate, IC sentiment.

"I hate the King of Kepler. I'll ask the Count of Kepler Fields to swear allegiance to Evilstan, evince him from his manor, then come back to Kepler" is not something a medieval noble would do. It's meta-gaming.

Well... actually... I tend to think of many medieval nobles as lawyers. Finding a loophole in the laws to get their way, if need be. You only have to read Game of Thrones to get that.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on January 31, 2013, 07:05:36 PM
Exactly. Dirty politics weren't invented in the 20th century.
Title: Re: Remove Royal "unbannable" perk
Post by: vonGenf on January 31, 2013, 07:11:19 PM
Exactly. Dirty politics weren't invented in the 20th century.

You're right. Indirik's idea is fine for example: just kick out a small piece of land from your realm in order for the person to be kicked out along. You can even then try to reconquer that land without the offending person.

It's the contriveness of the region coming back immediately afterwards that bothers me. Changing allegiance is a serious matter, you don't do it once just planning to undo it the day after.

Title: Re: Remove Royal "unbannable" perk
Post by: Dante Silverfire on January 31, 2013, 08:01:05 PM
It's the contriveness of the region coming back immediately afterwards that bothers me. Changing allegiance is a serious matter, you don't do it once just planning to undo it the day after.

That's the problem I have with it.

Changing allegiance with the sole reason to get rid of a character and then immediately change the region back is really gamey to me.
Title: Re: Remove Royal "unbannable" perk
Post by: Foundation on January 31, 2013, 09:33:30 PM
The discussion has moved far from the original suggestion for the feature request. This topic has been moved to Development for further discussions.
Title: Re: Remove Royal "unbannable" perk
Post by: Geronus on January 31, 2013, 11:05:17 PM
The thing is, that it IS impossible to remove a Royal from a realm. There is no way to actually remove them from your realm. The only current method that can even be attempted on them is Exile, but why should that noble leave. As Anaris stated earlier, leaving is stupid because Prestige and honor really don't mean anything in this game. A Royal cannot be removed from a realm under any circumstances.

How about because he can't use the banks, or recruit a unit, or basically do anything useful at all? Once you exile a noble, the game essentially becomes unplayable for him. The only reason left to stick around is to screw the guy who exiled him. He can talk (as in heckle), and that's about it. I have seen a character be exiled before, and he didn't bother staying.

As others have pointed out, there's plenty of creative ways to get rid of a Royal you don't like, or just make life so unpleasant for him that he gives up. If he's squatting in a city, just stop feeding it and wait for the inevitable peasant rebellion to kick him out of the lordship. Sure, it damages the city, but if you're really out to get the guy it should be worth it. Bounties, actively recruiting infiltrators to stab him, endless fines (if Royals can be fined; I'm not actually clear on that point)... Hell, on BT you could even use a couple of scrolls of monster summoning in his region and hope they do enough damage to get him tossed out. If you have priests at your beck and call, have him auto da fe'd repeatedly until one sticks. Sick a priest/diplomat on him to destroy the region's loyalty and morale. If he's not a duke, have his duke jack up his taxes so high that he gets nothing. If he is a duke, dissolve his duchy out from under him, THEN jack up his taxes.

If there really is a mandate to get rid of the guy, then you should have no trouble getting other characters to go along with these plans. And if there isn't a mandate, why should it be made easy for you to ban him out of hand just because you don't like him? This game needs more conflict, not less.
Title: Re: Remove Royal "unbannable" perk
Post by: Blue Star on February 01, 2013, 12:48:58 AM
Truly as their are so many options, they all are viable... Yet, aren't realistic. T do any of this takes a insurmountable amount of time and truly if it comes to pass you've done more damage than good.

Shouldn't the realm council be able to make such a choice for the betterment of the realm?
Title: Re: Remove Royal "unbannable" perk
Post by: Anaris on February 01, 2013, 12:52:52 AM
Truly as their are so many options, they all are viable... Yet, aren't realistic. T do any of this takes a insurmountable amount of time and truly if it comes to pass you've done more damage than good.

Shouldn't the realm council be able to make such a choice for the betterment of the realm?

The purpose of the Royal status' immunity to banishment is to force power struggles that amount to more than, "F U, King! And your Judge too!" *banned*

This isn't just going to be removed because it annoys the people in power.
Title: Re: Remove Royal "unbannable" perk
Post by: Velax on February 01, 2013, 04:19:45 AM
What about holding a realm-wide referendum to determine if the noble should retain his/her Royal status? And if the answer comes out "No", then the Royal status gets removed? It was the realm as a whole that gave the noble their Royal status, in most cases, so they should have the power to remove it, too. It's really only the continued support of the nobility that makes someone Royal, anyway.
Title: Re: Remove Royal "unbannable" perk
Post by: Sacha on February 01, 2013, 04:32:50 AM
Royalty isn't something that should be decided by a popular vote if you ask me.
Title: Re: Remove Royal "unbannable" perk
Post by: Indirik on February 01, 2013, 05:19:22 AM
It is *supposed* to be a right bitch to get rid of a troublesome Royal. All these suggestions of easy ways to get of them via  game-mechanics "I win" button simply will not be accepted.
Title: Re: Remove Royal "unbannable" perk
Post by: Geronus on February 01, 2013, 06:01:20 AM
Truly as their are so many options, they all are viable... Yet, aren't realistic. T do any of this takes a insurmountable amount of time and truly if it comes to pass you've done more damage than good.

Look, if your conflict with a Royal is serious enough for you to want to ban him, it should be serious enough to warrant the time investment you're talking about, which is far from insurmountable by the way. I have seen several such options used on recalcitrant Dukes to great effect. Yes, there's collateral damage, but guess what? Power struggles are not without cost.
Title: Re: Remove Royal "unbannable" perk
Post by: Woelfy on February 01, 2013, 07:44:24 AM
Royalty isn't something that should be decided by a popular vote if you ask me.

+1

Some of us maneuver quite hard to gain Royal status, despite popularity.
Title: Re: Remove Royal "unbannable" perk
Post by: fodder on February 01, 2013, 08:44:23 AM
oddly enough.. royalty status is decided by popular vote (or whichever voting system is used). or at least gaining it.
(not saying losing should be decided by such a vote...)
Title: Re: Remove Royal "unbannable" perk
Post by: Woelfy on February 01, 2013, 08:49:09 AM
oddly enough.. royalty status is decided by popular vote (or whichever voting system is used). or at least gaining it.
(not saying losing should be decided by such a vote...)

Sevastian gained his through secession. A bit different.